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Author Topic: (Answered) Pilot injury questions  (Read 2329 times)

1000Foot

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(Answered) Pilot injury questions
« on: 16 June 2018, 16:29:37 »
Hello Battletech gurus. Need to make sure I understand pilot injuries as we come back to the game after a long absence.

1) What events lead to pilot injuries?
- Head hit. If the mech suffers a hit to the head, regardless of actual amount of damage, the pilot takes 1 damage.
- Ammo explosion. 2 points of damage to the pilot
- Falls. Piloting roll to avoid 1 point of damage.
- Heat. 1 point if over 15 heat, 2 if over 25.

That's it right? Did I miss any?

2) Are there any rules to determine the fate of a pilot of a destroyed mech? Rules for recovery time of injured mechwarriors?

Thanks!
« Last Edit: 20 June 2018, 13:03:19 by Xotl »

Xotl

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Re: Intro level: pilot injury questions
« Reply #1 on: 16 June 2018, 17:10:47 »
1) You've got them all.  They are all listed on p. 58 of the BMM for convenience.  Note that the heat damage only applies if you life support has taken a critical first.

2) Not at the intro level you specify.  Tactical Operations, Strategic Operations, and A Time of War deal with those things.

EDIT: Specifically, tournament-level rules are not concerned with the fate of a mech (or its pilot) once it is destroyed.  For Total Warfare-level purposes, you can assume the Mechwarrior can survive any damage that does not destroy the head, score a critical hit on the cockpit, flood the head with water, destroy the entire mech in an ammunition explosion, or inflict the 6th point of damage directly to the warrior.  Rules for ejection and other forms of abandoning units are advanced, and can be found in Tactical Operations, page 196.  Rules for healing injuries can be found in Strategic Operations, page 187.  The Chaos Campaign rules beginning on page 156 of Campaign Operations also has rules for healing pilot injuries.

Thanks to Weirdo for the extra info.
« Last Edit: 17 June 2018, 01:30:40 by Xotl »
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