In BMM (page 55-56) for the
DOMINO EFFECT, I noticed the following:
If a ’Mech is forced into a hex occupied by another ’Mech, the
’Mech already in the hex (known as “the target ’Mech”) is forced
out of that hex. This is called a domino effect. The target ’Mech
immediately makes a Piloting Skill Roll.
If the target ’Mech fails its PSR, it is displaced into the hex in the
direction opposite the hexside where the intruding ’Mech entered
the hex. The target ’Mech then falls in that hex.
Dodging a Domino Effect: If the target ’Mech’s PSR is instead
successful, and the domino effect also originates from one of the
target’s four side hexes, then the target can dodge the domino
effect by immediately moving one hex directly forward or backward,
so long as all of the following are true:
* it is mobile
* it is standing
* it has enough MP unspent that turn to move into the hex
* it did not jump that turn
* the hex being moved to does not already have a ’Mech in it
As usual, the ’Mech cannot move backward if it ran that turn.
If the target ’Mech’s PSR is successful but it cannot dodge, it is
still forced into the next hex as noted above, but does not fall.
So, if I am reading this correctly, if I have a Target 'Mech that is forced to move due to a Domino Effect, and I make the PSR, if I walked (did not jump or run)
and I have MP available I can move into the front or back hex.
But, If I don't meet any of the conditions but I pass the PSR, I am still forced into the Front or Back hex as noted, but does not fall.
I feel I am missing something. Does a successful PSR and having Walking MP available force me to fall? or is this a case of a rule should be simplified down to:
Make a PSR. If successful move the Target 'Mech 1 hex forward/back.