Register Register

Author Topic: (Answered) Dissipating Heat With No Heat Sinks  (Read 229 times)

jayoung

  • Recruit
  • *
  • Posts: 14
(Answered) Dissipating Heat With No Heat Sinks
« on: 25 May 2022, 10:48:48 »
I noticed recently that the MuckRaker GMMM-2 MiningMech from TRO:Irregulars (p125) has 0 heat sinks; I know IM with ICE engines don't generate heat from movement (TW p158), and ICE Engine crits don't generate excess heat (TW p126). But this still leaves the question of external heat sources - infernos, etc.

Water only seems to increase efficiency of heat sinks (TW p159) not offer straight cooling itself (which would be risky depending on the mech, as being submerged can destroy some IM's, TW p52, footnote 8 ).

Shutting down (TW p160) only says existing heat sinks cool a mech down and there is no minimal heat loss.

Does this mean that in a game any external heat applied to an Industrial Mech with 0 heat sinks can only be removed by hooking up / being sprayed by a coolant truck?
« Last Edit: 27 May 2022, 13:32:16 by Xotl »

Xotl

  • Dominus Erratorum
  • Moderator
  • Lieutenant Colonel
  • *
  • Posts: 10781
  • Professor of Errata
Re: Dissipating Heat With No Heat Sinks
« Reply #1 on: 27 May 2022, 13:32:10 »
This is correct, and a flaw in the MuckRaker's design that prospective owners should consider before purchase.

Outside of games, you are free to assume that an overheated MuckRaker can indeed cool down on its own, but the time involved is longer than the expected length of a TW-scale game.  Most mining equipment isn't built with inferno gel or superheated air or plasma exposure in mind, and if environmental heat is an expected issue at X worksite, presumably the owner would buy a different MiningMech.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

jayoung

  • Recruit
  • *
  • Posts: 14
Re: (Answered) Dissipating Heat With No Heat Sinks
« Reply #2 on: 27 May 2022, 17:17:23 »
Thank you!