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A Time of War: The BattleTech RPG
On October 28, 2011
Political machinations of feudal lords plunge whole sectors into war; unscrupulous merchant starship captains smuggle weapons to their own faction’s enemies; greedy military commanders demand tribute from worlds they’re protecting; animalistic pirate kings harvest high technologies and human slaves in lightning raids; betrayals from oath-bound allies leave honorable soldiers growing cold on forgotten worlds; death at the tip of knife from a concubine turned assassin to avenge a world and love lost: it is a time of war.
What empire will you swear allegiance to: a warrior merchant of House Steiner; the honorbound samurai of House Kurita; the vat-bred warriors of the Clans; a mercenary that fights only for the highest bidder?
Choose your life in the universe: a MechWarrior piloting the thirty-foot-tall BattleMechs that turn the tide of any battle; a spy deep behind enemy lines discovering critical secrets; a merchant carrying critical supplies; a scientist unleashing the latest cutting edge technologies?
How will YOU become a legend?
This is an errata-corrected second printing.
The Quick-Start Rules for A Time of War is available here, and includes rules, recordsheets and a brief adventure to get you familiar with the game and its mechanics.
A Time of War is available in digital form from the following eBook/PDF vendors:
Unable to find a hardcopy of the book at your local game store? Order direct: