Blue Warhammer, yes; the same one Melissa got some training in (but apparently wasn't very proficient with).
Thanks! That is interesting because it is a relatively light Mech compared to the Mechs of her peers. With the exception of Takashi Kurita in the Battle of Luthien, head of states usually drive heavier Mechs, and Takashi decision was surely symbolic.
Think about the Wall of Steel / Atlas Scout Lance stereotypes, and an Archon in a Warhammer is not what I would have expected. Not that I saw her in an Atlas; I saw her in one of the more mobile assaults.
I'm going to build a Lightning Company (Blitzkompanie) and I what I need help with is not what mechs to use, but which Regiment to build it in. I already have companies in the 6th Lyran Guard, 4th Lyran Regulars and 11th Arcturan Guard. I'd like to use a different unit for this Lightning Company, and I'm open to suggestions. :) (And don't forget to tell me why you recommend the Regiment).
My chief criteria is that you take into account the Regiment's special rule, if it has one (most do).
3rd Royal Guards in the 4th SW
According to the Atlas, most Lightning Companies in this war were exclusively composed of light Mechs. But the Royal Guards have two Lightning Companies, and the First of them is pretty heavy. It has two medium lances of Assassins, Phoenix Hawks, and Centurions; plus one lance of Wasps, Stingers, and Javelins. This light lance represents a typical force composition of LCs in the 4th SW, though throwing in a few Valkyries should not be a problem considering they were already produced in the Commonwealth. The Commando is absent for being incapable of jumping, I guess, but that is why I personally would exclude the Centurion too (and perhaps replace it with an Enforcer). Furthermore I think Clints and Shadowhawks are valid choices in the medium class, as long as they are not the majority. Vulcan and Firestarter are not my first choice, because their anti-infantry focus may not be what a Lightning Company is for, but one of those will not hurt.
I like the Third Royals for being an elite trouble shooter unit, which is always given the toughest nuts to crack and does not just sit on Tharkad. Due to their innovative tactics they get an inititive bonus.