Author Topic: Vehicle of the Week: Zahn Heavy Transport  (Read 9956 times)

False Son

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Vehicle of the Week: Zahn Heavy Transport
« on: 25 February 2014, 22:55:39 »

Zahn Heavy Transport, page 19 TRO3145 Capellan Confederation
Fire truck?  I'll show you a fire truck!

If you ever used the old Heavy Wheeled APC maybe you thought "I'd really like this to either have an 8 ton bay or improved weapons and armor".  Fret not, for those sneaky Capellans found a way to accommodate these requests. The Zahn Heavy Transport is, in a sense, a bigger, better version of the stock Heavy Wheeled APC that came from TRO3060.   But, before you go buying Zahns by the dozen, take consider the downsides that each of these improvements creates.

At 65 tons the Zahn is more akin to a city bus than an APC.  The 50/40/28/25/25 armor profile provided by 10.5 tons of Heavy Ferro Fibrous armor might make you think of it as something more like a locamotive.  In case you were wondering, that second 25 isn't a typo.  that the 2nd turret mounted on the top.

The Zhan's weaponry, split between the two turrets screams utility and is equally at home with an infantry company or special forces operation. Two vehicular flamers fed by 2 tons of ammo allows for a variety of sneaky tactics.  Fire setting, fire fighting, riot busting or heck, just standard flamer ammo, you got options.  The 2nd turret features a MML7 backed by three tons of ammo, allowing for even more options.  A TAG system is also built into the 2nd turret, which fits right at home in the traditionally artillery enamoroued CCAF.  None of these weapon systems are particularily threatening.  But, they do offer some abilities through alternate ammunitions that will help their infantry or battle armor passengers take on their opponents with inferno support, a slight peppering of frag missiles against enemy infantry positions, or knocking down buildings with standard SRMs.  With 3 tons of ammo the Zahn has options.  Better yet, TAG allows the Zahn to call on hard hitting firepower anywhere it goes, adding to the overall versatility of the design to perform a variety of tasks.

A spacious 8 ton bay is doesn't allow the Zahn to outright replace old standby like Maxim Infantrys and Maxim IIs for mass troop movements.  It does, however allow for some fun combinations of battle armor and infantry.  When combined with the support based weaponry in the Zhan's turrets, the passengers can become a real threat to objectives.  Bringing TAG along also allows the Zahn to punch through hardened resistance and use it's turret weaponry and that of it's passengers to finish off weakened prey.  There is something to be said about the Zahn as a raider when supported by homing/copperhead artillery and Semi-Guided LRMs.

Quirks are excellent this time around.  A Low/Narrow Profile provides a frustrating +1 to all attempts to hit the Zahn.  At flanking speed the Zahn can pull a +4 target modifier.  Combined with robust armor, it can shrug a few shots directed at it, whether by agility or durability.  And no drawbacks.  How frustrating for the enemies of the Confederation...

~

I did mention liabilities, and the Zahn is riddled with them.  Every feature undercuts the mission profile by overdoing certain aspects and not others.  For example, the dual turret configuation is really nice for getting the most out of your multi function weaponry, but divides the armor between two locations.  While the Zahn is mobile that isn't an enormous problem.  But, once the Zahn is immobilized the turrets can be targetted.  Their split armor will come back to haunt you in that case.  Being wheeled complicates matters further.  The Zahn is only able to accomplish all of it's capabilities (speed, armor, hauling capacity) because it is a wheeled chasis.  The additional comprimises made for a tracked motive type would require the infantry bay, weaponry or armor profile to shrink.  But, it's still a wheeled chasis hauling infantry or battle armor, which means it will have difficulty with terrain restrictions and easy motive crits.

Weaponry forms another liability.  The MML7 is a nice weapon and you can get some interesting utility out of the vehicle flamers.  But, unless you are really familiar with alternate munitions or use rules like fire and smoke, you won't get the full value of the weapons.  Normally that isn't an issue.  But, the Zahn is 792 BV.  That isn't the kind of BV you pay for your weapons to make a margainal difference in a combat situation.  TAG is the bright spot of the weapons because no matter what, your Zahn can cross the battlefield with the power of Capellan Lightning, Arrow IV.  Using TAG to spot for indirect LRM fire is also a nice way of providing your disembarking infantry with the support they need to tackle hardened targets.  But, TAG is bound to attract attention to the Zahn, which is neither fast nor armed well enough to defend against concerted efforts to destroy it.  This is the opposite of what you want in an infantry carrier that depends on mobility to deliver their passengers.

~

Using the Zahn might seem difficult from my blathering on about flaws and liabilities.  Don't be mistaken.  This is a well made machine with a specific purpose in mind.  And that purpose is creating havok.  The Capellans used them to commit war crimes, but you don't have to be so... unsimpathetic.  Load up your Zahn with the battle armor of your choosing, or conventional infantry, since the combined cost of BA can soar over 1K BV.  Send it toward an objective site.  Once the Zahn is on target, unload the passengers and use the Zahn's TAG, MMLs and flamers to neutralize enemies that will cause problems.  Or, set the woods on fire, clear/lay mines, etc.  The Zahn is really good at entering close quarters and causing trouble.

On the defense a Zahn can be used to reinforce a threatened combat zone in a pinch with it's passengers and weaponry.  Even if reduced to 0 MP the Zahn is a bit of a brick, and there's nothing wrong with that.  In urban combat a Zahn forming an impromptu roadblock can save your objective site from being overrun.  It also turns into a battering ram on roads.  65 tons of metal flying at 6/9 is not to be taken lightly.

~

Battling a Zahn can be a little tricky, depending on the composition of other forces in the area.  You don't want to get too close, as the MML7 and TAG are certainly stronger at short range.  Better to pepper a Zahn with LRMs or LBX pellets before targetting a weakened spot.  Engaging at range is the best bet out fo consideration of the infantry or battle armor passengers, as well.  Any old long ranged gun will do.  The extra +1 to hit from Low/Narrow profile might force you forwarded into medium range, but maintaine that instead of going for an esier close ranged shot.  If a Zahn gets close try to immobilize or slow it down, then get the heck out of there.  You may not find a pair of flamers and a MML7 threatening, but the guns of a Kopis or Shen Long squad might put some pep in your step.
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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #1 on: 26 February 2014, 00:02:47 »
Probably one of my favorite vehicles these days, at least on paper. I haven't gotten the chance to use one yet, but it looks like it would be all sorts of nasty in an urban setting. Though I'm not super fond of the multiple turrets. I'd honestly like it more if it fixed the MMLs on the front like that one ugly-ass tank from '85 and redistribute the saved mass into a fourth ton of ammunition and the armor to allow it to survive a pair of AC/20 shots to every hull location. Still, it looks like something that I'd enjoy using in large numbers for terrorizing my opponent with. O0

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #2 on: 26 February 2014, 00:04:44 »
I don't know, but I'm not much of a fan of large windows on AFV's. I know that MRAP's have them, but Strykers don't and neither did the M8 Greyhound from WWII. It's just my aesthetic judgement of the looks of some vehicles. On the Zahn, it gives it even more of the armored city bus look.

Also, at 65 tons, it's a HUGE infantry carrier. I'm just of the school that 50 ton and under vehicles are a bit better for trooper hauling. Yeah, I know there's been big APC's/IFV's for a while, but at that weight, I'd like a bit more organic punch from the IFV, even with TAG. And while 6/9 isn't a bad speed for a transport, for something that's supposed to take troops around, I'm wanting more speed.
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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #3 on: 26 February 2014, 00:45:43 »
No rule that I'm aware of allows the targeting of turrets once the vehicle has 0 MP or even once it's immobile. But yes, two turrets is normally a bad idea

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #4 on: 26 February 2014, 00:56:37 »
Targeting individual turrets, no.  But, the roll to see which turret is struck is modified by the arc of the attack.  An attack to the front hits the front turret on 1-5, which is still better than having to chew through the combined armor value of both turrets.
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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #5 on: 26 February 2014, 01:45:43 »
*Insert Star Wars EU joke here*

How many clone troopers did you say you stuffed in there again? Maybe city bus isn't inaccurate, although it's probably 3-4x the weight of one.

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #6 on: 26 February 2014, 08:52:11 »
No rule that I'm aware of allows the targeting of turrets once the vehicle has 0 MP or even once it's immobile. But yes, two turrets is normally a bad idea

Aimed shots. Same as any other immobile target.
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False Son

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #7 on: 26 February 2014, 09:13:18 »
Aimed shots. Same as any other immobile target.

Right, combined with the D6 roll to see which turret it hit.  But that D6 roll can be influenced by the direction of the attack.  87% chance of hitting the same turret each time is fairly close to being able to target the turrets individually.  If being attacked from the side, the Zahn has more variance in turret location damage, but being wheeled brings in other problems.
« Last Edit: 26 February 2014, 09:33:06 by False Son »
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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #8 on: 26 February 2014, 09:31:18 »
I like this thing, Heavy Ferro armor cuts damage in half which keeps down those nasty crippling shots.  Aside from the great Design Quirks, I keep thinking if the V-Flamer Turret ammo bin could have some oil and you can splat the ground besides you (since turret 1 can't be aimed as far i know directly behind you.) or adjasoned behind you with oil slick and cause anyone pursuing the Zahn some challenging piloting rolls.   
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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #9 on: 26 February 2014, 09:40:24 »
Sadly, V-Flamers cannot use oil slick ammo, only Fluid Guns and Sprayers can. V-Flamers can fire coolant, Inferno fuel, or water in addition to their standard stuff.

My favorite part of the Zahn? Either by sale or salvage, both the FWL and Regulans get them. >:D
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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #10 on: 28 February 2014, 16:56:33 »
A shame it doesn't have C3. It would pair well with Morningstar Command Tanks.
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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #11 on: 28 February 2014, 20:18:44 »
A shame it doesn't have C3. It would pair well with Morningstar Command Tanks.

Ironic, considering who builds the two vehicles, but you do have a point actually. I'd gladly lose one of the flamers to get a C3 slave on this thing. (Then again, I say that about most Inner Sphere units- where can I scrape up a spare ton from for C3?)
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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #12 on: 28 February 2014, 20:28:55 »
I want to like this thing. I really do but that weapons load. Either bring something with a BFG to punch holes for your footsloggers, or bring utility weapons. The Flamers, while nice, I don't think are a good weapon for an APC like this, which I would imagine is designed to fight and die with its cargo. So lighting everything on fire may not exactly contribute to your survival.  :D

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #13 on: 28 February 2014, 22:10:15 »
I want to like this thing. I really do but that weapons load. Either bring something with a BFG to punch holes for your footsloggers, or bring utility weapons. The Flamers, while nice, I don't think are a good weapon for an APC like this, which I would imagine is designed to fight and die with its cargo. So lighting everything on fire may not exactly contribute to your survival.  :D

It DID bring a BFG. Two squads of angry BA.  ^-^
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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #14 on: 28 February 2014, 22:55:07 »
You know what? I take that back. If this thing can lug around two squads of 2 ton BA under bog-standard TW rules... I have a custom BA design that would absolutely LOVE a ride.  >:D

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #15 on: 28 February 2014, 23:41:33 »
You know what? I take that back. If this thing can lug around two squads of 2 ton BA under bog-standard TW rules... I have a custom BA design that would absolutely LOVE a ride.  >:D

Important thing to remember about a Capellan-made infantry hauler- it carries two squads of BA... ON THE INSIDE.

Remember: Fa Shih have magnetic clamps...  >:D
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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #16 on: 01 March 2014, 02:29:12 »
So it can lug around a straight up platoon of armored Infantry? Damn.  :D

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #17 on: 01 March 2014, 02:42:17 »
8 tons is two squads of BA for IS (Normally, anyway) Auren

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #18 on: 01 March 2014, 02:44:52 »
8 tons is two squads of BA for IS (Normally, anyway) Auren

Third squad is hanging on the outside with Mag Clamps is what he's talking about.

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #19 on: 01 March 2014, 04:28:33 »
OK. Really that's one of the areas of BT that makes the LEAST sense, if the ability to have BA mechanize on ANY platform is so valuable, why not simply equip everything with the necessary hand holds? While expense might be an issue with platforms that pre-date BA, everything produced after their introduction (And especially the development of Mag Clamps when it became clear how valuable that ability was) should come with the hand holds as standard.

Really I'm beginning to think a political reformer is the most dangerous person in BT, they can make stuff WORK, ie not constantly commissioning new 'Mech designs be put into production just to see if they might offer an advantage

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #20 on: 01 March 2014, 05:30:06 »
The fluff has always been that its the Omni's specialized gyros that allow BA to mount the design. It was sort of handwaved away with MagClamps, saying the suit handled some of the issues that happened. Its never been as easy as simply attaching handholds to designs (despite the fact that it might make sense).

I want to like the Zahn, but I keep coming back to the size of it.  8 tons for infantry is good..flamers can hold your opponent back, the MML can hurt things...but I keep coming back to the size.

What can this do that a Maxim can't?

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #21 on: 01 March 2014, 06:13:37 »
What can this do that a Maxim can't?

Operate in an urban environment without skidding into buildings nearly as often, primarily. Hover IFVs are great outside of cities, but I'd much rather have a heavy wheeled IFV like the Zahn than a Maxim if I'm on an urban map. I will say that I agree about the Zahn's firepower being anemic for its size, at least to me, but I think that has more to do with the use of missiles as a primary weapon and the engine type (and the dual turrets).


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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #22 on: 01 March 2014, 06:24:26 »
You only skid when flanking, even with hovers. So a 7/11 hover will be faster than this in every possible situation.

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #23 on: 01 March 2014, 07:14:41 »
You're right, I'm not sure what I was thinking of there.  :(


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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #24 on: 01 March 2014, 11:56:57 »
What can this do that a Maxim can't?

Take fewer motive hits.

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #25 on: 01 March 2014, 15:09:20 »
Maelwys, if mechanization was so important, why not equip all 'Mechs with the special Omni gyros? And you do realize that we're talking about a vehicle here so that that doesn't apply?

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #26 on: 01 March 2014, 15:52:09 »
Maelwys, if mechanization was so important, why not equip all 'Mechs with the special Omni gyros? And you do realize that we're talking about a vehicle here so that that doesn't apply?

Oh, I agree, its rather silly once you included MagClamps and ponder the whole vehicle situation, but that's the way the rules and the original fluff worked. If you made it so any design could allow BA to ride it (such as with a quirk or something) then you've eliminated one of the on-board benefits of Omnis, and at the same time you've eliminated the need for MagClamps.

Take fewer motive hits.

Eh, that's kind of a wash for me. You'll be taking fewer motive hits theoretically, but at the same time with the higher TMM and more MP to get out of the way, you'll be taking fewer hits with something like a Maxim.

I suppose it works better as a city occupation unit where you want to be moving at 5kph in a patrol rather than screaming down the street at 119kph...

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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #27 on: 01 March 2014, 21:12:40 »
Aside from the issue of "It's a Dark Ages design, they are legally required to honor all materials" which everyone seems to have forgotten about, perhaps it's an in-universe one- sure, in 3145 your average tech is required to know clan and IS gear types, but even still a wheeled vehicle running on electricity would be easier understood and maintain than a hovercraft.
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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #28 on: 01 March 2014, 21:19:32 »
Although, it's sort of off topic, I explained it to my players like this.  Battle armor holding onto things still move with messes with the mechs balance.  the mag clamps hold them completely still so they don't keep messing with the gyro. 
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Re: Vehicle of the Week: Zahn Heavy Transport
« Reply #29 on: 02 March 2014, 08:46:48 »
Maelwys, if mechanization was so important, why not equip all 'Mechs with the special Omni gyros? And you do realize that we're talking about a vehicle here so that that doesn't apply?

Because that's the rules of the game. Stop derailing this.
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