So here is my new version of the older
Stinger Corvus design, which instead of being based on the
Stinger is instead based on the larger
Phoenix Hawk frame and design. This allowed a wider weapon loadout and giving it a better Trooper feel in my opinion. I hope you all like this version better then the older design!
PXC-1 Phoenix Corvus
Overview
The PXC-1
Phoenix Corvus is a new Battlemech produced by the Esponisa Mech Refit Yard on the frame and chassis of a PXH-1
Phoenix Hawk as a prototype for a new locally designed and produced Battlemech design. Something that was a dream for many inside the Aurigan Reach for many years as often the Reach was at the mercy of others outside of the Reach or salvaging from pirates for new Mechs. While this was somewhat countered by the Aurigans managing to upgrade the former Turian owned Refit Yards on Coromodir VI to allow limited production of their own variant of the STG-3R
Stinger and a handful of PXH-1
Phoenix Hawks the Reach was still left with companies outside of the Reach for a few needed parts to produce these Mechs. The PXC-1
Phoenix Corvus was the start of a program to design and produce their own local Battlemech design in the near future.
Design
Overall, the
Phoenix Corvus at its core is basically a modified version of the basic PXH-1
Phoenix Hawk that uses parts and such already produced by either directly by the Refit Yards or factories on Mechdur. The only part really not produced inside the Reach is a GM 120 Fusion Engine that was taken from a decommissioned WSP-1A
Wasp. Everything else from the weapons to that of the cockpit controls are entirely locally produced. This cut down development costs for the new Mech and made it easier to produce in the future if the prototypes were successful. Like mentioned the
Phoenix Corvus sports a GM 120 Fusion Engine which allows the larger form of the
Phoenix Corvus to walk at a measly forty-three kilometers per hour and run at sixty-five kilometers per hour. Something that is not good for a good Trooper Medium Mech, especially compared to other similar Battlemechs like its base design, the
Phoenix Hawk, or the
Griffin. Though it does have a similar mobility to that of the
Blackjack. Thankfully this can be countered by the leg-mounted or torso mounted Jumpjets of the
Phoenix Corvus which does give the slow mech a bit more mobility when it is required.
For weapons, the Esponisa Mech Refit Yards and Mechdur Heavy Industries teamed up to develop three different prototype units each with a different weapon loadout. This was to further develop the future new Aurigan Battlemech Design. The first of these prototype units would be the PXC-1A Model which sported a somewhat well-rounded weapon load-out. First up are a pair of Blazefire Large Lasers, and a pair of Martell Medium Lasers built in the arms of the Mech. A Bical SRM-4 Launcher is built into the right torso with a ton of SRM Ammo carried in the left torso. Finally, a single Browning M100 Machine Gun is mounted on the lower end of the central torso with an attached half-ton of ammo. Other equipment includes a pair of Pitban 9000 Jumpjets built into either leg of the unit giving a paltry sixty meters of jump capacity, when compared to that of the
Phoenix Hawk. Though in exchange the
Phoenix Corvus sports fourteen Heatsinks which does give the
Phoenix Corvus vastly superior cooling ability over that of the
Phoenix Hawk, though can still overheat if the Mechwarrior is not careful enough with their heat management. All told this loadout made the
Phoenix Corvus-A a decent all-rounder with its large laser able to each out at longe ranges, while its medium laser, and its SRM Launcher can be used at knife-fight ranges, and finally, its single Machine Gun can easily counter infantry.
The next prototype loadout variant of the
Phoenix Corvus is the B Variant which is said by its test pilots as a light
Blackjack with a pair of old Imperator-L Autocannon-5s built into its arms, while a pair of Martell Medium Lasers are mounted in the side torsos of the mech, and finally, a small Bical SRM-2 Launcher is mounted in the Central Torso alongside a ton of SRM Ammo. This variant isn't well-loved by some of the test pilots due it using the sometimes unreliable Imperator-L model autocannons which are cheap and prone to failure. Not to mention, it is said to be a
Blackjack that is mixed up with a
Wasp due to its weapons. However, that said the B Variant retains the same amount of armor and heatsinks as the A Variant making it quite cool during combat without the Large Lasers of the A Variant giving more heat than the heatsinks can take. It also had its Jumpjets moved to the back of the torso of the mech which is an alternative set up for this variant compared to that of the A Variant Prototype.
The final official prototype of the
Phoenix Corvus is the C Variant, or often called, the
Missile Corvus due to it sporting a pair of torso mounted LRM-10 Launchers which gives the C Variant good long-range firepower. It also has the same medium lasers mounted on the arms of the mech while a single Martell-3 Small Laser takes up a spot on the central torso. It also sports an extra pair of heatsinks and an extra pair of jumpjets mounted on the back of the mech's torso giving it better mobility then the other variant prototypes. Though this does off set the extra pair of heatsinks but it is not as bad sinking heat as the other two prototype variants. That said, this prototype does fulfills a niche for a missile boat type mech and moves away from the general trooper model the other two prototype designs sport.
A final variant of the
Phoenix Corvus is not actually an official variant but a rebuilt of the single Variant A Prototype which had been handed over to the mercenary unit known as Markham's Marauders who had been contracted by the Aurigan Coalition to test out the prototype in combat. After the event known as the Coronation Day Massacre and the dismissal of the Marauders from its contract with the Coalition they retained the Prototype
Phoenix Corvus and it became the Mech of new member Berah Ronah, a former member of the Aurigan Royal Guard. However, Mechwarrior Ronah was not happy with the slow speed and such of the A Variant Prototype therefore got together with the Marauder's Chief MechTech Yang Viranen to redesign the prototype. They first removed the GM 120 Engine from the Prototype and installed a larger GM 180 Engine that Yang had stored away for some reason after removing the Jumpjets from the Mech to make some room. While this removed the extra mobility the Jumpjets provided the Mech it did allow the newly renamed
Blackguard a similar walking and running speed to that of the
Phoenix Hawk giving vastly better mobility. The
Blackguard remained Ronah's Battlemech well into her time commanding the newly reformed mercenary unit and into the start of the Aurigan Civil War.
Deployment
The Esponisa Mech Refit Yards and Mechdur Heavy Industries managed to only produce the three prototypes with one for each of the different weapon variants. The PXC-1A Prototype Model was handed over to that of the Markham's Marauders Mercenary Unit and was lost when the Marauders were dismissed from service by the new Aurigan Directorate. While the PXC-1B Prototype Model was handed over and tested by a small unit of Esponisa House Guard Mechwarriors known as the Esponisa Armigers. However, due to the issues with the autocannons and general opinion of this prototype it wasn't further produced. The final prototype of the PXC-1C Variant was handed over to another mercenary unit, the Apollo Archers, who were notable in using LRM-Equipped Battlemechs. The Archers were quite glowing about the PXC-1C Variant and were allowed to keep the prototype while a further six units were produced. These units would be mainly used to replace the hastily converted LCT-1M
Locust Mechs the Refit Yard had previously introduced.
It was only well into the Aurigan Civil War around four years after the roll-out of the original prototypes of the
Phoenix Corvus when the Aurigan Directorate and the Esponisa Mech Refit Yards would start a production line for a modified version of the PXC-1A known as the PXC-1D
Phoenix Corvus which was a redesigned unit with a larger engine and extra jumpjets. This production line would be around eighteen units and would be almost entirely deployed to the Third Directorate Amigers to replace mechs lost in the early days of the Civil War. A couple of these units would be used by the First Directorate Amigers when they were assigned to guard the Taurian Dropship
Newgrange in the Smithon System. These units would be brought down by the Arano Restoration Mercenary Unit and would be salvaged by House Karosa techs before being handed over to the Restoration Army.
After the end of the war the remaining handful of
Phoenix Corvus Battlemechs would be fully converted over to that of the new MSF-2A
Mastiff Battlemech which would become the newly reformed Aurigan Coalition's brand-new locally built Battlemech Design.
PXC-1A Phoenix Corvus
Mass: 45 tons
Chassis: Orguss Stinger (Modified)
Power Plant: GM 120
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Pitban 9000
Jump Capacity: 60 meters
Armor: Riese 100
Armament:
2 Medium Laser
1 Machine Gun
1 SRM 4
2 Large Laser
Manufacturer: Espinosa Mech Refit Yards
Primary Factory: Coromodir VI
Communication System: Tek Battlecom
Targeting & Tracking System: Tek Tru-Trak
Introduction Year: 3020
Tech Rating/Availability: D/X-E-D-D
Cost: 3,090,965 C-bills
Type: PXC-1A
Technology Base: Inner Sphere (Introductory)
Tonnage: 45
Battle Value: 970
Equipment Mass
Internal Structure 4.5
Engine 180 Fusion 7
Walking MP: 4
Running MP: 6
Jumping MP: 2
Heat Sink 14 4
Gyro 2
Cockpit 3
Armor Factor 120 7.5
Internal Armor
Structure Value
Head 3 9
Center Torso 14 16
Center Torso (rear) 5
R/L Torso 11 15
R/L Torso (rear) 4
R/L Arm 7 10
R/L Leg 11 16
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Jump Jet LL 1 - 0.5
Machine Gun CT 1 0 0.5
Half Machine Gun Ammo (100) CT 1 - 0.5
3 Heat Sink RT 3 - 3.0
SRM 4 RT 1 3 2.0
Medium Laser LA 1 3 1.0
Large Laser LA 2 8 5.0
3 Heat Sink LT 3 - 3.0
SRM 4 Ammo (25) LT 1 - 1.0
Jump Jet RL 1 - 0.5
Heat Sink HD 1 - 1.0
Medium Laser RA 1 3 1.0
Large Laser RA 2 8 5.0
PXC-1B Phoenix Corvus
Mass: 45 tons
Chassis: Orguss Stinger (Modified)
Power Plant: GM 120
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Pitban 9000
Jump Capacity: 60 meters
Armor: Riese 100
Armament:
2 Medium Laser
1 SRM 2
2 AC/2
Manufacturer: Espinosa Mech Refit Yards
Primary Factory: Coromodir VI
Communication System: Tek Battlecom
Targeting & Tracking System: Tek Tru-Trak
Introduction Year: 3020
Tech Rating/Availability: D/X-E-D-D
Cost: 2,935,090 C-bills
Type: PXC-1B
Technology Base: Inner Sphere (Introductory)
Tonnage: 45
Battle Value: 772
Equipment Mass
Internal Structure 4.5
Engine 180 Fusion 7
Walking MP: 4
Running MP: 6
Jumping MP: 2
Heat Sink 12 2
Gyro 2
Cockpit 3
Armor Factor 120 7.5
Internal Armor
Structure Value
Head 3 9
Center Torso 14 16
Center Torso (rear) 5
R/L Torso 11 15
R/L Torso (rear) 4
R/L Arm 7 10
R/L Leg 11 16
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
SRM 2 Ammo (50) CT 1 - 1.0
SRM 2 CT 1 2 1.0
4 Heat Sink RT 4 - 4.0
Jump Jet RT 1 - 0.5
Medium Laser RT 1 3 1.0
AC/2 Ammo (45) RT 1 - 1.0
AC/2 LA 1 1 6.0
Heat Sink LT 1 - 1.0
Jump Jet LT 1 - 0.5
Medium Laser LT 1 3 1.0
AC/2 Ammo (45) LT 1 - 1.0
AC/2 RA 1 1 6.0
PXC-1C Phoenix Corvus
Mass: 45 tons
Chassis: Orguss Stinger (Modified)
Power Plant: GM 120
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Pitban 9000
Jump Capacity: 90 meters
Armor: Riese 100
Armament:
1 Small Laser
2 Medium Laser
2 LRM 10
Manufacturer: Espinosa Mech Refit Yards
Primary Factory: Coromodir VI
Communication System: Tek Battlecom
Targeting & Tracking System: Tek Tru-Trak
Introduction Year: 3020
Tech Rating/Availability: D/X-E-D-D
Cost: 3,128,303 C-bills
Type: PXC-1C
Technology Base: Inner Sphere (Introductory)
Tonnage: 45
Battle Value: 963
Equipment Mass
Internal Structure 4.5
Engine 180 Fusion 7
Walking MP: 4
Running MP: 6
Jumping MP: 3
Heat Sink 15 5
Gyro 2
Cockpit 3
Armor Factor 120 7.5
Internal Armor
Structure Value
Head 3 9
Center Torso 14 16
Center Torso (rear) 5
R/L Torso 11 15
R/L Torso (rear) 4
R/L Arm 7 10
R/L Leg 11 16
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Jump Jet CT 1 - 0.5
Small Laser CT 1 1 0.5
2 Heat Sink RT 2 - 2.0
Jump Jet RT 1 - 0.5
LRM 10 Ammo (12) RT 1 - 1.0
LRM 10 RT 2 4 5.0
2 Heat Sink LA 2 - 2.0
Medium Laser LA 1 3 1.0
2 Heat Sink LT 2 - 2.0
Jump Jet LT 1 - 0.5
LRM 10 Ammo (12) LT 1 - 1.0
LRM 10 LT 2 4 5.0
2 Heat Sink RA 2 - 2.0
Medium Laser RA 1 3 1.0
PXC-1A "Blackguard" Phoenix Corvus (Modified)
Mass: 45 tons
Chassis: Orguss Stinger (Modified)
Power Plant: GM 120
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Pitban 9000
Jump Capacity: 0 meters
Armor: Riese 100
Armament:
2 Medium Laser
1 Machine Gun
1 SRM 4
2 Large Laser
Manufacturer: Espinosa Mech Refit Yards
Primary Factory: Coromodir VI
Communication System: Tek Battlecom
Targeting & Tracking System: Tek Tru-Trak
Introduction Year: 3020
Tech Rating/Availability: D/X-E-D-D
Cost: 3,649,215 C-bills
Type: PXC-1A "Blackguard"
Technology Base: Inner Sphere (Introductory)
Tonnage: 45
Battle Value: 977
Equipment Mass
Internal Structure 4.5
Engine 225 Fusion 10
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sink 12 2
Gyro 3
Cockpit 3
Armor Factor 104 6.5
Internal Armor
Structure Value
Head 3 9
Center Torso 14 15
Center Torso (rear) 4
R/L Torso 11 12
R/L Torso (rear) 3
R/L Arm 7 9
R/L Leg 11 14
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Machine Gun CT 1 0 0.5
Half Machine Gun Ammo (100) CT 1 - 0.5
2 Heat Sink RT 2 - 2.0
SRM 4 RT 1 3 2.0
Medium Laser LA 1 3 1.0
Large Laser LA 2 8 5.0
SRM 4 Ammo (25) LT 1 - 1.0
Heat Sink HD 1 - 1.0
Medium Laser RA 1 3 1.0
Large Laser RA 2 8 5.0
DEVELOPER NOTE: I know the TROs on these variants are kind of not what is mentioned in the rest of the post, but I am honestly kind of tired with MML and TROs in General. I am only really having them in this post for those who actually like TROs and such. On another note, this Mech still retains the similar looks of the STG-3R Stinger done by GiorgioEspinos on DeviantArt. Just with different weapons and such of course. It retains that same body shape of the Stinger/Phoenix Hawk and sports a vastly different head design making it look different from its similar looking cousins.