Author Topic: Another Missing Weapon: the RL-5  (Read 2769 times)

Daryk

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Another Missing Weapon: the RL-5
« on: 23 October 2023, 18:40:31 »
So, looking back through some of my (many) other designs for units and weapons, it finally struck me Rocket Launchers may only get so efficient, but why not smaller?  Thus, the RL-5:
Code: [Select]
Weapon Heat Damage   Range Tons Criticals
RL-5   2     1/Msl, C5/5 (3) 0/5/11/18 0.25     1
This way, two RL-5s is one more heat and critical than an RL-10, and requires two to-hit rolls...
« Last Edit: 24 October 2023, 18:48:31 by Daryk »

RifleMech

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Re: Another Missing Weapon: the RL-5
« Reply #1 on: 23 October 2023, 23:28:25 »
Cool but who created it and what unit types get to mount it?

Daryk

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Re: Another Missing Weapon: the RL-5
« Reply #2 on: 24 October 2023, 03:18:47 »
It's "just" a Rocket Launcher, so I figure the same availability as the rest.  I gave it TW stats, so the usual range of units that can mount RLs in general, I think.

Grand_dm

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Re: Another Missing Weapon: the RL-5
« Reply #3 on: 24 October 2023, 04:30:37 »
Neat. I made an advanced (Post Helm) version of RLs that can burst fire to conserve ammo. Must be declared before a scenario. Example: An RL10 can fire 5 rockets instead of its full ten.
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AlphaMirage

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Re: Another Missing Weapon: the RL-5
« Reply #4 on: 24 October 2023, 06:32:11 »
That sort of tracks with the Battle Armor RL-5 which weights 125Kg, its range is 3/7/12. An extra 100Kg to improve its performance and link it to a fire control is reasonable.

RifleMech

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Re: Another Missing Weapon: the RL-5
« Reply #5 on: 24 October 2023, 12:37:52 »
It's "just" a Rocket Launcher, so I figure the same availability as the rest.  I gave it TW stats, so the usual range of units that can mount RLs in general, I think.

I asked because the Clans are the only ones to use .25 ton vehicle scale equipment, and they don't use Rocket Launchers. But maybe some IS Clans developed them for the IS warriors?

Daemion

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Re: Another Missing Weapon: the RL-5
« Reply #6 on: 24 October 2023, 13:04:51 »
I don't see why we have to limit 1/4 ton usage to the Clans.  They wouldn't stoop that low to use RLs, anyway. 

But, I can definitely see some militia or periphery backwater wanting something for their technicals.  And, there's something about simple one-shot missile spam that I find appealing. The limitation, of course, will be crit and volume slots.





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Daemion

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Re: Another Missing Weapon: the RL-5
« Reply #7 on: 24 October 2023, 13:08:17 »
So, looking back through some of my (many) other designs for units and weapons, it finally struck me Rocket Launchers may only get so efficient, but why not smaller?  Thus, the RL-5:
Code: [Select]
Weapon Heat Damage   Range Tons Criticals
RL-[b]3[/b]   2     1/Msl, C5/5 (3) 0/5/11/18 0.25     1
This way, two RL-5s is one more heat and critical than an RL-10, and requires two to-hit rolls...

By the way, if that's the stats for the RL-5, you might want to edit it so it reads thus.  I'm reading RL-3 (three). 
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Daryk

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Re: Another Missing Weapon: the RL-5
« Reply #8 on: 24 October 2023, 18:49:19 »
Thanks!  I thought I caught all the changes... obviously not! :/

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DevianID

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Re: Another Missing Weapon: the RL-5
« Reply #9 on: 25 October 2023, 18:00:05 »
So to the RL-5, its a fine weapon.  Despite my dislike of .25 tons as a thing for IS tech, the RL-5 is not OP or anything.

Now, my feelings on the class of rockets is very different... small spammable packs of rockets are meh at best--they dont deal a lot of damage and the units that make best use of them are not in line with the scope of the rest of the game.  An rl-5 isnt a great option even on a 20 ton mech... nor is the RL10, but the RL-5 just doubles the problem with 2x the hit rolls making it even better at being an annoying spammed item.  And 3,000kg units or other very tiny vehicles that would efficiently use an RL-5 are so cheap and inconsequential that you would have 50 of them for the cost of a single heavy mech, and as a game first that game is unplayable/ boring.  The most fair/balanced game is when both sides have equal numbers, and items like the RL-5 are so small that their only use is to break some sort of balancing somewhere, versus taking a 1 ton medium laser.

I guess I cant see how I would incorporate any RL that isnt the 20 into a viable unit, and this RL-5 would be the worst offender.  The RL20, with the ability to clear mines, is the only RL I have found in my game play that is worth taking, despite the odd tonnage.  Id hate to see a ferret vtol armed with a ton of these even more then id hate the ferret that used an equal tonnage in RL10s.  That many hit rolls and cluster rolls from so many RL5s feels like a chore to roll out.  It would mostly be a way, for 1 ton, to put super cheap/small weapons on tanks as crit buffers on all the facings so hits like stabilizer or weapon destroyed didnt roll up into worse conditions.

Daryk

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Re: Another Missing Weapon: the RL-5
« Reply #10 on: 25 October 2023, 18:20:05 »
I think I hit all my targets with this design, then... thanks for the BDA DevianID! :)

truetanker

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Re: Another Missing Weapon: the RL-5
« Reply #11 on: 30 October 2023, 21:24:37 »
Where's the prototype RL5 Liam...

If this is production value, where's the prototype

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Red Pins

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Re: Another Missing Weapon: the RL-5
« Reply #12 on: 30 October 2023, 22:47:47 »
Interesting.  My RL conversion replaces the rockets 2-for-one with SRMs.  Called it the RL-5(S).
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Daryk

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Re: Another Missing Weapon: the RL-5
« Reply #13 on: 31 October 2023, 03:17:27 »
Prototype launchers are easy... just add a penalty to hit like the rest...

DevianID

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Re: Another Missing Weapon: the RL-5
« Reply #14 on: 02 November 2023, 02:30:22 »
*penalty to cluster roll?  Also multiply cost by 10?

Daryk

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Re: Another Missing Weapon: the RL-5
« Reply #15 on: 02 November 2023, 03:26:09 »
Did I remember it wrong?  I could have sworn they were -1 to hit...

Grand_dm

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Re: Another Missing Weapon: the RL-5
« Reply #16 on: 02 November 2023, 04:43:35 »
Anything more than a malus to hit and no one is using them.
« Last Edit: 02 November 2023, 04:45:19 by Grand_dm »
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Wolf72

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Re: Another Missing Weapon: the RL-5
« Reply #17 on: 05 November 2023, 17:52:43 »
I'd recommend of sticking the .5 tons back and dropping the - on the cluster roll (or was the penalty on 'to hit').  with less screw-balling missiles it shoots straighter. ... even increase the range to 19.  Not quite a (c) iOS LRM-5, but close.

either way is the cost significantly cheaper so having these might be worth while?
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AlphaMirage

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Re: Another Missing Weapon: the RL-5
« Reply #18 on: 05 November 2023, 18:54:35 »
Amusingly enough since Ghost of Obeedah allows for direct BA weapons to mechs the BA RL5 can be directly adapted

Daryk

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Re: Another Missing Weapon: the RL-5
« Reply #19 on: 05 November 2023, 19:15:58 »
As Liam pointed out in that other thread, BA missiles and rockets are specifically banned.

Red Pins

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Re: Another Missing Weapon: the RL-5
« Reply #20 on: 05 November 2023, 23:57:56 »
As Liam pointed out in that other thread, BA missiles and rockets are specifically banned.

"Those who", blahblahblah, "formalities" (Or "mindless rituals", don't remember.), blahblahblah.

I've played so long, I'm not really interested in canon, anymore.  "The rules are a guideline", blahblahblah, "Your table", blahblahblah.  If it hadn't been for twisting rules and canon into whatever I wanted at the time, I would have quit decades ago.

They get a polite nod at the table because its impartial and we can all agree on it, but when the beer comes out things get more interesting.
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DevianID

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Re: Another Missing Weapon: the RL-5
« Reply #21 on: 06 November 2023, 01:49:19 »
We Have a joke at our table that the most effective weapon you can put on a mech is just rows and rows of shrapnel infantry rifles.  Even at 1 crit slot per, I'll take 51 sniper rifles sticking out of every nook and cranny please and thanks!

Daryk

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Re: Another Missing Weapon: the RL-5
« Reply #22 on: 06 November 2023, 04:17:13 »
That's not a bad joke... ;)

Grand_dm

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Re: Another Missing Weapon: the RL-5
« Reply #23 on: 06 November 2023, 05:32:26 »
If it hadn't been for twisting rules and canon into whatever I wanted at the time, I would have quit decades ago.


This.

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truetanker

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Re: Another Missing Weapon: the RL-5
« Reply #24 on: 06 November 2023, 12:40:13 »
This.

Canon confines your imagination to the four corners of a page.

So, the front and back don't apply?

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RifleMech

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Re: Another Missing Weapon: the RL-5
« Reply #25 on: 06 November 2023, 17:50:14 »
As Liam pointed out in that other thread, BA missiles and rockets are specifically banned.

Did he say why? I would have thought they'd be one of the first BA weapons to be mounted on small support vehicles.

Daryk

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Re: Another Missing Weapon: the RL-5
« Reply #26 on: 06 November 2023, 19:28:17 »
Liam, just like the rest of us, can't possibly explain the reasoning of TPTB...

idea weenie

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Re: Another Missing Weapon: the RL-5
« Reply #27 on: 06 November 2023, 23:16:28 »
Did he say why? I would have thought they'd be one of the first BA weapons to be mounted on small support vehicles.

Probably because a reloadable BA-SRM25 would mass 1.5 tons

DevianID

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Re: Another Missing Weapon: the RL-5
« Reply #28 on: 07 November 2023, 01:13:24 »
Quote
Probably because a reloadable BA-SRM25 would mass 1.5 tons
Yeah, im gonna go out on a limb and say thats why lol.

garhkal

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Re: Another Missing Weapon: the RL-5
« Reply #29 on: 07 November 2023, 01:18:31 »
Seeing all these home made/missing weapon threads, makes me wonder, what a SRM-8 or 10 would look like.
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