After thought and discussion I in the end decided to keep the Ragnaroks drop capability and modify it. Though instead of up to six groups it has been changed to two groups. The new Ragnarok drops a thousand heatsinks which after calcs were unneeded changed the armor so i could reduce weight and not lose to much, and trimmed another thousand tons of fuel, and finally removed three of the nine sub cap three lasers. All of this allowed me to squeeze in the redesigned force plus supplies for two weeks. New Specs as follows.
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Ragnarok SuperHeavy DropGunship
Type: Military Aerodyne
Mass: 35,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3065
Mass: 35,000
Battle Value: 27,804
Tech Rating/Availability: F/X-X-F-E
Cost: 3,221,226,000 C-bills
Fuel: 2,000 tons (40,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 1400 (2800)
Structural Integrity: 75
Armor
Nose: 828
Sides: 703/703
Aft: 577
Cargo
Bay 1: BattleArmor (IS) (24) 1 Door
Bay 2: Light Vehicle (48) 1 Door
Bay 3: Heavy Vehicle (12) 1 Door
Bay 4: Superheavy Vehicle (2) 1 Door
Bay 5: Infantry (Motorized) (210)1 Door
Bay 6: Infantry (Foot) (250) 1 Door
Bay 7: Mech (4) 1 Door
Bay 8: Cargo (2181.0 tons) 1 Door
Ammunition:
10,000 rounds of LB 5-X Cluster ammunition (500 tons)
Escape Pods: 0
Life Boats: 0
Crew: 12 officers, 9 enlisted/non-rated, 39 gunners, 2758 bay personnel
Notes: Mounts 337.5 tons of heavy ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (494 Heat)
4 Laser AMS 28 1(12) 0(0) 0(0) 0(0) AMS
2 Sub-Capital Laser /3 64 6(60) 6(60) 0(0) 0(0) Sub-Capital Laser
2 LB 5-X AC 2 1(10) 1(10) 1(10) 0(0) LBX AC
LB 5-X Cluster Ammo (2000 shots)
20 ER PPC 300 20(200) 20(200) 20(200) 0(0) PPC
20 ER Medium Laser 100 10(100) 10(100) 0(0) 0(0) Laser
RW/LW (494 Heat)
4 Laser AMS 28 1(12) 0(0) 0(0) 0(0) AMS
2 Sub-Capital Laser /3 64 6(60) 6(60) 0(0) 0(0) Sub-Capital Laser
2 LB 5-X AC 2 1(10) 1(10) 1(10) 0(0) LBX AC
LB 5-X Cluster Ammo (2000 shots)
20 ER PPC 300 20(200) 20(200) 20(200) 0(0) PPC
20 ER Medium Laser 100 10(100) 10(100) 0(0) 0(0) Laser
Aft (432 Heat)
4 Laser AMS 28 1(12) 0(0) 0(0) 0(0) AMS
1 TAG 0 0(0) 0(0) 0(0) 0(0) Misc
4 LB 5-X AC 4 2(20) 2(20) 2(20) 0(0) LBX AC
LB 5-X Cluster Ammo (4000 shots)
20 ER PPC 300 20(200) 20(200) 20(200) 0(0) PPC
20 ER Medium Laser 100 10(100) 10(100) 0(0) 0(0) Laser
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The new core of the force is a semi mobile repair facility that can provide forward repair as well as a hospital. It has okay armor and anti aero armament. Its limited stock of spare parts at thirty tons of spares is negated by support units. Each of the two forces has one.
Repair Base Facility
Mass: 200 tons
Movement Type: Tracked
Power Plant: 200 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Ferro-Fibrous
Armament:
2 LB 5-X AC
1 Laser AMS
6 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: F/X-X-F-E
Cost: 19,076,000 C-bills
Type: Repair Base
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 200
Battle Value: 1,989
Equipment Mass
Internal Structure 40
Engine 200 Fusion 13
Cruising MP: 1
Flank MP: 2
Heat Sinks: 10 0
Control Equipment: 10.0
Power Amplifier: 0.0
Turret: 2.0
Armor Factor (Ferro) 537 30
Internal Armor
Structure Value
Front 20 96
Front R/L Side 20/20 76/76
Rear R/L Side 20/20 76/76
Rear 20 61
Turret 20 76
Weapons
and Ammo Location Tonnage
Anti-Missile System Rear 0.5
Anti-Missile System Front 0.5
Anti-Missile System Front Right 0.5
Lift Hoist/Arresting Hoist Front Right 3.0
Anti-Missile System Front Left 0.5
Lift Hoist/Arresting Hoist Front Left 3.0
Anti-Missile System Rear Left 0.5
2 LB 5-X AC Turret 16.0
Laser AMS Turret 1.5
MASH Equipment (4 theaters) Body 6.5
Vehicular DropChute Body 2.0
CASE Body 0.5
Angel ECM Suite Body 2.0
Anti-Missile System Ammo (60) Body 5.0
LB 5-X Cluster Ammo (120) Body 6.0
Mobile Field Base Body 20.0
Targeting Computer BD 4.0
Anti-Missile System Rear Right 0.5
Cargo Body 32.5
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The unit to the repair bay a single lb 5-x to supplement air defense decent armor and fifty tons of cargo. This is split into thirty tons of spare parts for the repair bay and five each of gauss rifle, lb 5-X cluster, lrm20 extended range, and sniper artillery ammunition. This store of ammo is also the same as all field guns negating the issue of limited ammo for them. Six units are a part of each half of the force.
Repair Base Parts Bin
Mass: 100 tons
Movement Type: Tracked
Power Plant: 100 Fusion
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Ferro-Fibrous
Armament:
1 LB 5-X AC
1 Laser AMS
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: F/X-X-F-E
Cost: 4,727,333 C-bills
Type: Repair Base
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 100
Battle Value: 672
Equipment Mass
Internal Structure 10
Engine 100 Fusion 4.5
Cruising MP: 1
Flank MP: 2
Heat Sinks: 10 0
Control Equipment: 5.0
Power Amplifier: 0.0
Turret: 1.0
Armor Factor (Ferro) 152 8.5
Internal Armor
Structure Value
Front 10 38
R/L Side 10/10 30/30
Rear 10 24
Turret 10 30
Weapons
and Ammo Location Tonnage
LB 5-X AC Turret 8.0
Laser AMS Turret 1.5
Vehicular DropChute Body 2.0
Angel ECM Suite Body 2.0
CASE Body 0.5
LB 5-X Cluster Ammo (100) Body 5.0
Targeting Computer BD 2.0
Cargo Body 50.0
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The foot infantry force remains mostly unchanged except for removal of masc which was incompatible with tsm. Also some change in numbers.
Para G.I. Infantry x22 units per force
Tech Base: Inner Sphere (Advanced)
Tech Rating/Availability: E/X-X-E-D
Transport Weight: 4
Equipment:
Primary Weapon: 12 Laser Rifle (Federated-Barrett M61A) (Inferno Grenades)
Secondary Weapon: 16 Support Laser (ER, IS)
Armor: Ballistic Plate, Standard
Battle Value: 389
Introduction Year: 3060
Cost: 13,655,240.307 C-bills
Notes: Cybernetically enhanced infantry: Sensory Implants (IR/EM Optical): Conventional Infantry units receive 2-hex Active Probe.
Myomer Implants (Dermal Armor Camoflage) : Myomer Implants (Dermal Armor Camoflage)
Artificial Pain Shunt: Pilot does not suffer damage from certain kinds of attacks.
Enhanced Multi-Modal Sensory Implants: Enhanced Version of Eye/Ear/Laser
Myomer Implants (Triple Strength): Units receive benefits as described in
Myomer Implants (Dermal Armor): Units are more resistant to damage.
Boosted Cybernetic Comm Implant: As Cybernetic Comm Implant but adds ability to connect to C3i
Sensory Implants (Enhanced Audio): Infantry units receive 2-hex Active Probe.
Platoon Type (Specialty): Foot (Paratroops)
Ground MP: 1
Platoon Size (Squad/Platoon): 28 (7/4)
Armor Divisor: 3
To-Hit Modifier (Range in Hexes):
-1 (0 Hexes), +0 (1-4 Hexes), +1 (5-6 Hexes), +2 (7-8 Hexes), +3 (9-10 Hexes), +4 (11-12 Hexes)
Maximum Weapon Damage (# of Troopers):
20 (28), 19 (27-26), 18 (25), 17 (24), 16 (23-22), 15 (21), 14 (20-19), 13 (18), 12 (17), 11 (16-15), 10 (14), 9 (13-12), 8 (11), 7 (10), 6 (9-8), 5 (7), 4 (6-5), 3 (4), 2 (3), 1 (2-1)
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Shovel Squad Ragnarok Para x3 units per force
Tech Base: Inner Sphere (Advanced)
Tech Rating/Availability: E/X-X-E-X
Transport Weight: 4.5
Equipment:
Primary Weapon: 16 Laser Rifle (Federated-Barrett M61A) (Inferno Grenades)
Secondary Weapon: 4 Support Laser (ER Heavy, IS)
Armor: Environment Suit, Hostile
Battle Value: 255
Introduction Year: 3060
Cost: 59,197,809.886 C-bills
Notes: Cybernetically enhanced infantry: Myomer Implants (Dermal Armor Camoflage) : Myomer Implants (Dermal Armor Camoflage)
Artificial Pain Shunt: Pilot does not suffer damage from certain kinds of attacks.
Enhanced Multi-Modal Sensory Implants: Enhanced Version of Eye/Ear/Laser
Myomer Implants (Triple Strength): Units receive benefits as described in
Myomer Implants (Dermal Armor): Units are more resistant to damage.
Boosted Cybernetic Comm Implant: As Cybernetic Comm Implant but adds ability to connect to C3i
Platoon Type (Specialty): Foot (Trench/Fieldworks Engineers, Paratroops)
Ground MP: 1
Platoon Size (Squad/Platoon): 20 (10/2)
Armor Divisor: 3
To-Hit Modifier (Range in Hexes):
+0 (0-6 Hexes), +1 (7-9 Hexes), +2 (10-12 Hexes), +4 (13-15 Hexes), +5 (16-18 Hexes)
Maximum Weapon Damage (# of Troopers):
13 (20), 12 (19-18), 11 (17), 10 (16-15), 9 (14), 8 (13-12), 7 (11-10), 6 (9), 5 (8-7), 4 (6), 3 (5-4), 2 (3), 1 (2-1)
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Assault Battlesuit Energy Loadout x10 units per force squad size of six
Type: Assault Battlesuit
Manufacturer: Unknown
Primary Factory: Unknown
Tech Base: Inner Sphere (Standard)
Chassis Type: Biped
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value: 561
Swarm/Leg Attack/Mechanized/AP: No/No/No/Yes
</p>
Equipment Slots Mass
Chassis: 550 kg
Motive System:
Ground MP: 2 160 kg
Jump MP: 0 0 kg
Manipulators:
Left Arm: Heavy Vibro-Claw 60 kg
Right Arm: Armored Gloves 0 kg
Armor: Standard (Basic) 0 550 kg
Armor Value: 12 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Anti Personnel Weapon Mount Left Arm 1 5 kg
Anti Personnel Weapon Mount Left Arm 1 5 kg
Cutting Torch Right Arm 1 5 kg
Direct Neural Interface Cockpit Modification None 0 0 kg
Extended Life Support Body 1 25 kg
Improved Sensors Body 1 65 kg
Laser Microphone Body 1 5 kg
Power Pack Body 1 25 kg
Parafoil Body 1 35 kg
Vibro-Shovel None 0 0 kg
Medium Laser Right Arm 3 500 kg
Anti Personnel Weapon Mount Body 1 5 kg
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New Battlesuit purpose tag and sabatoge of enemy facilities. Limited scouting.
Sabotuer BattleArmor x2 units per force squad size of six
Type: Sabotuer
Manufacturer: Unknown
Primary Factory: Unknown
Tech Base: Inner Sphere (Standard)
Chassis Type: Biped
Weight Class: Medium
Maximum Weight: 1,000 kg
Battle Value: 265
Swarm/Leg Attack/Mechanized/AP: No/No/No/Yes
</p>
Equipment Slots Mass
Chassis: 175 kg
Motive System:
Ground MP: 3 80 kg
Jump MP: 2 100 kg
Manipulators:
Left Arm: Armored Gloves 0 kg
Right Arm: Armored Gloves 0 kg
Armor: Standard (Basic) 0 450 kg
Armor Value: 10 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
TAG Right Arm 1 35 kg
Parafoil Body 1 35 kg
Cutting Torch Right Arm 1 5 kg
Demolition Charge None 0 0 kg
Power Pack Body 1 25 kg
Searchlight Left Arm 1 5 kg
Improved Sensors Body 1 65 kg
Vibro-Shovel None 0 0 kg
Anti Personnel Weapon Mount Body 1 5 kg
Mission Equipment Storage (1 kg) Left Arm 1 1 kg
Demolition Charge None 0 0 kg
Demolition Charge None 0 0 kg
Demolition Charge None 0 0 kg
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New infantry motorized groups chosen over mechanized as they can use more kinds of cover similar in all respects exc3ept for field gun.
Ragnarok Motorized Gauss x5 units per force
Tech Base: Inner Sphere (Advanced)
Tech Rating/Availability: E/X-X-E-D
Transport Weight: 23
Equipment:
Primary Weapon: 20 Laser Rifle (Federated-Barrett M61A) (Inferno Grenades)
Secondary Weapon: 8 Support Laser (ER Heavy, IS)
Armor: Ballistic Plate, Standard
Battle Value: 602
Introduction Year: 3065
Cost: 31,160,034.074 C-bills
Notes: 1 Gauss Rifle with 8 rounds of ammo. Requires 15 soldiers to operate. Cybernetically enhanced infantry: Myomer Implants (Dermal Armor Camoflage) : Myomer Implants (Dermal Armor Camoflage)
Artificial Pain Shunt: Pilot does not suffer damage from certain kinds of attacks.
Enhanced Multi-Modal Sensory Implants: Enhanced Version of Eye/Ear/Laser
Prosthetic leg MASC: Conventional Infantry units can go faster. Myomer Implants (Dermal Armor): Units are more resistant to damage.
Boosted Cybernetic Comm Implant: As Cybernetic Comm Implant but adds ability to connect to C3i
Platoon Type (Specialty): Motorized (Paratroops)
Ground MP: 2
Platoon Size (Squad/Platoon): 28 (7/4)
Armor Divisor: 3
To-Hit Modifier (Range in Hexes):
+0 (0-6 Hexes), +1 (7-9 Hexes), +2 (10-12 Hexes), +4 (13-15 Hexes), +5 (16-18 Hexes)
Maximum Weapon Damage (# of Troopers):
19 (28), 18 (27-26), 17 (25), 16 (24-23), 15 (22), 14 (21-20), 13 (19), 12 (18-17), 11 (16), 10 (15-14), 9 (13), 8 (12), 7 (11-10), 6 (9), 5 (8-7), 4 (6), 3 (5-4), 2 (3), 1 (2-1)
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Ragnarok Motorized LB 5-X x6 units per force
Tech Base: Inner Sphere (Advanced)
Tech Rating/Availability: E/X-X-E-D
Transport Weight: 34
Equipment:
Primary Weapon: 20 Laser Rifle (Federated-Barrett M61A) (Inferno Grenades)
Secondary Weapon: 8 Support Laser (ER Heavy, IS)
Armor: Ballistic Plate, Standard
Battle Value: 542
Introduction Year: 3065
Cost: 31,635,034.074 C-bills
Notes: 3 LB 5-X AC with 20 rounds of ammo each. Each gun requires 8 soldiers to operate. Cybernetically enhanced infantry: Myomer Implants (Dermal Armor Camoflage) : Myomer Implants (Dermal Armor Camoflage)
Artificial Pain Shunt: Pilot does not suffer damage from certain kinds of attacks.
Enhanced Multi-Modal Sensory Implants: Enhanced Version of Eye/Ear/Laser
Prosthetic leg MASC: Conventional Infantry units can go faster. Myomer Implants (Dermal Armor): Units are more resistant to damage.
Boosted Cybernetic Comm Implant: As Cybernetic Comm Implant but adds ability to connect to C3i
Platoon Type (Specialty): Motorized (Paratroops)
Ground MP: 2
Platoon Size (Squad/Platoon): 28 (7/4)
Armor Divisor: 3
To-Hit Modifier (Range in Hexes):
+0 (0-6 Hexes), +1 (7-9 Hexes), +2 (10-12 Hexes), +4 (13-15 Hexes), +5 (16-18 Hexes)
Maximum Weapon Damage (# of Troopers):
19 (28), 18 (27-26), 17 (25), 16 (24-23), 15 (22), 14 (21-20), 13 (19), 12 (18-17), 11 (16), 10 (15-14), 9 (13), 8 (12), 7 (11-10), 6 (9), 5 (8-7), 4 (6), 3 (5-4), 2 (3), 1 (2-1)
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Ragnarok Motorized Sniper Artillery x4 units per force
Tech Base: Inner Sphere (Advanced)
Tech Rating/Availability: E/X-X-E-D
Transport Weight: 28
Equipment:
Primary Weapon: 20 Laser Rifle (Federated-Barrett M61A) (Inferno Grenades)
Secondary Weapon: 8 Support Laser (ER Heavy, IS)
Armor: Ballistic Plate, Standard
Battle Value: 363
Introduction Year: 3065
Cost: 31,146,034.074 C-bills
Notes: 1 Sniper with 10 rounds of ammo. Requires 20 soldiers to operate. Cybernetically enhanced infantry: Myomer Implants (Dermal Armor Camoflage) : Myomer Implants (Dermal Armor Camoflage)
Artificial Pain Shunt: Pilot does not suffer damage from certain kinds of attacks.
Enhanced Multi-Modal Sensory Implants: Enhanced Version of Eye/Ear/Laser
Prosthetic leg MASC: Conventional Infantry units can go faster. Myomer Implants (Dermal Armor): Units are more resistant to damage.
Boosted Cybernetic Comm Implant: As Cybernetic Comm Implant but adds ability to connect to C3i
Platoon Type (Specialty): Motorized (Paratroops)
Ground MP: 1
Platoon Size (Squad/Platoon): 28 (7/4)
Armor Divisor: 3
To-Hit Modifier (Range in Hexes):
+0 (0-6 Hexes), +1 (7-9 Hexes), +2 (10-12 Hexes), +4 (13-15 Hexes), +5 (16-18 Hexes)
Maximum Weapon Damage (# of Troopers):
19 (28), 18 (27-26), 17 (25), 16 (24-23), 15 (22), 14 (21-20), 13 (19), 12 (18-17), 11 (16), 10 (15-14), 9 (13), 8 (12), 7 (11-10), 6 (9), 5 (8-7), 4 (6), 3 (5-4), 2 (3), 1 (2-1)
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Previously mentioned vehicles have been refit with ams wherever doable. Ams para tank has been removed due to units being before advanced
point defense system. Some new units have been added.
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Due to the ability of inferno rounds to set tiles on fire it was considered nessesary to be able to put tiles out to save units. There remained enough space in said unit for a field kitchen and a er ppc.
Firefighter Infantry Support Tank x2 units per force
Mass: 50 tons
Movement Type: Tracked
Power Plant: 100 Fusion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Ferro-Fibrous
Armament:
1 ER PPC
2 Fluid Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3065
Tech Rating/Availability: F/X-X-F-E
Cost: 1,553,750 C-bills
Type: Firefighter
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 50
Battle Value: 529
Equipment Mass
Internal Structure 5
Engine 100 Fusion 4.5
Cruising MP: 2
Flank MP: 3
Heat Sinks: 15 5
Control Equipment: 2.5
Power Amplifier: 0.0
Turret: 1.5
Armor Factor (Ferro) 98 5.5
Internal Armor
Structure Value
Front 5 26
R/L Side 5/5 19/19
Rear 5 15
Turret 5 19
Weapons
and Ammo Location Tonnage
2 Fluid Gun Turret 4.0
ER PPC Turret 7.0
MASH Equipment (1 theater) Body 3.5
2 Fluid Suction System Body 2.0
Field Kitchen Body 3.0
4 Liquid Storage (0.5 tons) Body 2.0
Vehicular DropChute Body 2.5
Targeting Computer BD 2.0
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