Author Topic: Clan Blood Spirit: Get Off Our Lawn  (Read 162836 times)

Maelwys

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1260 on: 09 April 2024, 19:42:01 »
They had access to the Golem according to the MUL (and Elemental, Elemental (Space), and Salamander for the rest)

StCptMara

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1261 on: 10 April 2024, 00:51:30 »
They had access to the Golem according to the MUL (and Elemental, Elemental (Space), and Salamander for the rest)

I am sure they salvaged a lot of Corona from the Star Adders, as well...
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1262 on: 10 April 2024, 12:10:49 »
So here is a question for everybody to quarrel over. After the War of Reavings how much of the defeated Society gear do you think the Blood Spirits gathered up for there own use? I know most of the gear would have been seen as Dezgra but the need to rebuild would outweigh the urge to strip and destroy usable Protomechs and Battlemechs as well as SL era armor and equipment.

This has nothing to do with my getting a bunch of Boggarts and Sprites...
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tassa_kay

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1263 on: 10 April 2024, 12:15:14 »
I know most of the gear would have been seen as Dezgra but the need to rebuild would outweigh the urge to strip and destroy usable Protomechs and Battlemechs as well as SL era armor and equipment.

That's the answer right there, IMO. The Spirits, despite their own deviations, certainly aren't going to look kindly on the Society or its dezgra equipment. I could see them taking in the stuff that the Clans were okay with using, but not the blacklisted stuff. Else we'd have likely heard about it when the Adders wiped them out, I think; such things would've just spurred them on further to Annihilate them.
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Tyler Jorgensson

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1264 on: 10 April 2024, 14:13:33 »
I’d want to check WoR Supplemental again for the dates. There was a blurb in there about the Clans using Society gear and they agreed to use the ‘Pariah’ but not Cepheleus (sp?) because it’s not a true combat mech, and the Osteon was a maybe because of the ingrained Nova CEWS. But I don’t know if that predates their destruction.

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1265 on: 10 April 2024, 17:57:53 »
I’d want to check WoR Supplemental again for the dates. There was a blurb in there about the Clans using Society gear and they agreed to use the ‘Pariah’ but not Cepheleus (sp?) because it’s not a true combat mech, and the Osteon was a maybe because of the ingrained Nova CEWS. But I don’t know if that predates their destruction.

I'm not sure if that agreement was before or after the Blood Spirits ended up in front of the Adders guns.
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tassa_kay

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1266 on: 10 April 2024, 18:18:45 »
I’d want to check WoR Supplemental again for the dates. There was a blurb in there about the Clans using Society gear and they agreed to use the ‘Pariah’ but not Cepheleus (sp?) because it’s not a true combat mech, and the Osteon was a maybe because of the ingrained Nova CEWS. But I don’t know if that predates their destruction.

The Grand Council voted on this in 3081, FYI, and only the Septicemia wasn't outlawed from use. All the Clans also shunned the Boggart, so there's no reason to think the Spirits would have adopted it. It does however note that the Clans' severe military depletion did allow them to use what they were able to salvage off the battlefield (this was specifically regarding ProtoMechs), but this was before the WoR Supplemental, which is where continuing usage was sorted out with the Grand Council.

So yes, there's a little bit of wiggle room there if one wanted to field these Protos with the Spirits in limited numbers, but given that the Spirits withdrew from the Homeworlds post-WoR and certainly wouldn't have fielded them before then (not with the Vipers purifying everyone's taints), the window seems kinda small to me (i.e., during the initial Cobra/Lion/Coyote seizures on Haven and Honor and their shortly-thereafter Annihilation by the Adders).
« Last Edit: 10 April 2024, 18:23:45 by tassa_kay »
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alex blood spirit

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1267 on: 19 April 2024, 11:08:59 »
Any ideas on  a new clan totem

Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1268 on: 19 April 2024, 12:26:24 »
Any ideas on  a new clan totem

Totem? As in a new symbol? Or Totem Mech?
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Mendrugo

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1269 on: 19 April 2024, 12:45:31 »
You could go with one of the horned lizards that squirts blood from its eyes.

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1270 on: 19 April 2024, 15:12:39 »
The Spirits' unofficial "totem" appears to be the blood kite (as in the actual predatory bird, as seen in Upsilon's logo), and since we've seen Mechs like the Stooping Kite, the Crimson Hawk and the eponymous Blood Kite itself, it stands to reason that any further "totem Mech" designs from the Spirits would almost certainly fall along similar lines.
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1271 on: 19 April 2024, 15:58:27 »
a sword ... a claymore!

I'm thinking a Knight, like a black knight ... or even The Black Knight.

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alex blood spirit

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1272 on: 19 April 2024, 18:36:25 »
new totem ,mech maybe any ideas other then the Blood Kite

Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1273 on: 19 April 2024, 19:57:59 »
new totem ,mech maybe any ideas other then the Blood Kite

a "Blood Knight" ... 75ton Black Knight OmniMech.  With a sword in a config or two. (nothing more, or else we get sent to the design boards ... but, I have a whole MML file about doing this)
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1274 on: 20 April 2024, 10:17:24 »
An Omni-Version of the Black Knight would be pretty badass. Really drive it home would be the chest has the Blood Spirit logo sculpted right on it.
 
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1275 on: 20 April 2024, 10:36:30 »
An Omni-Version of the Black Knight would be pretty badass. Really drive it home would be the chest has the Blood Spirit logo sculpted right on it.

oooh nice.  I think there's an IS version? or maybe it was from the click-tech stuff or a MW game.  I know there's the Spirit Walker, but it's not the same thing ... well kinda, but the Coyote's went a different mystical route with it.
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Gaiiten

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1276 on: 20 April 2024, 13:39:50 »
Well, there has ever been a totem;
https://www.sarna.net/wiki/Blood_Spirit_(species)

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HobbesHurlbut

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1277 on: 20 April 2024, 19:09:56 »
oooh nice.  I think there's an IS version? or maybe it was from the click-tech stuff or a MW game.  I know there's the Spirit Walker, but it's not the same thing ... well kinda, but the Coyote's went a different mystical route with it.
It is a Black Knight omni...with thinner rear armors which imply it was made for dueling 1 on 1
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Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1278 on: 21 April 2024, 08:21:44 »
what was the source? comp game or clix?

duh, nm.  I need to read more closely (thanks Hobbes).  Spirit Walker is an omni.  I think us BS-ers need to reskin the mech!  Trial of *insert* for complete control.
« Last Edit: 21 April 2024, 08:26:16 by Wolf72 »
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Stormlion1

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1279 on: 21 April 2024, 18:26:29 »
what was the source? comp game or clix?

duh, nm.  I need to read more closely (thanks Hobbes).  Spirit Walker is an omni.  I think us BS-ers need to reskin the mech!  Trial of *insert* for complete control.
 

First I have heard of the Spirit Walker! A definite must for the Blood Spirits in some way or fashion.
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HobbesHurlbut

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1280 on: 21 April 2024, 19:26:09 »
Erm, as per Master Units List, the Blood Spirits have it ever since it was developed until the End in 3084.

We should have more of it. It use standard engine and standard armor, but with omni tech. It use Endo steel I think.
« Last Edit: 21 April 2024, 19:31:09 by HobbesHurlbut »
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HobbesHurlbut

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1281 on: 21 April 2024, 19:39:39 »
And someone did up a Spirit Walker mini (not hard to do if you use a Black Knight mini) in Blood Spirits color.
https://bg.battletech.com/forums/index.php?topic=80441.0
Clan Blood Spirit - So Bad Ass as to require Orbital Bombardments to wipe us out....it is the only way to be sure!

Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1282 on: 22 April 2024, 15:27:54 »
lol, I've commented on that.

it looks awesome.
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alex blood spirit

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1283 on: 24 May 2024, 16:56:17 »
here's a new idea for a new clan mech A Highlander Omnimech

Wolf72

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1284 on: 25 May 2024, 07:40:01 »
here's a new idea for a new clan mech A Highlander Omnimech

I think the Kingfisher would fill that role nicely, even if it is a Pulverizer upgrade. (looking on MML, lack of tonnage makes that really hard to copy).  But the Executioner also fills that role nicely.

« Last Edit: 25 May 2024, 07:47:42 by Wolf72 »
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Terminax

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1285 on: 28 May 2024, 15:14:10 »
The Blood Spirits are noted as eventual usersof the Sprite Protomech but that might be through salvage. They didn't last long after the WoR ended.

Tyler Jorgensson

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1286 on: 28 May 2024, 16:41:28 »
I think the Kingfisher would fill that role nicely, even if it is a Pulverizer upgrade. (looking on MML, lack of tonnage makes that really hard to copy).  But the Executioner also fills that role nicely.

The Executioner-B (the sub -type not the variant) fits the Highlander role IMO. A Highlander Omni would be a nice Golden Century mech (like the Spirit Walker aka Black Knight).

HobbesHurlbut

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1287 on: 31 May 2024, 13:02:38 »
4/6/- on Kingfisher is not quite same as 3/5/3 though.
Bother me a little that the Last Highlander 'mech of the Black Watch (First SL) went to the Jade Falcons because her pilot went to that clan.
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UncleBilly

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1288 on: 01 June 2024, 16:28:36 »
Hello everyone!

My friend group is transitioning to Battletech from Warhammer 40k. I've fallen in love with Royal mechs and Clan Blood Spirit seems to be a perfect fit for those mechs but feel free to correct me if I'm mistaken. I'm wondering if you fine folk could lend me a hand in organizing my collection into stars that would make logical sense for gameplay and fluff. I would also appreciate any help with naming my unit and if it would be considered a frontline or second-line unit. I am looking to build for the clan invasion and civil war era.

I've included a text file with my collection below. Also included are a Kodiak and a Vaporhawk. The Kodiak isn't on the MUL but perhaps it was captured?

Thanks for all the help! Any advice is welcome! I've enjoyed my Battletech journey immensely so far.

Tyler Jorgensson

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Re: Clan Blood Spirit: Get Off Our Lawn
« Reply #1289 on: 01 June 2024, 18:25:34 »
Hello everyone!

My friend group is transitioning to Battletech from Warhammer 40k. I've fallen in love with Royal mechs and Clan Blood Spirit seems to be a perfect fit for those mechs but feel free to correct me if I'm mistaken. I'm wondering if you fine folk could lend me a hand in organizing my collection into stars that would make logical sense for gameplay and fluff. I would also appreciate any help with naming my unit and if it would be considered a frontline or second-line unit. I am looking to build for the clan invasion and civil war era.

I've included a text file with my collection below. Also included are a Kodiak and a Vaporhawk. The Kodiak isn't on the MUL but perhaps it was captured?

Thanks for all the help! Any advice is welcome! I've enjoyed my Battletech journey immensely so far.

First of all welcome: not a Blood Spirit just a Ghost Bear hopping around but welcome all the same.

Your unit is DEFINITELY going to be a second line formation. While Star League Mechs are cool and awesome the Clans in the ‘modern’ era treat them badly and assign them to their second line forces. Even as resource strapped as the Spirit will relegate them so.

That being said you have thirty machines so that will be two Trinaries of 15 each. IMO Your best bet it to split the stars by weight and movement class and have an assault/ heavy Trinary, and a medium/light one. You can assign the Hellbringer as the commander of the second lighter unit and claim it’s because it’s the only OmniMech and it’s faster than the other heavies (Lancelot not included: observe the Lancelot C).

Salvage is ALWAYS a thing and unlike Warhammer MOST BT will not force you to explain the providence of your forces. And even though I’m a Ghost Bear I would actually advocate the Kodiak as your commanders mech: it’s the largest and newest mech in your force.

Currently at work but I’ll edit my post to throw an organizational chart later: these are just my initial thoughts.