Author Topic: 'Mech of the Week: AKU-* Akuma  (Read 25636 times)

Moonsword

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'Mech of the Week: AKU-* Akuma
« on: 08 February 2013, 17:41:09 »
'Mech of the Week: AKU-* Akuma

Named for a type of Japanese demon, the Akuma was designed by Independence Weaponry of Quentin in response to Theodore Kurita's call to produce cost-effective units during the Clan Invasion.  Although it competes in some ways with Independence's own AS7-K Atlas design, the Akuma shares a lot of components with the older unit and has a price in the same range as the AS7-D, 9.2 million C-Bills vs. the Atlas's 9.4 million.  Originally only favored by the Ryuken-Go, the Akuma became more popular after its participation in the destruction of Clan Smoke Jaguar, with the AKU-1XJ variant reaching the front lines in time to assist in the efforts against Sandoval incursions that would take Breed and Kesai IV.  Development or adaptation continued with newer models integrating advanced technologies during the Jihad.  Although built on Quentin, a planet now in Republic hands, only the advanced AKU-2XC variant is used by the Republic in significant numbers.

The original AKU-1X is an assault 'Mech that really belongs to an older school of assault design.  At 90 tons, the Akuma is 10 tons smaller than the Atlas, kind of a cut-down model that tries to leverage more advanced technology.  Well, advanced technology and MRMs.  An endo-steel skeleton isn't a bad start, a smaller modification of the Atlas's.  The GM 270 fusion plant is where the savings came from, matching the old Atlas's performance without breaking the bank.  It's possible they're importing the engine from GM, or at least were, although I imagine they've found a domestic source somewhere since.  (Remember, this was designed back when the Federated Commonwealth and the Draconis Combine were still allies.  You know, the same kind of allies as Roosevelt, Churchill, and Stalin.)  Apparently at some point between 3049 and 3058, Independence's engineers figured out that double heat sinks are something you should probably put in 'Mechs with advanced energy weapons or MRMs even if it is a little hard since unlike the AS7-K, they're being used here with 13 of them carried.  17.5 tons of Durallex Special Heavy, 1.5 tons less than the Atlas, provides maximal protection on a frame this big.  With a 10/15/10 arrangement on the back plates, the armor continues to remind me of the AS7-D, which sported a 10/14/10 configuration.  The front is 28/43/28, missing a couple of thresholds to reinforce the back.  Arguably a weakness, there's a point considering the Combine's focus on the Clan front and Clan 'Mechs tend to be fast, so an assault 'Mech is likely to take some back shots from ambitious (and arguably suicidal) Mist Lynx and Shadow Cat drivers with more balls than common sense.  (Let's face it, they're Smoke Jaguar warriors.  That's kind of a thing for them.)  The head, arms, and legs are all at the max with 9, 30, and 38 armor respectively.  The key chink in all of this (other than the head, which is a given) is the lack of CASE, something later models will correct.  (All of the Akumas share the same armor distribution.  Whichever one you're hunting, bring plenty of guns.  Big ones.)  The armament of the Akuma is diverse, offering you a lot of options but averaging out to more of a brawler role.  Each arm has a medium laser, a Victory 23M standard on the right and a Victory Heartbeat MPL on the left, sharing that mount with a Guided Technologies 2nd Gen Streak SRM 4 and a Lord's Light ER PPC that represents half of your long-range firepower.  The side torsos each mount a mid-range heavy weapon, with a Shingunga MRM 30 rack on the left shoulder and an Imperator Code Red LB 10-X autocannon protruding from the right side.  The LB 10-X is one of the best weapons in the Inner Sphere, a fine blend of range, low heat, firepower, and flexibility that fortuitously matches the Clan equivalent's performance if not its compactness, and it has the industry standard two tons of ammo.  The MRMs are another story.  I'm not a great fan of MRMs but at least the Akuma manages to carry enough of them to be something other than an afterthought.  I actually think MRM 30s and 40s can even be fun when you hit people with them.  That said, the reach isn't impressive and the accuracy even less so.  At least you have 16 rounds to (hopefully) introduce people to the Dragon's newest weapon.  Considering the design's speed, the LRM 20 launcher the Akuma could have carried would have been more useful.  As a final gesture of oddity here, Independence put another Streak rack in the center torso, a 6 tube model this time.  While I like the Streak 6, I'm pretty sure I could find a use for the 2.5 tons they could have saved, a list that includes options like CASE, ECM, TAG, a C3 slave, and A-pods.  Okay, the A-pods are a stretch but it would be a way to burn a half-ton without mounting a cigar laser.

The AKU-1XJ replaces the weapons load in order to come closer to recreating the AS7-D, this time with jump jets. Although it's pretty inefficient because you're just above the 85 ton jump jet line, a 3/5/3 90 tonner isn't guaranteed to be a turkey.  The definitive counterexample to what you might call “The Quickdraw Effect” has long been the Highlander, which is a well-respected assault 'Mech with sufficient firepower and flexibility to be a reliable member of your lances even if it lacks the brutal capabilities of designs like the Nightstar or the Fafnir.  One of the reasons for that is the M-7 Gauss rifle.  Guess what the Akuma doesn't have?  That's right, a Gauss rifle!  No, the big ballistic weapon here is an LB 20-X in the right torso.  I'm a fan of the LB 20-X but this is a little slow to employ it well.  The ER PPC was also sacrificed, downgraded to an ERLL, although there are two MPLs on the left arm to keep it company.  The MRM rack was upgraded to an MRM 40.  Finally, there's an ERSL in the center torso.  While it makes an adequate member of an assault lance to act as a short-range bruiser, that's not a role that 3/5/3 'Mechs are well suited to these days.

The first of several models incorporating improved technology debuted in 3071 to serve a Dragon under siege from within and without and was one of two new variants included in last year's Record Sheets 3067 Unabridged.  The AKU-2X is a worthy entry to the Dragon's service, bringing several new technologies to bear.  A C3 slave in the center torso is an especially notable change, bringing the Akuma into the increasingly accepted C3 networks.  Also in the center torso is a compact gyro, one of the distinctive features of the AKU-2 series.  On the left arm, the Streaks and ER PPC were removed to upgrade to a heavy PPC, providing firepower comparable to a Gauss rifle that meshes well with the LB 10-X   Like the 1XJ, the MRMs were upgraded to a 40 tube rack, but this time it's paired with Apollo fire control, making the weapons more accurate if a trifle less likely to swamp someone under. Also, someone at Independence finally figured out that CASE is good, protecting the LB-X and MRM ammo with it, a performance that would be repeated for the entire AKU-2 series.  The single biggest flaw is the heat load you get by firing the HPPC, MRMs, and LB 10-X all together, shooting up to +3 on the scale before movement with 13 DHS, but overall this is a pretty solid assault 'Mech for mid-range beatdowns.

After the tide of the conflict turned, the 2XC model went into the field in 3077, with some serving in the Republic of the Sphere today.  The design was covered in TRO3085's Old is the New New section.  Similar to the 2X in some ways, the 2XC incorporates experimental technology and less ranged firepower.  The MRM 40 with Apollo and LB-X are still there, with each arm mounting a medium laser.  The ER PPC was again removed, this time swapped for a snubnose PPC.  I'm a fan of the snubby just like I am the LB 20-X but again, I'm not convinced this is the right place for it.  Yes, snubbies hit out to 15 hexes, but they only do 10 damage at 9 and inside.  It does make the unit an interesting midrange bully when you consider the other two advanced goodies: an Angel ECM suite and boosted C3 slave, both packed into the center torso thanks to a compact gyro.  12 freezers are actually sufficient for your typical heat needs.  If they're not, you have one coolant pod.

The AKU-2XK Akuma is the last of the series for now.  Again, it's an attempt to build a midrange brawler, but the details are interesting.  The 2X's HPPC is putting in another appearance, with an MPL alongside it on the left arm and another one in the head.  The right arm has an ERML.  The MRMs are gone, replaced by a pair of MML 9s that give you some long-range punch and a short-range SRM buckshot that comes within two tubes of matching the LB 20-X on the 1XJ for clusters and already beats it out for damage.  The right torso's RAC/5 makes for a good armor stripper before you apply the SRM shotgun.  Ammo endurance isn't great with only two tons for the RAC and three to split between the MMLs, and you need to watch your heat load carefully thanks to only 11 freezers.  Still, it's not a bad mid-range bruiser, which is about all I really expected at this point.  The Guardian ECM and C3 slave round out the design's capabilities and make it significantly nastier at the outer edges of certain range bands, where it can rely on other units to spot for it.  Or you can shove the 2XK down their throats, taking advantage of the 'Mech's heavy armor and close-in weapons to create an assault spotter and shift the ECM to ECCM mode to hopefully keep your C3 enabled.

References: The Master Unit List is, as ever, an excellent first stop.  CamoSpecs has a surprisingly wide variety of examples to peruse if you're looking for something more visual.
« Last Edit: 10 February 2013, 11:15:07 by Moonsword »

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #1 on: 08 February 2013, 21:19:49 »
Psycho's AKU-2XK mod was the entire reason I bothered looking at the Akuma and learn to love it. A great mini, a great variant, and a great article to highlight the chassis. Well done, sir!  O0

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #2 on: 08 February 2013, 21:52:19 »
I like the Akuma, i was drawn to it when i first read about it in Test of Vengeance.

Admittively, the stats don't impress me as much as its appearance does.

I wonder though if Republic will the continue production and sales of the Akuma to the Draconis Combine. 
The Republic is likely to shut down the plant if they don't pick up any sales though.
« Last Edit: 09 February 2013, 13:43:40 by Wrangler »
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #3 on: 08 February 2013, 22:36:25 »
RotS gets an Akuma? Sweet, I finally have an excuse to actually keep my mini! Don't normally play Kurita, but these things are gorgeous! [drool]

By the way, you forgot the Coolant Pod mounted on the -2XC. :) It won't need it under most circumstances, but the ability to let rip even once with a full alpha stike and stay frosty should not be underestimated. Could also be handy for fighting your way out of an ambush that uses lots of plasma or infernos.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #4 on: 09 February 2013, 06:54:36 »
I like Apollo'd MRMs. I'm not too keen on the C3 though, mainly because you have to plan for that and pay for that - its not really a pick up game tool. An Akuma with the former but not the latter would be very nice.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #5 on: 09 February 2013, 10:33:30 »
RotS gets an Akuma? Sweet, I finally have an excuse to actually keep my mini! Don't normally play Kurita, but these things are gorgeous! [drool]

I'm not a huge fan of the 2XC, personally, but whatever floats your boat.

By the way, you forgot the Coolant Pod mounted on the -2XC. :)

This, ladies and gentlemen, is what happens when I thrown an article together at the last minute.

It won't need it under most circumstances, but the ability to let rip even once with a full alpha stike and stay frosty should not be underestimated. Could also be handy for fighting your way out of an ambush that uses lots of plasma or infernos.

Yeah, that's going to be handy.  Let's remember who the Republic's favorite opponents are in the so-called "Age of Peace", too.  The Cappies do love their incendiaries.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #6 on: 09 February 2013, 11:55:30 »
I don't know if it was subconscious or just lucky, but the 2XK matches the AS8-D for potential ranged damage.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #7 on: 09 February 2013, 14:20:19 »
there's very little about the Akuma's general looks that can't be said about the Atlas. it's a big, weapon dense monster that looms over the battlefield and stands out due to the sheer aura of menace it projects. this is to be somewhat expected of a 'mech that's more or less a lighter copy of the Atlas but there's a enough separating them to be of note.

the Akuma is a broad figure, with it's rounded armor forming big shoulders and a heavy legs set in a wide stance (and a curiously narrow waist, but they only had time to fiddle with so much) which is only made more daunting by the sheer number of weapons it points at its target. a large cannon is thrust prominently from the  left torso, sitting nest to the missile rack in its belly and the comparatively small payload of two gun mounts along side the massive fist of the left arm. the right arm mounts not only another large cannon in the forearm, but another smaller gun and another missile rack directly alongside it, this one arm already outgunning many light 'mechs. it then adds injury to that insult by mounting a massive MRM rack in that same shoulder, the barrel-like housing bulging up alongside the face of the 'mech.

and it isn't a pretty face to be next to, believe me. the Akuma has a face only a Lyran armor commander could love, a twisted "Death's head" with a seemingly toothy grin of a front vent and flanked by the "horns" that most likely house the antennae. this is a 'mech intended to scare off any ill-disciplined forces before it even closes to bring its weapons to bear.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #8 on: 09 February 2013, 19:10:11 »
I love the mech! There are tons of Mods I have done to it. I wish there was a C3 Master model. Great Article as always!
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #9 on: 09 February 2013, 21:30:58 »
I kind of disagree with a C3 Master idea. Most of the configs are shortrange monsters and usually putting the Master in your forward units is asking for an ECM-packing beatdown to silence your entire network temporarily, then permanently. I'd much rather have the master in a long range support unit (LRM/LGR/ERPPC/GR heavy unit I'd say). But yeah I've always been a fan of the Akuma as what the modern Atlai should have been. Too many neo-Atlai pack on XL engines and smaller and smaller quantities of guns which really make me think very little of any atlas post 3025.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #10 on: 09 February 2013, 21:38:53 »
The Combine already has some good C3 Masters, I don't know they really need an Akuma one. Get one of them with say a Warhammer to sit back and send in the Akuma and No-Dachi up close. Do they focus on the slasher or the beast?
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Nikas_Zekeval

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #11 on: 10 February 2013, 00:44:26 »
Use a Naginata as the C3M/ranged firesupport unit.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #12 on: 10 February 2013, 07:00:17 »
The Akuma carries a buttload of ammo, but no CASE. I only mention this because i have never, ever had one blow up on me.

All up, one of my favourite 'mechs and a lot of fun to use, even if I've never hit a thing with the MRMs. I had one partnered with a Dragon Fire in a series of games and the pair of them were shockingly effective together. And it's so happy too! Akuma wants to give you hugs. Just look at it.
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Moonsword

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #13 on: 10 February 2013, 09:51:40 »
The Akuma carries a buttload of ammo, but no CASE. I only mention this because i have never, ever had one blow up on me.

The 2X family actually does have CASE on all three variants.

All up, one of my favourite 'mechs and a lot of fun to use, even if I've never hit a thing with the MRMs. I had one partnered with a Dragon Fire in a series of games and the pair of them were shockingly effective together.

I'll have to try that.

And it's so happy too! Akuma wants to give you hugs. Just look at it.

Kind of like this caterpillar just wants to celebrate Mardi Gras?

http://25.media.tumblr.com/fcf782ba878b03c484d9bd8395707bb8/tumblr_mhurkyOYo71s3yrubo1_1280.jpg

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #14 on: 10 February 2013, 10:01:36 »
The Akuma carries a buttload of ammo, but no CASE. I only mention this because i have never, ever had one blow up on me.


Well, the newer ones do, making life a little better. I'm surprised the compact gyros in the 2s didn't get mentioned.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #15 on: 10 February 2013, 10:14:13 »
It did on the 2XC.  I didn't notice on the others.  Again, this article was put together very quickly, with no editing and no revisions.  I've been busy lately.  I'll go back and make some revisions in a few minutes.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #16 on: 10 February 2013, 10:20:54 »
It did on the 2XC.  I didn't notice on the others. 

Sorry, I missed that.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #17 on: 10 February 2013, 12:47:26 »
I've always liked the Akuma, visually and play-wise.  I've only had one die to an ammo crit, despite it being packed with ammo and no CASE. 

I'm glad to see there's one with a C3 slave as well so that I can finally use a canon variant to finish out my C3 company.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #18 on: 10 February 2013, 14:31:18 »
They do need a C3M + C3Slave version, if only to create a durable brawling monster that runs your short range brawler lance whilst the rest of your team does backup. With the SFE, Compact Gyro and CASE, it's more than durable enough for the job.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #19 on: 10 February 2013, 15:10:44 »
I like Apollo'd MRMs. I'm not too keen on the C3 though, mainly because you have to plan for that and pay for that - its not really a pick up game tool. An Akuma with the former but not the latter would be very nice.
I prefer AES instead of Apollo

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #20 on: 10 February 2013, 16:28:48 »
I've always liked the Akuma, visually and play-wise.  I've only had one die to an ammo crit, despite it being packed with ammo and no CASE. 

I'm glad to see there's one with a C3 slave as well so that I can finally use a canon variant to finish out my C3 company.

I'm building a C3 Ghost Regiment with the C3 Akuma...will post it later...
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #21 on: 10 February 2013, 19:55:51 »
I prefer AES instead of Apollo

You can't mount an AES in a torso and is four times as big as an Apollo.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #22 on: 10 February 2013, 21:17:45 »
Apollo works well with MRM's....however AES with a Heavy PPC makes a mean sniper.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #23 on: 11 February 2013, 05:30:18 »
I can't say I especially like Akuma.

AKU-1 series are just slow 'Mechs filled with ammo and with Meh!-weaponry, and AKU-2 series is only slightly better.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #24 on: 13 February 2013, 02:36:34 »
I can't say I especially like Akuma.

AKU-1 series are just slow 'Mechs filled with ammo and with Meh!-weaponry, and AKU-2 series is only slightly better.

I concur.
Never really got warm with this Mech.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #25 on: 13 February 2013, 08:25:15 »
I concur.
Never really got warm with this Mech.

Really? Just do an alpha strike.

 :))
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #26 on: 13 February 2013, 09:21:09 »
I wonder if, from the in-universe point of view and before the production of Akuma has started, wouldn't have been easier to improve the manufacturing line for AS7-K to use fourteen or fifteen double heat sinks (around 3055 or so). The result would have been Atlas similar to Lyran AS7-S3, but with ER Large Lasers instead of PPCs, and with four or five tons left for ammo or equipment.

Draconis Combine would got excellent upgraded Atlas now (3055) instead of substandard Akuma in three or four years (3058), design teams capacity could have been used for better projects, there would have been no need to establish new manufacturing line for Akumas, and last but nor least - much easier logistics. Surely it would have been easier to support older AS7-Ks and modernised and almost identical AS7-KMs, instead of supporting two similar, but quite different AS7-K and AKU-1X?

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #27 on: 13 February 2013, 10:40:18 »
I concur.
Never really got warm with this Mech.

I kinda like it, better than the AS7-K and AS7-D Atlas upgrades.  The PPC and LB-10X pairing gives pretty good ranged fire as it grinds close, adding the MRM, SSRMs, and medium lasers as the range drops.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #28 on: 13 February 2013, 10:44:37 »
I wonder if, from the in-universe point of view and before the production of Akuma has started, wouldn't have been easier to improve the manufacturing line for AS7-K to use fourteen or fifteen double heat sinks (around 3055 or so). The result would have been Atlas similar to Lyran AS7-S3, but with ER Large Lasers instead of PPCs, and with four or five tons left for ammo or equipment.

Draconis Combine would got excellent upgraded Atlas now (3055) instead of substandard Akuma in three or four years (3058), design teams capacity could have been used for better projects, there would have been no need to establish new manufacturing line for Akumas, and last but nor least - much easier logistics. Surely it would have been easier to support older AS7-Ks and modernised and almost identical AS7-KMs, instead of supporting two similar, but quite different AS7-K and AKU-1X?

The AS7-K has an XL engine, the AKU series have standard fusion engines.  In Universe it would probably require significant redesign to shift to Endo Steel, SFE, and DHS.  Price wise the 'budget assault' role is taken by the Akuma, while the AS7-K is too expensive for such a role.  Really I'd pair them up, with the Atlas providing ranged fire support while the Akuma wades in.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #29 on: 13 February 2013, 10:51:21 »
The Atlas is a Steiner-Davion machine.  It's tainted.  It was useful as stolen production from Davion, but not worthy of the holy double heat sinks.
The Akuma is pure Kurita.  It gets the double heat sinks and the MRMs.... doh. 
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #30 on: 13 February 2013, 10:54:55 »
The Atlas is a Steiner-Davion machine.  It's tainted.  It was useful as stolen production from Davion, but not worthy of the holy double heat sinks.
The Akuma is pure Kurita.  It gets the double heat sinks and the MRMs.... doh.

One use for the MRM, besides a longer reach is that it is big enough for clearing minefields.

"AH HA I hemmed your assaults in with my web of thunder LRMs!"

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #31 on: 13 February 2013, 11:00:08 »
Another good use for the MRM is for suppressing infantry and BA. Since you target the hex instead of the troops, the +1 matters little. Fire at a BA unit at long range, and if they fail the morale roll, they cannot close the next turn, giving you more time to eliminate them outside their weapons range. (Since missile weapons add a modifer to this roll, the Akuma's SRMs are also good for this.)

Also great as a bunker-buster, since shooting at an immobile building again negates the +1 to-hit. The sheer damage an MRM rack can do means you can rapidly destroy buildings with troops holed up inside them.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #32 on: 13 February 2013, 11:12:15 »
The AS7-K has an XL engine, the AKU series have standard fusion engines.  In Universe it would probably require significant redesign to shift to Endo Steel, SFE, and DHS.
The only redesign I had in mind would have been modification of the cooling system. Then they would fill some empty slots with additional two tons of GR ammo (for total three of four tons) and some spare LRM ammo (again three or four tons). Since Atlas is slow, surely it could use some more ammo to keep enemy occupied at range.

Price wise the 'budget assault' role is taken by the Akuma, while the AS7-K is too expensive for such a role.  Really I'd pair them up, with the Atlas providing ranged fire support while the Akuma wades in.
Yes, Akuma costs approximately one half of what you pay for AS7-K, but it does a half of its job. AS7-K delivers about 35 damage points in the long range (when keeping the heat neutral), Akuma with its ER PPC does only 10 damage.

And since AS7-K has CASE in both torsos, while Akuma comes CASE-less - how much money will DCMS save?


The Atlas is a Steiner-Davion machine.  It's tainted.  It was useful as stolen production from Davion, but not worthy of the holy double heat sinks.
The Akuma is pure Kurita.  It gets the double heat sinks and the MRMs.... doh. 


Oh, so this was the reason behind it. Thanks - now it's perfectly clear.  ;)

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #33 on: 13 February 2013, 11:26:11 »
The only redesign I had in mind would have been modification of the cooling system. Then they would fill some empty slots with additional two tons of GR ammo (for total three of four tons) and some spare LRM ammo (again three or four tons). Since Atlas is slow, surely it could use some more ammo to keep enemy occupied at range.
Yes, Akuma costs approximately one half of what you pay for AS7-K, but it does a half of its job. AS7-K delivers about 35 damage points in the long range (when keeping the heat neutral), Akuma with its ER PPC does only 10 damage.

One, if you get the ER Large Laser for the Atlas, I get the LB-10X for the AKU-1X, it's only a one hex range difference.  So that is 35 to 20.

And CASE can't be added to the AKU-1X, it is crit packed.  Crticals are also a problem with the Altas, unless you are sacrificing actuators in the arms switching a AS7-K from 20 SHS to 16 DHS frees up 4 tons, but only leaves you three slots to play with.  I'm stuck either moving the rear MPLs from the CT to the legs, or stuffing ammo down there.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #34 on: 13 February 2013, 12:16:22 »
One, if you get the ER Large Laser for the Atlas, I get the LB-10X for the AKU-1X, it's only a one hex range difference.  So that is 35 to 20.
That's true, but ER Large Laser has better range brackets than LBX-10. Medium range of LBX-10 ends with 12 hexes and then you are in long-range for autocannon, while ER Large laser is still in medium range.

And CASE can't be added to the AKU-1X, it is crit packed.  Crticals are also a problem with the Altas, unless you are sacrificing actuators in the arms switching a AS7-K from 20 SHS to 16 DHS frees up 4 tons, but only leaves you three slots to play with.  I'm stuck either moving the rear MPLs from the CT to the legs, or stuffing ammo down there.

My idea was something like this:
http://bg.battletech.com/forums/index.php/topic,26961.0.html

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #35 on: 17 February 2013, 23:43:00 »
You can't mount an AES in a torso and is four times as big as an Apollo.
That was an in general comment, not a specific case. It's also important to note that while AES gets rid of the +1 to hit it doesn't generate a -1 cluster hits roll

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #36 on: 18 February 2013, 08:17:13 »
That was an in general comment, not a specific case.

This is a thread about the Akuma. Feel free to start your own thread about AES vs. Apollo systems.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #37 on: 18 February 2013, 11:27:27 »
I always wished I liked the Akuma more; its great looking, and the mini looks good too.  Not a big MRM fan, but for a mech thats going to walk into enemy fire, they work pretty well.  The -2 series finally adding CASE corrects the one unforgivable flaw of the design, so I'll probably give it a shot again. 

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #38 on: 18 February 2013, 13:49:21 »
This is a thread about the Akuma. Feel free to start your own thread about AES vs. Apollo systems.

In Ground Combat, not in here.

I always wished I liked the Akuma more; its great looking, and the mini looks good too.  Not a big MRM fan, but for a mech thats going to walk into enemy fire, they work pretty well.  The -2 series finally adding CASE corrects the one unforgivable flaw of the design, so I'll probably give it a shot again. 

Take a look at the 2X.  It's the most well-rounded of the new variants in my opinion.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #39 on: 18 February 2013, 16:59:29 »
Take a look at the 2X.  It's the most well-rounded of the new variants in my opinion.

Thanks for the suggestion.  I don't often run the Snakes, so my chances to use their mechs are few and far between. 

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #40 on: 20 February 2013, 08:55:18 »
I think the AKU-2X is a fine variant.

It switches the ML to a MPL so there are two of them and upgrades the MRM30 to an MRM40. The +1 can be a punk to get around, but being hit by an MRM40 is nothing to not fear imo. The battlemech lost the SSRM4, but still retains the SSRM6. Plus the best upgrade it needed was the dual CASE to survive an ammo boom boom problem.

I made a battle report with an Akuma leading a long range lance acting as bait sort of. It smacked an Awesome and a Stalker to the ground. My opponent had to put everything he could into it before it went down to complete gyro failure.

One of the main advantages I think the AKU-1X and the 2X have is the amount of fire power spread it can deliver to an enemy unit.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #41 on: 20 February 2013, 17:35:04 »
Which PDF has the 2X variant?
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #42 on: 20 February 2013, 17:45:39 »
As I mentioned in the article, RS3067 Unabridged.  In more general terms, the MUL lists that along with a lot of other things.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #43 on: 20 February 2013, 18:02:26 »
As I mentioned in the article, RS3067 Unabridged.  In more general terms, the MUL lists that along with a lot of other things.

Thanks, I like the 1XJ just for having the jump mobility. It scared the entire enemy force when 4 Akuma's jumped out of cover straight into a nasty firefight. They were crapping their pants and begging for mercy.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #44 on: 25 February 2013, 07:46:55 »
Had an opportunity to play against the AKU-2XK recently.

Sweet, merciful Kerensky! The firepower! That H-PPC really is a constant threat, I could handle the nearly LRM-20ish firepower at long range for a bit, but getting in close was never an option. (I was in a modified Devastator so it wouldn't have mattered anyway).

Two other players, it was a quickie 1 'Mech per player thing, decided to test out its infighting capabilities and ate a RAC5 x 6 and SRM9 x 2.

I plan on pitting one against the AS8-D.

Great article, always loved the Akuma. The AKU-1XJ was my 'devil may care' choice back in the day and I'm really glad it's gotten updated.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #45 on: 01 March 2013, 22:36:52 »
Had an opportunity to play against the AKU-2XK recently.

Sweet, merciful Kerensky! The firepower!

I fought one myself....I found my mech headless after 4 near misses...lol...
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #46 on: 02 March 2013, 01:56:08 »
And since AS7-K has CASE in both torsos, while Akuma comes CASE-less - how much money will DCMS save?

Just to point out that both mechs will go down if there is an ammo explosion. Atlas is repairable afterwards but it will be expensive (or at least it should be, not sure about game mechanics) and may fall into enemy hands.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #47 on: 02 March 2013, 06:30:46 »
Just to point out that both mechs will go down if there is an ammo explosion. Atlas is repairable afterwards but it will be expensive (or at least it should be, not sure about game mechanics) and may fall into enemy hands.

I am not sure what you are trying to tell us.

CASE on Atlas means that the 'Mech will be salvageable. Your complain that you will have to repair the Atlas is quite strange, if we compare it with the Akuma.

The lack of CASE on Akuma means that every ammo hit will turn the 'Mech into heap of scrap metal. Is this the result you would prefer?

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #48 on: 02 March 2013, 11:18:59 »
I am not sure what you are trying to tell us.

CASE on Atlas means that the 'Mech will be salvageable. Your complain that you will have to repair the Atlas is quite strange, if we compare it with the Akuma.

The lack of CASE on Akuma means that every ammo hit will turn the 'Mech into heap of scrap metal. Is this the result you would prefer?

I'm trying to tell that both are going down and are going to be out of fight. This is just a reference to that comment about cost. Doubling the prize is just makin the mech repeirable afterwards.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #49 on: 02 March 2013, 14:10:40 »
The AKU-1X is crit packed, from a rules standpoint you'd have to at least pull the single hand actuator to fit CASE on one torso.  Fitting both torsos would require reworking the weapons to juggle everything you'd need to fit everything in there.

Actually the Akuma could be seen as taking a 'Clanlike' philosophy.  If meant for the clan front it was designed to do as much damage as it could before it was shot apart.  And this was designed during the Clan Invasion.  The idea might be that if things are so bad assault mechs are going down, you aren't going to be holding the field long enough for salvage anyway.  This is the AK-47 of assault mechs, cheap for it's mass and firepower.  And if it breaks while breaking enough of the high tech enemy, you still come out ahead.

Not perfect, but when designed the Dragon needed 'good enough' right now much more than 'the best' after the Clans had conquered their way to the Davion border.
« Last Edit: 03 March 2013, 14:10:38 by Nikas_Zekeval »

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #50 on: 02 March 2013, 21:59:53 »
The 1XJ does a heck of a job as a city or canyon fighter. The MPLs and LB20X along with the jump jets make it a nightmare and an effective counter to things like the Steiner S model jumping Hunchback and the Victors the AFFS is fielding.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #51 on: 25 March 2013, 17:01:47 »
Oh, yes, the Akuma...  So far the only mech I have ever blown up due to overheating  O0. 

It had nearly full ammo bins, so I bet the in-universe explosion would have been HUGE...

Hey, where do you find the rules for damage to other units due to a unit being destroyed from an ammo explosion?  Like adjacent units.
« Last Edit: 25 March 2013, 17:04:55 by lexington476 »

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #52 on: 25 March 2013, 18:29:57 »
TacOps, p. 78.
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Open Letter to Independence Weaponry
« Reply #53 on: 26 March 2013, 15:29:56 »
Ah, dudes... I was thinking didn't I do something funny way back about the Akuma on the boards after my big ammo explosion... and yes I did... I even saved it before the last big board redo...

Way back in 2007 one of my characters wrote an 'Open Letter to Independence Weaponry' asking for a refund... I post it here in good humor :), enjoy O0:

Quote

Open Letter to Independence Weaponry
on: 12 Mar, 2007, 11:31:47 AM 
 
 Not sure where to post this, but I am sure someone will move it if it does not belong here. 

My first experience piloting an AKU-1X Akuma in game and my first ammo explosion due to heat ever, and it turned out to be a Commando event, it was still very fun (I did have five other BattleMechs, and I did win).

(Note, this is supposed to be funny)

--------------------------------------------------------------------------------
March 12, 3068

Customer Service
Independence Weaponry
Quentin, Draconis Combine

Dear Sir or Madam:

I wish to file an official complaint over the safety features installed on your AKU-1X Akuma BattleMech design, which I recently purchased and lost within a weeks time span.  In an age where modern technology has allowed BattleMechs to become much safer for their pilots with the advent of such devices as anti-missile systems, double heat sinks, better armor, and of course Cellular Ammunition Storage Equipment (CASE).

Which brings me to the purpose of my letter today.  Did the designers ever think to install CASE on this ghetto fabulous design?  In a recent, yesterday, engagement with Word of Blake forces; being that I was piloting the largest BattleMech within my private contractor (mercenary) force the Word of Blake were showing me a lot of love.  In short order I reached a crippling level of damage (forced withdrawal).  As I started to move back, per my personal standard procedure and I was running cool, I fired all weapons at the nearest Word of Blake BattleMech.  This brought my heat to a moderate level (16 heat points), when to my horror I discovered the hard way that your AKU-1X Akuma design does not come installed as standard equipment with Cellular Ammunition Storage Equipment (CASE).  Fortunately, per my personal standard procedure, the auto eject was set to operational (I was fine after the auto eject); however, the ammunition explosion completely destroyed my brand new Akuma (the salvage/scrapper value of the remaining metal was only 1,422 C-Bills).

My purchase price for the Akuma was 8,552,052 C-Bills as I bought it on sale as a end of year special (and I also have a good relationship with the dealership), I request a refund, due to the defective design of this BattleMech, of the 8,552,052 C-Bills minis the 1,422 C-Bills scrapper value, plus 37,000 C-Bills for additional expenses related to this matter (see the bill of sale, and itemized invoice enclosed with this letter).  You may deposit the net amount of 8,623,208 C-Bills to my ComStar account enclosed with this letter.

Failure to resolve this issue will result in me referring this matter to my attorney and possible legal action.

Sincerely,
(signed) Hank “Shotgun” Jackson

CC’d:
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Draconis Combine Attorney General Office – Consumer Protection Division
 

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #54 on: 26 March 2013, 15:35:38 »
I remember that, didn't some one post a reply letter as well?
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #55 on: 26 March 2013, 15:36:50 »
I remember that, didn't some one post a reply letter as well?

Yes, a few.  I saved the whole thread... but it goes on for 4 pages... :).

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #56 on: 29 February 2016, 22:28:29 »
The Akuma AKU-1X is a decent Kurita assault Battlemech but I'm concerned about the extended range particle projectile cannon and the LBX auto cannons and the short range missile ammo and not having a CASE incase there's an ammo explosion. I like creating different homebrewed variants, by having a good balance of a variant Akuma Battlemech that's loaded with mostly auto cannons from 2- 5-10-20 and 2 short range missile 6 and medium range missiles. I created an Akuma Battlemech that had 2 extended range large lasers and 4 medium range lasers and 3 small extended range lasers and a lot of double heat sinks that would keep it from over heating.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #57 on: 29 February 2016, 22:35:04 »
Which PDF has the 2X variant?

That's a decent variant Akuma Battlemech , not bad.  O0
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #58 on: 01 March 2016, 23:21:12 »
So, Alpha Strike.

The Akuma, when put into Alpha Strike, becomes what everyone pretty much already knows it is: A just slightly-worse Atlas. The AKU loses 1 Armor and 1 Structure to gain... usually, nothing. Even the C3 variants are usually worse than the C3 versions of various Atlases; of particular note is that the AKU lacks a C3M model whereas the AS has a fine C3M unit.

But it's not all bad; AKUs still usually manage to deal at least 5/5 S/M, can poke out to L range, and are a few points cheaper than the Atlas. The losers are the -1XJ and the -2XK; the overheating problem drives too much of their damage to OV. Jumping is helpful, but 5 damage is an important threshold.

However, why is the AKU-2XC labeled "Experimental"? It uses nothing too extreme, having AECM and C3BSS - other units having them are labeled as Advanced. May need a revision. I may have missed that in my evaluation of C3 Alpha Strike units because of the Experimental tag.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #59 on: 02 March 2016, 01:32:06 »
At the time the 2XC variant was deployed (during the Jihad), Angel ECM and Boosted C3 were both Experimental tech.  It'd be an Advanced mech if used during the Dark Age.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #60 on: 04 March 2016, 18:48:27 »
Holy necromancy, Batman! Thought this article looked familiar.

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #61 on: 04 March 2016, 19:25:33 »
However, why is the AKU-2XC labeled "Experimental"? It uses nothing too extreme, having AECM and C3BSS - other units having them are labeled as Advanced. May need a revision. I may have missed that in my evaluation of C3 Alpha Strike units because of the Experimental tag.

As explained by nckestrel on another board, units are labelled "Standard", "Advanced", or "Experimental" based on what their level was when they were introduced.  The MUL is not (currently?) able to display different rules levels based on eras.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #62 on: 05 March 2016, 13:32:07 »
Holy necromancy, Batman! Thought this article looked familiar.

I was wondering why something I wrote popped up suddenly since I haven't written a 'Mech of the Week article in, uh, forever?

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #63 on: 17 September 2020, 18:05:44 »
RotS gets an Akuma? Sweet, I finally have an excuse to actually keep my mini! Don't normally play Kurita, but these things are gorgeous! [drool]

By the way, you forgot the Coolant Pod mounted on the -2XC. :) It won't need it under most circumstances, but the ability to let rip even once with a full alpha stike and stay frosty should not be underestimated. Could also be handy for fighting your way out of an ambush that uses lots of plasma or infernos.

I building up a smoke jaguar huntress garrison force and now I have an excuse to get this model!

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #64 on: 07 October 2020, 19:17:44 »
I love the mech! There are tons of Mods I have done to it. I wish there was a C3 Master model. Great Article as always!

Do you have Picts you can show? I want to add an Akuma to my huntress solahma garrison force so I need mod ideas

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Re: 'Mech of the Week: AKU-* Akuma
« Reply #65 on: 12 October 2020, 07:59:05 »
Do you have Picts you can show? I want to add an Akuma to my huntress solahma garrison force so I need mod ideas

Would Gaels work instead?
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #66 on: 12 October 2020, 12:05:59 »
Would there been an Akuma on Huntress in service of the Clan?  The Mech premiered in 3058, so the thing have been out for 2 years prior to Huntress. It does leave slimmer of chance being on Huntress, but i doubts are sky high on how something that's suppose to be elite mech some how end up being trucked for year on the Exodus Road to Hunteress in time for Task Force Serpent to appear.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #67 on: 12 October 2020, 12:30:53 »
It's theoretically possible.  Highly unlikely, but Battletech is full of mechs showing up in highly unlikely places.

And a brand new model featuring a new weapon system (MRMs) would be something that would get flagged as a priority for research.
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Re: 'Mech of the Week: AKU-* Akuma
« Reply #68 on: 12 October 2020, 14:08:02 »
It's theoretically possible.  Highly unlikely, but Battletech is full of mechs showing up in highly unlikely places.

And a brand new model featuring a new weapon system (MRMs) would be something that would get flagged as a priority for research.

Which is how the garrison commander wrote up his “delivery “ of said mechs

 

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