Recent Posts

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21
Ground Combat / Re: The Value of an AC/2
« Last post by Charistoph on 13 May 2024, 22:23:31 »
You only need so much speed on an AC/2 carrier though.  Chances are a good half of the map is In Range either way, and you'll probably need to stay stationary to combat medium/long range penalties.  It's only really bad because tanks can't climb hills good.

Getting in to position is just as important as being able to pull back.  And since CVs take twice as much MP to change Levels, that builds up over time when compared to the Blackjack which can just leap over it (in most cases).  There's that nasty Tukayyid map that's a pretty deep canyon...

The Clint is actually in the "no jump" category, since the CLNT-2-4T packs twin AC/2s, but your point still stands, and I don't disagree at all. 

So it is, and fixed.

Also, the backup weapons for the Blackjack are great, making it even better, since everyone tries to counter the Blackjack by getting into AC/2 minimum range, only to be confronted with a facefull of medium lasers.

That definitely helps, that's for sure, though, there's that one hex where you're in Minimum or Medium Range.
22
Aerospace Combat / Re: FC Naval Command Decision
« Last post by Minemech on 13 May 2024, 22:10:56 »
Please tell me what equivalent tonnage in canon Warships you would use to so easily dispatch the Fox?
That response does not make sense. I could make a 2/3 ship and call it a corvette saying the same thing and give it less cargo capacity, but it does not mean it is not dead meat in a fleet engagement.
23
Off Topic / Re: PSA: Graduation Announcement.
« Last post by Grognard on 13 May 2024, 22:07:35 »
My daughter specializes in Trumpet (+ piccollo, natural & bugle) and musical arrangements.
But she can also play Piano, trombone, clarinet, french horn, bass drum and quad octave marimba.
She also dabbles in guitar.

We are all very proud of her.
24
BattleTech Miniatures / Re: The Royal Dick: Journey to ReaperCon
« Last post by klarg1 on 13 May 2024, 22:06:24 »
Working on the shadow side. Wasn't expecting such a copper look, but here we are. Main goal was to avoid any colors with yellow in it to communicate that it is in shadow. There will undoubtedly be adjustments later.

I can’t comment on what you were going for, but I really like the tone you’re getting.
25
General BattleTech Discussion / Re: New player - hi!
« Last post by klarg1 on 13 May 2024, 22:01:50 »
Hi!
26
Have we heard any timeline for when our addresses will be locked in Backerkit?

DW

Isn’t that already done when they charge shipping? I think the answer is something like 36 hours ago.
27
General BattleTech Discussion / Campaign Operations editions?
« Last post by MoneyLovinOgre4Hire on 13 May 2024, 21:59:51 »
I was going through some stacks of books and discovered that I've got two editions of Campaign Operations, one with the snowfield and Archer on the cover, the other with the 80s art of the Atlas and Cicada on it.  Since the books don't seem to say which editions they are anywhere that I can find it, which one is the more recent printing?
28
Off Topic / Re: Naval Pictures X: Underway on Nuclear Power
« Last post by mikecj on 13 May 2024, 21:59:03 »
Underneath getting the hull shots of course
29
Have we heard any timeline for when our addresses will be locked in Backerkit?

DW
30
Ground Combat / Re: The Value of an AC/2
« Last post by Dapper Apples on 13 May 2024, 21:29:01 »
The Blackjack is probably the best AC/2 vehicle due to its Jumping capability, as well as having 2 barrels.  All other Mechs only carry one Barrel (Clint, Commander, Dragon, Sentinel, Vulcan) or do not Jump (Mauler/Daboku).

The Warrior is probably the most manueverable (yay VTOL), but still only carries one Barrel.  Same with the Vedette.  The Tokugawa, and Whirlwind AC/2 variants offer twin barrels, but aren't much faster than a Blackjack, and cannot Jump.

The Pike carries 3 barrels, but is only a tread-head, so terribly slow.  The Partisan (AC2) and AC/2 Carrier offer more barrels, but are equally slow, if not slower.

You only need so much speed on an AC/2 carrier though.  Chances are a good half of the map is In Range either way, and you'll probably need to stay stationary to combat medium/long range penalties.  It's only really bad because tanks can't climb hills good.
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