Author Topic: Critical Hits in BattleForce/QuickStrike  (Read 2307 times)

Medron Pryde

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Critical Hits in BattleForce/QuickStrike
« on: 09 May 2011, 16:02:42 »
Simple question:  I hope.  ;)

In BattleTech, a single slot can only be hit once and whenever you roll that slot again you have to reroll.

In BattleForce/QuickStrike, is this the case as well, or can the same number be rolled multiple times for crits?
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OpacusVenatori

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Re: Critical Hits in BattleForce/QuickStrike
« Reply #1 on: 09 May 2011, 16:11:34 »
Remmeber that quickstrike is a more abstract system.
 Example: in BTECH, your MP will be reduced if any critical hit affects any leg actuator. So in QS, when the effects says "MP reduced" could be that you hit any of the legs.
 Example: In BTECH, when you destroy a weapon, the overall damage input of the ride is reduced, So in QS, that should mean that you destoyed one or more weapon when you roll "-1 to all damage brackes"
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Ratboy

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Re: Critical Hits in BattleForce/QuickStrike
« Reply #2 on: 10 May 2011, 01:46:11 »
Yes, the same number can be rolled multiple times. all effects are cumulative. Under the chart for Critical hits in Strat Ops, each type of critical hit has listed what those effects are.
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Medron Pryde

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Re: Critical Hits in BattleForce/QuickStrike
« Reply #3 on: 10 May 2011, 03:13:42 »
That is what I thought.  I know some people who play it as you can only hit each number once and I was wondering if they were artifacting in from BattleTech or if there was a rule in the book about that that I had missed.

:)
Col Medron Pryde - DropShip Irregulars - Phoenix Hawk LAM - A Proud Browncoat

RSM Regstav Pryde - Battle Corps Legion - BattleMaster BLR-K4
Angel Strike - They thought they'd killed us.  They were wrong.  We struck back...
Pryde Rock Industries - Your Source for awesome BattleTech programs
My Deviant Art Page
Jack of Harts - updated daily
Strike Force - a fanmade RPG supplement for Alpha Strike