I Know it's probably a bad idea to blow up the Mech and eject especially if you are playing a BT Rpg (all those C-Bills gone to waste), however I still think you could deal a fair amount of damage to the opposing players.
You can also deal a fair amount of damage to your own forces.
I had a scenario, many years ago, where the Stackpole rules as well as the Ammo Explosion = AE damage were in place, I forget what the specifics of all those rules were, but its been in fiction that when an ammo bin goes up, it can take out things next to it IIRC.
As happens on the tabletop there started to be a conga line/gang up as units moved into melee range.
I want to say it was a Valkyrie that went up first which managed to cause the mech next to it, then the mech next to that, etc etc.
In a single turn that Light, 2 Enemy Heavies, and the CO's Assault mech all atomized as they were hit w/ AE damage to already ripped open armor as 1 mech after the other went up down the line.
Taking out 2 enemy heavies was nice & all but losing the CO's Assault was painful as well.