Author Topic: Hatchets under Total Warfare...Useless?  (Read 39611 times)

IndyRI

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Re: Hatchets under Total Warfare...Useless?
« Reply #150 on: 01 March 2011, 10:12:51 »
While melee weapons still aren't terribly efficient or effective even with TSM, its presence does really add utility to the designs. The idea of dropping a solid 40-point hit on a single location is something no other weapon in the game can accomplish, or even come close to approximating. It removes limbs, quite simply. Even assault mechs are hurting significantly after a 40 point hit center mass.
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garhkal

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Re: Hatchets under Total Warfare...Useless?
« Reply #151 on: 03 March 2011, 06:26:05 »
Quote
In one game, I was...not telling my players it was the TSM Berserker...it also was NOT taking advantage of the speed boost, until I got a chance to charge around a corner and say howdy doody to their Rifleman IIC.  One swift ginsu motion later and that previously untouched 'Mech had just lost an arm to a forty point hit.

I always thought if you had TSM and was 'running hot' you had to tell the other player(s) and/or ref..

Quote
While melee weapons still aren't terribly efficient or effective even with TSM, its presence does really add utility to the designs. The idea of dropping a solid 40-point hit on a single location is something no other weapon in the game can accomplish, or even come close to approximating. It removes limbs, quite simply. Even assault mechs are hurting significantly after a 40 point hit center mass.

Even the 36pter from a 90 tonner with TSM and a hatchet hurts..  I have had several mechs at 90 with them who killed enemies just cause of hitting with those hatchets.
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IndyRI

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Re: Hatchets under Total Warfare...Useless?
« Reply #152 on: 03 March 2011, 09:38:00 »
Even the 36pter from a 90 tonner with TSM and a hatchet hurts..  I have had several mechs at 90 with them who killed enemies just cause of hitting with those hatchets.

Well the beauty of a concentrated hit is how well it carries across the hit transfer chart. And a 36 point hit will travel far down that chart against a great many mechs. If punches and kicks didn't exist, TSM'd melee weapons would be worth their weight and crits in gold, but as it stands, a kick does it almost as well in most situations for no weight or space.
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Eldragon

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Re: Hatchets under Total Warfare...Useless?
« Reply #153 on: 03 March 2011, 10:56:26 »
I don't use hatchet mechs to land melee blows. I Use hatchet mechs to scare my opponent, forcing him to move elsewhere.  No one is going to come harass my LRM Carriers so long as I have a Hatchetman standing guard nearby.

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Re: Hatchets under Total Warfare...Useless?
« Reply #154 on: 03 March 2011, 23:43:09 »
I don't use hatchet mechs to land melee blows. I Use hatchet mechs to scare my opponent, forcing him to move elsewhere.  No one is going to come harass my LRM Carriers so long as I have a Hatchetman standing guard nearby.

Funny...I will....with my TSM Berserker! ;)
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Railan Sradac

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Re: Hatchets under Total Warfare...Useless?
« Reply #155 on: 03 March 2011, 23:47:29 »
Also, AFAIK, the single most powerful attack able to be made by a 'Mech is a 100-ton mixtech beast with TSM and Talons. 60-point kicks? Yes please.

I looked it up, and the combination of TSM and Talons will make sure that any mech smaller than the kicker will be instantly legged, as will any one with less than maximum leg armour. Mean.

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Re: Hatchets under Total Warfare...Useless?
« Reply #156 on: 04 March 2011, 00:12:03 »
If by powerful you mean all in one location. Otherwise there are some charges out there that do more.
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Railan Sradac

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Re: Hatchets under Total Warfare...Useless?
« Reply #157 on: 04 March 2011, 00:18:25 »
True. MASC/Supercharger/XXLFE and any weight-saving things possible, stick as powerful an engine as possible on. I just stuck it into SSW and got a 20-tonner charging 45 hexes. Good luck trying to find a straight line like that.

Though the near-instant legging is almost more useful, and it's a lot easier to fit on a 'mech.

garhkal

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Re: Hatchets under Total Warfare...Useless?
« Reply #158 on: 04 March 2011, 05:10:20 »
I cna do that,
20 Ton with Endo steel, 360XXL engine with Super charger, MASC, Ferro armor and an XL gyro..  gives me a max of  45 hexes of movement..  BUT you only have half a ton of armor..  One charge and you go internal.. since you take 1/10th the mech you charge's tonnage in damage.. 
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Re: Hatchets under Total Warfare...Useless?
« Reply #159 on: 04 March 2011, 05:16:15 »
I cna do that,
20 Ton with Endo steel, 360XXL engine with Super charger, MASC, Ferro armor and an XL gyro..  gives me a max of  45 hexes of movement..  BUT you only have half a ton of armor..  One charge and you go internal.. since you take 1/10th the mech you charge's tonnage in damage..

Fit a drone control system?
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garhkal

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Re: Hatchets under Total Warfare...Useless?
« Reply #160 on: 05 March 2011, 06:21:33 »
Do they even have that??  Ad would there be penalties since you are not IN the mech??
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Medron Pryde

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Re: Hatchets under Total Warfare...Useless?
« Reply #161 on: 05 March 2011, 22:36:58 »
I always thought if you had TSM and was 'running hot' you had to tell the other player(s) and/or ref..

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garhkal

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Re: Hatchets under Total Warfare...Useless?
« Reply #162 on: 06 March 2011, 05:15:30 »
Don't you still need to inform the opponents?
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NightmareSteel

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Re: Hatchets under Total Warfare...Useless?
« Reply #163 on: 06 March 2011, 05:16:54 »
Depends on how much of a dick you are.

Or how nasty the scenario is.

StCptMara

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Re: Hatchets under Total Warfare...Useless?
« Reply #164 on: 06 March 2011, 09:17:13 »
Well...I generally say what heat I am at at the end of the phase...
Of course, I think it is more fun if the match is one of those where
all players can be trusted to not state your heat at all, and let people
have to try and keep track..but that requires alot of trust, and veteran
players.
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Shin_Fenris

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Re: Hatchets under Total Warfare...Useless?
« Reply #165 on: 06 March 2011, 23:30:00 »
Well...I generally say what heat I am at at the end of the phase...
Of course, I think it is more fun if the match is one of those where
all players can be trusted to not state your heat at all, and let people
have to try and keep track..but that requires alot of trust, and veteran
players.

I use paper clips to track my heat (easy to slide up and down) and just leave my record sheets  plain view.

Hatchets are nice and I have several examples of them, but I prefer the sword 'Mechs. Not because I think they're super awesome efficient, solely for the fact that I think they're fun to use. Especially the Gurkha. If I'm playin' Wobblie that day, there'll be a Gurkha on the field. And a Red Shift. Always.
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StCptMara

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Re: Hatchets under Total Warfare...Useless?
« Reply #166 on: 07 March 2011, 00:51:25 »
I use paper clips to track my heat (easy to slide up and down) and just leave my record sheets  plain view.

Hatchets are nice and I have several examples of them, but I prefer the sword 'Mechs. Not because I think they're super awesome efficient, solely for the fact that I think they're fun to use. Especially the Gurkha. If I'm playin' Wobblie that day, there'll be a Gurkha on the field. And a Red Shift. Always.

The most hated level II I have used: 2 Gurkhas, 3 of the C3i and ER PPC Hussars, something else(irrelevant what) with a C3i
and a lot of tonnage...
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Medron Pryde

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Re: Hatchets under Total Warfare...Useless?
« Reply #167 on: 07 March 2011, 06:30:32 »
In tournaments, being able to check record sheets is a good idea.  It makes it harder to cheat.

If, as noted above, you are playing with people you trust and everybody knows what is going on, it can be a lot more fun to not tell everybody everything that is going on.  We don't announce  heat levels or stuff like that, and we don't examine each others' sheets.  The most we do is give general answers if a question is asked.

"How much damage does it have?"
"Oh...scattered damage all around...right torso is pretty bad.  No armor penetration yet though."

"What kind of BattleMech is that?"
"Well, it is a Rifleman, old school."

That kind of stuff.  We have to remember where we have hit it in general, and how fast it has moved and what weapons it has fired.

Fog of War.  We are even playing with using poker chips numbered and color coded for "sensor contacts" before LOS is achieved to make the Fog of War even MORE foggy.

It makes things very interesting when you don't actually know what is hiding back there, waiting for you to come around the corner.  A medium 'Mech?  Is that a Shadow Hawk or a Hunchback IIC?

 }:)
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Leonard Kerensky

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Re: Hatchets under Total Warfare...Useless?
« Reply #168 on: 08 March 2011, 02:57:22 »
I use paper clips to track my heat (easy to slide up and down) and just leave my record sheets  plain view.

mind if i grab this idea and use it? that is actually a REALLY really good idea.
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