Author Topic: Fury Fr-1C  (Read 863 times)

Lafeel

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Fury Fr-1C
« on: 30 June 2012, 11:12:38 »
Normally I am not one to post works in progress, which this all together is, but my muse has been less than cooperative recently, so the fluff is currently missing.

Hope you enjoy it non the less
Quote
Fury Fr-1C

Rules Level: Introductory
Tech Base: Inner Sphere
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Chassis Config: Biped
Production Year: 3025
Mass: 50 tons
Cost: 4.118.000 C-Bills
Battle Value: 1.165

Chassis: Unknown
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 53.75 km/h
Maximum Speed: 86.0 km/h
Jump Jets: None
Armor: Unknown Standard
Armament:
    2  Medium Lasers
    3  LRM-5s
    2  SRM-4s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure:                               83 points                5,00
Engine:             Fusion Engine                250                      12,50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single                       11                        1,00
    Heat Sink Locations: 1 CT
Gyro:               Standard Gyro                                          3,00
Cockpit:            Standard Cockpit                                       3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard                     AV - 168                 10,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

Equipment                                        Location     Critical    Mass 
--------------------------------------------------------------------------------
LRM-5                                              RT            1         2,00
LRM-5                                              RT            1         2,00
LRM-5                                              LT            1         2,00
SRM-4                                              LT            1         2,00
SRM-4                                              RA            1         2,00
Medium Laser                                       LA            1         1,00
Medium Laser                                       LA            1         1,00
@LRM-5 (24)                                        RT            1         1,00
@SRM-4 (45)                                        RT            1         1,00
@LRM-5 (24)                                        LT            1         1,00

Cowdragon

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  • PM me for Ft. Collins CO battletech games
Re: Fury Fr-1C
« Reply #1 on: 01 July 2012, 12:59:13 »
I love seeing SW designs. I must say that this is not at all the way I prefer to design, and I think that's why I like it. A crazy mix of missiles and a couple lasers mixed in. Seems pretty cool to me. Well done!

On wings of steel, Come I, Pillars of flame
Mark me, Fury bright as suns, Foes fear
The star back road, I hunt, Blood geld payment
Shan't be, The ravens throne, Blod Orn
- vidar (thank you vidar!!!)
Pie or Spehs and Tanks also BA

Lafeel

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  • Posts: 333
Re: Fury Fr-1C
« Reply #2 on: 01 July 2012, 19:07:35 »
I love seeing SW designs. I must say that this is not at all the way I prefer to design, and I think that's why I like it. A crazy mix of missiles and a couple lasers mixed in. Seems pretty cool to me. Well done!
Flavour my dear sir. If all mechs were the same then there would be definetly something missing from this game. And thanks, she's gone through a half a dozen revisions since the original inception (used to be a 4/6/4 55 tonner with a entirely different weapons loadout for one thing)

Lafeel

  • Master Sergeant
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  • Posts: 333
Re: Fury Fr-1C
« Reply #3 on: 07 July 2012, 20:40:32 »
Update: The muse finally behaved itself, and here's the Fury with the fluff added.

Quote
Fury Fr-1C

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D
Production Year: 3025
Cost: 3.987.500 C-Bills
Battle Value: 1.165

Chassis: Unknown Standard
Power Plant: Unknown 250 Fusion Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    2  Medium Lasers
    3  LRM-5s
    2  SRM-4s
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Something of a oddity both due to it's role and origin, the Fury never the less
has found itself a moderately successful niche on the battlefield.


Originating from the Magistracy of Canopus, the Fury has seen wide spread, if
not large in number, service outside of that realm since it's inception in the
early 31st  century. In fact, once mechwarriors got over the surprise of what
it was designed to be, they found it to be quite successful at it's job.


Capabilities:
The designers decided that the following requirements were a must for it's
intended role: speed, flexible firepower, staying power, protection and  heat
efficiency. And it is hard to argue against them having succeeded in fulfilling
them all.


Certainly by being built around a 250 rated engine, the Fury compares well in
ground speed with it's more famous cousins, the often toted “fifty five trio”
(Griffin, Shadowhak, Woverine, ed), although it lacks jump jets.


As for the firepower, three five shot long range missile launchers give it a
pretty good throw weight down field across even the longest of ranges, while
two four shot short range missile launchers give the Fury similar heft at
shorter ranges. Finally, a pair of medium lasers rounds out the armament. While
seeming almost like a after thought, they do add even more short range
firepower, and also give the Fury a weapon that is not limited by ammunition.


The staying power comes from having three tons of said ammunition to go
through. Two for the long range launchers and one for the short range ones.
Although it was not designed for such a role this has proved to enable the Fury
to use specialized ammunition for it's long range launchers, only adding to the
mech's already considerable flexibility.


Protection was not ignored either, with ten and a half tons of armour covering
the Fury's sturdy 50 ton chassis, only slightly below it's theoretical maximum.


Finally there was heat efficiency, all too often the bane of a otherwise
promising design. While eleven heat sinks, single, of course, might not seem
like even sufficient, as long as the pilot remembers his range brackets, a fact
that should be, literally as well as figuratively, drilled into any recruit,
even with the benefit of the advanced techology the Magistracy designers did
not have access to, they should be sufficient. In fact the Fury can keep up a
continuous long range missile bombardement as long as it has the ammunition to
feed it's launchers, and even move at it's full eighty kilometers per hour
maximum speed with only negible overheat. A story that is only improved at it's
shorter ranged bracket where it can fire all it's short ranged weapons and move
at full speed without any worry about the heat gauge. Truly not a feat to be
scoffed at.


All in all while hardly a spectacular design, and certainly more than a little
bit of a odd ball one, the Fury can only be considered a successful design, as
long as one keeps in mind it's role and limitations.


Deployment:
While considered too oddball to be ever truly as popular as perhaps it should
be, the Fury has in fact achieved considerable export success. It is, albeit in
limited numbers, in service with all the Great Houses, Comstar, and even some
mercenary groups.


That having been said it's primary user remains the Magistracy armed forces,
which were after all the ones it was designed for. Also the numbers in service
with House Liao seem to be on the rise, most likely due to the close relations
between the Magistracy and the Confederation, but we can not say this with any
real certainty at this point.


Variants:
Several exist. Most of which involved changing the missile launcher layout,
sacrificing short ranged missles for long range ones, or vice versa. One even
stripped out the lasers for a third short ranged rack.


None of these were ever put into production though, so presumably the results,
being field modifications, must have been less than stellar. A similar fate
befell the various attempts to strap more medium lasers onto the Fury in place
of the missile launchers. The designers and the builders felt that the Fury did
not need such tinkering.


Two factory variants do exist however, both attempts, with mixed success, to
update the Fury for the modern age. They are outside the scope of this article
however and will be covered seperately.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      83 points                5,00
Engine:             Fusion Engine                250                      12,50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             11                        1,00
    Heat Sink Locations: 1 CT
Gyro:               Standard                                               3,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 168                 10,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           24       
                                 Center Torso (rear)                  7         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     8            16       
                                             L/R Leg     12           24       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
2 LRM-5s                                     RT        4         2         4,00
SRM-4                                        LT        3         1         2,00
LRM-5                                        LT        2         1         2,00
SRM-4                                        RA        3         1         2,00
2 Medium Lasers                              LA        6         2         2,00
@LRM-5 (24)                                  RT        -         1         1,00
@SRM-4 (25)                                  RT        -         1         1,00
@LRM-5 (24)                                  LT        -         1         1,00
                                            Free Critical Slots: 36

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 12
5          2       3       1       0      2     1   Structure:  4
Special Abilities: SRCH, ES, SEAL, SOA, IF 1