So if a 2 kg warhead was responsible for the lrm and mrm damage, that leaves about 6kg of stuff for the lrm and 2kg of stuff for the mrm.
If an LRM weighs 8 kg and an MRM weighs 4 kg, then an SRM weighs 9.6 kg.
If 1 damage weighs 2 kg, then 2 damage weighs 4 kg.
Then that means an SRM has 9.6 kg - 4 kg = 5.6 kg of propellant, guidance, and housing. An LRM--by that same math--has 6 kg of propellant, guidance, and housing. A difference of 0.4 kg.
Which means a range of 9 versus a range of 21, a guidance system which creates single-missile clusters instead of 5-damage clusters, and housing for 120 missiles versus 100 missiles only has a mass difference of 0.4 kg.
An MRM's 2 kg of propellant, guidance, and housing could be significantly improved by adding 0.4kg of propellant, guidance, and housing to each missile. That's what turns an SRM into an LRM.
MRM mk 2, with 233% of the range and a (speculative) guidance bump equal to that from an SRM to an LRM.
1/msl C1, (6)7/18/35 218 shots/ton +1 to-hit penalty
That seems intuitively insane. To me.
But you don't have to do all of that math to look at a 4 kg MRM and 4 kg (2 damage) of combat-grade explosives:
MRM mk 3, with duct tape3/msl C5, 3/8/15, 120 shots/ton, +1 to-hit penalty.
If we assume very small explosive weights, then there's no reason weapons couldn't get a lot deadlier for the range or rangier for the dead.
We can break out more algebra (like the page or two I deleted in draft), or some fancy calculus with rocket equations and volumetric efficiency of missile housings and guidance versus flight distance and guidance versus effective damage, but I don't think any of them would support reasonable relationships between specific missile qualities and MRM, SRM, LRM, and MRM stats.
Eventually, you have to offload differences onto the launcher itself and begin breaking down LRM 5's as if they're completely different animals compared to an LRM 10 with an ammunition efficiency derived from its load out.
That puts MRMs in the RPG territory for rocket propellent and LRMs in a staged hydra70 territory to go up then come down. That feels consistent with how they operate, the MRMs famous inaccuracy acting like a bunch of RPGs fired together in a wave.
Right, but we canonically have those in the form of Rocket Launchers. And they have different ranges, different range profiles, and ranges that diminish with proximity to each other and we're back to attributing missile performance to launcher characteristics.