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11
Aerospace Combat / Re: FC Naval Command Decision
« Last post by Minemech on Today at 11:36:32 »
(the idiocy of LAAF planning is worthy of  a whole separate thread-what kind of moron invests in producing heavy needlers when forty percent of your realm's been conquered by people in battle-armor that ignores needler fire? Lyrans, that's who..)

Yes, but in black
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UK backer here - I contacted CGL about VAT being charged on the books in my order, and gave them a breakdown of what was VAT-able and what was not and showed the correct VAT for my order, and they gave me a credit equal to the excess VAT being charged. I had a much smaller value of books on my order though.

Nice gesture on their part.  When I lived in Europe I was always shocked to see VAT added to stuff.
Similar feeling when you come from a state without sales tax and move to a state that has it, the first time you see it you are shocked.     
13
Well as I feared the shipping cost update and charging occurred while I was on holiday so wasn't able to check until now - it does appear they have made a major error on VAT for the UK as books are zero-rated for VAT but VAT has simply been applied to the full amount of pledge + add-ons. In most cases this would be relatively minor however in my case I had $899.99 in books as addons so this did make a big difference in what was charged compared to what should be charged. I have raised this with Catalyst via the contact me button on kickstarter so hopefully it will be sorted soon but figured I'd post here in case there are any other UK backers who may be in a similar situation.

Some people mentioned contacting CGL about their VAT via the same process as used to contest the shipping charges and got a discount or store credit.  Might be worth still trying?

UK backer here - I contacted CGL about VAT being charged on the books in my order, and gave them a breakdown of what was VAT-able and what was not and showed the correct VAT for my order, and they gave me a credit equal to the excess VAT being charged. I had a much smaller value of books on my order though.
14
MegaMek Games / Re: Coming Soon to MegaMek
« Last post by Hammer on Today at 11:21:55 »
Do you have any estimates as to when this will appear in MHQ? 0.49.20?

We are aiming for Education module and Auto Awards to be in 0.49.20. We don't have a date for that but I'd guess later in June.
15
Fan Fiction / It's a family curse.
« Last post by Cannonshop on Today at 11:01:23 »
"Your prognosis...

...isn't good, Duchess, you're not getting better."  Dr. Huyn stated, "maybe a decade and you'll be unfit to serve in any role in society."

"a Decade."  Elizabeth sighed, "a decade, that's it?"

"ten, maybe twenty years before what happened to your great uncle, and your great aunt, happens to you..."

"How do I slow it down?" Liz asked.

"You know how.  The real question you're asking, is if there's any alternatives.  Answer's no."

"Human Blood."

"or flesh. Yeah, that's how you hold it off.  You can hunt live victims, which is what got your great-grandmother killed, or you can dine at the all-you-can-eat Mortuary deli, it'll maybe slow the progression for up to thirty years, but you're going to end up a beast before you hit seventy.  Push past that, and you'll be fit to rest in the Archives."

There'd been a chance, dammit.  Dad even married a foreigner to thin the bloodline!

"how do we hide it?" Liz asked.  "for as long as we can hide it, doc?"

"one way you're NOT going to hide it, is if you release what you did to Colonel Stonecipher."  Dr. Huyn stated.

True, tearing a man's throat out with your teeth and drinking his lifeblood isn't exactly something you want to advertise to the Steiner-Davions. 

Hell, it doesn't make good politics with the people here.  "I need an heir...and I'm a ****** monster."

"You'll still look human for most of that time, if you keep up your feeding." Huyn told her, "Your grandfather lasted seventy years..."

if only Pat lived...  she sighed, "Okay, I guess I should visit the old family and we can talk it out, then, start making prep, get advice..."

"Shuttle to Spider Moon's on the pad.  Did Evelynn see?"

"She was there, Doc, she got it in tridee video."

"Complication."

"not really.  I don't think, anyway. Pat loved her, she's not on the menu.  But it means I need to bring her with me so Colonel Ngo can make the final call on it."

"Wise."

"The Clans." Liz said, "They're the Star League's descendants, did they keep records? do they know?"

Huyn shrugged, "My contacts at Heimdall don't think so, Ms. Whyte's people concur-it's likely only DeChevalier, Gilmour, and McEvedy knew about it...is Henry confirmed?"

"He's still considered KIA, at least, so far as anyone's been willing to tell me.  Pat was confirmed on Tamar by the Wolves." Liz said, "I doubt there's a vector of info from either of them-both of them were clear of the markers, as far as the rest of the Commonwealth knows, I've got a degenerative, fatal disease that nobody's gotten a cure for, and I'm the last Ngo...unless I can figure out how to have a kid who won't get the thirst when they hit puberty, maybe The Colonel will have some ideas, he lived in those times, after all."

"If you want him rational when he wakes up, you're going to need something to give him..."

"We've got some of Stonecipher's ****** in holding still, right?  I'll take a few prisoners.  we'll have a nice dinner date, and I'll hopefully get useful answers."  Elizabeth tried to keep he tone light, but the words made her wince, the idea of what she was going to do, feeding men and women to ancient monsters for a few hours of rational discussion? even worse.

but it has to be done...
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Aerospace Combat / Re: FC Naval Command Decision
« Last post by Minemech on Today at 10:58:05 »
 From the bureaucratic angle I believe that there is already consensus as to why the Fox ended up the way it did. We agree on the mentality that existed and that it would likely affect all newcomers. A potential gamechanger could exist in a successful Yamato if it were to be perceived as a threat by the High Command. There are other potential gamechangers that could be justified such as the Clan fleet's adjustment.

 On the escort angle, you will almost assuredly have more than one dropship escort acting in defense of the ship, some lucky Foxes would add a Vengeance (Technically acting as its escort), and all Foxes would rely on a cargo vessel or two which would in turn feed the system. A Fox carrying more than one Vengeance might happen, but it would be an extraordinary exception, plausibly guarding a capital or Hesperus.   
17
Challenges and Gatherings / Re: Any presence at Origins 2024?
« Last post by CranstonSnord on Today at 10:57:00 »
Historically Grinder runs Sunday 10 AM - 4PM, but I haven't seen the schedule yet.
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Zombie, accurate, 7 hex jumping capability, cheap


hope you like it.

Would have been better as a 55t, but it wouldn't have been an Enforcer

Code: [Select]
Enforcer III ENF-8DRK

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-E
Production Year: 3132
Dry Cost: 5.058.375 C-Bills
Total Cost: 5.058.375 C-Bills
Battle Value: 1.467

Chassis: Endo-Composite
Power Plant: 150 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: Improved
    Jump Capacity: 150 meters (210 meters)
Armor: Standard Armor
Armament:
    2  Snub-Nose PPCs
    1  ER Small Laser
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite                83 points                4,00
    Internal Locations: 1 HD, 1 LT, 3 RT, 1 LA, 1 RA
Engine:             Fusion Engine                150                       5,50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 5 (7) Improved
    Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL                       5,00
Heat Sinks:         Double Heat Sink             11(25)                    1,00
    Heat Sink Locations: 1 RT, 2 LA, 2 RA
Gyro:               Standard                                               2,00
Cockpit:            Standard                                               3,00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 152                  9,50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     16           25       
                                 Center Torso (rear)                  4         
                                           L/R Torso     12           18       
                                    L/R Torso (rear)                  4         
                                             L/R Arm     8            15       
                                             L/R Leg     12           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Snub-Nose PPC                                RA        10        2         6,00
Snub-Nose PPC                                LA        10        2         6,00
ER Small Laser                               LT        2         1         0,50
Targeting Computer                           LT        -         4         4,00
Partial Wing                                 LT/RT     -         4/4       3,50
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 15
3/7j       3       2       0       0      2     0   Structure:  2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

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Yes, usb cables.

Happy Birthday! Those minis look great. The motherships come with LEDs?
20
Fan Designs and Rules / Re: Extended Range Gauss Rifle
« Last post by Charistoph on Today at 10:21:44 »
Where to start...

Heat is fine, and to be expected.

Range is probably fine, but it could be a little longer.  You're just giving +1 S, +2 M, and +3 Long.  That doesn't justify the mass when the HGR is the hardest hitting weapon for the same weight.

Mass-wise, most ER weapons don't increase in weight when going ER, however, Gauss weapons are a little bit different, and increasing Heat by 100% really doesn't amount to much over all.  It's a good way to address it.

Crits is probably just 1 point too much unless you want to force no Hands while carrying this in the Arm.  True, in most cases when a Gauss Rifle is in the Arm they usually leave the Hand off, but it isn't required with the standard Gauss Rifle.  8 would probably work here.

How much does it explode for when critically hit?  It should be more than a Gauss Rifle, but not as much as the HGR.  The increase in damage should coincide with the increase in range.

What does, "generates plasma at short range when fired", mean?  Anything in Short Range gets D6 Heat or equivalent Damage?  No other Gauss weapon does this, so unless you're literally adding Plasma foam Ammo to it, there is no reason to include this.

To-Hit modifier should not be there.  All other To-Hit modified weapons are due to being mult-shot/multi-fired weapons (i.e. Pulse and Cluster).  The "To-Hit Modifier" of ER weapons comes from  putting more room where the different Range modifiers are engaged.  If anything, we've seen To-Hit modifiers be worsened with ER weapons more than improved (see Clan ER Pulse weapons being -1 instead of -2).
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