Author Topic: Terrain Hex Pack in progress  (Read 172805 times)

Whitar

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Re: Terrain Hex Pack in progress
« Reply #150 on: 10 April 2015, 12:26:15 »
Thanks)
Mech scale hexes would be about 10 cm in diameter, no problem really, and bigger hexes should have more crisp textures

Wotan

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Re: Terrain Hex Pack in progress
« Reply #151 on: 10 April 2015, 12:49:06 »
If i understand correctly that is in size for the Standard hex maps ? It looks amazing. Great Detail on that small area. Can't wait so see larger hex parts.

Whitar

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Re: Terrain Hex Pack in progress
« Reply #152 on: 10 April 2015, 12:52:04 »
Yeah, that is standard 33 mm, as in original maps or IWM miniature base:)

Whitar

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Re: Terrain Hex Pack in progress
« Reply #153 on: 11 April 2015, 08:29:29 »


Here's the layout markings and hex border I did
« Last Edit: 11 April 2015, 09:33:27 by Whitar »

Wotan

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Re: Terrain Hex Pack in progress
« Reply #154 on: 11 April 2015, 09:06:02 »
Maybe i'm wrong but the trees are looking very small. One hex is counted as 30 meters from side to opposite side. They look great ... but just a bit small.

Whitar

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Re: Terrain Hex Pack in progress
« Reply #155 on: 11 April 2015, 09:10:20 »
Yep, can be, at least the road is right - 5mm, so 6m real life, think the tree crowns would be a bit bigger, but not wider then 6 m in diameter. That's not a problem, I'm just sketching out ideas)

I want to refuse from the hex markings, do those 1502, 1503 etc. really being used in the game? I can mark forests with a tree symbol - 1for a light forest, 2 - heavy, 3 - extra heavy, if that's needed
 

Updated the pic
« Last Edit: 11 April 2015, 09:33:10 by Whitar »

Bartholomew bartholomew

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Re: Terrain Hex Pack in progress
« Reply #156 on: 11 April 2015, 19:58:51 »
Like the art. But the tree markers for light/heavy should probably be solid black. The white stands out too much.

DarkSpade

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Re: Terrain Hex Pack in progress
« Reply #157 on: 11 April 2015, 20:02:06 »
Black would blend in too much.  You want to be able to see what the terrain is without having to walk around the table for a closer look.
Space Marines are guys who look at a chainsaw and think, “That should be balanced for parrying.”

Whitar

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Re: Terrain Hex Pack in progress
« Reply #158 on: 12 April 2015, 04:34:35 »
Yeah, they should be white, but perhabs a bit smaller, will see. Markings like LT and HVY are ok tool

Wotan

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Re: Terrain Hex Pack in progress
« Reply #159 on: 12 April 2015, 12:45:03 »
I want to refuse from the hex markings, do those 1502, 1503 etc. really being used in the game?

Yes, we use them regularly, when we have not the time to end a Scenario for our ongoing campaign. It's very useful to note the Position of each unit to continue on another day.

Quote
I can mark forests with a tree symbol - 1for a light forest, 2 - heavy, 3 - extra heavy, if that's needed

I would stay with the Version before. It's well known to all BT Players and look more familiar.

Whitar

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Re: Terrain Hex Pack in progress
« Reply #160 on: 12 April 2015, 14:48:42 »
Hm..Ok, I will do them as they were originally ;)

Frank Olson

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Re: Terrain Hex Pack in progress
« Reply #161 on: 12 April 2015, 14:55:17 »
The numbers on the fields are seldomely used, but sometimes:

If you play with artillery (the player using it secretly writes down which fields are targeted and then 2 turns after that (or was it 1 turn?) the artillery comes down (normally not hitting exactly there but you need the field to roll out where the hit really lands).

And for hidden units in campaigns that enter the board just after the enemy found them / they shot him in the back from hiding.

Whitar

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Re: Terrain Hex Pack in progress
« Reply #162 on: 12 April 2015, 15:56:02 »
Thanks for that) seems really usefull

Whitar

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Re: Terrain Hex Pack in progress
« Reply #163 on: 13 April 2015, 14:10:22 »
Guys, I need some quick sketches of layout of the first green map (1 sheet)
Anyone wants to contribute some ideas?  ;)

Frank Olson

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Re: Terrain Hex Pack in progress
« Reply #164 on: 19 June 2015, 04:22:55 »
You posted images of an ice map and a canyon map here. Can we get a download? :)

What kind of sketches do you want? Terrain?

This is pretty standard, but if you need a start:

Frank Olson

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Re: Terrain Hex Pack in progress
« Reply #165 on: 19 June 2015, 04:39:33 »
If I could I would love to model your cool 2d buildings for my mod: http://steamcommunity.com/sharedfiles/filedetails/?id=460458282


But im only good at extruding simple 2d forms, wouldn't be able to skin the sides of buildings.  Anyone would like to help with that? If it is ok for you to use it with mentioning your homepage etc.

Whitar

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Re: Terrain Hex Pack in progress
« Reply #166 on: 26 July 2015, 14:46:09 »
Yeah, why not)

So, after quite a while, I began to prepare the first map, titled "Convoy breakthrough"
The road is dividing the map roughly in half, the terrain tokens will be placed separately as tiles, so each battle can be a bit different.
For now, it's a standard size map sheet, but I think about expanding it into 2-4 pieces

Here's the full first sheet preview. Perhaps I'll change the road layout later

What do you guys think? 


« Last Edit: 27 July 2015, 15:03:12 by Whitar »

Wotan

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Re: Terrain Hex Pack in progress
« Reply #167 on: 27 July 2015, 16:47:02 »
Why do you have fix roads on the map ? I thought that would be better done with variable hex. So just having one map without any specific Terrain and everything else with separate hex tiles.
That said i like the look of the map. O0

Whitar

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Re: Terrain Hex Pack in progress
« Reply #168 on: 28 July 2015, 02:12:10 »
Thanks;)

Well, I'm designing the features at the moment, and thought that I should leave some permanent terrain pieces, to drag interest to the map. This I called the "mission" map, as it depics sertain tactic objectives, and you're not completely dependable on tiles.

If this works,  the map will consist of 4 sheets, with this long road crossing them diagonaly, so the convoy can be ambushed from different sides, and have enough room for movement.

What are the chances for the vehicle convoy to reach the other side of the mission corner, having some mech escort and forest coverage? Is one standart map sheet enough for this? Or there should be 2 at least?

Imagine the convoy moving from the right bottom corner

« Last Edit: 28 July 2015, 02:18:14 by Whitar »

Wotan

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Re: Terrain Hex Pack in progress
« Reply #169 on: 28 July 2015, 12:50:48 »
I think it would be helpful if that map would fit to the format of existing maps. Means the same size of hexes, the same number of hexes on the edges and roads conecting in the middle of each map.

Whitar

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Re: Terrain Hex Pack in progress
« Reply #170 on: 28 July 2015, 15:34:19 »
Image update, first sheet almost ready, I will expand this map vertically

« Last Edit: 28 July 2015, 16:29:30 by Whitar »

Frank Olson

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Re: Terrain Hex Pack in progress
« Reply #171 on: 18 August 2015, 05:32:29 »
The map looks a lot cleaner without all those hexborders everywhere, but I am SO used to hex-borders that I don't know if this feels right for me. Logically, it is the better solution. But hexes ... they carry Battletech emotions ;)

VERY nice map and layout!

Whitar

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Re: Terrain Hex Pack in progress
« Reply #172 on: 26 August 2015, 10:06:51 »
Thanks Frank)

Sure, that is not a "classic" grid, but i thought it needed some input  ::)

I hope that I'll present a printed ready map soon, with optional tiles cut from plexiglass - additional forests, small buildings, lakes.

What do you guys think of the road layout? Not too much forest?

 

Kret69

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Re: Terrain Hex Pack in progress
« Reply #173 on: 28 August 2015, 10:27:14 »
It's good. I even see a possible LZ northeast and south.

PurpleDragon

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Re: Terrain Hex Pack in progress
« Reply #174 on: 28 August 2015, 10:44:22 »
The numbers on the fields are seldomely used, but sometimes:

If you play with artillery (the player using it secretly writes down which fields are targeted and then 2 turns after that (or was it 1 turn?) the artillery comes down (normally not hitting exactly there but you need the field to roll out where the hit really lands).

And for hidden units in campaigns that enter the board just after the enemy found them / they shot him in the back from hiding.

I always played artillery landed three turns after.  HOwever, there are rules for anywhere from 1 to 5 turn delays, I think. 
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Whitar

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Re: Terrain Hex Pack in progress
« Reply #175 on: 28 August 2015, 13:16:26 »
It's good. I even see a possible LZ northeast and south.

Cool) I will get the map ready soon as available for printing file

Whitar

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Re: Terrain Hex Pack in progress
« Reply #176 on: 04 September 2015, 17:54:17 »
Hey guys!

Sharing the progress so far:

Some bits not done yet, but I'm happy with the overall graphics  8) I put some advanced detail level into these)) Finally found a way to make believable elevations, after all attempts with 3d, I decided to use only Photoshop, and they turned out OK after bit of experimenting..

Following are the snow/tundra map and a swamp/jungle map



All the info will be available on my blog when I'll be ready to present a finished work

What do you think?
« Last Edit: 05 September 2015, 07:29:38 by Whitar »

Wotan

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Re: Terrain Hex Pack in progress
« Reply #177 on: 06 September 2015, 10:51:11 »
Looks good. On the right map it Looks like different Levels. Have you considered to mark accordingly ?

Whitar

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Re: Terrain Hex Pack in progress
« Reply #178 on: 06 September 2015, 15:25:35 »
Thanks) Yes, the cannyon has levels 1,2 & -1, will mark everything asap

Elbows

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Re: Terrain Hex Pack in progress
« Reply #179 on: 04 October 2015, 08:08:21 »
I don't do any hex gaming, but you have pretty maps there.  I like the direction you're going.