Ok, I *think* I am done with the cards. And right at the finish point, wouldn't ya know it, I found some other ones I did about 18 months ago... ugh.
I looked em over, and meant them for 3x5 cards so they had more detail. Aside from the cards I did this time, they did have a unit logo/icon type on them, showed icons for the eras it was available, and listed out enough useless info on the card to allow you to build the unit (like actual # of hs, armor pts, cockpit type, whatever). If anybody wants to take a look, maybe get an idea from them, the URL is
http://goodsects.gotdns.com/OldCards.zip, its just the excel file I used to create them.
Ok, on to the current cards. I retouched every one, aligned up the little text areas so they all look a bit better. I tried to make the cards as consistent as possible, using the following rules:
#1. Try to fit everything on 1/8th of a page.
#2. Extend armor/structure and the image to another 1/8th of the page
#3. Large vehicles, those with 4 arcs (plus possible 9 turrets), had all the arcs moved to 1/4th of a page, allowing 8 weapon arcs to fit within that section.
#4. If armor/structure didn't fit on 1/8th of a page, use a special armor+structure section that is 1/4th of a page, allowing 3800 armor and 250 structure to fit there.
So, on 1 piece of paper, you should be able to have 4 mechs/vehicles/protomechs/fighters/mobile structure hexes, 1-2 dropships (2 if <=100 armor), or unfortunately, just 1 warship, though you may be able to have 1 warship and one of the units that 4 can fit on a page if the warship doesn't have 8+ attack types. Oh, and infantry/BA are special, you can actually fit 10 elements (platoon/BA squad) on 1/4 of a page, allowing 1 page to easily hold an infantry regiment or BA battalion... they didn't need crits, so they were easier.
I kept higher resolution versions, roughly 1121x341 pixels each, but didn't want to post 4 messages for all the images to fit on the forums., but for those of you interested (all 1 of you, haha) the download link is:
http://goodsects.gotdns.com/FinalCards.zip (c500k)
Oh, and I didn't include the strike force RPG stuff on there, but it is simple to add as there is plenty of room on one side of the mech/vehicle cards.
So please folks, download em, take a looksie, and let me know if I forgot anything, made the cards unusable, etc, etc, because next I am going to be updating my app to use these cards and completely stop supporting the "canon" ones, as I know they'll be breaking once we get more BF data.
Since the blank cards aren't all that cool, here is one with an ARC-5W Archer, which has 3 special attacks (and no base attack, go figure). I envision the cards being folded in half horizontally and glued together. The heat can then be tracked with a small color paperclip, and the card laminated. The AV column is for weapon crits that reduce the total attack by 1 each, the FC is for each Fire Control hit (There isn't a limit, which is a bug IMO, but I set +8 as the max). Movement is already broken down into hits for you, in this case after 3 move hits the mobility is 0. The engine damage block is for a single engine crit (+1 heat if any weapons fired). The MOR is for morale, and the base morale for this unit (usually rolled with the first structure hit taken to see if the pilot hangs around, mech pilots usually do). Year is the actual year introduced, and cost is the actual cost in millions, both of which aren't necessary, but there always seemed to be room for them. At the bottom the RS/TRO the unit is in, the tech/rules level, and the targeting mode (which can be set to SR/MR/LR or the VRT special ability). Special stuff is everything that wasn't some form of attack. On the other page leader is circled if this unit is the LEAD, identified is filled in when the unit is identified (optional rule, but makes for some fun IMO), and of course armor/structure blocks. They are mostly empty, as this card needs to support superheavy mechs with both hardened AND modular armor, plus regular mechs with reinforced structure. The 4 head/ammo/dest/engine blocks are all essentially saying this unit is killed, and the reason why (ammo = no salvage, head = lots of salvage, dest = minimal salvage, engine = medium salvage) which I presume will be covered more in IO.
Also, all cards have a small silouhette for the unit that is represented with it, a blimp is a large support vehicle (seemed out of the ordinary enough, and easy to recognize on such a limited sheet).
Of course all the other sheets have lots of other stuff on them (like Bays on WS/DS, Drive SI and dropship collars on WS/JS, etc), but aren't filled out so they look a little blank right now :)
I dropped some of the background colors down to save toner on people.
Please take a look and let me know if this would "work with your group", and if you have any suggestions I'm all ears.
Time to start updating the application to support these, lotta trial and error there :(