Like I mentioned on my first post about the Cheetah, there was just something about this overall design that just kept nagging at me. So much so that I didn't even bother with doing mixed tech versions like I've done in the past. I just went into the deep end and going full Clan Omni.
The Clan Omni version of the Cheetah takes the 2 Series versions to the edge and then some.
Construction wise, I took the Cheetah Omni to Clan Endo-Steel and Ferro-Fibrous along with a 270 XFE, netting tonnage, space, and armor protection. Now I have 7.5 tons of pod space to work with. Granted, its not much more than the 2 Series Cheetahs, but what I get out of it is rather interesting.
So here's my Cheetah Omni:
Cheetah Omni CEA-OX
Mass: 30 tons
Tech Base: Clan
Chassis Config: Quad Omnimech
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 6,152,250 C-Bills
Battle Value: 548
Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous
Armament:
7.5 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 55 points 1.50
Internal Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Engine: XL Fusion Engine 270 7.50
Walking MP: 9
Running MP: 14
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LT, 1 RT 2.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Ferro-Fibrous AV - 105 5.50
Armor Locations: 2 LT, 1 RT, 1 FLL, 1 FRL, 1 RLL, 1 RRL
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 11
L/R Torso (rear) 3
L/R Front Leg 7 12
L/R Rear Leg 7 12
================================================================================
Loadout Name: Base Cost: 6,152,250
Tech Rating/Era Availability: E/X-X-E-A BV2: 548
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
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The Prime Configurations match the 2A Cheetah to an extent. A single long range Laser with a supporting close up one. Those are tied into a Targeting Computer, something seen in a lot of the Energy Weapon focused Configurations. Also of note is the use of a ECM suite in the Head. A feature seen in a lot of the Configurations as well.
Of note with the Prime 1 Configuration is the use of a Improved Heavy Lg Laser. Granted, the excessive heat, size (for Clan weapons), and the slight boom when Cirtted hardly makes up for Gauss Rifle level damage, but I feel the overall movement the Cheetah has is worth the risk.
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Loadout Name: Prime Cost: 6,852,625
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,463
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite HD 0 1 1.00
(T) ER Large Laser RT 12 1 4.00
Small Pulse Laser LT 2 1 1.00
Targeting Computer LT - 1 1.00
Quad Mech Turret RT - 1 0.50
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 15
9/3j 2 2 2 0 1 0 Structure: 2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Prime 1 Cost: 7,258,875
Tech Rating/Era Availability: F/X-X-F-A BV2: 1,610
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 0.00
CASE Locations: RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite HD 0 1 1.00
(T) Imp. Hvy Large Laser RT 18 3 4.00
Small Pulse Laser LT 2 1 1.00
Targeting Computer LT - 1 1.00
Quad Mech Turret RT - 1 0.50
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
9/3j 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
The A and A1 Configurations are a slight tweak on the Prime Configurations. Instead of the Targeting Computer, a ER Med Laser is on the turret along with the Lg Laser. It especially works well with the A1's IHvy Lg Laser's range brackets. While there is a ECM suite on the A, it is removed on the A1 in favor of a added DHS. Even then it doesn't even cover the firing of both turret weapons.
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Loadout Name: A Cost: 6,966,375
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,561
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite HD 0 1 1.00
(T) ER Large Laser RT 12 1 4.00
(T) ER Medium Laser RT 5 1 1.00
Small Pulse Laser LT 2 1 1.00
Quad Mech Turret RT - 1 0.50
Free Critical Slots: 8
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
9/3j 3 3 1 0 1 0 Structure: 2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: A1 Cost: 7,057,375
Tech Rating/Era Availability: F/X-X-F-A BV2: 1,593
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 0.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LT
CASE Locations: RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(T) Imp. Hvy Large Laser RT 18 3 4.00
(T) ER Medium Laser RT 5 1 1.00
Small Pulse Laser LT 2 1 1.00
Quad Mech Turret RT - 1 0.50
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 16
9/3j 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, ENE, SRCH, ES, SEAL, SOA
The B Configuration shares similarities to both the CEA-1 and 2 with a number of Med Lasers turret mounted. In this case, four ER Med Lasers, along with the Torso mounted Sm Pulse Laser, tied into a Targeting Computer. The B Configuration also carries the Head mounted ECM Suite.
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Loadout Name: B Cost: 7,047,625
Tech Rating/Era Availability: F/X-X-E-A BV2: 2,025
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite HD 0 1 1.00
4 (T) ER Medium Lasers RT 20 4 4.00
Small Pulse Laser LT 2 1 1.00
Targeting Computer LT - 1 1.00
Quad Mech Turret RT - 1 0.50
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 20
9/3j 4 4 0 0 1 0 Structure: 2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
The C Configuration is intended for Anti Infantry/Anti Vehicle duties. Wielding four AP Gauss Rifles and a ER Med Laser in the Turret is a intimidating thing. Having those, along with the Sm Pulse Laser tied to a Targeting Computer makes it even worse. Then add the ECM Suite on top of that? Yea, that's not going to make anyone's day good.
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Loadout Name: C Cost: 6,803,875
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,300
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 0.00
CASE Locations: RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite HD 0 1 1.00
4 (T) AP Gauss Rifles RT 4 4 2.00
(T) ER Medium Laser RT 5 1 1.00
Small Pulse Laser LT 2 1 1.00
Targeting Computer LT - 1 1.00
@AP Gauss Rifle (40) RT - 1 1.00
Quad Mech Turret RT - 1 0.50
Free Critical Slots: 3
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
9/3j 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
The D Configuration is a lot like the Phantom C : lots of little cuts right in your face. In this case, six ER Sm Lasers mounted on the Turret along with two, Torso Mounted, Sm Pulse Lasers tied into a Targeting Computer. The D Configuration also has the Head mounted ECM Suite.
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Loadout Name: D Cost: 6,663,313
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,347
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ECM Suite HD 0 1 1.00
6 (T) ER Small Lasers RT 12 6 3.00
2 Small Pulse Lasers LT 4 2 2.00
Targeting Computer LT - 1 1.00
Quad Mech Turret RT - 1 0.50
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
9/3j 5 5 0 0 1 0 Structure: 2
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SEAL, SOA
The E and E1 Configurations are much like the CEA-2E. Though each Configuration works a little differently.
The E Configuration Carries a Angel ECM along with a Active Probe and a Light TAG. Offensively, a pair of ER Med Lasers and a ER Sm Laser reside in the Turret along with the Torso mounted Sm Pulse Laser.
The E1 Configuration is geared with the use of a Narc Beacon system. The Narc launcher replaces the Turret mounted ER Med Lasers and the Angel ECM is downgraded to a standard suite to allow one ton of Launcher rounds.
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Loadout Name: E Cost: 8,073,406
Tech Rating/Era Availability: F/X-X-F-A BV2: 1,366
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
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Light TAG HD 0 1 0.50
2 (T) ER Medium Lasers RT 10 2 2.00
(T) ER Small Laser RT 2 1 0.50
Angel ECM LT 0 2 2.00
Active Probe LT 0 1 1.00
Small Pulse Laser LT 2 1 1.00
Quad Mech Turret RT - 1 0.50
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
9/3j 3 3 0 0 1 0 Structure: 2
Special Abilities: OMNI, AECM, PRB, RCN, LTAG, ENE, SRCH, ES, SEAL, SOA
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Loadout Name: E1 Cost: 7,163,406
Tech Rating/Era Availability: F/X-X-E-A BV2: 858
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 0.00
CASE Locations: RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
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Light TAG HD 0 1 0.50
(T) Narc Launcher RT 0 1 2.00
(T) ER Small Laser RT 2 1 0.50
Small Pulse Laser LT 2 1 1.00
Active Probe LT 0 1 1.00
ECM Suite LT 0 1 1.00
@Narc (Homing) (6) RT - 1 1.00
Quad Mech Turret RT - 1 0.50
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 9
9/3j 1 1 0 0 1 0 Structure: 2
Special Abilities: OMNI, SNARC, PRB, RCN, ECM, LTAG, CASE, SRCH, ES, SEAL, SOA
And finally, the M Configurations. Much like the CEA-2M, 2ML, and 2MS, the M, M1, and M2 feature different ranged and close support capabilities.
The M Configuration, much like the 2M, focuses on a multi munition launcher, in this case a ATM-6 supported by a ER Med Laser. Both located in the Turret along with a Torso mounted ER Sm Laser. There's one ton each of Standard and HE missiles for the ATM-6.
The M1 Configuration, like the 2ML, has several LRM systems. The M1 carries three LRM-5s, supported by two tons of ammo, and a ER Med Laser in the Turret along with a Torso mounted Sm Pulse Laser.
The M2 Configuration is the SRM version of the M1, Using three SRM-4 systems in the Turret. The other change is the use of a IHvy Med Laser in the Turret instead of a ER Med Laser. I went with the IHvy to better range bracket with the SRMs.
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Loadout Name: M Cost: 6,593,031
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,271
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 0.00
CASE Locations: LT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
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(T) ATM-6 RT 4 3 3.50
(T) ER Medium Laser RT 5 1 1.00
ER Small Laser LT 2 1 0.50
@ATM-6 (10) LT - 1 1.00
@ATM-6 (HE) (10) LT - 1 1.00
Quad Mech Turret RT - 1 0.50
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
9/3j 3 3 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: M1 Cost: 6,543,875
Tech Rating/Era Availability: F/X-X-E-A BV2: 1,307
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 0.00
CASE Locations: LT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
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3 (T) LRM-5s RT 6 3 3.00
(T) ER Medium Laser RT 5 1 1.00
Small Pulse Laser LT 2 1 1.00
@LRM-5 (48) LT - 2 2.00
Quad Mech Turret RT - 1 0.50
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 13
9/3j 2 2 1 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, IF 1
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Loadout Name: M2 Cost: 6,885,125
Tech Rating/Era Availability: F/X-X-F-A BV2: 1,144
Equipment Type Rating Mass
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Jumping MP: 4 (Standard)
Jump Jet Locations: 2 CT, 1 LT, 1 RT 0.00
CASE Locations: LT, RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
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3 (T) SRM-4s RT 9 3 3.00
(T) Imp. Hvy Medium Laser RT 7 2 1.00
Small Pulse Laser LT 2 1 1.00
@SRM-4 (50) LT - 2 2.00
Quad Mech Turret RT - 1 0.50
Free Critical Slots: 4
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 11
9/3j 4 4 0 0 1 0 Structure: 2
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, SRM 2/2/0
So what do you all think?
Enjoy...