That is likely the funniest thing I have seen all day.
I'm glad someone caught that gag.
Zoetermeer it is then. I think what I'll do is set aside the Erdvynn Home Guard Corps as its own conceptual force, keeping the fluff I've written so far with a small population but spinning it off into its own project. Thread re-titled to reflect the focus on Wieczorek's Archers, and the switch to working on Zoetermeer as an origin story.
Flipping through Sarna it seems the 164th Mechanized Infantry Division was stationed on Zoetermeer as part of its SLDF garrison. As an MID they're formed of two brigades (six regiments) of mechanized infantry and one brigade (three regiments) of BattleMechs. Add in a wing of 54 Aerospace fighters along with a regiment of artillery, so for 2764 they've probably got a Fort protecting the deserts of Zoetermeer. Interestingly, the 164th would follow General Kerensky into the Exodus, and there's a 164th Phalanx Cluster in the Steel Viper's Rho Galaxy, so it's possible that the survivors of the 164th MID ended up as CSV.
Unfortunately for the idea of an SLDF cache, the unit would find itself sent off across the Inner Sphere to fight the (probably rimward) Periphery during the Uprising, so they didn't stay on Zoetemeer for long after 2764. Somehow they'd have to leave a battalion of Archers behind...okay, here's my thoughts. None of this is mentioned in canon, so I'm just speculating.
After the end of the Amaris Civil War in 2779, the 164th MID returned to its pre-war garrison on Zoetermeer and watched from afar the dismantling of the Terran Hegemony and the Star League. So in 2784, the 164th decides to follow Kerensky, taking their hardware with them, but there's an earthquake just before they're about to leave that collapses an underground hangar of BattleMechs. Believing the 'Mechs were wrecked in the collapse, and with little time to dig them out before they had to leave to meet with the Exodus, the facility was abandoned unchecked. The truth was that the hangar only partially collapsed, leaving a large number of Archers and other military equipment still intact.
I suppose I'll make Wieczorek a native of Zoetermeer; I've lived in Vegas and Phoenix and I know how life in a arid desert can go. Her discovery of the facility probably comes after searching through historical records and learning that the 164th left in a hurry with fewer transports than they would have needed properly, clearly leaving something behind. I picture her joining the LCAF at 18 and getting trained as a MechWarrior and officer at Sanglamore. After serving a hitch in the LCAF, she struck out as a mercenary in 3006, joining the Twelfth Star Guards and spending a lot of time with the unit historians. Her interest in her homeworld and the SLDF led to her learning the history of the 164th, and discovering their hurried departure from Zoetermeer in 2784. When the Twelfth elected to move to Federated Suns space in 3012 she parted ways with the unit, returning to her homeworld and using family money to fund the expedition to find the Star League cache.
That seems like a workable history, and doesn't change known canon as far as I can tell digging through Sarna. Anything I should be looking at to consider? I'm still debating on the overall size of the unit, I admit - a company is easier to work with, and more intimate as a force, while a battalion would actually give me enough combat power that the Archers aren't just an adjunct mercenary unit but capable of operations on their own. Maybe I'll split the difference and make it two companies of Archers that are recovered, with the rest of the discovered battalion being salvaged for spare parts that get stockpiled for repairs.
So I have Wieczorek as overall commander of the Archers, in command of A Company. I need a B Company commander, as far as personalities go...the command staff is made of various members of the Wieczorek clan, making running the force a family affair. Add in some personnel from the Twelfth Star Guards that stayed in Lyran space in 3012 when the 12SG went to the Suns, and perhaps headhunting new recruits from Sanglamore to fill in the roster. Idly, I suppose that means I end up with 28 'Mechs, one for the company commander on top of the two fighting companies and two for the CO and XO. So each company is technically
Hey, since this is a noble family, what if they took some of the house guard troops and formed an infantry company for security and protection for where the unit is being barracked at the time. That lets me form a full battalion of troops, say three platoons of foot infantry in light carriers that I'll stat up elsewhere.
Unit Commander: Major Andzelika Wieczorek (Veteran) ARC-2R Archer
Unit XO: Captain Ricard Wieczorek (Regular) ARC-2R Archer
A Company "Jan's Hussars" Commander: Captain Jan Fokker (Regular) ARC-2R Archer
1st Lance Commander: 2nd Lieutenant Gerhardt Elster (Green) 4x ARC-2R Archer
2nd Lance Commander: 2nd Lieutenant Aisling Chen (Regular) 4x ARC-2R Archer
3rd Lance Commander: 1st Lieutenant Jakub Wieczorek (Green) 4x ARC-2R Archer
B Company "Night Furies" Commander: Captain Elizabeta Wieczorek (Green) ARC-2R Archer
1st Lance Commander: 1st Lieutenant Eva Rodriguez (Regular) 4x ARC-2R Archer
2nd Lance Commander: 2nd Lieutenant Samantha Milliome (Green) 4x ARC-2R Archer
3rd Lance Commander: 1st Lieutenant Guy Le France (Regular) 4x ARC-2R Archer
C Company "Garrison Gorillas" Commander: Captain Mikolaj de Klerk (Veteran)
1st Platoon Commander: 1st Lieutenant Sven Murasame (Veteran)
2nd Platoon Commander: 1st Lieutenant Lotti Laurier (Veteran)
3rd Platoon Commander: 2nd Lieutenant Duncan Roord (Veteran)