Great! Some food for my mind O0
Well, I don't intend to replace oficial maps or hex packs (I love the dropship temlate, for example), as those are plenty. But as fo myself, mostly all of those don't suit my taste in terms of design as a game piece. Why using same old 80s graphics in new products (I meen hex packs and new maps)? Why no redesign, incorporating CG? My only guess is that it was a fast, not prior product as it actually is. But, maps are not secondary pieces, are they?
Hey, sculpt some hills in 3d, lay down some textures, we have so many MW games, with tonns of terrain.. Nop, they had to print old drawings on new cardboard.. Not my cup of tea. Maybe it's not important, somebody enlighten me :P
I'm not complaining, only sit and make my own, bit by bit learning some stuff and experimenting ;) That's a good practice fo me.
Ok, lirycs aside :D
Rivers: I do want to make those, not tied to the map, in modular counters. All other suplementary design, like briges and stuff, will be added later. Need to start working on those too. Glad you said about river hex sides, I lost that aspect in woods tiles I make now :)
As for other tips, are those churches and railway stations so usefull in game matters? I meen, if there is a point making some objectives, they better be military bases, hangars, SLDF bunkers, all that's worth fighting for. Yes, starports [drool]
You must consider it should be interesting in top view. I have no skill in 3d modeling, anyway it could take forever to craft every piece, just to use it in orthogonal projection.
My reference is Sega Genesis Battletech game, and Mechcommander, of cource. I have the MC2 open source with game materials and models, but it's cheating.
Thank you for your ideas, I'm checking this thread all the timefor more feedback