Why must all warships have max armor? They don't now. They didn't in the past. Why must they in the future. Not every mech is designed to stand and slug it out. Why should warships? Now, it it's supposed to and can't either it's a design flaw or something is wrong with the construction rules.
IMO.... Yes, its a construction flaw. The reality is the canon ships can be popped open very quickly when exposed to their own degree of firepower.
How often can you say that for a mech?
A simple 40/60 point bay will crit most any canon ship & will STRIP half of them in a single salvo.
Got forbid they take a broadside that includes 2-4 such bays.
Very rarely does a mech mount multiple weapons that can strip or penetrate most every location on the mech in a single salvo.
The NCSS is just a really big active probe, right? So why shouldn't it have a BV? The increased detection range and modifier to detection. If you know where the enemy is and their heading, you can launch missiles and/or mines for them to fly into, right? You can also avoid them to get into a more advantageous position, where they can't get to you or for you to trap them. All that can be done on a map sheet.
I didn't say it shouldn't have BV.
I said, if it doesn't affect the mapsheet then it doesn't need to be included in BV.
The statement was that it decided IF combat would even happen, which has nothing to do with actually being in combat & on the mapsheet.
The implication of that statement, TO ME, was saying that the NCSS has the ability to sense Warships from outside "regular" Sensor Range & then allow you to go in another direction to avoid having an ON MAP combat.
The NCSS DOES affect the mapsheet as noted via Initiative. So it needs BV.
But some "pre-game" ability to say, "well we just won't play today" isn't a BATTLEvalue item.
While that does happen in play, it's an improvised thing. Actually forming and reforming squadrons should happen after/between battles.
I'm not sure why you mentioned it then.
You can already form a Squadron from any existing fighters, there are rules for that.
What I was talking about was deciding ahead of time if your playing your fighters as Singles or Squadrons, which I said several times.
Specifically I was pointing out that you need to set your game to the size that is playable.
IE. 6v6 Fighters can easily be SINGLES.
v/s
McKENNA Wing of 50 + 6 DS is going to need to be as SQUADRONS.
I'm not sure why all that wasn't clear if you've been following the entire thread.