ah ... I don't HAVE TRO3085 (the group that I play with is strictly pre-3050) ... I've looked over the stats of the Shadowhawk LAM pretty well though, and I have RS3085 for the rules & RS3085 Unabridged-The Cutting Edge for the recordsheets, so that line about the Stinger LAM escaped Me. Thank you, FedCom Girl.
Having said that, the line of new text also doesn't necessarily preclude the old fluff that air-mech mode was a happy accident - one whose benefits were realized and deemed highly desirable some time shortly before 2688 (during the development of the Stinger LAM).
Regarding the advantages of air-mech mode...they have certain CLEAR advantages over mechs, to be sure (they always have), I do wonder though, if that advantage is superceded by aerospace fighters however. Meaning you've got mechs moving around the board at say, 4/6/0 and 5/8/5 and then some LAMs convert and they're moving around at 18/27 (wow! you go Stinger LAM!!!), the maneuverability may even be able to more than offset the tonnage disparity inferred by the movements listed (I'm not saying it will or not, the mechs aren't really the point, fighters are), but what happens when even an unequal number of up to 75T aerospace fighters enter the fray and target the LAMs? 18/27 is pretty impressive, but when air-mech mode mechs have to move before fighters who are going to strike them in the rear arc, it's not a fun day to be in a LAM. hahaha! Not that it's particularly a fun day to be on the ground at all for that matter. ;) But the point is, the advantages (and modifiers) of air-mech MP can still be trumped. Now granted they can convert to fighter-mode too, and I personally see that as being their greatest battlefield advantage (consider for example not only their drastically improved maneuverability but also the fact that they have neither a damage threshold nor structural integrity to deal with like a standard aerospace fighter).
The guys I've always played with (and Myself included) tend to prefer battles/campaigns that include a variety of war machines on the board - mechs, tanks, VTOLs, fighters, infantry, LAMs, and even artillery, and it's not uncommon for all of it to be there at the same time. I've seen the scenario I described above played out in LOTS of different ways over the last 25 years (oh god ... I'm old! haha), and alot of times I believe that it comes down to individual playing style (and sometimes to lucky rolls). But the idea of a bimodal mech ... where the logical conclusion to draw is that it can convert from mech to fighter in one turn (because consistently all the way back to the Aerotech boxed set in 1986 it has taken two full turns to convert from mech to fighter - unless you used a house-rule concerning the FASA TRO3025 statement that Wasp LAMs "can convert faster than any other LAM" to allow them to make any conversion in only one turn)... for guys who play the way We do ... that's a serious advantage.