BattleTech - The Board Game of Armored Combat

Other BattleTech Games => MechWarrior and BattleTech Computer | Console Games => Topic started by: Bedwyr on 31 May 2021, 17:46:08

Title: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Bedwyr on 31 May 2021, 17:46:08
Continue discussion...


now.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Top Sergeant on 31 May 2021, 18:08:53
I did enjoy the Assassin after I got the DLC. The first time I opened the bonus 'catch-up' crate I got a Phoenixhawk!

As for the assaults: I don't mind them, although I think I prefer the Bull Shark to the Annihilator.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: BirdofPrey on 31 May 2021, 18:33:18
I think my smash and grab team ended up being a pair of assassins and pair of vulcans, though the fixed equipment in the vulcan CT is sub optimal when you start collecting decent gyro mods.

For general use, I tend to end up still using heavies a bunch even late game.  Just never liked how slow and plodding assaults are.  That bullshark IS a nice mech, though.  Don't think I've gotten one besides the flashpoint mech, though
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: truetanker on 31 May 2021, 18:38:04
Still not able to finish the initial download, even though I'm an original KS backer, do to a simple laptop unable to get the requirements up to code... Now I do have an X-Box One... is this a possible download system?

TT
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Euphonium on 31 May 2021, 19:26:01
Well, my latest attempt to get Dekker through to the end of the campaign just failed  :'(

Since I'm not willing to simply never field him, I tried to keep him in something fairly durable so he was in a Wolverine with max armour and a +2 wound protection cockpit. On turn 6 he was targetted by every enemy on the field (6 of them) even though I had mechs that were easier to hit, closer to the enemy, or both. He took two head hits, one side torso destroyed, knocked down, and then CT cored before I could stand him up again to eject or run away  :-\
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Charlie 6 on 31 May 2021, 19:27:28
Two random notes:

1) The more I watched videos of Mechwarrior 5:  Mercenaries the more I wanted to revisit Battletech.

2) I enjoyed introducing my two boys to skirmish mode with their own custom lances.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 31 May 2021, 19:48:21
I think that the only thing I've ever gotten from the lootbox was a Vulcan.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Kerfuffin(925) on 31 May 2021, 21:37:52
I think that the only thing I've ever gotten from the lootbox was a Vulcan.

im like 5/5 on Phoenix Hawks, i didnt actually realize any thing other than the P. Hawk came in it. When i asked my friend hes gotten other things and i was confused.

Two random notes:

1) The more I watched videos of Mechwarrior 5:  Mercenaries the more I wanted to revisit Battletech.

2) I enjoyed introducing my two boys to skirmish mode with their own custom lances.

Hmm yes. Me too. I have been wanting to return to BT also, been thinking about one of the larger mod packs for this go around.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Wrangler on 31 May 2021, 21:39:20
Ignore me. I be listening to the conversation.  :-X
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 01 June 2021, 00:34:27
I for one would love to play some MP skirmishes with some folks here. But I don’t have any mods installed and don’t intend to start until I’ve got a better PC to play on; I doubt most mods for the game work with Mac anyways, but even if they do, I don’t think my machine in particular can handle them. ;D I wish I could play with some mods, though, especially for multiplayer; the vanilla game’s skirmish mode feels so much like an afterthought, it hurts.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Kerfuffin(925) on 01 June 2021, 02:00:33
I for one would love to play some MP skirmishes with some folks here. But I don’t have any mods installed and don’t intend to start until I’ve got a better PC to play on; I doubt most mods for the game work with Mac anyways, but even if they do, I don’t think my machine in particular can handle them. ;D I wish I could play with some mods, though, especially for multiplayer; the vanilla game’s skirmish mode feels so much like an afterthought, it hurts.

it was a late stretch goal iirc, and yeah its kinda tacked on.

there are some mods that shouldnt add too much processing power. There a semi-recent post on the BattleTechGame reddit that covers 7 of the larger mods. there were two that basically didnt change much, but then again by not changing much they arent super interesting
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 01 June 2021, 12:48:06
For general use, I tend to end up still using heavies a bunch even late game.  Just never liked how slow and plodding assaults are.  That bullshark IS a nice mech, though.  Don't think I've gotten one besides the flashpoint mech, though

Not only am I a fan of the Marauder, and like the Alex Iglesias version in game, but it is damn overpowered with the headshot special. 

Just for fun, I ran a career that was a 'no assaults' career, and ended my last 600 days piloting two Marauders, (star league and a regular 3R), A warhammer and a Rifleman for the funsies.  It was fun, lost a couple pilots (60 tons dies pretty fast to a full board of enemies) and rebuilt the Rifleman like 8 times. 
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 21 June 2021, 00:20:46
Ran a brawling lance with ECM against a friend in MP today. All our ‘Mechs were modified, I believe. I dunno, the OpFor’s Hatchetman might’ve been stock, but I doubt it. ;D Anyway, I was running a Cataphract 0X, Centurion AL, Hatchetman 3X, and Black Knight 6. The OpFor brought his own Hatchetman 3X, a Jenner D, and two Archer 2Rs. We played on Metro Green, instead of our usual map, River Crossing.

Ever since I demonstrated the terrifying power of massed LRMs, and the Archer chassis in particular (in HBSTech at least), by completely thrashing his assault ‘Mech lances using a full lance of ARC-2Rs, he’s started making use of more varied weight classes. Usually with at least two Archers in the mix, but always with a Jenner spotter, as like me, he usually likes to fight at range. Today I exploited that, but that might be because he didn’t commit to it completely as I usually do. ;D

I’m mildly concerned about the day he eventually deploys my own Archer lance against me. He modified his Archers to take away the lasers and add heat sinks and (I think) LRM ammo instead, while I usually run stocks in that lance. ECM is fine for countering indirect fire if the OpFor is not using sensor lock, but we both make regular use of that ability, even in ‘Mechs equipped with the X-1 EW equipment out of a desire to reserve the active probe ability for close engagements with a lot of enemies. I dunno if I can reliably counter an Archer quartet with anything other than an Archer quartet. lol
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 21 June 2021, 00:34:51
HBS is PC only. 

Still not able to finish the initial download, even though I'm an original KS backer, do to a simple laptop unable to get the requirements up to code... Now I do have an X-Box One... is this a possible download system?

TT
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 22 June 2021, 22:50:06
Alright, mild vent post incoming, but here. ;D

I think it’s a little annoying that evac zones are overwhelmingly consistently placed behind enemy reinforcements, if applicable. The entire point of having the evac is for the player to escape from battle without having to complete secondary objectives, but generating evac zones behind enemy reinforcements runs contrary to that. It effectively means I have to finish the secondary objective of destroying enemy reinforcements whether I want to or not.

It doesn’t damage my immersion at all, but from a gameplay perspective, it’s pretty annoying. Normally it doesn’t matter, because I can usually squash the reinforcements quite handily, but on the occasions where I can’t or just don’t want to, and the evac is behind those reinforcements, the evac might as well not even be there. lol

To say something nice, though, I gave the Bull Shark a try for the first time, in a single-player skirmish with a lance of other dakka ‘Mechs – specifically a JagerMech, Rifleman, and Blackjack. It’s not the one from the flashpoint, obviously, but it puts out hurt just fine. I think it’s the most expensive single ‘Mech in the game in that mode, actually. ;D At about 30 million C-Bills, by itself it puts a lance in the Unlimited budget with no other ‘Mechs in the lance. I don’t know if there are any other ‘Mechs that have a similar effect, but that was particularly noticeable to me.

Edit: Turns out the CP-10-HQ Cyclops, the second most expensive ‘Mech in HBSTech’s skirmish mode, also puts a lance over the “War” budget threshold (25M C-Bills) just by itself, as the BSK-M3 does. Every other individual stock ‘Mech beneath it in the game is cheap enough to at least stand alone in a “Clash” budget game (15M C-Bills). Go figure!
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jim1701 on 23 June 2021, 18:51:50
I agree with the evac zone thing.  On the rare occasions that I use them I almost always have to take a very scenic route due to where the evac zone is situated vis a vies the enemy reinforcements. 
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: glitterboy2098 on 01 July 2021, 00:21:33
restarted today (first after getting my new monitors).
still a buggy crash prone thing.. i had to disable my audio entirely to avoid it from crashing mid intro during the tutorial, and i only got 3 missions in before it froze and crashed on mission loading.(literally the first contract i got to choose)

seriously, why haven't they fixed this stuff after so many years? the audio bug causing crashing has apparently been known about since they launched the game and they never fixed it.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Wrangler on 01 July 2021, 06:55:27
Is the company toast now?  They've not made anything since they were purchased back in 2018.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 01 July 2021, 11:06:58
Is the company toast now?  They've not made anything since they were purchased back in 2018.

Working on some secret project for Paradox I think.  No clue what they are doing.  They are still hiring, so they must be up to something!
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: paulobrito on 01 July 2021, 11:12:46
restarted today (first after getting my new monitors).
still a buggy crash prone thing.. i had to disable my audio entirely to avoid it from crashing mid intro during the tutorial, and i only got 3 missions in before it froze and crashed on mission loading.(literally the first contract i got to choose)

seriously, why haven't they fixed this stuff after so many years? the audio bug causing crashing has apparently been known about since they launched the game and they never fixed it.
Just curious - what version/OS you have? The latest - 1.9.1. -686R is very stable, at least in windows.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Middcore on 01 July 2021, 11:55:33
Working on some secret project for Paradox I think.  No clue what they are doing.  They are still hiring, so they must be up to something!

They have as many as three games in the prototyping phase, from what I've heard. All will be original IP I am pretty sure, dashing my hopes of them finishing the classic FASA "big three" with a new Crimson Skies title.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: glitterboy2098 on 01 July 2021, 13:05:48
Just curious - what version/OS you have? The latest - 1.9.1. -686R is very stable, at least in windows.
the 1.9.1 update.
on a Windows10, ASUS PC, AMD A6-3620 APU  2.20 GHz, 16.0 GB. with a AMD Radeon HD 7500 series graphics card.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: paulobrito on 01 July 2021, 13:14:39
the 1.9.1 update.
on a Windows10, ASUS PC, AMD A6-3620 APU  2.20 GHz, 16.0 GB. with a AMD Radeon HD 7500 series graphics card.
Strange - with that configuration most people don't have problems.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Wrangler on 02 July 2021, 06:27:07
They have as many as three games in the prototyping phase, from what I've heard. All will be original IP I am pretty sure, dashing my hopes of them finishing the classic FASA "big three" with a new Crimson Skies title.
I guess that what happens when you get new owner calling the shots.  We may not see anything from them again unless Paradox wants revisit things.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jim1701 on 02 July 2021, 18:35:20
restarted today (first after getting my new monitors).
still a buggy crash prone thing.. i had to disable my audio entirely to avoid it from crashing mid intro during the tutorial, and i only got 3 missions in before it froze and crashed on mission loading.(literally the first contract i got to choose)

seriously, why haven't they fixed this stuff after so many years? the audio bug causing crashing has apparently been known about since they launched the game and they never fixed it.

That's weird.  I've got 800+ hours of playing time and it's crashed on me maybe three times?  And not at all that I can think of since the last update.  It could be a compatibility issue with whichever particular chipset you're using. 
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: glitterboy2098 on 04 July 2021, 02:28:00
Managed to get it working. Couple hours with no crash, actually left of my own Accord.
Found a listing of things that help reduce crashes.. many I'd already tried (admin rights, exceptions in my antivirus, shutting down background stuff, etc) but somewhere along the way something must have work. Wonder how long it'll last.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: glitterboy2098 on 04 July 2021, 17:14:02
Lost my first pilot in a two skull convoy raid.
It was Dekker.
Dammit.

Convoy included a striker, a narc striker, lrm carrier, and a freaking manticore. Which took out my vindicator while the rest of the lance were dealing with the trio of mediums in the escort (blackjack, Griffen, and shadow hawk)
Just bad luck he got narced then missile spammed
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: paulobrito on 04 July 2021, 17:24:59
Lost my first pilot in a two skull convoy raid.
It was Dekker.
Dammit.

Convoy included a striker, a narc striker, lrm carrier, and a freaking manticore. Which took out my vindicator while the rest of the lance were dealing with the trio of mediums in the escort (blackjack, Griffen, and shadow hawk)
Just bad luck he got narced then missile spammed
I see Dekker continues is series of deaths - you even have a achievement if you can complete the campaign with Dekker alive. BTW, fear the SRM carriers.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 04 July 2021, 17:45:45
I feel sorry for all the dead Dekkers. I’m very fortunate that mine is still alive, well into the post game. ;D
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 06 July 2021, 23:15:38
Bagged a second AS7-D from the “Red Hunt” Flashpoint. With two AS7-Ds and the AS7-D-HT, I am one Atlas or Atlas II away from a Steiner Scout Squad. :D

I refitted the AS7-D-HT with the weapons loadout of the base model AS7-D-H. I think an LB 10-X AC is probably more useful to me than an AC/20 at this point. ;D

Fighting the Gray Death Legion was fun. Knew most of their names, thanks to reading the books. Too bad I lost the first mission. I was able to take out the secondary lance, and I think half of the command lance, specifically Grayson and Lori, but McCall and Clay finished off their last objective building, handing me the L. I found it slightly amusing that both lances ignored me completely and focused on shooting down buildings. I wonder if I would have been able to beat both lances and gotten the full contract payment… Oh well. Maybe I’ll try again in career mode some day.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 11 July 2021, 22:59:58
BSK-MAZ Bull Shark acquired.

Honestly, I wish I had it during the "Red Hunt" flashpoint. I don't know why I put it off this long. This thing's an absolute monster! ;D

Given its apparent origins, I'd wager its loadout, with the bonuses given to each weapon, is intended to emulate Clan-spec equipment, save for the IS Double Heatsinks. It certainly seems to hit as hard as I expect a Clan 'Mech to.

I put Dekker in mine. He's cleaning house. ;D

I wish it was canon, honestly, even as a unique 'Mech. This would be pretty neat to play.

Amusingly enough, one of the very first enemy 'Mechs I encountered since acquiring it was the BSK-M3 Bull Shark. Kinda throws a monkey wrench in the game's internal continuity, such as it is, but oh well. :P

I kinda wish the Thumper had more range to it, though. I know the ranges in the BattleTech universe are ludicrously short, but it's particularly egregious when my autocannons outrange my artillery piece. ;D At least the said artillery is still dangerous enough to give an enemy lance standing too close to each other a bad time.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Caedis Animus on 12 July 2021, 01:36:31
I always assumed they were treating the Mortars/Artillery as the snub-nosed Artillery Cannons from tabletop proper, which do in fact have a shorter range than even an Autocannon 10.

Well, the Thumper one does. The Sniper Cannons and Long Tom Cannons don't.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 12 July 2021, 02:03:41
Yeah, it’s my understanding that the BSK-MAZ’s hard-wired Thumper is in fact supposed to be the tabletop’s Thumper. I don’t know how it compares with the ‘Mech Mortar, which also exists in the tabletop according to Sarna. I’m tempted to buy some and try them out in some of my other ‘Mechs. Maybe if I salvage a BSK-M3, I’ll replace the LRM-5s with a mortar and see how it works out compared to the BSK-MAZ’s Thumper.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 12 July 2021, 09:02:11
The tabletop game's Mech Mortars are extremely different from the thing in the video game.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 12 July 2021, 10:14:37
I really didn't care for the origin reveal of the Bullshark.  And felt the Thumper really could have used more than 2 shots to make me want to use it as an viable weapons choice for a primary weapons choice for a build.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 12 July 2021, 18:05:22
The tabletop game's Mech Mortars are extremely different from the thing in the video game.
So, are ‘Mech Mortars in HBSTech identical to the Bull Shark’s Thumper cannon? Do they do the same amount of damage? More? Less?

I thought I’d bought one before and just left it sitting in my MechLab, but apparently that didn’t happen. ;D

I really didn't care for the origin reveal of the Bullshark.  And felt the Thumper really could have used more than 2 shots to make me want to use it as an viable weapons choice for a primary weapons choice for a build.

Given I could only fire it every other turn and rarely fought more than two lances worth of ‘Mechs per mission, I didn’t really feel the two shots for the Thumper was all that limiting to be honest. I wouldn’t consider it a primary weapon on anything but a dedicated artillery unit, which probably doesn’t include the Bull Shark on an individual basis. ;D I got more use out of the autocannons anyway, only using the Thumper to soften the enemy up. The Thumper destroys enemy structures like nothing else, though.

With the help of the Black Market, though, it should be possible to fill a whole lance with BSK-MAZs, in which case, you have a total of 8 Thumper shots in theory at least. That is primary weapon material.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 13 July 2021, 02:26:43
So today I took out the command lances of the Bounty Hunters and the Black Widow Company. Scored every kill except one, I think it was the Atlas in the Bounty Hunter’s lance.

I let them engage each other while I closed in with my BSK-MAZ and dropped Thumpers on their heads. Came out of that fight with only my King Crab having suffered internal damage. I feel pretty good about that one. ;D Wish I had another BSK-MAZ or two, but I’ll take it.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jim1701 on 13 July 2021, 18:16:00
Bagged a second AS7-D from the “Red Hunt” Flashpoint. With two AS7-Ds and the AS7-D-HT, I am one Atlas or Atlas II away from a Steiner Scout Squad. :D

I refitted the AS7-D-HT with the weapons loadout of the base model AS7-D-H. I think an LB 10-X AC is probably more useful to me than an AC/20 at this point. ;D

Fighting the Gray Death Legion was fun. Knew most of their names, thanks to reading the books. Too bad I lost the first mission. I was able to take out the secondary lance, and I think half of the command lance, specifically Grayson and Lori, but McCall and Clay finished off their last objective building, handing me the L. I found it slightly amusing that both lances ignored me completely and focused on shooting down buildings. I wonder if I would have been able to beat both lances and gotten the full contract payment… Oh well. Maybe I’ll try again in career mode some day.

On a defend base mission to keep them from focusing on the building you have to shoot at that unit with at least one weapon OR sensor lock it.  Then it will ignore the buildings and come after you.  This effect lasts a couple turns and it will go after the buildings again if you ignore it too long.  This also applies to convoy escort missions too.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 13 July 2021, 22:55:36
Tag something with weapons or sensor lock, the aggro lasts 3 turns.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Firesprocket on 14 July 2021, 22:28:24
Mortars in Haretech aren't as powerful as a thumper, but their weight makes them a solid one shot option when the opfor group up.  You can mount one on a Griffin or a Shadow Hawk and wreck other light and medium mechs.  A heavy and assault lance can easily light up the opposition regardless of what they field.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Wrangler on 15 July 2021, 08:58:22
If superheavy mech were in the game, mortars would murderize a mech with sheer number on it.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Alzer on 15 July 2021, 17:12:56
I found mortars/thumper best for just pancaking grouped up lights/mediums. I think my record was a full lance obliterated in one shot.

I remember my first run accidentally finding my way into Marauder Headshot nirvana. I figured my CO should have good tactics,  and when seeing the MAD-3R as a double PPC mech as my Uziel was missing (I'd only played MW4 within the universe up to this point, didn't know about the eras yet).  Grabbed it from the shop over a few missions aaaand ran it for the. rest of the campaign. One of my fav mechs now
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 15 July 2021, 18:45:51
Haha, yeah. The Marauder chassis is great like that. I deploy it often as a means to either acquire easy salvage or delete troublesome enemy 'Mechs from the game. ;D Or both!
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Alzer on 15 July 2021, 19:11:06
My salvage supplies went nuts pretty shortly after I got it.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 15 July 2021, 20:36:29
A Marauder with a pilot that has high Tactics is just stupidly OP.  Even worse if you can get a Royal Marauder.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Dave Talley on 15 July 2021, 22:45:58
mortars/thumpers become so much fun on base destruction missions

haven't tried one in a city fight yet
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 17 July 2021, 09:45:21
A Marauder with a pilot that has high Tactics is just stupidly OP.  Even worse if you can get a Royal Marauder.
All you have to do is put a gauss rifle on any Marauder and it becomes OP. I took out a entire lance of assault mechs with one: 4 headshots in a row and I got a ton of booty.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Elmoth on 17 July 2021, 10:34:21
If you abuse the aimed shot mechanic yes, the fame is easy as hell. It becomes boring to me.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 18 July 2021, 07:57:26
I think abuse is too strong a word since its neither a bug or an exploit. I do like to imagine the enemy's shock when they see their lance mates getting head-capped one after the other and wonder just how theyre getting chopped to pieces like that lol.  ;D
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Alzer on 18 July 2021, 12:51:50
My favorite "What is the enemy thinking right now?" Moment is always on the "Training Day" missions where you send in a high-end Assault mech.

"Op Command we  have enemy mechs on scope, looks like lights, first in is a Commando, a Panther......third unit looks like an  Urbanmech, nothing we can't handle.  Final radar ping is cresting the hill now aaan......is that a fragging Atlas!?"
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 18 July 2021, 13:40:29
The first time I played one of those, the UrbanMech one-shot an enemy Locust with its autocannon. ;D Think I brought my Marauder to that one.

It's a... friendly reminder that the UrbanMech is a 'Mech to pay attention to, despite its unassuming appearance. ;) Lethal Joke Character!
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 18 July 2021, 13:48:31
Love bringing an assault or a Marauder to those missions.   HOW DARE YOU SHOOT AT MY KIDS!

My favorite "What is the enemy thinking right now?" Moment is always on the "Training Day" missions where you send in a high-end Assault mech.

"Op Command we  have enemy mechs on scope, looks like lights, first in is a Commando, a Panther......third unit looks like an  Urbanmech, nothing we can't handle.  Final radar ping is cresting the hill now aaan......is that a fragging Atlas!?"
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 18 July 2021, 21:08:29
HOW DARE YOU SHOOT AT MY KIDS!
How it FEELS to play Marauder in HBS BattleTech
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jim1701 on 21 July 2021, 18:22:11
Before the Marauder came along (and I still do it along with the Marauder) is to arm a Grasshopper with as many ML and SL's as possible then unload on a head shot.  That's 12-13 shots at 18% chance with each shot assuming mastery.  I had a pretty good success rate doing it that way too.

Another fun tactic is to get a mech on each flank then take the legs out.  :D
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 21 July 2021, 19:32:13
I still have yet to get a Grasshopper.  I was danged close to getting one intact, and then an allied CPU mech shot it in the torso when it was one tap away from losing its head.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 21 July 2021, 23:32:02
Just about finished my campaign playthrough, having finally run out of flashpoints to play. ;D I’m keeping the save file so that I have something to base my TO&E on in my transition to tabletop for my immediate family to interact with when the opportunity presents itself. That’s gonna be posted in the Non-Canon Units board, though, which I already created a thread for.

In the meantime, I started a career save and finished a contract. I was expecting to get a crate or something with potentially good ‘Mechs and equipment thanks to owning Heavy Metal and such, but I guess that’s not something I get immediately? In any case, I’m playing on ironman mode here, so whatever licks I take are gonna stick. Wish me luck. ;D
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 23 July 2021, 01:50:43
My last playthrough was a few years ago, but now Im tempted to go back and play the solo campaign after I get a Marauder and put a gauss rifle on it. I have a feeling Ill be able to breeze through those missions with ease no matter what.  ;D
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 23 July 2021, 02:20:42
One could always mod the .jsn file to start with a royal Marauder.  Or 4.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: paulobrito on 23 July 2021, 02:31:12
One could always mod the .jsn file to start with a royal Marauder.  Or 4.
Is much easier to use the save game editor - look on nexus - to create the starting lance of your dreams.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 23 July 2021, 21:27:09
Oh I dont mind grinding at the beginning, at least this way I feel that I've earned the right to headcap the enemy at will afterwards.  :))
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 24 July 2021, 01:39:15
Yeah, I kneecapped myself in my first playthrough by not taking pirate contracts early and maintaining decent rep with them. By the time I finally bought into the Black Market, all the good ‘Mechs and most of the weapons were so expensive I might as well have not bothered. ;D On the other hand, superior versions of autocannons already loaded in my first BSK-MAZ were available there and within my price range.

I’m going all-in on the pirate contracts in my ironman campaign playthrough. I don’t know how much I’ll commit to that in my career run, though.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jim1701 on 24 July 2021, 12:56:31
I like the Davion Faction stores.  Those high end UAC-5's, 10's and 20's are da bomb!
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 27 July 2021, 12:08:35
I haven't played the Campaign for ages, started it again without all the lostech in the stores, with 7 pieces for mech assembly.  Probably won't get too much salvage, but I enjoyed the story so much I thought it worth playing through again!
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Elmoth on 27 July 2021, 12:56:13
I did the Campaign twice. First time with heavy modding. Easy.
Next time I did place a number of restrictions on myself:
1. 6 pieces to assemble a mech
2. no upgraded weapons
3. limiting myself to official mods for the mechs.
4. NEVER use LRM spam to throw enemy mechs to the ground
5. Do not use called shots.
6. Slow experience for mechwarriors AND limiting them to 5 in all skills and 6 in a top skill. That means not getting access to the skill 8 ability for any of the Mechwarriors, yeah.

It was a quite tougher and more enjoyable experience for me, and one that felt less like gaming the system and more like gaming battletech to me :)
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jim1701 on 28 July 2021, 14:03:45
One of the updates made LRM spam a lot less viable anyway.  Especially with bigger mechs.  By the time you've knocked them down a couple times they're pretty much shredded.  At least that's been my experience.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 28 July 2021, 15:27:46
Unless you've got a couple Archers loaded with ++ or better LRMs that increase stability damage.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: paulobrito on 28 July 2021, 15:35:14
Unless you've got a couple Archers loaded with ++ or better LRMs that increase stability damage.

Archers? Try Bull Shark's M3 - 4xLRM20 with 8 tons of ammo. The ultimate LRM boat.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: truetanker on 29 July 2021, 20:48:33
I wonder...

Could one create a Clan mech using just the upgraded IS tech and pit those against your campaign opponents?

Like using ER weapons, LBXs and such?

Just wondering... ( Still haven't been able to upload the game yet... but I'll find a way. )

TT
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 29 July 2021, 20:58:54
I mod the star league weapons into clan weapons so the AI doesn't use them, for fun.

I wonder...

Could one create a Clan mech using just the upgraded IS tech and pit those against your campaign opponents?

Like using ER weapons, LBXs and such?

Just wondering... ( Still haven't been able to upload the game yet... but I'll find a way. )

TT
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: truetanker on 29 July 2021, 21:06:54
Oh...

I still wonder, could it be done as if one or more missions be built as a clan probe attack?

( See my cheese wheel brain frying... hmm... fried cheese!)

TT
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jayof9s on 30 July 2021, 08:11:57
Not entirely sure what you're asking. There are mods that add the clans entirely.

If you mean could you more-or-less recreate clan mechs using just things unmodded? Well, the ++ lostech weapons are basically to clan spec (improved damage, lower weight, etc.) - you would be missing the missile systems though. But if a design only used ballistics and lasers and you could find an IS chassis with a similar move/weight profile and the right hard points you could basically do it.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 01 August 2021, 11:14:50
My fav mech for converting into an LRM boat is the Centurion. An LRM-10 and an LRM-15 with at least 3 tons of ammo, couple of MLs and max the armor.

The only mod I use gamewise is the CBT builder mod. Oh, and the custom portraits mod too, but that doesnt change the gameplay.  8)
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 01 August 2021, 14:21:55
Just had a great scripted encounter in the game.  Crew member needs a million c bills to get a rare bird that is big enough to eat people, and in exchange I’ll get a rare mech part.

Since I had 5 mill at the time, and I didn’t care too much; I went for it.  My rare mech part was a whole pristine SLDF Marauder 2R!  My heaviest mech at the time was a 60 ton Rifleman—so it was a big upgrade to retire the Blackjack and replace it with that beast.  Funny thought is that I probably could have got a locust for my trouble as well!
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 01 August 2021, 15:11:27
Now that was some well-spent c-bills.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jayof9s on 01 August 2021, 18:42:02
That's money well spent! I'm pretty sure I've gotten just a single part and not even a lostech one from that same event.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 01 August 2021, 20:41:23
I remember getting a nice piece of Lostech from that event.  Can't remember what it was, but it was nice.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Fat Guy on 01 August 2021, 22:30:23
That's money well spent! I'm pretty sure I've gotten just a single part and not even a lostech one from that same event.

 :stupid:
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jim1701 on 02 August 2021, 12:09:33
That's money well spent! I'm pretty sure I've gotten just a single part and not even a lostech one from that same event.

Some of those random lostech rewards can be quite the white elephant.  I'll never forget my first one was a small pulse laser.   :(

I was mildly irked to say the least.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 02 August 2021, 12:17:30
HA!  Did not even really notice it hit 50!
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 02 August 2021, 13:48:35
I'd taken a good years break from the game--I'd been painting the Wave 1 minis.  It's nice to come back and enjoy it again.

UACs are pretty overpowered in 3025 play, I'm remembering....in HBS version of the game they never jam and seems like when the first shot hits the second does as well.  Makes them very, very stronk.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 02 August 2021, 15:28:47
I modded a Highlander to have the Mauler hardpoints,  4 UAC2s with 2 LRM10s and 2 meds can core mechs with an appropriate pilot.

I'd taken a good years break from the game--I'd been painting the Wave 1 minis.  It's nice to come back and enjoy it again.

UACs are pretty overpowered in 3025 play, I'm remembering....in HBS version of the game they never jam and seems like when the first shot hits the second does as well.  Makes them very, very stronk.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jayof9s on 03 August 2021, 08:26:46
I'd taken a good years break from the game--I'd been painting the Wave 1 minis.  It's nice to come back and enjoy it again.

UACs are pretty overpowered in 3025 play, I'm remembering....in HBS version of the game they never jam and seems like when the first shot hits the second does as well.  Makes them very, very stronk.

They work just like missiles in that each attack rolls to hit, so it's not assured to hit but if you're firing with 95% chance, you're basically going to hit every time with both.

Balance wasn't a big concern with Heavy Metal but I'd say more than a few of the weapons are drastically over-tuned and I don't even necessarily mean the ++ ones that are basically clan spec!
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 03 August 2021, 09:10:02
They work just like missiles in that each attack rolls to hit, so it's not assured to hit but if you're firing with 95% chance, you're basically going to hit every time with both.

Which is what I wish CBT did with UACs . . . and love that option on MM.

Yeah, Heavy Metal was great except . . . rather than power creeping, it felt like a sprint.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 03 August 2021, 11:02:41
What I wish is that I could get all the mech chassis goodness of the Heavy Metal DLC, but NONE of the cheese weapons.  I tried using a mode to make the system stores and salvage only contain stuff from the original game, but it is obviously not working:  I found several UAC/5++ (essentially clan weight UACs, as mentioned previously) and it has made my Glitch in my Rifleman a monster.

I think the campaign plays better with the Mad Max Periphery vibe.  I don't mind the cheesy weapons in the Careers, because you often end up facing 8-12 enemies with your single lance.  In the Campaign, I'd rather be super excited to find that AC/10++ than looking at ER Medium Laser++ that doe 35 damage for only 25 heat at Large Laser range.  It just gets ridiculous so fast!
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 03 August 2021, 11:47:59
I just do not buy or salvage those weapons.  But I have also been keeping most my pilots at what I feel would be 'regular' or 'veteran' status as far as gunnery- with the exception of the PC, he is 'elite' . . . but not maxed out.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 03 August 2021, 12:04:22
I just do not buy or salvage those weapons.  But I have also been keeping most my pilots at what I feel would be 'regular' or 'veteran' status as far as gunnery- with the exception of the PC, he is 'elite' . . . but not maxed out.

I think Maybe I should just replay without special weapons at all.  It'll increase the difficulty without tempting me to indulge in cheese.  I like the Cockpit mods, Communications and Targeting systems to create specialist mechs--but I'm going to have to skip out on all the +++ craziness.  It is just too much by the time you get to heavies (I've got a Rifleman and Marauder now with +++ weapons and they just auto-delete mechs when focus fired).
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 03 August 2021, 12:29:18
Yeah, I do not use any L2 weapons . . . but I will use some of the +, ++, or even +++ weapons but I generally focus on damage, range or heat and leave accuracy off.  Trying to maintain what would be a BTU appropriate force in the campaign- so I have the original Blackjack still even if it is in storage and keep 2 lances of mechs up.  Limited assaults- just Highlander & Kamea's Atlas- 3 or 4 heavies, and the rest meds that are active with a Firestarter and Jenner in storage with the BJ.  I think I also have a RFL in storage to round out my forces.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 04 August 2021, 10:36:58
Did another couple missions in the Campaign--the mission on Itrom where you fight in the sandstorms is still crazy easy--probably too much so.  The mission where you fight on Panzyr again in the snow storm against APC's and need to send a fast unit up a hill to save a barracks is crazy easy because you know exactly what will happen--send a 5/8/5 mover up the hill and plug the holes where the APCs want to drive and you pretty much autowin.

The mission where you rescue Lord Madeira has been redone in Heavy Metal, and is now better.  There is a fun moment when you get charged by a couple Firestarters--they roasted Kamea's Atlas hitting with 8 flamers in one round, auto shutdown.  Other than that, a slug fest still.  All these missions done with Griffin/Rifleman/Star League Marauder/Star League Highlander on 'hard' settings, for whatever that is worth.  Subbed Kamea in for the Rifleman on Guldra.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 04 August 2021, 14:12:45
I remember getting a nice piece of Lostech from that event.  Can't remember what it was, but it was nice.

Oh, I remembered, that was how I got my Royal Atlas.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Euphonium on 04 August 2021, 16:39:31
Is there a reasonably simple way to mod the game to alter the availability of items in the store? I don't like that in the final official release it's easier to buy partial assault mechs than it is to buy basic weaponry is many systems.

I'd also be interested in a mod that made heavy and assault mechs much rarer in the game as a whole for career mode. Ideaaly I'd want to alter it so that the ratio of L:M:H:A is something like 4:5:2.5:0.5
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 04 August 2021, 17:54:58
Simplest way is to avoid the 4 or 5 skull missions- what you take unless a storyline event dictates what the enemy has available.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 05 August 2021, 20:49:23
Anyone done the 'Of Unknown Origins' Flashpoint chain?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 05 August 2021, 22:16:03
Yep.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 06 August 2021, 09:24:26
Anyone done the 'Of Unknown Origins' Flashpoint chain?

Its quite good.  Final fight is a super fun 3 way fracas that can end a couple different ways.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jim1701 on 14 August 2021, 14:25:27
Anyone done the 'Of Unknown Origins' Flashpoint chain?

That one is tons of fun. 
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: deathzealotzero on 15 September 2021, 21:05:55
So! I finally managed to finish the Restoration Campaign (finally!) after trying three times since the game came out. So I am super hyped! The Lance that I used for the majority of the last six campaign missions of the game is quite interesting. Managed to somehow pick up a regular HGN-733 Highlander through one of those Interaction Bits, then I managed to get a HGN-733P Highlander through piecing together one through the Black Market, then finally got the Royal Highlander at Artu. I modded my regular Highlander with a Gause Rifle++ Weapon, I somehow got and do not remember where I got it, and some LRMs plus a couple of MLs. My Royal Higherlander pretty much remained stock while my 733P Highlander got modded into a sort-of LRM boat with three LRM15++ and a pair of Large Lasers. I also managed to get a Royal Warhammer through the Black Market which I used as my Lance Lead Mech for a while till I got tired of getting my player character getting shredded while the rest of the Lance was untouched. I finally managed to find a complete second complete Royal Highlander on the Black Market somewhere around the time of Defending Smithon do not remember which planet that was but it wasn't Mechdur or the other main Black Market planet you get early in the campaign. Anyways. This second Royal Highlander I modded into a sort SRM Boat with three SRM-6++s plus the Gauss Rifle, and a couple of medium lasers for backup. So I was rocking an entire Lance of Highlanders, two Royals and a modded 733P Highlander and a regular old 733 Highlander with a Gause Rifle. I spent the rest of the game with that lance and it was quite fun. Managed to do a Highlander burial on the last APC on the Defending Panzyr mission when I realized somehow it managed to get through Behemoth in the 733P and was right at the edge of the Headquarters building. Kind of panicked and jumped Behemoth onto the poor guy instead of turning around and firing at the APC with weapons.

Speaking of which. Was having trouble with the Defending Panzyr Mission till I read a good tip online. Blocking the "top" and "left" gates of the Headquarters with your Mechs. I put Behemoth on the left gate, Dekker on the top gate. Glitch in the Royal Highlander got to play goalkeeper and going after the escorting mechs. My PC I put in a modded Cicada that I had laying around in my Storage. Gave it an ER Medium and a pair of ER Small Lasers along with full armor. I ran it up the slope and stepped on the Wheeled APC and played keep-away with the Commando and (I think?) Jenner that was guarding the Barracks for a couple of turns. Any shots that managed to get past my Evasion Stack just scuffed the Armor of the Cicada. It was quite easy doing it that way. Outside of the aforementioned panic attack of the last APC anyways. Grumble. I also managed to breeze through the next couple of missions. Till the duel with Victoria. Grumble. Stupid King Crab and that super attack it does. I lost Kamea twice thanks to Victoria and Friends Focusing on her before I just ran her around the arena at Full Sprint while my other Lancemates went after Victoria's Lancemates one by one via Focus Fire.

Blink. Okay. My apologies everyone. Kind of got a bit excited and overboard there.

Still, I like to ask did anyone get Flashpoints during their Campaigns? I didn't for some reason. I was also told I would get more of those "Surprise Boxes" from the different Interactions through the game. I only got two. The first I got a single piece for an Atlas II and the second is where I got my first Highlander. From there I got nothing else sadly.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: paulobrito on 16 September 2021, 02:18:09
Nope, Flashpoints start to appear just after you finish the campaign.
The only way to get them during the campaign is by mod.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: deathzealotzero on 16 September 2021, 03:54:14
Nope, Flashpoints start to appear just after you finish the campaign.
The only way to get them during the campaign is by mod.
Ah. Thanks for the heads up. Hmmm... If I ever do a Campaign run again I may just see about getting those mods to make the Campaign a bit more fun.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Bedwyr on 16 September 2021, 12:49:20
Nope, Flashpoints start to appear just after you finish the campaign.
The only way to get them during the campaign is by mod.

I did not know that. I stopped playing about 3/4 of the way through till all the DLC released and hadn't gotten back to the game. Good to know.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jayof9s on 16 September 2021, 15:27:34
I did not know that. I stopped playing about 3/4 of the way through till all the DLC released and hadn't gotten back to the game. Good to know.

Career mode is (in my experience) more enjoyable for flashpoints. You're so stacked for equipment by the end of the campaign none of them are much of a challenge.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: deathzealotzero on 17 September 2021, 05:56:45
Career mode is (in my experience) more enjoyable for flashpoints. You're so stacked for equipment by the end of the campaign none of them are much of a challenge.
Hmmm... I don't know about that really. While I haven't got my first Flashpoint yet for this post-campaign playing but I only really got that Royal Atlas, Kamea gave us, my four Highlanders, and some extra Gauss Rifles of which I already have lost two due to damages. I have seen some playthroughs online which ends the Campaign with an Atlas or two, some Stalkers, and a couple more assaults. Not to mention a decent size pool of experienced Mechwarriors. That is something I didn't really do during the Campaign outside of leveling up my main five warriors.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: paulobrito on 17 September 2021, 06:02:40
Career mode is (in my experience) more enjoyable for flashpoints. You're so stacked for equipment by the end of the campaign none of them are much of a challenge.
Maybe, but if you want a real challenge get the FP The Raid mod.
Is not easy, even in games with Clan tech (you can get that in several mods, like BEX-CE).
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 04 January 2022, 13:42:03
Welp, I started playing the campaign again (because I was so bored) and even with all the DLCs installed, I was surprised not to get the cargo care package (with the Assassin and the COIL). It seems this event only occurs if you play the Career mode.

Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: truetanker on 04 January 2022, 15:24:57
I can't even download the game even though I'm an original backer at the highest tier. My laptop won't handle the loadout.  :-[

I still got my codes that they sent me... And those lovely dog tags, all of the! ( Each in their blue wrapper bag. )

TT
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 04 January 2022, 15:47:41
I can't even download the game even though I'm an original backer at the highest tier. My laptop won't handle the loadout.  :-[

I still got my codes that they sent me... And those lovely dog tags, all of the! ( Each in their blue wrapper bag. )

TT

Um, wow. How old is your laptop if I may ask?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 04 January 2022, 16:05:39
I recently started a new career and increased the difficulty . . . I do not want to swim in assaults by the end- I was artificially limiting myself on another.

I DO wonder if they gate on things like armor damaged mechs, mediums, heavies, and later assaults.  With stingy money & salvage the leap from light to good meds, and light to heavies, has been difficult.  I bought a lot of pieces to get a Marauder (3 of 5 I think) since I was not seeing heavies in battle for 2 & 2.5 skull missions.  Then again, I was having problems getting any of the heavier mediums, especially with my assigned recon/spotter.  Griffin, Enforcer, Blackjack/Centurion/Crab, & Assassin/Firestarter did not weight enough to get my facing designs I wanted to salvage.

Now working on my 2nd heavy and just wondering about scraping together the c-bills to get a Zeus.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: truetanker on 05 January 2022, 01:35:18
Um, wow. How old is your laptop if I may ask?

Acer Aspire3

System won't let me download as it don't have enough driver speed... that's what it said. And " last " time I updated them on an 2018 Aspire, it blew the motor. Hence this newer one.

TT
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 05 January 2022, 14:53:35
Acer Aspire3

System won't let me download as it don't have enough driver speed... that's what it said. And " last " time I updated them on an 2018 Aspire, it blew the motor. Hence this newer one.

TT
Well your hardware is up to date, so perhaps it might be a network issue? Have you called customer service for some tech help?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Dave Talley on 05 January 2022, 23:10:03
What's the graphics card on the acer?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: truetanker on 07 January 2022, 00:32:35
Pre-installed

It's an Aspire A315-56

Other than that, I don't know...

TT
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Middcore on 07 January 2022, 01:54:37
Pre-installed

It's an Aspire A315-56

Other than that, I don't know...

TT

Intel UHD graphics integrated on the i5-1035G1 CPU. So, close enough to no graphics at all. Well below the minimum required spec for the game.

"Driver speed" isn't really a thing so I suspect you are misremembering that message.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: truetanker on 07 January 2022, 02:02:56
Could be...

After all it was an older model...

Thanks

Looks like I need to buy an upgraded version.  :-[

TT
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 07 January 2022, 08:25:12
Well the game will never go away, so everyone who wishes to play it will ultimately get to do so sooner or later. :)

Since my first playthrough in the campaign was the bare bones edition, all the DLCs and doing it the second time around are making a huge difference this time.

I played as many side missions as I could before I even began the liberation campaigns for the Restoration, and so by the time I got the Argo I had a Marauder with a gauss rifle 4 MLs and maxed armor, a customized Archer (dropped the MLs for max armor and ammo) and two Shadowhawks converted into missile boats.

Also being friends with the pirates right off the bat got me access to the black market for free rather than having to forgo it the first time around until the end of the campaign. Now Im headcapping enemy mechs left and right and Ive got millions of c-bills stashed away for the ship upgrades. Life is good.  ;D
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 07 January 2022, 10:58:37
Just learned . . .

 . . . if you are doing Career and you have mediums looking to make the leap to heavies . . . do Yang's Big Score . . .

I had finally managed to put together a second heavy between salvage and buying parts before I wanted to try that fight- 2.5 skull mission on a 4 skull world?  If you go with the brawler option, you get to choose about keeping a Catapult C4, Thunderbolt 5SE, Dragon 1N, and Kintaro . . . plus the salvage you get smacking down medium lances.  Important part is the missions are not back to back or even using your mechs on the later part, so stomp a med lance, repair, and then get the heavies to break out where you knock out two medium lances.  For my break out I faced a pair of Kintaros, Spider and Javelin first, then a Wolverine, another Kintaro, Shadow Hawk, and something else I forget.

So, in the space of one world I went from typically running a Marauder 3R, Kintaro, Centurion, and Phoenix Hawk to a Marauder 3R, Marauder 3D, Catapult C4 (guess what I kept), and Pixie scout.  Trying to put together a ECM Cataphract for the first time.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 07 January 2022, 11:14:03
Well the game will never go away, so everyone who wishes to play it will ultimately get to do so sooner or later. :)

Eh, it's a licensed game, so when the license expires it will most likely disappear from distribution.  There's a reason that old Mechwarrior games never showed up on GOG.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: paulobrito on 07 January 2022, 11:20:06
You need a machine with 8GB of ram minimum, a graphic card with at least 4GB dedicated, not shared, and preferably an SSD.
If you want to go the mods way, 16GB ram is better.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: rjhancock on 07 January 2022, 14:45:10
You need a machine with 8GB of ram minimum, a graphic card with at least 4GB dedicated, not shared, and preferably an SSD.
If you want to go the mods way, 16GB ram is better.

I have a machine with 8G of Ram, Shared Video memory, and can run it just fine at 1080p on max settings. A little sluggish but it's running with a 40% performance penalty due to running on an ARM machine.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Dave Talley on 07 January 2022, 18:22:26
Could be...

After all it was an older model...

Thanks

Looks like I need to buy an upgraded version.  :-[

TT


The semigood news is laptops that can handle it are in the sub $900 area,
Depending on finances of  course, ours was 650 on sale
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Nightlord01 on 08 January 2022, 08:51:15
Eh, it's a licensed game, so when the license expires it will most likely disappear from distribution.  There's a reason that old Mechwarrior games never showed up on GOG.

Most of the other games were produced by a separate publisher under a limited time contract, the game itself was the publishers IP. Due to the fact that it contained copyrighted material, could not be distributed without a license. The IP owner can distribute the IP, but not the game.

Neither of these is the case for any of the earlier Battletech titles, except possibly Mechwarrior 1, not sure about that one. The sole reason it's not on GOG is because Microsoft don't want it on there. If Microsoft can give away the source code, they can sure as hell put it up on GOG.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 12 January 2022, 13:46:32
I was trying to get through that priority mission where youre supposed to destroy the suspicious dropship and did what I could to not blow it up but it seems you have to, and so I did in the end.

Lost some influence with the pirates so I took an urban assault mission to bring my ratings back up to honored with them, and I promptly get attacked by 3 lances of enemy mechs. Fortunately I had my Marauder who kept headcapping with the gauss rifle and a Rifleman with 2 UAC/5s++. My Marauder took the brunt of attacks and lost an arm mod, but we got a lot of booty from that fight.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Nightlord01 on 12 January 2022, 19:37:31
I was trying to get through that priority mission where youre supposed to destroy the suspicious dropship and did what I could to not blow it up but it seems you have to, and so I did in the end.

Yep, plot required unfortunately.

It would be a really short game if Ostergard didn't get involved, afterall.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 13 January 2022, 09:44:28
It would have been cool if the campaign had multiple endings and storylines based on choices made by you. Say, if you spared the Dropship and pissed off Kamea, perhaps leading to a split within the Restoration faction itself. NEar endless replayability.

Also, if the option was available in which you side with the Directorate instead, or maybe even get hired by the Taurians or by the Capellans to take over the entire territory in their name. Heck even a Pirate campaign in which you take it over in your own name and form a fiefdom would have been neat.  8)
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 13 January 2022, 11:11:30
You realize what you are asking for is basically a AAA funded game from a tiny indie studio, that only wanted to make a mech skirmish game ala Megamek right?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: rjhancock on 13 January 2022, 11:14:54
Or an MMORPG set in the BattleTech universe.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 13 January 2022, 11:20:44
I'm not sure just how PSO or Gundam Battle Online Battletech skinned game would work honestly.  All I can see is one faction blown up out of proportion, to the detriment of the rest, depending on the meme of the week.   :)

Or an MMORPG set in the BattleTech universe.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: rjhancock on 13 January 2022, 11:23:01
I'm not sure just how PSO or Gundam Battle Online Battletech skinned game would work honestly.  All I can see is one faction blown up out of proportion, to the detriment of the rest, depending on the meme of the week.   :)

I mean... that's ONE way to do it. I was honestly thinking more of a story for each house, missions assigned that fit what each house would get, with each "server" being an era to operate in. If you wanted to run a merch outfit, go for it. If you wanted to work your way up a House, great!. Keep the story loose with the overall idea being universe domination.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 13 January 2022, 12:39:27
You realize what you are asking for is basically a AAA funded game from a tiny indie studio, that only wanted to make a mech skirmish game ala Megamek right?

I think a scenario builder could have easily been added, you know like just choosing the map and victory conditions as well as max lance tonnage, then add a cut scene builder where you can pick sprites and just type in the various responses and stuff. Then string all the missions together and... tada! Instant custom campaign.  ;D
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 13 January 2022, 17:47:36
The game's story would have had to have been dramatically different if they were going to justify you siding with the Directorate.  Starting with them not double crossing you and killing your mentor and ending with the princess not acquiring all your debts so that you didn't have any choice about working for her.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Bedwyr on 13 January 2022, 19:03:38
I'm not sure just how PSO or Gundam Battle Online Battletech skinned game would work honestly.  All I can see is one faction blown up out of proportion, to the detriment of the rest, depending on the meme of the week.   :)

Honestly, having seen multiple major game mods come and go? Using the HBS framework as your basis would probably be a better bet for creating a sprawling, reactive story. Like, lots of additional wrappers and functions would be needed, but less in the end than trying to wrangle a completely different game type into another mechanical genre.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 14 January 2022, 07:22:02
The game's story would have had to have been dramatically different if they were going to justify you siding with the Directorate.  Starting with them not double crossing you and killing your mentor and ending with the princess not acquiring all your debts so that you didn't have any choice about working for her.
Oh its not a problem that a bit of comic book styled retconning cant fix.  ;)

For example, Kamea can actually be a Capellan sleeper agent who's main goal is to actually hand the territory over to House Liao once she's in power. She might even be the one secretly pressuring the banks to keep your merc unit in debt until she could come in and "save" you, thereby guaranteeing your loyalty.

Raju's dead body found in Weldry might actually be his twin Ranju. The real Raju was in fact a Comstar agent, the man who was actually responsible for killing Lord Tamati Arano and making it look like an accident. He then comes out of hiding and joins Kamea when you side against the Restoration.

Alex Maderia and his family are actually the ones responsible for the Perdition Massacre, but he manufactures fake evidence in order to frame House Espinosa, because theyre his rivals.

Santiago Espinosa might have found out about this plot, which is why he forced Kamea out of power.

There, a perfectly logical story for you to follow if you sided with the Directorate, yes?  :D
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 14 January 2022, 10:45:45
Its great everyone has an idea of what they want to do, after the finished product, yet want someone to do the work and front the money to do it.  So many modders promise to do something, then the project fizzles out due to lack of effort, over promised goals or something petty. 

Yeah its great to talk about what you want to see, but I've seen it devolve to the point of game bashing just because it didn't turn out to be *thier perfect game*  and again, HBS did a miracle job, from what originally was supposed to be just a simple mech skirmisher.   Everything else was just stretch goals that they managed to implement at the end, including the campaign.  They didn't promise multiple ones or play as an alternate side.  Would that have been great?  Who knows, but that is additional work they would have put in that would have delayed or broken the game, or made interactions repetitive. 

Yeah its great to say what you would have done in retrospective, but none of us worked on it, we have no idea of the scale, scope or programming to do it.  And if we did, we'd be asking money to do it.

Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 14 January 2022, 11:03:24
Its great everyone has an idea of what they want to do, after the finished product, yet want someone to do the work and front the money to do it.  So many modders promise to do something, then the project fizzles out due to lack of effort, over promised goals or something petty. 

Yeah its great to talk about what you want to see, but I've seen it devolve to the point of game bashing just because it didn't turn out to be *thier perfect game*  and again, HBS did a miracle job, from what originally was supposed to be just a simple mech skirmisher.   Everything else was just stretch goals that they managed to implement at the end, including the campaign.  They didn't promise multiple ones or play as an alternate side.  Would that have been great?  Who knows, but that is additional work they would have put in that would have delayed or broken the game, or made interactions repetitive. 

Yeah its great to say what you would have done in retrospective, but none of us worked on it, we have no idea of the scale, scope or programming to do it.  And if we did, we'd be asking money to do it.

Exactly this.  They made a brilliant game, one of the best BattleTech games ever made.  I'm very thankful for that!  (and also for PGI slaying Harmony Gold, allowing HBS to use the mech models, etc)
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 14 January 2022, 11:14:10
Hmm, first off, I think this is the best BT game ever, and I love it so much that Im playing it again.

The talking about other possibilities of the campaign is strictly for fun and in no way a bashing of the game as it currently stands, so I find that remark not only puzzling but silly and defensive for no reason. We're here to have fun and offer other perspectives, so to discuss a "what if" scenario isnt a knock on the game or the designers themselves. At all.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 14 January 2022, 11:27:05
Play the game enough and you know they ran into some limitations . . . like how you often find reinforcements landing on you the exact same time as the original wave.

Personally, I would have loved being able to take 12-16 mechs like we could with MechCommander Gold and seen the Clans arrive . . . but that was not the scope, and to be honest I LOVE that we got the Aurigan Coalition in BTU now.  The sourcebook is awesome and if we got a new game focusing on the Chaos March- because that is the area to do it post 3050- I would love that level of detail.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 14 January 2022, 15:22:00
Sorry, didn't mean to come down like a ton of bricks, just that I'm really enjoying seeing people continue to talk about the game and don't want to see the thread derailed or shut down again due to arguments about what should or shouldn't be included or x about game is bad.

Yes, its not a perfect game, and I've learned to play around and with the limitations, I even learned a bit of modding to keep my own games fun without relying on external mods.

 :)
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: paulobrito on 14 January 2022, 15:29:27
Well, with the correct mods - BEX for example - you can start playing let's say in 3025 (the initial date is variable), and continue to play up to 3057. By 3050, the clans arrive with lots of fun toys.
During the 'middle years', you can encounter 'nice people' like Comstar with SLDF (and even Royal grade) mechs.
Lots of fun and variety.
Oh, I forget to tell you about the possibility of playing with 2 lances against a lot more mechs than in the clean game? And about allies?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jayof9s on 14 January 2022, 18:14:38
Speaking of larger engagements, this was a first for me. I had a mission to assist the Lyrans with a joint engagement. Me. Lyrans. Feds. I needed a very heavy lance (2 mechs min weight of 80 tons, other two min of 40, and 280+ min overall) and then there was a lance of Lyrans and another of Feds.

All to beat up on a single lance of Cappies. They weren't even a particularly heavy lance of Capellans. And they only got a single lance of reinforcements but my allies focused fully on extracting once we took out the first.

My allies absolutely could have won that one without me. 750 hours in and that was the first time I've gotten that contract.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 17 January 2022, 01:22:12
Im trying to get an optimum build for the Marauder, so far Ive come up with two options:

Gauss rifle, 2 tons ammo, 4 medium lasers+, max armor, 4 double heatsinks

I recently was able to get a gauss rifle++ from the black market (always pays to make friends with the pirates in this game), and now I have:

gauss rifle++ with 2 tons ammo, 2 large lasers+++, 2 double heatsinks, close to max armor

Does anyone else have a dope build for this mech they can share?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 17 January 2022, 02:04:56
Which Marauder chassis are you using?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 17 January 2022, 06:27:27
MAD-3R, but I use the CBT chassis mod (because I wanted it as close as possible to the boardgame), which means I can mount anything.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 17 January 2022, 12:51:59
Part of the reason I think he is asking is b/c IIRC the MAD-3D has better heat dissipation than the MAD-3R . . . and the MAD-2R is better than both, just on a stock set up.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 17 January 2022, 13:09:45
ER or Larges, +++versions and a Gauss tend to be common for any default builds i do.  Since I hold them in the rear, the they get a modest boost to armor.  My crazy build is UAC/5s in the arms and a PPC in the torso.  But that's me messing with the hardpoints manually.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jayof9s on 17 January 2022, 13:32:17
Part of the reason I think he is asking is b/c IIRC the MAD-3D has better heat dissipation than the MAD-3R . . . and the MAD-2R is better than both, just on a stock set up.

3D and 3R both have the same 30 cooling by default. 2R is the only one that's different since it has the built in DHS for 60. None of the mechs in vanilla have extra built-in cooling.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 17 January 2022, 13:34:38
I made a sort of -5M/3D hybrid.  4/6/3 w/the Bank/Exchanger, LL+++ w/+10 damage & +3 Acc in each arm along with a SL+ and a PPC++, either Acc or damage I cannot recall.  It is my backup Marauder to a MAD-3R that is PPC++, LL++, ML+, and AC/2++ . . . I am waiting for a MAD-2R to replace the -3R for the greater heat dissipation b/c the base chassis is built supposing DHS.

Then again, I play self-limited by not using SL/3039 weapons from the market.  I mean I took the pair of DHS Morgan Kell gave me, but so far no more Star League stuff has come my way on the current career.  What is bugging me this interation is I cannot seem to get any PPCs, LRMs, or ACs that are Dmg+Stb, I can find Dmg or Stb/Crit but I have a lot of Dmg+Stb SRMs.

Huh, it always seemed to me the -3D had better cooling though I have never dug into the mod side.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 17 January 2022, 13:42:07
Im trying to get an optimum build for the Marauder, so far Ive come up with two options:

Gauss rifle, 2 tons ammo, 4 medium lasers+, max armor, 4 double heatsinks

I recently was able to get a gauss rifle++ from the black market (always pays to make friends with the pirates in this game), and now I have:

gauss rifle++ with 2 tons ammo, 2 large lasers+++, 2 double heatsinks, close to max armor

Does anyone else have a dope build for this mech they can share?

There's an 'optimal' build for the Marauder if you are using it to farm headshots, but having used it, it pretty much trivializes the game play loop.  It takes a while to farm up the weapons, but with a 10 gunnery/tactics pilot it is the ultimate auto-win button.  It requires the Clan quality weapons from the final expansion:

3 U/AC2+++
4 ER Medium Laser +++

All weapons do extra damage, and you have a 35% chance to hit the head with your targeted shots. 10 shots total per round.  It comes out to working most of the time.  If your crew has high morale, you just auto delete the most dangerous mech every round.  Pretty cheesy.  Sometimes it feels satisfying, but after a couple hours, you realize it removes all the challenge from the game. 
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 17 January 2022, 15:17:07
Eh, lol, I keep it 'Vet' instead of Elite- either 7 or 8 gun, pilot 6, gut 6-8, tactics 6-8 . . . all depends on the specialization.  Also why I limit the number of assaults I have . . . right now the only one is a Zeus.

I mean, outside of a scout (and some of my scouts still have it), does anyone not take multi-shot as one of the 3 slots?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 17 January 2022, 16:18:40
Eh, lol, I keep it 'Vet' instead of Elite- either 7 or 8 gun, pilot 6, gut 6-8, tactics 6-8 . . . all depends on the specialization.  Also why I limit the number of assaults I have . . . right now the only one is a Zeus.

I mean, outside of a scout (and some of my scouts still have it), does anyone not take multi-shot as one of the 3 slots?

I've noticed a wide range of abilities work fine.  Honestly, I took Fleet Footed, Bulwark, and Coolant Vent across the board on my last playthrough--I missed multi shot once in a while, but by the end it wasn't a big deal. 
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 17 January 2022, 16:54:17
Well, Multi really works well with the Breach Shot so you knock down the echelons but still get to hit for someone else to pile on.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 19 January 2022, 12:21:36
OK now that I have a Marauder build... anyone know of any good Warhammer builds?  8)

Im looking to replicate the Marauder's head capping ability, so is maybe having 3-4 large lasers+++ (+10 dam, +3 acc) rather than 2 PPCs the way to go?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 19 January 2022, 12:44:05
OK now that I have a Marauder build... anyone know of any good Warhammer builds?  8)

Im looking to replicate the Marauder's head capping ability, so is maybe having 3-4 large lasers+++ (+10 dam, +3 acc) rather than 2 PPCs the way to go?

Marauder's headcapping is because of it's quirk.  You can't really replicate that +17 percent chance to hit your targeted shot on any other chassis.

Warhammer's quirk is something like +10% energy damage.  So stick the largest energy weapons on there you can find and laugh as they get buffed some more by the quirk.  While more of a shotgun, the +++ Snub nose PPC's on a Warhammer put out ridiculous damage, and do a lot of stability damage to boot.  Great mid game way to knock down your opponents. 
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 19 January 2022, 13:18:44
For the Warhammer it comes down to a range question . . . and if you want to find some water, lol.  With that extra power, and if you have a good spotter- +125m view range on something mobile, you could find some water to help cooling and sit back with accuracy mods to hit targets without being hit back.  Granted I do not use the ER weapons unless I salvage one or get one in a Hotspot reward, but sitting a Warhammer in water with 3 PPCs or 4 of the +10 Dmg & +3 Acc Large Lasers could give you a big hammer to swing.  With the right Exchanger and Bank, sitting in water . . . you could deal with the heat even if to mount the gear you had to not put as much armor.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: BirdofPrey on 19 January 2022, 23:46:01
I use my warhammer as a brawler.

A pair of Snub PPCs for the lack of minimum range (and that extra bit of damage) and everything else packed with small and medium lasers.  I ditch the SRMs to make sure I can fit heat exchangers/banks and plenty of cooling, and then I still end up punching somebody every couple rounds.

an ERPPC sniper would probably be pretty nasty too, though, but part of my reasoning is that I already had a few good snipers.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 20 January 2022, 02:18:56
My favorite, is tweaking the hardpoints on the Highlander and making a 3025 Mauler, usually with 4 UAC/2+++ as the core weapons then depending, 2 LRM5+++ and 2 LG Laser+++ or 2 LRM10+++ and 2 Med Laser+++.  The UACs absolutely shred mechs, and can core mechs out with targeted strikes.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: BirdofPrey on 20 January 2022, 03:07:25
First thing I do when I get the Bullshark is pull the LBXs and replace them with another pair of UAC/5s.
That's a nasty can opener there.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 20 January 2022, 09:35:10
The last time I tried fielding a Warhammer it ended up pretty badly. The enemy mechs kept ganging up on it, and I couldn't land a knockout blow even with the special ability and my center torso got cored. Ugh.  xp

It had 2 PPCs (+10 dam), 2 ML++, max armor and extra heatsinks.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 20 January 2022, 10:43:31
Thing is, what is your spotter to keep your fire support out of 'visual' range of the enemy?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 20 January 2022, 11:48:38
The Warhammer was my spotter. My 3 other mechs were missile boats.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 20 January 2022, 11:54:29
See, I keep a Phoenix Hawk or Kintaro as my spotter for career (had a Grasshopper late in campaign) . . . trying to build the ECM Cataphract right now, but I also limit it to 1 missile boat knowing they are OP in the meta, with the Marauder in mid because I want that Lance bonus.  IMO the Warhammer's damage bonus is too useful to make it the spotter, I do not want to waste tonnage on JJ and might not even max the armor when I can finally put one together on my current career.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 21 January 2022, 06:46:48
Isnt using a spotter mech kinda meta too? I mean the AI is pretty simplistic and will not adjust to any of these tactics anyway.  ;D

One thing Ive noticed while playing the campaign again is when using the Highlander, I seem to score more headcaps when I just use the plain attack mode  instead of going for the precise shot. Has this happened to you guys too?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 21 January 2022, 10:39:14
IMO, it is just a continuation of the classic recon/scout role.  My spotters are built to do that job . . . FREX, instead of having pilot injury resists in the head, they have the rangemaster to get +120m sight.  Typically I use a classic jumping mech- Firestarters early in the game, Phoenix Hawks when I can get them, and Kintaro or Wolverine for heavier forces if the PXH is damaged.  I also put either the hit defense or -35% stability gyro.  The recon mech is typically equipped with mid to short range weapons- current PXH has 2 MLs and 2 SLs as well as physical attack boosts.

The Marauder and Catapult sit back in woods firing away, the Zeus with the turn early pilot (it moves 1 class lighter) is the mid fighter, walking forward while blasting away.

As far as the AI adjusting . . . it does, I have had it pass on actions for mechs that turn if I did.

Besides, you want to talk about AI not adjusting you look at MechCommander 2 . . . the AI attacked the first thing it saw and did not stop until it died, increasing AI difficulty was just a slider bar for headshot probabilities.  You could take a Anubis, run it in to a collection of enemies and run it away . . . and your assaults/heavies could sit there as the opposing mechs walked into UAC/20 range, getting lit up w/o firing back.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 02 February 2022, 15:02:38
OK, so we finally got the Highlander after raiding that Castle Brian and... I'm still sticking with the Marauder for my personal mech.

Pity I can take the lance command module and stick it into a Black Knight so I could get the cool factor too.   8)

This isnt so much a rant against the PC game but more on BT in general since the coolest mechs also happen to be the ugliest ones.  :-X

My top headcapper is still the Marauder, but the Annihilator with 5 UAC/5++s (and a t-comp with +3 ballistic acc) is a close second, but boy are they butt ugly!  :o
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 02 February 2022, 16:14:35
OK, so we finally got the Highlander after raiding that Castle Brian and... I'm still sticking with the Marauder for my personal mech.

Pity I can take the lance command module and stick it into a Black Knight so I could get the cool factor too.   8)

This isnt so much a rant against the PC game but more on BT in general since the coolest mechs also happen to be the ugliest ones.  :-X

My top headcapper is still the Marauder, but the Annihilator with 5 UAC/5++s (and a t-comp with +3 ballistic acc) is a close second, but boy are they butt ugly!  :o

Beauty of the Marauder is you can have a fully 4/6 heavy lance that can take on all comers, including the late career, assault heavy stuff.  The Anni is WAY too slow for my tastes, and even the Atlas and Highlander feel frustrating to play with at times.  The last playthrough I did I ended up with a Marauder 3R and 2R headshotting everything left and right, and a Warhammer and Archer for 85% of the missions.  I found the Bullshark and Anni too slow to my tastes.  YMMV.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 02 February 2022, 16:56:02
I forgot if it was something I did, but my favorite peice of equipment is the Drive Train.  Kicks your unit up 1 speed class, so you can have your assaults move in the heavy phase.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 05 February 2022, 04:41:47
All of my mechwarriors have Master Tactician ability, so they get better initiative when using assault mechs.

I only find the Annihilator's speed a detriment if the mission has a time limit, otherwise I just take my time destroying opposing mechs with ease.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 05 February 2022, 10:38:55
Add the Drive train, and you too can have your own Lyran scout Atlas!

All of my mechwarriors have Master Tactician ability, so they get better initiative when using assault mechs.

I only find the Annihilator's speed a detriment if the mission has a time limit, otherwise I just take my time destroying opposing mechs with ease.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Colt Ward on 05 February 2022, 13:26:08
Has to be some mod equipment unless I have not unlocked it yet.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 05 February 2022, 14:37:51
Its on the Gallant, and some of the other vehicles
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Jayof9s on 05 February 2022, 14:44:29
Its on the Gallant, and some of the other vehicles

Just the Gallant as far as I know. And unmodded it doesn't come off the Gallant.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 05 February 2022, 14:47:33
Aha, must have been something I edited then looking at the .json files.

Just the Gallant as far as I know. And unmodded it doesn't come off the Gallant.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: BirdofPrey on 05 February 2022, 17:28:58
The HQ Cyclops moves ALL your you mechs down a phase, though.

Kinda hard to get, but it's there in the base game.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 08 February 2022, 08:38:52
Im not a fan of the Cyclops. It lacks firepower for an assault mech. Anyway, with Master Tactician, you can replicate the Cyclops' special ability.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 08 February 2022, 10:20:49
It's basically a Hunchback with an LRM launcher that boosts all your mechs by 1 movement class.  And I believe it stacks with Master tactician. 

Plus that way you can use other specialists with the movement boost.

Im not a fan of the Cyclops. It lacks firepower for an assault mech. Anyway, with Master Tactician, you can replicate the Cyclops' special ability.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 09 February 2022, 10:44:41
It's basically a Hunchback with an LRM launcher that boosts all your mechs by 1 movement class.  And I believe it stacks with Master tactician. 

Plus that way you can use other specialists with the movement boost.
Extra initiative wont be much of an advantage if you dont have the firepower to take them out. I'd rather put in another assault mech over the Cyclops because of that.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 09 February 2022, 10:58:59
The Cyclops's ability combined with a master tactician means it moves during the Medium phase, while your heavies move in the medium phase and assaults move in the heavy phase, provided none of them are master tacticians as well. 

Meaning if you kill what you are shooting at before it has a chance to move, it won't be shooting back at you.

Having a heavy move in the light phase means you can scout hunt or headhunt with your Warhammer or Maruader and possibly headcap or core out a mech before the rest of the AI team can react.

Extra initiative wont be much of an advantage if you dont have the firepower to take them out. I'd rather put in another assault mech over the Cyclops because of that.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 09 February 2022, 11:56:45
The Cyclops's ability combined with a master tactician means it moves during the Medium phase, while your heavies move in the medium phase and assaults move in the heavy phase, provided none of them are master tacticians as well. 

Meaning if you kill what you are shooting at before it has a chance to move, it won't be shooting back at you.

Having a heavy move in the light phase means you can scout hunt or headhunt with your Warhammer or Maruader and possibly headcap or core out a mech before the rest of the AI team can react.
I know what the extra initiative quirk does, so no need for a lecture.

I can run with a 100 ton King Crab with 2 LRM20s and 2 snub PPCs, and 3 Annihilators with 5 UAC/5s to take out any opposing lances without needing the extra phase a Cyclops would provide.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 09 February 2022, 12:20:27
I know what the extra initiative quirk does, so no need for a lecture.

I can run with a 100 ton King Crab with 2 LRM20s and 2 snub PPCs, and 3 Annihilators with 5 UAC/5s to take out any opposing lances without needing the extra phase a Cyclops would provide.

You could--but you'd also take 30 minutes just to cross the map?  Honest question:  the assaults don't bore you with how long they take?  What about the orbital missions with 3 markers where you need to hustle?  Do you just skip those?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Triptych on 10 February 2022, 14:08:39
Its been years since I played the orbital mission but  I can remember using a mixed lance for that one. During the drop phase I got told that my tonnage was too low but I did it anyway.

I think I was using an Assassin and Phoenix Hawk with COIL and max armor to get to the markers, while my Marauder and Annihilator were used as cover fire mechs. I recall headcapping quite a few assault mechs, and I passed that mission easily without a hitch.

When using an all-assault lance, I dont traverse across the map much. I advance until I get a contact, and then just line 'em up and fire away until there's nothing left.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Phyphor on 15 February 2022, 12:07:19
Yeah, you can generally sprint your Assault mechs into position, if you don't mind maybe taking a few whacks to the armor.

But for missions where speed is of the essence, a mixed lance is definitely best.  Say, a "destroy a convoy" mission.  You'd get your light and fast unit up to where you can get eyes on the convoy and just use the LRMs on your assaults to pound on the vehicles until you can bring your other weapon systems to bear.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Mendrugo on 15 February 2022, 12:45:07
For the orbital missions, take one speedster and three Assaults.  Use the Assaults to mow down the OpFor while the speedster checks off the beacons.  Using that configuration, I always finish with plenty of time to spare and minimal damage.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: FedRatCowboy on 19 February 2022, 19:16:21
By the time I get so start the story line, I usually have a Phoenix Hawk (hopefully the Star League one), a Marauder (again hopefully the Star League one), an Archer, and a moded Tbolt-5S (drop the LRM-15 to a 10, up the SRM to a SRM-6, with one tone ammo each, small lasers until I get the weightless MGs, large laser and 3 medium lasers, and armor up and HS up)....then get the Highlander for the Archer.

Later game I switch to the Grasshopper for the Pixie or not.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: deathzealotzero on 19 February 2022, 22:59:40
So I just finished the Heavy Metal Campaign for Battletech and I must say it was really interesting. I really did want to salvage those mechs used by the Black Widows, and the Bounty Hunters. Like that Atlas that could do direct damage to your mech's internals and maybe the Black Widow's Warhammer. Also, I was quite lucky I did this Flashpoint Campaign after the end of the Restoration Campaign as I had some of the best Mechs and fully trained Mechwarriors of the game. Still, the Black Widows and the Bounty Hunters tore apart my lance. I only managed to have one mech alive at the end of the mission, which was completely trashed. I am just glad I didn't lose any of my fully trained Warriors in that fight. I knew that I could just let the two groups fight one another but I figured that was a bit too easy therefore waited till the Bounty Hunter Lance landed and then waded into the battle after that first turn between the two enemy lances. Sigh. Still got pummeled but managed to bring down five of the eight enemy mechs on the field, at the cost of three of my own mechs.

That said. Are there any other interesting Flashpoints besides the one with the Raven and the one with Justin Allard which was quite interesting? I know there are several others in the game but they seem to be just expanded regular missions.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Luciora on 19 February 2022, 23:07:30
 The one with the parakeet is funny.  You can also tweak the autocannons to have that trait if you don't mind it being used against you,  via .json editing.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Mendrugo on 19 February 2022, 23:51:16
The Tournament of Champions is not to be missed.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 20 February 2022, 01:17:27
The Black Widow Company and Bounty Hunters, I just shelled from out of sight with the Bull Shark’s Thumper cannon while I let them fight each other, then cleaned up what was left. ;D

Anyway, besides that flashpoint chain, I thought Red Hunt was pretty fun!
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Mendrugo on 20 February 2022, 04:15:26
For the Widow/Hunter fight, if you circle around the battle zone and put the crashed ship at your back, the Widows have to fight through the Hunters to reach you.  Just charging straight in from your starting point puts you in the crossfire between both sides.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 20 February 2022, 04:47:09
Yeah, that’s exactly what I did. I already knew what was ahead of me, mostly, so I just ignored the first lance and set up a position that puts me a safe distance from both enemy lances.

Amusingly, the Black Widow and the Bounty Hunter were the first to go down. ;D I don’t remember what each ‘Mech’s configurations were; I suspect the Bounty Hunter and Natasha were running their respective Hero ‘Mechs from MWO/MW5Mercs (despite Natasha not having any indication that she used a modified Warhammer in canon, but y’know, video games. ::)), but the other six ‘Mechs were completely unfamiliar aside from their chassis.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Cyc on 11 October 2023, 17:35:16
And really just some confirmation of what has long been assumed :(

https://www.reddit.com/r/battletech/comments/175cqvr/80_percent_of_harebrained_schemes_staff_have_been/
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Akamia on 11 October 2023, 18:39:10
That's a shame. I hope a sequel gets picked up by someone else, at some point, and it's at least as good, if not better, than the first.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 11 October 2023, 20:46:11
Also an all-too-common trend in gaming companies.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Wrangler on 11 October 2023, 22:22:16
Wow, Paradox was greedy we're they?   They totally devalued the stuff they bought.  Then get it what made it functional game company.

Hopefully, Mitch Gitelman can capital try make another company. Its too bad it was sold to Paradox, but I'm not surprised that they would do that.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Charlie 6 on 12 October 2023, 18:17:28
Darn shame.  HBS made one of my favorite game.  I was happy to back the Kickstarter; I would do so again.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Euphonium on 12 October 2023, 19:37:53
I'm disappointed, but I can't say I'm surprised  :sad:
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 13 October 2023, 10:50:59
Terrible news for HBS.  BattleTech was a gem of a game, music, feel, vibe:  they nailed it in a way I thought couldn't be done.  The Director from the game, Matt McCain left right after the game was complete to work on art projects, so I knew a sequel was highly unlikely.  I hope folks land on their feet, and maybe Mitch Gitelman does another kickstarter in a few years for BattleTech 2. 

I had the feeling that when Paradox bought them it would end up being a bad thing for us fans.  I didn't know Paradox that well, but big companies tearing apart small companies upon acquisition is part of our psyche at this point. 
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Bedwyr on 13 October 2023, 11:54:49
I had higher hopes because, while their pricing strategy is controversial, Paradox has a habit of supporting games long-term, providing a lot of stability for development pipelines instead of the usual boom-bust problem. I hadn't though that there would be a high--and near instant--bar to clear.

I don't begrudge Paradox their unwillingness to work with MS's IP. Especially for a larger publisher, it's a tricky position to be in with cross-purpose relationship entanglements that could complicate business strategies in the long term.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: S2pidiT on 13 October 2023, 12:34:18
Terrible news for HBS.  BattleTech was a gem of a game, music, feel, vibe:  they nailed it in a way I thought couldn't be done.  The Director from the game, Matt McCain left right after the game was complete to work on art projects, so I knew a sequel was highly unlikely.  I hope folks land on their feet, and maybe Mitch Gitelman does another kickstarter in a few years for BattleTech 2. 

I had the feeling that when Paradox bought them it would end up being a bad thing for us fans.  I didn't know Paradox that well, but big companies tearing apart small companies upon acquisition is part of our psyche at this point.
Awful news, 100%. BattleTech is one of the only TBS games I play. As you said, hopefully the folks there will land on their feet!

As for the game itself, I feel that it has enough replayability for me, between the vanilla game and mods. I do hope to see a sequel or the like someday. I wouldn't mind having these games move toward the ilClan era.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Wrangler on 14 October 2023, 10:58:38
Only way this game is going to survive is through the modding community, unless someone else comes up. 
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: truetanker on 17 October 2023, 12:32:00
Catalyst should try to buy it, for rights and all, possible income from sales.

TT
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: shinr on 17 October 2023, 13:51:10
HBS and Paradox split up (https://mailchi.mp/paradoxplaza/harebrained-schemes-and-paradox-interactive-to-part-ways?e=f3babee5a8).
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Bedwyr on 17 October 2023, 14:05:42
Wow.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 17 October 2023, 14:36:08
Wow.  Way I read that release, Paradox owns BattleTech (the HBS game)

Upon further thought, good news, is HBS can run another KS, and make BattleTech II?
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Rebel Yell on 17 October 2023, 16:05:21
They obviously didn't hit the financial goals they wanted for the first one, or they would have continued development (added clans, etc.) so I can't imagine that they'd even consider a second go around.

Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 17 October 2023, 16:50:06
As successful as the game was, if they failed to meet some financial goal it was because it was a wildly unrealistic goal.

Moreover, it's entirely too common these days for game developers to cite opaque "performance issues" as a reason to lay off staff after a game has been produced.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Sartris on 17 October 2023, 18:47:41
Moreover, it's entirely too common these days for game developers to cite opaque "performance issues" as a reason to lay off staff after a game has been produced.

“We don’t have enough money to pay people and stay solvent. We had been hoping our new game would infuse us with enough cash to fund us until we made the next deal but it was a buggy mess and that didn’t happen.”
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MoneyLovinOgre4Hire on 17 October 2023, 19:44:02
“We don’t have enough money to pay people and stay solvent. We had been hoping our new game would infuse us with enough cash to fund us until we made the next deal but it was a buggy mess and that didn’t happen.”

"Pay no attention to how much our top executives earned this year."
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Wrangler on 17 October 2023, 20:21:52
Yeah, I'm worried.  Does Paradox retain the rights to BattleTech & ShadowRun or can HBS continue on using the license.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Bedwyr on 17 October 2023, 20:29:10
Yeah, I'm worried.  Does Paradox retain the rights to BattleTech & ShadowRun or can HBS continue on using the license.

It's not clear what the status of the license is rn. AFAICT Paradox retains the rights to sell the previous games.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: MarauderD on 18 October 2023, 11:00:44
Intellectual Property law sucks, but here is broad strokes how I read it:

1. Paradox gets to retain rights to sell BattleTech, a game made by HBS.
2. Microsoft still owns the rights to BattleTech computer games.
3. Microsoft will partner with those it thinks can make money by making another game by licensing those rights.

So, and these are absurdly large IFs:
1. IF HBS wants to make another BattleTech game, lets call it BattleTech II for sake of argument.
2. and IF HBS goes to Microsoft and asks them for a license to do so.
3. and IF HBS could rehire/find the right people (that all apparently got fired in July), they could make BattleTech II.

So my thought is:  I'm glad the state of the (board) game is so healthy.  Because it gives us something to do and think about while we wait for people to dip their toe back in the computer game space.  The BattleTech Universe is red hot right now, I'm hoping in the next 5 years we see something.  Pretty long odds on BattleTech II being soon and being made by HBS, which is a damn shame.
Title: Re: Harebrained Battletech - Silly rabbit. Mechs are for kids.
Post by: Bedwyr on 18 October 2023, 12:53:04
That all hinges on the terms of the license. If the license is sustained past those games for a certain time, then it might be that Paradox retains that license and HBS makes other games. If the license was only for those games, HBS loses the continuing revenue from sales of those games, but can pursue new licenses using those IPs.

I'll repeat what I said elsewhere. Reading between the lines I'm a bit more hopeful. The layoffs appear to be strategic so that the studio would reduce down from the kind of thing Paradox was aiming for to something HBS could run independently. And they've shown before they can operate at that size sustainably.

I'm sorry that this appears to have been an attempt at growth that didn't pan out. One thing that's clear is that Jordan Weisman is a serial entrepreneur. He doesn't have the desire to manage growth at the mid-size and up and it seems clear he thought the Paradox sale would be a way to transition out... and it just didn't work out. Mitch seems to have the skills and patience for both sizes of company and hopefully has a good chance to rebuild the pipeline for something they can sustain over the long term.

As for me, I feel safe buying a game of most any IP from HBS. They've proven repeatedly they know how to make the sort of game I enjoy playing and I think they'll continue to do so whether it's the beloved Shadowrun/BT or not.