Alright, mild vent post incoming, but here. ;D
I think it’s a little annoying that evac zones are overwhelmingly consistently placed behind enemy reinforcements, if applicable. The entire point of having the evac is for the player to escape from battle without having to complete secondary objectives, but generating evac zones behind enemy reinforcements runs contrary to that. It effectively means I have to finish the secondary objective of destroying enemy reinforcements whether I want to or not.
It doesn’t damage my immersion at all, but from a gameplay perspective, it’s pretty annoying. Normally it doesn’t matter, because I can usually squash the reinforcements quite handily, but on the occasions where I can’t or just don’t want to, and the evac is behind those reinforcements, the evac might as well not even be there. lol
To say something nice, though, I gave the Bull Shark a try for the first time, in a single-player skirmish with a lance of other dakka ‘Mechs – specifically a JagerMech, Rifleman, and Blackjack. It’s not the one from the flashpoint, obviously, but it puts out hurt just fine. I think it’s the most expensive single ‘Mech in the game in that mode, actually. ;D At about 30 million C-Bills, by itself it puts a lance in the Unlimited budget with no other ‘Mechs in the lance. I don’t know if there are any other ‘Mechs that have a similar effect, but that was particularly noticeable to me.
Edit: Turns out the CP-10-HQ Cyclops, the second most expensive ‘Mech in HBSTech’s skirmish mode, also puts a lance over the “War” budget threshold (25M C-Bills) just by itself, as the BSK-M3 does. Every other individual stock ‘Mech beneath it in the game is cheap enough to at least stand alone in a “Clash” budget game (15M C-Bills). Go figure!