Author Topic: Suggested changes to unit stat cards  (Read 1972 times)

Acharnement

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Suggested changes to unit stat cards
« on: 05 January 2014, 01:08:55 »
Just a few suggestions to make the unit stat cards more user-friendly (IMHO):
1. Add the movement "to be hit" penalty in brackets after the unit's Move stat. Ex: 8 (+1).
2. Instead of noting the ranges as Short/Medium/Long (which seems to serve no purpose) how about listing the actual maximum ranges of those as in "6" "24" "42" (BTW: Where does 42" come from?)
3. Put Point Value at the bottom right because it doesn't need to be referenced after forces have been created.

glitterboy2098

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Re: Suggested changes to unit stat cards
« Reply #1 on: 05 January 2014, 01:32:33 »
42" comes from the conversion.. 21 hexes.. 2" per hex.. = 42"

adding the to hit mod would be nice (i'd put it above the movement myself)
i'd also include the range in inches, as well as the to hit mod from that range, on the card instead of just S/M/L

this puts the main modifiers for shooting right on the card, making it quicker to calculate.

jairb

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Re: Suggested changes to unit stat cards
« Reply #2 on: 05 January 2014, 02:56:31 »
LOL.  I suggested weeks ago that TMM be added to the cards.  Most who replied shot down the idea as unnecessary.

I'd really love to see it added for the simplicity reasons mentioned here.

Medron Pryde

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Re: Suggested changes to unit stat cards
« Reply #3 on: 05 January 2014, 05:43:52 »
I added that to the cards I made and made available for people on my website.

People either loved it or hated it.  There was very rarely a middle ground.  ;)  Most people liked it though.  :)
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iamfanboy

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Re: Suggested changes to unit stat cards
« Reply #4 on: 07 January 2014, 20:49:07 »
I just handwrote it in the same section as the Armor and Structure - I mean, even the bulkiest unit I use (the Behemoth tank Armor variant) leaves at least half an inch of space on that side, and it make sense, as that area is the defensive block of the card...

 

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