Sorry for the minor necro, but I've been picking through the warship/dropship landscape recently, and its pretty clear it's a bit of a mess. It's also apparent that the two major books with Warships aren't exactly playing by the same rules. Oh sure, they can generally be built without too much tweaking under the current rules, but the design philosophy is way different. To me, it seems like most of the 3057 stuff was designed to get blown up. The imbalance between armor+structure and the amount of damage many of these things put out is pretty stark. It's like the plan was to have big fleet battles with lots of warships, and several were definitely going to pop in any fight. Sort of like Mech fights.
Pretty much everything bigger than a corvette can scrape together 50 capital scale damage between two adjacent facings. Heck, even some of the corvettes can! Sure it isn't all guaranteed to hit and it is usually medium range or shorter to get there, but 50 damage would clean all the armor off any facing and maybe go internal on a bit less than half the ships in 3057 if I am counting correctly. That is just the minimum. If you line up a good broadside shot with some of these cruisers and battleships, putting out over 200 damage is possible. Even if only half the bays hit, you are going internal on any solid hit on most things smaller than a cruiser, and even several cruisers. It just seems like, if warships actually fight each other, they are supposed to get blown to bits reasonably fast.
The 3067 stuff feels different, like battles with big fleets weren't the goal anymore. There is a whole lot more armor and standard-scale weaponry, and slightly less capital-scale weaponry. It also feels like there is more fighter/dropship transport capability, but that might be my imagination. Several ships can still generate 50 capital scale damage at medium range, but that only has the potential for going internal on the Eagle, the Carrack, and the two corvettes. Furthermore, there are actually a couple of cruiser-class ships that can't manage to crack 200 damage on a perfect three-arc broadside. The Eagle and Aggamemnon are certainly throwbacks to the 3057 way, but they do have better secondary weapon arrays at least. The biggest thing seems to be that 3067 is much more conscious about NOT letting you bracket fire too much. Just about every capital weapon bay in there has no more than two guns in it. In fact, I think the only capital bay with more than two guns is the broadside NL array on the Leviathan! 3057 seems a little less cautious about stacking NAC's (bigger ones at leat), and happily piles up NL's and NPPC's.
I think the craziest part of it all, to me at least, is when you start looking at the newer PWS and assualt dropships. You've got the armor of a half-million-ton Star Leage frigate on a dropship that weighs less than a tenths of that! Sure you are missing a boat-load of SI, but the fact that you have dropships with more armor than warships is just crazy! I was looking at TRO:3085, and the Interdictor PWS is 9400 tons with, unless I misunderstand the armor conversion, the equivalent of 68 capital-scale armor on its nose, 51 on the wings, and 34 on the aft. The Isegrim managed 67 capital-scale armor on the nose, and that beats most Destroyers! Sure the dropships don't have the same firepower, but just the idea that an 8500 ton dropship has better frontal armor than Lola III at 680,000 tons is staggering to me.