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'Done Wrong' is a bit of an understatement, although I may be a bit biased. I've had a few other people mention they think we got done dirty too.

Honestly, I think it was less the genocide and more that it basically occurred as a footnote in a timeline filling Era jump product. Most of the time when someone gets wiped out its a part of a major event. Like, if they had then went and put out a sourcebook/scenario pack detailing what happened, maybe in a Brushwars i think that'd mollify a lot of us.

Worse, the faction we flipped sides to help exterminate, CAME BACK, in an event full of questionable choices.

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I'm about two-thirds of the way through the story.  Be assured that the Marians were not portrayed as idiots or mustache-twirling villains.
Well then an improvement over what we've seen so far, a good incentive to buy the epub
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The Inner Sphere / Re: Equipping the RAF Redoubts
« Last post by Colt Ward on Today at 15:36:56 »
Going all the way back to the first Dark Age novel Ghost War Terra had a massive Battlemech Junkyard full of parts they could have raided for parts to build Mechs for the Militia units. Even if one in a dozen is repairable they could have probably gotten quite a few mechs rebuilt.

It was a nod towards the US boneyard in the SW, but also part of the Stone myths to draw down the war materials of the Inner Sphere.  It was not the only facility in the Republic either, but most of the easiest designs were probably used during the couple of years playing Canute before the Fortress went up.  But those other MRRP facilities all disappeared by Gray Monday it seems.
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Great idea for a paint job and wonderfully done.
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Clan Chatterweb / Re: Clan Blood Spirit: Get Off Our Lawn
« Last post by Stormlion1 on Today at 15:29:57 »
Actually that runs truly contrary to everything I've ever read. So I'm intrigued.

Do you have any canon evidence of this? I've never seen it presented that way. We have descriptions of Hell's Horses tank crews for examples, and all members are warriors. Clan vehicles in TROs often provide some descriptions of their crews and talk about warriors with specific examples and references of how the warriors have to engage in a lot of teamwork in certain vehicle models.

The opening to Turning Points: Tokasha depicted a Horses' tank crew fighting a battle and talking to each other inside the vehicle. All warriors.

Mechwarrior's Guide to the Clans gives us a character template example for a Horses warrior tank crewman. Not a vehicle commander, a crew member, warrior caste.

We even got a depiction of a Clan Wolf tank crew in the fight for Terra in the book depicting that battle. The crew consisted of warriors.

I've never seen a tech, in a Clan tank, in combat, ever in canon. So, if there is an example of this, I'd love to find it.

I could imagine exceptions for something like an Anhur assigned to logistical units that isn't meant to be anywhere near combat. But at that point the vehicle is meant to be a support vehicle, away from combat, and just happens to be armed and capable of some self-defense. But the same make/model vehicle, an Anhur, assigned to a combat unit to fly combat duties and transport combat units into and out of cockpit, I'd imagine it would be flown by warriors.

Partly from a short story set during the Pentagon Campaign back from the Battlecorp days and how warships are run. There isn't a warrior in every position but Techs can fill out almost every role.
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The Inner Sphere / Re: Equipping the RAF Redoubts
« Last post by Stormlion1 on Today at 15:26:57 »
Going all the way back to the first Dark Age novel Ghost War Terra had a massive Battlemech Junkyard full of parts they could have raided for parts to build Mechs for the Militia units. Even if one in a dozen is repairable they could have probably gotten quite a few mechs rebuilt.
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I'm about two-thirds of the way through the story.  Be assured that the Marians were not portrayed as idiots or mustache-twirling villains. 
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....
I'm starting to wonder if the Way of the Clans might work best when practiced by very small groups like this, ones who can't afford to throw anything away through arrogance and bullying.

No need to have small groups or ones in distress

It's all about mentality same as any other social setup in Battletech

Traditionally the most successful and stable Clans were ones when main priority was well-being and survival of the Clan not just well-being and survival of warrior caste

We seen this with Adders, Scorpions, Foxes or Horses, teamwork makes dream work

And we all know the examples of how opposite was working out (or didn't to be more precise)

Sudeten Falcons are just now realizing this fact and it's something of a culture shock in itself

And there's a lot of potential for growth in new different directions


As Arab Bedouins say: I, against my brothers. I and my brothers against my cousins. I and my brothers and my cousins against the world.

This is the way of the Clans in it's truest form, those who live by it prosper, those who ignore it suffer


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I feel like I have to point out that the base problem with trying to use real terrain battlefields is real terrain is simply not suited to 12m tall robots.

You can play Manouvre Group(wwhich is intended to simulate real-world tactics) on pretty much any old bit of OS map (and the authors usually do), but I have found playing sci-fi with it that its difficult to use walkers that are even HALF the height of a BattleMech, because they're just too tall to be hidden; and in a game where said walkers are not explictly intended to be the main attraction/kings of the battlefield, they suffer because of that.

BattleTech works because of our collected agreement that Giant Robots Fighting Is Cool. Is it not, however, terribly practical in terms of realism. So we kind of have to make the terrain as fantastical as the centrepiece as real battlefields (and real ranges) just don't match up well with BattleTech's conceits. (E.g. in any system that cleaves fairly close to reality, the smaller a target profile is the better.) As such, yeah, you're going to have difficulty fitting real-world battlefield terrain into terrain suitable for a BT game that is not just going to be largely open.

You may well find some more luck in picking a bit of real-world terrain that is appropriately dense, if you want to use real terrain as a basis.
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Anyway, it says that it contains the merc box rules, and it sounds like a good chunk of the hardcover lore book from the last 4 years. CampOps supplemental arguably?

Can't figure out how to scale the pics on my phone. Post them when I get home if someone doesn't do it first
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