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Fan Fiction / Re: Guided by the light of a (Red) Cameron Star
« Last post by Daryk on 04 June 2024, 18:33:15 »That was a masterful volt face by Jeffries! :D
Hmm. Why not take concepts from all of these and make your own version?Death From Above did something similar for Destiny. IIRC, they did a hybrid of classic and destiny and now they call it Override. It's just a few guys and it took a few months of writing and playtesting. You could totally do it.
Half the reason most players won't take these units is unfamiliarity with their rules, the other is they can't find an opponent. Make preset units similar to the 40K Kill Teams, try and market it to CGL. There are plenty of other actual wargamers that might be willing to pick up something similar to what they already play and the wide variety of official equipment is a plus that gives CGL a way to interest them in the bigger game.
I wanted to do something similar to that for AS, but chickened out. Never thought about Infantry.
I'd be willing to help write or do layout for a manual/rule book or something.
Mackie MSK-7Y
Mass: 100 tons
Chassis: Standard Biped
Power Plant: 400 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard
Armament:
1 PPC
2 Medium Laser
1 AC/2
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2488
Tech Rating/Availability: D/C-E-D-D
Cost: 10,279,333 C-bills
Type: Mackie
Technology Base: Inner Sphere (Introductory)
Tonnage: 100
Battle Value: 1,402
Equipment Mass
Internal Structure 10
Engine 400 Fusion 52.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink 11 1
Gyro 4
Cockpit 3
Armor Factor 216 13.5
Internal Armor
Structure Value
Head 3 9
Center Torso 31 31
Center Torso (rear) 10
R/L Torso 21 21
R/L Torso (rear) 10
R/L Arm 17 24
R/L Leg 21 28
Right Arm Actuators: Shoulder, Upper Arm
Left Arm Actuators: Shoulder, Upper Arm
Weapons
and Ammo Location Critical Heat Tonnage
2 Medium Laser CT 2 3 2.0
PPC LA 3 10 7.0
AC/2 Ammo (45) RA 1 - 1.0
AC/2 RA 1 1 6.0
Features the following design quirks: Easy to Maintain, Protected Actuators, Rugged (1 Point), Oversized
Hello,
I'm a super new BT player (started about two weeks ago) and I have some really newbie questions. For context: I started with the scenarios from the Starter Box, and moved on to AGOAC pretty quickly. I have the Total War book, and while it's probably quite a complete ruleset it did leave me scratch my head in a few places. No worries, I was warned beforehand this was more of a "complete" set of rules for veterans of the game. I basically bought it in advance, on account of me being a bit of a collector / completionist.
Considering the fact that it's quite hard to get my hands on some BT books in my country, I want to make sure I'm purchasing the right ones.