Yari YR-1
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3052
Cost: 7,498,750 C-Bills
Battle Value: 1,939
Chassis: Alshain Yari I Endo-Steel
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: ProTec 12 Ferro-Fibrous w/ CASE
Armament:
1 Imperator Dragon's Fire Gauss Rifle
1 Lord's Light 2 ER PPC
1 Telos DecaCluster LRM-10
2 Victory 23R Medium Lasers
Manufacturer: Alshain Weapons, Gorton, Kingsley & Thorpe (LexaTech Industries)
Primary Factory: Tok Do (AW), Hun Ho (LTI)
Communications System: O-P 3000 OSJ
Targeting and Tracking System: O-P PulseTrack III
Overview:
Gorton, Kingsley & Thorpe began life as a law firm and has grown into an
interstellar corporation with a highly varied portfolio. As such, it could
easily broker deals that surprisingly pleased all involved. Even the firm being
headquartered in the Free Rasalhague Republic didn't sour its Combine
relations; in fact, GK&T was able to encourage growth both in Rasalhague and
the Combine by acting as the middleman for deals to train workers across
borders to replace the once-locally available production.
With new 'Mech factories online and contracts with both Rasalhague and the
Combine, things were looking up for GK&T at the turn of the decade.
Then the Clans struck.
As a matter of survival, most of GK&T's leadership abandoned Rasalhague and
relocated to the Combine wholly. Unfortunately, this meant leaving their expert
workforce behind and subsisting (if a multi-billion annual profit can be called
thus) on the strength of their various licenses and franchises.
Enter Alshain Weapons, also forced to abandon most of its established holdings
for their executives' survival. AW was able to save the expert portion of their
workforce and opened a plant on Tok Do quickly. What Alshain Weapons lacked was
liquid capital. What GK&T lacked was a solid product. Naturally, they tried to
take advantage of each other. One of the results was the Yari.
Capabilities:
GK&T was unwilling to fund a new factory line considering the desperate
shifting of resources the Combine was performing. Even with the favourable
subsidies it was not profitable to build a new factory and train a workforce.
So through their various child companies they instead funded and expanded
LexaTech Industries' neglected Hun Ho plant (also a Clan victim). Once just a
spare-parts factory it had been consistently expanded in the last two years to
handle the DCMS's increasingly desperate requests. LTI's executives even
managed to finagle a few production licenses and its Warhammer repair and refit
line was still profitable despite being outdated.
With GK&T's connections, Alshain's expertise, and LexaTech's innovation the
future looked promising. Unfortunately, no one could agree on what to sell to
the DCMS who at this point was willing to buy UrbanMechs en masse (see Urban
Tragedy report). LexaTech's Warhammer WHM-7G factory refit was actually
approved and purchased wholesale by the DCMS during these discussions,
prompting GK&T to dust off a 3039-era prototype.
Scandalously, the design was to be a Rasalhague "advanced" 'Mech meant to stand
up to both the FedCom and the Combine. The political maneuverings simply made
the design impractical (along with the then-experimental pieces of technology).
Barely more than a decade later, that 'Mech's advanced components are now
considered the new standard.
Wielding an ER PPC and a Gauss Rifle in each arm, the quickly-dubbed "Yari"
bears a resemblance with the venerable Dragon design, except being more
massive. The domed head is flattened and sunk into the torso while the torso i
slimmed and houses an LRM10 rack. Two medium lasers are even installed in the
side torsos, mimicking the DRG series further.
With its double-heatsinked Vlar 300 standard engine, the 75-ton 'Mech is only
able to run at 64 kph and forces its pilot to alternate firing patterns with
the missile system.
Deployment:
The DCMS barely waited for the salespitch to end before ordering the first
three production runs. That the 'Mechs turned out to be both survivable and
capable was just a pleasant surprise. Since it lacked the high-end pricetag and
it gained an undeserved reputation as a FrankenMech, the elite units turned up
their noses at the initial runs. This suited the veteran regiments just fine
who received company-strong shipments at the same time, fully loaded with
spares.
Luthien Armor Works filed a half-hearted lawsuit against Gorton, Kingsley &
Thorpe Enterprises and Alshain Weapons for the similarities of the Yari with
the Dragon. The court date was postponed and would be announced at the "end of
this current crisis".
The initial production runs were delivered by the end of 3052, amounting to no
more than a few companies' worth in total. Since then, production has been
increasing steadily. The Yari YR-1 is one of the few 'Mechs that have been
shared amongst the other Great Houses, shaming their own paltry and specialized
contributions with what many analysts have called "The New Orion".
(UPDATE 3058: The large amounts of Clan salvage prompted an inordinate amount
of Yaris with Clan weapons, however this is not standardized. The most common
upgrade replaces one medium laser for a C3 Slave unit (YR-1C).
(UPDATE 3067: On its 15th anniversary, the Yari unveiled a new production model
that uses an XL engine to propel the 'Mech up to 87 kph. It replaces the LRM
with an MRM10 and upgrades the lasers to ER models. However, this model is
built in limited numbers only. The YR-1 has remained mostly unchanged and is in
such large supply that some planetary militias can boast of at least two
lances' worth.)
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 3 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 224 12.50
Armor Locations: 1 HD, 7 LT, 3 RT, 3 LA
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 CT 4 2 5.00
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
Gauss Rifle RA 1 7 15.00
ER PPC LA 15 3 7.00
@Gauss Rifle (16) RT - 2 2.00
@LRM-10 (24) RT - 2 2.00
Free Critical Slots: 2
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 19
4 3 4 3 0 3 1 Structure: 6
Special Abilities: CASE, SRCH, ES, SOA, IF 1