Pride Destroyer Escort
Mass: 400,000 tons
Introduced: 3077
Dropship Capacity: 1
Safe Thrust: 4
Maximum Thrust: 6
Weapons
2x NAC/35
5x Manta Ray
16x NL/45
4x Killer Whale
4x Piranha
4x Barracuda
12x Improved Large Pulse Laser
8x Improved PPC
16x Improved Large Laser
12x Clan Anti-Missile Systems
Armor
Nose: 110
Fore Sides: 106/106
Aft Sides: 102/102
Aft: 62
Structural Integrity: 75
Cost: 6,436,042,400 C-bills
Katherine, White Wolf of Ragnarok Lore
History - Unfettered by the economic constraints but respecting the danger of the post-Jihad Warlord era Clans Diamond Shark and Snow Raven endeavored to create an 'inexpensive' escort for their Potemkin Transports that could be manufactured in jumpship sized slips. Somehow Clans Stone Lion and Thundebird found out about the design process, stole the plans (or were given them by a third party, the Sharks suspect the FedSun's DMI while the Ravens blame LyrCom's Lohegrin), and began constructing the design before the Sharks and Ravens could.
The first CSL Pride was launched from Clan Stone Lion's Csesztreg Cageworks in 3077 and immediately suffered complications with the Improved Clan-Tech weaponry and Hargel sold to them by the Diamond Sharks. Finding no solution to the problems the weapons were returned in pieces and along with the Hargel replaced with Federated Suns sourced ones. This was not the end of the problems however as 'bugs' (or 'birdies' as they called them) continued to creep into the system. Ever resourceful the Stone Lions tapped experts from the Lyran Commonwealth's Port Sydney Yards for troubleshooting. Amazingly this seemed to work and CSL Pride was cleared for full duty just in time for CTS Anguish to launch from Kirin Orbitalworks five months later which joined the Astarte Super-Battleship CSV Perigard Zalman as the only Warship built in the modern era without Snow Raven help.
Unfortunately the Anguish's Inner Sphere manufactured components were held up around Santiago IV by Clan Goliath Scorpion and the Thunderbird jumpship they were traveling on detained due to suspicion of Bandit Smuggling despite receiving pre-authorization. Only the personal intervention of Khan Magnus DelVillar (via HPG) persuaded Khan Kelton Myers to relent and allow the jumpship free passage up the Exodus Road.
It was not until 3081 that the first 'Pride' class destroyer CSR Despair was released from Clan Snow Raven's Quatre Belle Yards, a year behind schedule. It celebration was short lived however as three months later CSL Ambition joined CSL Pride in the Stone Lion Touman much to the dismay of Khans Naomi Nagasawa and Broderick Sukanov. It was not until late 3081 that the CDS Hunger became the first Warship completed at the Diamond Shark's new Syrstart Yard in the Chainelaine Colonies.
Golden Lion Lore
History - The Clan Homeworlds are a dangerous place to be an unescorted jumpship, Clan Mongoose and others regularly issue Trials of Possession for cargos, crews, and dropships. With its extensive cageworks around the Hellgate system for Merchant and Warships Clan Hell's Horses needed a reasonable small escort ship to protect their merchant traffic from raiding Ghost Bear task groups from the Valkyrie Aerospace Galaxy. The Pride class Destroyer Escort was thus built in one of the smaller cages that otherwise would be building Merchant Jumpships. With its forward facing weaponry the SLS Pride and its sisters served as a superb escort for jumpships and the larger Hellgate Battlecruisers that could not withstand aerospace assaults by Ghost Bear and later Clan Wolf during the Wolf War. Post-Wolf War since it was already in production and the Horses' Cageworks were less affected by Wolf Raiders (unlike Mongoose or Ghost Bear) Clan Hell's Horses was in the lead position to take advantage of ilKhan Leo Shower's rearmament project to build up the Clan fleets where it would bulk out Clan Naval Stars alongside the Coriolis Corvettes and a steady stream of assault dropships manufactured by Clan Ghost Bear.
Armament - As a lightweight Warship the Pride class don't have a devastating punch against their peers however that does not mean they can be ignored. Two NAC/35s occupy the bow of the warship providing a pocket Warship killing blow. Five Manta Ray launchers support the bow guns providing Fast Attack Craft killing firepower for any commander willing to close. Each corner provides a quad NL/45, Screen Launcher, and Piranha missile launcher. The forward corners house paired Killer Whale launchers while the aft corners have triple SCL/2 mount for aerospace defense. Quad NL/35 and SCL/3s reinforce the aerospace defense in the vulnerable rear arc. Paired Barracuda and quad MNPPCs provide amidships protection in the broadsides. A total of 12 clantech Anti-Missile systems and other standard weapons protect against aerospace and missile attack.
Additional Capabilities - A Star of Aerospace Fighters and two Points of Small Craft, typically Scarab Boarding Craft, along with 75 Marines are embarked aboard this destroyer. With 1.8 kilotons of fuel and 32.1 of cargo the Pride class are well provisioned for extended patrols and long escort missions up the Exodus Road. A small Naval Comm-Scanner Suite allows the Pride better awareness of impending threats to their escorted jumpships.
A single dropship collar was added late to the design and the blueprints the Stone Lions and Thunderbirds acquired were only mostly complete. This flaw unfortunately makes it difficult to embark bulky cargo such as missiles. However only the Pride which was built before this error was realized suffers for it and has led Stone Lions to brag they finished the ship before the birdbrains finished the blueprints.
Fuel: 1,800 tons (4,500)
Sail Integrity: 4
KF Drive Integrity: 10
Heat Sinks: 1600 (3200)
Cargo
Bay 1: Small Craft (4) 2 Doors
Bay 2: Fighter (10) 2 Doors
Bay 3: Cargo (32136.0 tons) 1 Door
Ammunition:
576 rounds of Anti-Missile System [Clan] ammunition (24 tons),
50 rounds of Manta Ray ammunition (900 tons),
40 rounds of Killer Whale ammunition (2,000 tons),
20 rounds of NAC/35 ammunition (20 tons),
40 rounds of Screen Launcher ammunition (40 tons),
40 rounds of Piranha ammunition (400 tons),
40 rounds of Barracuda ammunition (1,200 tons)
Grav Decks: 1 (120 m)
Escape Pods: 0
Life Boats: 20
Crew: 49 officers, 218 enlisted/non-rated, 98 gunners, 40 bay personnel, 75 marines
Battle Value: 69,511
Notes: Equipped with
1 Naval Comm-Scanner Suite (Small)
600 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (407 Heat)
2 Naval Autocannon (NAC/35) 240 70(700) 70(700) 0(0) 0(0) Capital AC
NAC/35 Ammo (20 shots)
5 Sub-Capital Missile Launcher (Manta Ray) 105 25(250) 0(0) 0(0) 0(0) Sub-Capital Missile
Manta Ray Ammo (50 shots)
6 Improved Large Pulse Laser 60 5(54) 5(54) 0(0) 0(0) Pulse Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (96 shots)
FRS/FLS (373 Heat)
1 Sub-Capital Missile Launcher (Piranha) 9 3(30) 3(30) 3(30) 0(0) Sub-Capital Missile
Piranha Ammo (10 shots)
4 Improved Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (96 shots)
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (20 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (10 shots)
RBS/LBS (600 Heat)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (20 shots)
4 Naval PPC (Medium) 540 36(360) 36(360) 36(360) 36(360) Capital PPC
4 Improved PPC 40 4(40) 4(40) 0(0) 0(0) PPC
ARS/ALS (417 Heat)
1 Sub-Capital Missile Launcher (Piranha) 9 3(30) 3(30) 3(30) 0(0) Sub-Capital Missile
Piranha Ammo (10 shots)
4 Improved Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (96 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
3 Sub-Capital Laser (SCL/2) 84 6(60) 6(60) 0(0) 0(0) Sub-Capital Laser
1 Screen Launcher 10 2(15) 0(0) 0(0) 0(0) Screen Launcher
Screen Launcher Ammo (10 shots)
Aft (398 Heat)
4 Sub-Capital Laser (SCL/3) 128 12(120) 12(120) 0(0) 0(0) Sub-Capital Laser
4 Naval Laser 35 208 14(140) 14(140) 14(140) 0(0) Capital Laser
6 Improved Large Pulse Laser 60 5(54) 5(54) 0(0) 0(0) Pulse Laser
2 Anti-Missile System 2 1(6) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (96 shots)