Author Topic: Wraith TR5  (Read 4624 times)

Kojak

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Wraith TR5
« on: 18 June 2013, 21:05:18 »
I've used this upgrade a couple of times, both in urban settings, where it has proven to be incredibly deadly, particularly against other fast jumpers.

Wraith TR5

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F
Production Year: 3085
Cost: 18,814,882 C-Bills
Battle Value: 1,704

Chassis: Curtiss Wraith Endo-Steel
Power Plant: LTV 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (108.0 km/h)
Jump Jets: CurtissJet 55
    Jump Capacity: 210 meters
Armor: Kallon Royal Standard Armor
Armament:
    1 RAMTech 9500V Large VSPL
    2 Diverse Optics Sunfire ER Medium Lasers
Manufacturer: Curtiss Militech
    Primary Factory: Paradise
Communications System: CurtissComm Mk. I with Angel ECM Suite
Targeting and Tracking System: Dynatec 2780

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 2 RT, 5 LA, 3 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             275                       8.00
    Walking MP: 5
    Running MP: 8 (10)
    Jumping MP: 7 Improved
    Jump Jet Locations: 1 CT, 3 LT, 3 RT                                   7.00
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Compact                                                4.50
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 184                 11.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           28       
                                 Center Torso (rear)                  7         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18       
                                             L/R Leg     13           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Angel ECM                                    CT        0         2         2.00
Supercharger                                 RT        -         1         1.00
Targeting Computer                           LT        -         3         3.00
Large VSPL                                   RA        10        4         9.00
2 ER Medium Lasers                           LA        10        2         2.00
                                            Free Critical Slots: 3

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 17
6/7j       3       3       0       0      2     0   Structure:  3
Special Abilities: AECM, ENE, SRCH, ES, SEAL, SOA


"Deep down, I suspect the eject handle on the Hunchback IIC was never actually connected to anything. The regs just say it has to be there."
- Klarg1

Taharqa

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Re: Wraith TR5
« Reply #1 on: 18 June 2013, 23:12:24 »
I can vouch for its effectiveness. Nasty little bugger.
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Trailblazer

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    • Excaliburs Saga Campaign for MegaMek
Re: Wraith TR5
« Reply #2 on: 19 June 2013, 14:51:36 »
Why not go all the way to 8 with the IJJ and ditch the supercharger?

Sabelkatten

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Re: Wraith TR5
« Reply #3 on: 19 June 2013, 16:22:37 »
I did a quick look at rebuilding it with a partial wing for 10 jump and it's actually doable, sort of. Couldn't fit in the supercharger or AECM... :-\

Cowdragon

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Re: Wraith TR5
« Reply #4 on: 19 June 2013, 19:23:41 »
here's something nasty:

Code: [Select]
Backstabber

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E
Production Year: 0
Cost: 11,319,650 C-Bills
Battle Value: 1,279

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 240 meters (300 meters)
Armor: Unknown Standard Armor
Armament:
    2  Medium VSPLs
    1  Laser Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 7 LA, 7 RA
Engine:             Light Fusion Engine          275                      12.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 8 (10) Improved
    Jump Jet Locations: 3 LT, 3 RT, 1 LL, 1 RL                             8.00
Heat Sinks:         Double Heat Sink             10(23)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 184                 11.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           28       
                                 Center Torso (rear)                  7         
                                           L/R Torso     13           19       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     9            18       
                                             L/R Leg     13           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium VSPL                                  RA        7         2         4.00
Medium VSPL                                  LA        7         2         4.00
Partial Wing                                 LT/RT     -         4/4       4.00
Targeting Computer                           CT        -         2         2.00
Laser Anti-Missile System                    HD        7         2         1.50
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
5/10j      3       2       0       0      2     0   Structure:  3
Special Abilities: AMS, ENE, SRCH, ES, SEAL, SOA


On wings of steel, Come I, Pillars of flame
Mark me, Fury bright as suns, Foes fear
The star back road, I hunt, Blood geld payment
Shan't be, The ravens throne, Blod Orn
- vidar (thank you vidar!!!)
Pie or Spehs and Tanks also BA

Gray Jaguar

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Re: Wraith TR5
« Reply #5 on: 19 June 2013, 20:02:41 »
It's not really a Wraith, but its close enough.  Ten more tons to make a Stealth II.  I liked your concept for a speed shooter a lot but wanted something a little more... scary.

Code: [Select]
Stealth II

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-X
Production Year: 0
Cost: 14,063,357 C-Bills
Battle Value: 1,596

Chassis: Unknown Standard
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  Large VSPL
    1  Streak SRM-6
    1  Angel ECM
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             XL Fusion Engine             275                       8.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             14(28)                    4.00
    Heat Sink Locations: 1 LT, 2 RT
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 176                 11.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           25       
                                 Center Torso (rear)                  10       
                                           L/R Torso     13           19       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     9            17       
                                             L/R Leg     13           23       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Angel ECM                                    LT        0         2         2.00
Streak SRM-6                                 RA        4         2         4.50
A.E.S.                                       RA        -         2         2.00
Large VSPL                                   LA        10        4         9.00
A.E.S.                                       LA        -         2         2.00
@Streak SRM-6 (15)                           RA        -         1         1.00
Null Signature System                        *         10        7         0.00
Chameleon LPS                                *         6         6         0.00
                                            Free Critical Slots: 6

* The Null Signature System occupies 1 slot in every location except the HD.
* The Chameleon LPS occupies 1 slot in every location except the HD and CT.

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 16
5          3       3       0       0      2     0   Structure:  3
Special Abilities: ECM, STL, AECM, SRCH, ES, SEAL, SOA

"Manei Domini think themselves superior because of their unnatural enhancements.  I cannot wait to show them the error of their ways."
  - Star Colonel Damien Furey

"I'm going to found a mercenary outfit, all the cool kids are doing it."
 - Duchess Designate Alice Duvall


Bismarck

  • Master Sergeant
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  • Posts: 301
Re: Wraith TR5
« Reply #6 on: 13 July 2013, 17:50:28 »
for the seemingly successful "jump plus pulse-laser" approach, why would one not want a LAM...

couldn't a ~50ton LAM, with 4/6/6 (Imp. JJ) movement, be able to soar around the mapboard, moving at 18 hexes per turn, imposing a +5+1=+6 to-hit penalty on everybody else ?

6/9/9 => +8 to-hit penalty ??
their rules (not mine) = "everybody dies, and from death, some are selected to slavery"

foolish farmers fooled forth from farms, to the field, at (e.g.) Marathon, where many men met determined doom, and all others, identified, were ever after relentlessly pursued & hunted down, themselves, their families, their blood, per policy of "pasture-ization", by (e.g.) oath-sworn Hannibal, patiently, for prolonged protracted periods, to present -- those have been being The Rules, for many millennia

honor is politics... right ?

Fenris

  • Master Sergeant
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  • Posts: 284
  • Here comes the pain, Clan filth!
Re: Wraith TR5
« Reply #7 on: 13 July 2013, 18:04:16 »
here's something nasty:

Code: [Select]
Backstabber

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-E
Production Year: 0
Cost: 11,319,650 C-Bills
Battle Value: 1,279

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
    Jump Capacity: 240 meters (300 meters)
Armor: Unknown Standard Armor
Armament:
    2  Medium VSPLs
    1  Laser Anti-Missile System
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 7 LA, 7 RA
Engine:             Light Fusion Engine          275                      12.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 8 (10) Improved
    Jump Jet Locations: 3 LT, 3 RT, 1 LL, 1 RL                             8.00
Heat Sinks:         Double Heat Sink             10(23)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Small                                                  2.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 184                 11.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           28       
                                 Center Torso (rear)                  7         
                                           L/R Torso     13           19       
                                    L/R Torso (rear)                  7         
                                             L/R Arm     9            18       
                                             L/R Leg     13           26       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium VSPL                                  RA        7         2         4.00
Medium VSPL                                  LA        7         2         4.00
Partial Wing                                 LT/RT     -         4/4       4.00
Targeting Computer                           CT        -         2         2.00
Laser Anti-Missile System                    HD        7         2         1.50
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 13
5/10j      3       2       0       0      2     0   Structure:  3
Special Abilities: AMS, ENE, SRCH, ES, SEAL, SOA


Think oldschool. 7 Medium Laser with AES are actually a lot nastier than 2 MVSPLs.

Sabelkatten

  • Lieutenant Colonel
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  • Posts: 6984
Re: Wraith TR5
« Reply #8 on: 14 July 2013, 08:03:55 »
Think oldschool. 7 Medium Laser with AES are actually a lot nastier than 2 MVSPLs.
Depends on what you're shooting at. It's 35 damage to 18, but if the MLs end up with a TN of 8 or worse the MVSPLs will actually be doing more damage.

Fenris

  • Master Sergeant
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  • Posts: 284
  • Here comes the pain, Clan filth!
Re: Wraith TR5
« Reply #9 on: 14 July 2013, 08:13:12 »
Well... don't forget that it's 35 damage @range 1-9 vs. 18 @ range 1-2, 14@5 and 10 @ 9...

Sabelkatten

  • Lieutenant Colonel
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  • Posts: 6984
Re: Wraith TR5
« Reply #10 on: 14 July 2013, 09:59:01 »
Well... don't forget that it's 35 damage @range 1-9 vs. 18 @ range 1-2, 14@5 and 10 @ 9...
Given that it's a mech with jump 10, I figure it will be "damage 18 every turn I want to shoot, otherwise I'll be out of LoS!". ^-^

In general I don't give much for VSPLs, but in this specific circumstance they may be worthwhile (admittedly, I'd much rather have a couple of standard MPLs).

Bismarck

  • Master Sergeant
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  • Posts: 301
Re: Wraith TR5
« Reply #11 on: 14 July 2013, 19:14:25 »
"soaring Stormcrow"

Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F
Production Year: 4th millennium AD
Cost: ?
Battle Value: ?

Chassis: Endo-Steel
Power Plant: 275 XXL
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h (108.0 km/h)
Jump Jets: Improved (+ Partial Wing)
    Jump Capacity: 240 meters (+ 60 meters)
Armor: Ferro-Fibrous
Armament:
    3 Large Pulse-Lasers
Manufacturer: ?
    Primary Factory: ?
Communications System: ?
Targeting and Tracking System: ?

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.0
    Internal Locations (ES): 6 LA + 1 LT
    Actuators (arms):      L: SH+UA     R: SH+UA
Engine:             XXL Fusion Engine             275                      5.5
    Land MP (W/R/S): 5 / 8 / 10
    Internal Locations (XXL): 4 LT, 4 RT
Avionics:           Improved Jump Jets + Partial Wing
    Air MP: 8 (+2)
    Internal Locations (JJ): 4 LT, 4 RT                                    8.0
    Internal Locations (PW): 3 LT, 3 RT                                    3.0
Heat Sinks:         Double Heat Sink             15(30) (+3)               5.0
    Internal Locations (HS): 2 LA, 2 LL, 2 RA, 2 RL
Gyro:               XL                                                     1.5
    Internal Locations (G): 2 CT
Cockpit:            Small                                                  2.0
    Internal Locations (C): 4 Hd   
Armor:              Ferro-Fibrous               AV - 173                   9.0
    Internal Locations (FF): 6 RA + 1 RT
                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     18           30       
                                 Center Torso (rear)                  5         
                                           L/R Torso     13           20       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     9            18       
                                             L/R Leg     13           21       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Large Pulse-Laser                            LA        10        2         6.0
Large Pulse-Laser                            RA        10        2         6.0
Large Pulse-Laser                            Hd        10        2         6.0
    Internal Locations (free): 0


BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: ?
5/10j       3       3       3       0      2     0   Structure:  3
Special Abilities: ?
their rules (not mine) = "everybody dies, and from death, some are selected to slavery"

foolish farmers fooled forth from farms, to the field, at (e.g.) Marathon, where many men met determined doom, and all others, identified, were ever after relentlessly pursued & hunted down, themselves, their families, their blood, per policy of "pasture-ization", by (e.g.) oath-sworn Hannibal, patiently, for prolonged protracted periods, to present -- those have been being The Rules, for many millennia

honor is politics... right ?

Prince of Darkness

  • Lieutenant
  • *
  • Posts: 1533
Re: Wraith TR5
« Reply #12 on: 14 July 2013, 19:15:43 »
"soaring Stormcrow"
*SNIP*

Illegal under current LAM rules.
Cowdragon:
I'm going to type up your response, print it, fold it in half, and look at it like a I would a centerfold. THAT's how sexy your answer was.

Sabelkatten

  • Lieutenant Colonel
  • *
  • Posts: 6984
Re: Wraith TR5
« Reply #13 on: 15 July 2013, 02:31:21 »
Illegal under current LAM rules.
Good thing it's not a LAM, then?

Going to be tough on the heat scale, thought. XXLFEs aren't exactly cool-running...

Prince of Darkness

  • Lieutenant
  • *
  • Posts: 1533
Re: Wraith TR5
« Reply #14 on: 15 July 2013, 07:51:54 »
Ohh yeah, I missed the Ultralight engine needed.  Thats 33 heat on a run + alpha (due to partial wing), and... +16 heat per jump?  Yeesh!
Cowdragon:
I'm going to type up your response, print it, fold it in half, and look at it like a I would a centerfold. THAT's how sexy your answer was.

Sabelkatten

  • Lieutenant Colonel
  • *
  • Posts: 6984
Re: Wraith TR5
« Reply #15 on: 15 July 2013, 08:22:24 »
Ohh yeah, I missed the Ultralight engine needed.  Thats 33 heat on a run + alpha (due to partial wing), and... +16 heat per jump?  Yeesh!
On second thought, it's not actually that bad. IJJs are half heat, so unless I've missed something it should only be +5 heat on a jumping alpha.

Prince of Darkness

  • Lieutenant
  • *
  • Posts: 1533
Re: Wraith TR5
« Reply #16 on: 15 July 2013, 08:28:22 »
On second thought, it's not actually that bad. IJJs are half heat, so unless I've missed something it should only be +5 heat on a jumping alpha.

God, I'm terrible ;D

Actually... half heat for improved, but double for XXL?  Back to 8 for jumping, minus 3 for partial wing.  Either way, if he jumps he gets target modifiers against, making most of his firing patterns a 3-2-3-2 anyways.
Cowdragon:
I'm going to type up your response, print it, fold it in half, and look at it like a I would a centerfold. THAT's how sexy your answer was.

Bismarck

  • Master Sergeant
  • *
  • Posts: 301
Re: Wraith TR5
« Reply #17 on: 17 July 2013, 01:09:20 »
statistically, the other guy wins initiative, every other turn...

on which turns, one spends more time maneuvering, less firing...

w/ moderate over-heat, and reliance on Jump MP, if you do win initiative several turns in a row, then you can exploit the opening, retreating away when lucky rolls run out

"cold" running designs do not aggressively push HS, IMO
their rules (not mine) = "everybody dies, and from death, some are selected to slavery"

foolish farmers fooled forth from farms, to the field, at (e.g.) Marathon, where many men met determined doom, and all others, identified, were ever after relentlessly pursued & hunted down, themselves, their families, their blood, per policy of "pasture-ization", by (e.g.) oath-sworn Hannibal, patiently, for prolonged protracted periods, to present -- those have been being The Rules, for many millennia

honor is politics... right ?

Sabelkatten

  • Lieutenant Colonel
  • *
  • Posts: 6984
Re: Wraith TR5
« Reply #18 on: 17 July 2013, 01:58:13 »
statistically, the other guy wins initiative, every other turn...

on which turns, one spends more time maneuvering, less firing...

w/ moderate over-heat, and reliance on Jump MP, if you do win initiative several turns in a row, then you can exploit the opening, retreating away when lucky rolls run out

"cold" running designs do not aggressively push HS, IMO
That's a misunderstanding of probability (thought still a viable tactic).

F.ex. during 4 turns, the likelyhood of getting 1-2-1-2 or 2-1-2-1 is only 12.5%. The most likely result (50%) is one side winning 3 turns (1112, 1121, 1211, 2111, 2221, 2212, 2122, 1222).

But as I said, "hit and run" is still viable. You'll just have to jump away when you have initiative a lot of time. But LPLs is a bad weapon choice for it. With LPLs you want to fight at range, firing every turn. If you're going for hit and run tactics you want something more short-ranged, like MPLs. Oh, and you always want a TC!

Bismarck

  • Master Sergeant
  • *
  • Posts: 301
Re: Wraith TR5
« Reply #19 on: 17 July 2013, 03:27:22 »
w/ JMP = 10, you can alternate from 5 hexes in front to 5 hexes in back, making the other guy turn every turn; range 5 = SR for LPL, MR for MPL => 2-pt advantage for LPL

or, you have the (J)MP to keep the combat at range
their rules (not mine) = "everybody dies, and from death, some are selected to slavery"

foolish farmers fooled forth from farms, to the field, at (e.g.) Marathon, where many men met determined doom, and all others, identified, were ever after relentlessly pursued & hunted down, themselves, their families, their blood, per policy of "pasture-ization", by (e.g.) oath-sworn Hannibal, patiently, for prolonged protracted periods, to present -- those have been being The Rules, for many millennia

honor is politics... right ?

Sabelkatten

  • Lieutenant Colonel
  • *
  • Posts: 6984
Re: Wraith TR5
« Reply #20 on: 17 July 2013, 11:58:21 »
w/ JMP = 10, you can alternate from 5 hexes in front to 5 hexes in back, making the other guy turn every turn; range 5 = SR for LPL, MR for MPL => 2-pt advantage for LPL

or, you have the (J)MP to keep the combat at range
Technically the enemy only needs to turn if 1) he can't put his back to terrain that blocks LoS, 2) he doesn't have weapons with 360o arc (flip arms?) and 3) he doesn't have any friends around.

But more importantly, if you're using that tactic you are planning to shoot every turn, which was sort of my point - if you're planning to shoot every round you don't want to overheat.

Bismarck

  • Master Sergeant
  • *
  • Posts: 301
Re: Wraith TR5
« Reply #21 on: 22 July 2013, 19:46:24 »
on second thought, what i worked out was a bad BM design...

XXL + jump != good idea

you can do everything essentially similarly well, w/ XL + fewer HS...

the "Den Guard" trooper-Mech built by Diablo48 = 55t, standard engine, 15tons ----> 2LgPls + TC, you could do almost everything similarly well w/ a standard engine even
their rules (not mine) = "everybody dies, and from death, some are selected to slavery"

foolish farmers fooled forth from farms, to the field, at (e.g.) Marathon, where many men met determined doom, and all others, identified, were ever after relentlessly pursued & hunted down, themselves, their families, their blood, per policy of "pasture-ization", by (e.g.) oath-sworn Hannibal, patiently, for prolonged protracted periods, to present -- those have been being The Rules, for many millennia

honor is politics... right ?

Bismarck

  • Master Sergeant
  • *
  • Posts: 301
Re: Wraith TR5
« Reply #22 on: 25 July 2013, 01:07:48 »
from pondering the possibilities of Jump + PL:

BM survival index:

according to the ancient adventure Bloodright, 3050IS 'Mechs do an average of 12D per turn, whilst their Clan counterparts do 16D per turn...
so, for sake of simplicity, and upping points for more (game-)modern eras...

assume that the average BM you would face has 200 armor, and would do 20D per turn, in the absence of any to-hit penalties...

then,

turns other guy lasts = 200 armor / (damage you do per turn)

turns you last = (your armor) / (damage the other guy does per turn)


you want the latter >> former...

or, the ratio of latter:former >> 1...

(your armor / 200) x (your damage / their damage) >> 1

----------------------------------------------------

Now, the damage they do per turn = 20D x to-hit%

and the damage you do per turn = your weapons x your to-hit%

so,

BM S.I. = (your armor / 200) x (your max damage / 20) x (your to-hit% / their to-hit%)

per HM,
base to-hit = 4
assume the other guy walks = +1
perhaps some intervening terrain +1

their to-hit-% = base 4 + (1-2) + your movement modifier + their range penalty ( + stealth )
your to-hit-% = base 4 + your movement + your range penalty


so, if you can jump 7, and use Clan LPL, and use Chameleon "Predator" armor...
then you can up their to-hit targets by +4 (movement) + 4 (range) + 2 (long range) = +10...

you can drive their to-hit% --------> 0

your BMSI ---------> infinity

increasing your armor or weapons only increases your BMSI linearly...
using PL + TC only increases your BMSI linearly...
all those terms = numerator
but making yourself un-hitable = denominator

focusing on speed, mobility, to force the fight to long range, where "Predator" armor makes your 'Mech even harder to hit, is a non-linear, "one-over-the-number" factor

the most survivable 'Mechs, according to this calculation, are those that focus first & foremost on reducing the other guy's to-hit%
their rules (not mine) = "everybody dies, and from death, some are selected to slavery"

foolish farmers fooled forth from farms, to the field, at (e.g.) Marathon, where many men met determined doom, and all others, identified, were ever after relentlessly pursued & hunted down, themselves, their families, their blood, per policy of "pasture-ization", by (e.g.) oath-sworn Hannibal, patiently, for prolonged protracted periods, to present -- those have been being The Rules, for many millennia

honor is politics... right ?

Bismarck

  • Master Sergeant
  • *
  • Posts: 301
Re: Wraith TR5
« Reply #23 on: 25 July 2013, 20:02:43 »
"Wraith IIC"
50ton
350 XXL
small cockpit, XL gyro, ES
Chameleon armor
1 ER Lg PL (CL)
TC
partial wing
7/11/(11+2) MP
their rules (not mine) = "everybody dies, and from death, some are selected to slavery"

foolish farmers fooled forth from farms, to the field, at (e.g.) Marathon, where many men met determined doom, and all others, identified, were ever after relentlessly pursued & hunted down, themselves, their families, their blood, per policy of "pasture-ization", by (e.g.) oath-sworn Hannibal, patiently, for prolonged protracted periods, to present -- those have been being The Rules, for many millennia

honor is politics... right ?