You are combining a lot of stuff that really doesn't compare.
It compares, just not equally across the board.
ANY 'Mech that gets behind another one will do +1 damage. So throw out that bit when comparing it to other units.
Not every mech only does 1 point to begin with.
+1 is 200% damage to an Ostscout.
Its +16% or so to a DireWolf IIRC.
This advantage gets even bigger if your running multiple units.
A trio of light recon units are suddenly putting out Clan Assault Mech Levels of Firepower.
While being much much harder to hit.
It would doe the same if it had TWO medium lasers BTW.
I know. Rounding gives the mech a very nice advantage.
Rounding up from 7.1 to 8 isn't a huge jump, rounding from .5 to 1 is double its true firepower in CBT scale.
It does so out to medium range. Which in QS is equivalent to 12 hexes.
A PPC does 1 point of damage out to LONG range which is equivalent to 21 hexes. There is no comparison there either.
Is a PPC Long Range ? I was thinking it was Medium Range, if I'm wrong, then sorry, bad comparison. Eitherway its giving a Medium Laser that is LONG at 7 a MEDIUM of 12. So again it compares well, kind of like the LPL getting a range boost in AT.
No 'Mechs count there own movement in BattleForce, so saying it has an LPL with targeting computer is a false comparison.
And again this is a big advantage to jumping mechs over those that don't jump.
You get the full +4 as if you had Jumped 7+ every turn making you VERY hard to hit, while taking none of the Jump Movement mods, true all mechs get that but w/ a jumper its an even bigger advantage getting the added +1 defensive (Jumped) w/o the +1 offensive mod (v/s Walk/Run)
Yes, the design is good. Any jumping light 'Mech is hard to hit in QS. Of course, if you look at their armor, if they ARE hit they tend to pop VERY quickly. So hard to hit but very fragile.
And Armor means nothing when there is no modifier to hit for anything.
A DireWolf-A gets no +2 for those LPLs. Meaning that it will have a VERY hard time catching that Ostscout to actually hit it.
Which all comes down to the point I was getting at, that yes, Light Mechs are
sick in QS.
The BV for the above Ostscout or say a Stinger-3G is just sickeningly cheap compared to what they do in damage on the QS battlefield. Toss in some Spider-8M's & Mongoose's just to mix things up and you can over run enemy units w/ impunity.