Author Topic: Coils of the Adder: Home of Clan Star Adder  (Read 222195 times)

tassa_kay

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #360 on: 24 October 2011, 08:59:54 »
Nah, I'd rather keep my own faction dead than have them continue to be written poorly and out-of-character, thanks. ;)
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Gäiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #361 on: 24 October 2011, 09:57:05 »
You do not tell us that the WoR story of the Spirits was done poorly and out-of-character, do you?

cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #362 on: 24 October 2011, 10:47:36 »
Nah, I'd rather keep my own faction dead than have them continue to be written poorly and out-of-character, thanks. ;)

I do not think they were out of character in the WoR.

At what point did they deviate from previous CANON information about them?
(not challenging you, just curious as to what you think was actually off)


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tassa_kay

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #363 on: 24 October 2011, 12:18:20 »
You do not tell us that the WoR story of the Spirits was done poorly and out-of-character, do you?

Yes, I do, but I won't be rude and clutter up the Adder thread with it, since they weren't a part of why I have my issues with the situation. We can certainly discuss it in the Spirit thread, though, where it's more appropriate.
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Gäiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #364 on: 24 October 2011, 12:52:28 »
Something I would like to see for the Clans is the Machina Domini technology of WoB.
IMHO it is a fantastic piece of technology.

cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #365 on: 24 October 2011, 13:22:01 »
Something I would like to see for the Clans is the Machina Domini technology of WoB.
IMHO it is a fantastic piece of technology.

No thanks... that is way off the path of the clan way.


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Hawkeye Jim

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #366 on: 24 October 2011, 13:25:21 »
I would think that the MD idea would be totally opposed to the Clan way of thinking. They believe in breeding superior warriors, not creating them like machines.

Istal_Devalis

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #367 on: 24 October 2011, 14:06:55 »
I think the biggest problem would be blending caste lines, just like with LAMs.
It's a MECH piloted by a BATTLESUIT.

Gäiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #368 on: 24 October 2011, 14:51:44 »
Hmm, I do not see a problem. It is just a PA(L), IMHO, nothing more than an improved version of a neuro suit. The pilot does have a better direct  "human" access to Mech control.
Something similar the Clan already have: see rules for the Ultraheavy Protomechs` Control Systems.

Peacemaker

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #369 on: 24 October 2011, 16:08:27 »
I would think that the MD idea would be totally opposed to the Clan way of thinking. They believe in breeding superior warriors, not creating them like machines.

That didn't stop the Clans from using Enhanced Imaging or prosthetic limbs. I for one would not mind seeing some Clans begin to explore military cybernetics and maybe even go further than the Word of Blake in some areas.

tassa_kay

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #370 on: 24 October 2011, 16:13:22 »
There's a difference between EI (which is still very controversial even amongst the hardcore Crusaders) and prosthetics (which are done as necessities; you don't see anyone voluntarily hacking off limbs) and willfully becoming cyborgs. The idea runs counter to the Clans' way of thinking, broadcasting that the warrior isn't good enough on his own.
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My Personal Units: Thuggee Warrior House Nagah (Capellan Confederation), 29th Blood Drinkers (Clan Blood Spirit), Nightmare Galaxy (Clan Hell's Horses), 1st Raven Rook Cluster (Raven Alliance)
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Favorite Units: The Golden Ordun • Wolf Hunters • 1st Horde Cluster • 1st Rasalhague Bears • Thuggee Warrior Houses • Hikage • Raptor Keshik • Kara's Scorchers • 1st Star Sentinels

Gäiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #371 on: 25 October 2011, 04:47:25 »
There's a difference between EI (which is still very controversial even amongst the hardcore Crusaders) and prosthetics (which are done as necessities; you don't see anyone voluntarily hacking off limbs) and willfully becoming cyborgs. The idea runs counter to the Clans' way of thinking, broadcasting that the warrior isn't good enough on his own.

But a weak human body limits warrior spirit  ;)

Wotan

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #372 on: 25 October 2011, 10:23:35 »
You are going a dangerous way Gäiten - a way leading to tainted views ...

It was always the believe on technic that corrupts the way of warriors and led to destruction and downfall.

Gäiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #373 on: 25 October 2011, 11:47:08 »
You may declare a Trial of Refusal  :)

I do not think that technology corrupts the warrior, the warrior must define how technology does help optimizing his/her battle performance.
Without ongoing development of technology, would you want to fight Mech with a club?

Wotan

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #374 on: 25 October 2011, 13:03:14 »
There is a difference in improving the warriors equipment and creating a substitute.
Or even worse to clear the way for a mob, not trained in and not familiar with the way of the warrior. Because that's what always happens, when you believe you can replace warriors with technic.

I totally agree to improve the connectivity of warrior with his machine. I'm with you in refine our production processes. I support any new weapon development or improvement. But the focus must be the education and training of the new warriors. Don't let the history repeat itself !

cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #375 on: 25 October 2011, 13:14:17 »
Technology to improve poor warrior skill is what the Society was about... let's not go down that road please.

We don't need that kind of tech.  We do however need iATM's, Super Heavies, and a Blood Asp II


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Kargush

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #376 on: 28 October 2011, 14:52:18 »
I think the biggest problem would be blending caste lines, just like with LAMs.
It's a MECH piloted by a BATTLESUIT.
So, it's a Grey Knight Dreadknight? :P
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Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #377 on: 05 November 2011, 07:39:09 »
*grumble* Got reaved (my old account), but now I am back  :)
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cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #378 on: 05 November 2011, 07:53:52 »
Whoa... no reaving of Adders allowed!  There's only like 6 of us on this board.


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Marlin

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #379 on: 05 November 2011, 15:23:21 »
Huh? What happened?
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Wotan

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #380 on: 05 November 2011, 15:51:29 »
Likely a bit of pilotical gambling by the Ravens.  8)

Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #381 on: 05 November 2011, 16:13:24 »
My old account has gotten somewhat corrupted.

Was Gäiten, now it Gäiten. Password does not work anymore and the "Forgot my password" option has not worked.

That I call a Reaving   :D

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cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #382 on: 05 November 2011, 22:40:25 »
Likely a bit of pilotical gambling by the Ravens.  8)

Whoops, we missed one.

Whoever is in charge please stop reaving Gaiten.


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Marlin

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #383 on: 06 November 2011, 04:05:31 »
I see. Well, my Avatar was also purged. Gonna find these responsible and bring them to justice. :)
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Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #384 on: 06 November 2011, 06:51:42 »
I strongly recommend the "York" solution  }:)
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jimdigris

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #385 on: 06 November 2011, 07:32:14 »
Likely a bit of pilotical gambling by the Ravens.  8)
It wasn't us.  In fact, my sig pic got reaved.  I'd guess that it was a Society Blood Spirit or Viper.  You needed to be more thorough with those lower castemen you captured. :P

Wotan

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #386 on: 06 November 2011, 08:02:23 »
Indeed our Adder's Adjutant have to learn the difference between Lower Caste workers and Dark Caste thiefs.  :D

cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #387 on: 06 November 2011, 09:05:07 »
I haven't seen Fear Factory or Hawkeye Jim for a looong time.

Missing Burrocks... I think we have an answer



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cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #388 on: 08 November 2011, 21:27:04 »
OK Adders help a brother out
IWM has new mech packs with several clan stars http://ironwindmetals.com/store/index.php?cPath=16_44_260

I need 2 more stars for my 5th Assault Trinary (circa 3067).  I was thinking one Jag assault pack (Cauldron-Born, Mad Dog, Hellbringer, Warhawk, Dire Wolf) and one Bear assault pack (Mad Dog, Summoner, Kingfisher, Kodiak, Executioner) would be a nice fit if I drop the Kodiak for a Blood Asp.

The star I have already is Executioner, Warhawk, Blood Asp, Timber Wolf, Cauldron-Born.

I see some flexibility here as I can mix up stars and put a 5/8 heavy star on the table if needed.

I know the Adders have access to just about everything produced in the HW, is there any other mech I can sub in for one of these that would make the force more "Adder"?



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Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #389 on: 09 November 2011, 04:58:11 »
What about a star completely consisting of Summoners? A very mobile battle star.
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