Defending: Nation of Hastur (Random Pilot Skills, TW pg 273) My dice were hot for 5's and 6's here, rolling on the Regular chart; this carried over to the Pre-Exisiting Damage rolls.
Awesome AWS-8Q (3/4 Pilot) 64 Points of Damage and the Right Lower Leg Actuator
Marauder MAD-2R (3/4 Pilot) 30 Points of Damage
Catapult CPLT-C1 (3/4 Pilot) 25 Points of Damage and Right Hip
Archer ARC-2Rb (4/5 Pilot) 7 Points of Damage
Warhammer WHM-6Rb (3/4 Pilot) 28 Points of Damage with all Armor and 1 Internal Structure gone from the head (leaving 2 internal)
Kintaro KTO-19b (4/5 Pilot) 22 Points of Damage
Hunchback HBK-4G (3/4 Pilot) 20 Points of Damage
Hoplight HOP-4Bb (4/5 Pilot) Undamaged
BV-14190 (
without factoring the pre-exisiting damage, but factoring the Pilots)
Attacking: Clan Ghost BearGhost Bears suffer -1 Initiative when the AttackerGRF-2N Griffin (2/3 Pilot)
STG-3Gb Stinger (2/3 Pilot)
EXT-4Db Exterminator (2/3 Pilot)
IMP-1B Imp (2/3 Pilot)
PXH-1b Phoenix Hawk (2/3 Pilot)
Proxies:Victor=Imp
Assassin=Exterminator
Dervish=Phoenix HawkBV-14260****
Setup:Same as Scenario 1 in Hex Pack: Cities and Roads
****
Prior to Turn 1Turn 1 saw the Clan Stinger and Exterminator focus on the Hunchback, the Imp focus on the Kintaro and the Phoenix Hawk focus on the Hoplite. Meanwhile the Kintaro spotted for the Catapult and Archer on the Imp while firing, the Awesome, Marauder, Warhammer fired all their PPCs at the Imp as the Catapult and Archer indirectly fired their LRMs at the Imp; the Hunchback fired his AC20 at the Exterminator and the Hoplite returned PPC fire at the Phoenix Hawk.
Most of the missiles missed the Imp, but the PPCs found their mark. The Hunchback fell due to damage.
After Turn 1Turn 2 saw the Awesome score a 3x crit against the center torso of the Imp hitting 2 engines and 1 gyro. The Catapult slipped in the rubble as it tried to move back away from the Exterminator. After suffering significant more damage, needing a pilot check of 7, the Imp falls in the woods but is dangerously riding the heat curve after the 2 engine hits and has its ammo explode blowing out its torso; fortunately it had CASE but the pilot passes out from the neuroshock.
After Turn 2Turn 3 saw the Hunchback run over and aim at the center torso of the Imp at point blank range, destroying it with another engine critical. The Warhammer caught the Stinger from the rear with a PPC blast to the left torso, destroying its XL Engine.
After Turn 3Turn 4 saw the remaining Clan forces hide in the north portion of the map, cooling off.
After Turn 4Turn 5 saw the Kintaro suffer 2 ammo explosions due to crits, destroying his left torso and his XL Engine despite CASE, meanwhile the pilot also blacks out from the neurofeedback. The Griffin falls down due to damage.
After Turn 5Turn 6 saw the Catapult finally get up after 4 tries to stand. The Awesome, Warhammer and Catapult manage to savage and obliterate the Exterminator (the Archer tried to help with his lasers but failed)
After Turn 6Turn 7 saw the Hunchback trying to reach the Griffin to go for a kill shot with his AC 20, but slipped while running on pavement and slid off the map. The Catapult and Archer indirectly fire at the Griffin, while the Marauder lays into it with its PPCs and AC 5.
After Turn 7Turn 8 saw the Griffin cored by indirect missile fire, forcing an engine explosion which also damaged the Marauder slightly. The Hoplite tries to corner and kick the Phoenix Hawk.
After Turn 8Turn 9 saw the Phoenix Hawk trying to withdraw from combat while trading PPC shots with the Warhammer.
After Turn 9Turn 10 sees the Phoenix Hawk jump off the map in full retreat.
The Nation of Hastur held the line for the moment, but the sleeping giant of the Ghost Bear will not be stopped now that it has been awoken.
Eventually the city would fall, after much hard fighting.