Hmm, looks like my post got ate by the internet gremlins.
Anyway, so we played our first game this weekend and it went well. We played Mission: Recon, as it is stated in the Sword and Dragon/Wolf and Blake books. Since I have three players, I had each of them choose one mech for the mission; they choose an assassin, a griffin, and a warhammer (lightest mech in that lance). The job of course was to scan 100% of the OPFOR and escape. The OPFOR was a locust, a jenner, a panther, and a wolverine. I must say that I have never has some much fun playing light mechs. So I used the Jenner and the Locust as a swarm of two, the panther as a sniper, and the wolverine as a general brawler trying to issue challenges. In the end my group was victorious, however the griffin was almost scrap metal with two engine hits, one gyro hit, and hardly any armor and a number of systems offline. The jenner and the locust doing most of the damage to it. I tried hunting down the assassin, but with 4/5 pilots, trying to hit something the fast is pretty hard (even though it ended with very little armor, and at least one internal hit) the warhammer did a ton of damage, but was pretty ineffective until the end of the scenario. And to be honest, we kind of ignored it since it was extremely powerful. And the majority of the damage was done by the Jenner and the Locust. It kind of surprised the Griffin player when the Jenner charged him and connected. That did the majority of the damage to him. Suprisingly the Jenner survived it. And now my players have a pretty health respect for the capability of Draconis Combine light forces. How I need to tech them respect for their heavier forces.
Salcor