Most of the generic Chaos Campaign tracks have been designed for one player force alone. I want game master Chaos Campaign for two opposing player forces where both forces play same tracks against each others. Set at 3025 between LCAF and DCMS, first track is Recon, second either Assault or Defend, and last track either Supply Run (if raiding force wins previous track) or Fighting Withdrawal (if raiding force loses previous track). How do we get those tracks work for both ways?
How about this for RECON track:
1. Both player forces have same objectives as printed in the books.
2. Winning player is the one who completes objectives first.
3. Losing player has to announce his force first for the next track.
It could be possible to prevent other player from achieving first objective. Aside getting out of the map (GM shouldn't permit it before 1st objective is completed by either player), one player could keep one of his units out of other player's scanning distance. Bloody well possible if he has something faster than other player... assuming the fast one doesn't get crippled first. I know: powergaming, but what else can be done about it? But if both players complete objectives in different turns, should WP denied from loser? But what if both players achieve both objectives in same turns? Initiative aside, I'm drawing blank here...
What can be done with other generic tracks?