Bear vs. Blake
Saturday, March 5th at Game Depot
Mission Synopsis: September 14, 3076. Forces of the Ghost Bear Dominion advance against the Word of Blake armies on the key defensive world of Dyev.
Time: We are scheduled to start at 12:00pm, and will play until 7:00pm.
Unit selection: Miniatures & record sheets for pre-made forces will be provided, or players may bring their own.
• Ghost Bears (attacker): 5000 BV2, one to five units, no aerospace. All units must be available in 3076 and be selected from the following faction lists: Clan General, SLDF 2750, Clan Ghost Bear.
• Word of Blake (defender): 5000 BV2, one to six units, no aerospace. All units must be available in 3076 and be selected from the following faction lists: Inner Sphere General, SLDF 2750, Word of Blake.
• If a player's force consists of at least two units and all units in the force are connected by C3 or C3i (including spending the BV), that force may be connected with any other player's C3-capable force that meets the same conditions. No more than two forces can be on a single C3 network, though multiple independent networks can exist.
• Piloting (or Driving, or Anti-Mech) and Gunnery Skills may not differ in value by more than 2.
• All units must be Tournament-legal units selected from the faction list at
http://www.cs.wisc.edu/~lacasse/factionlist/.
• Bringing assembled miniatures that match units your force will give that model one point of Edge, usable to re-roll one roll directly affecting it once during the battle. This does not apply to forces provided by the GM.
• If you would prefer to play one side or the other, email me ahead of time (joel@agee-hyland.com).
Terrain and setup description: The battle will be held on a 4’ x 6’ map (2†hexes; 24x36) with rolling hills and moderate forestation. The attackers pick an entry hex for every unit; the defenders then place their entire force on the board. The attackers will move onto the board on round one.
Victory Conditions: Due to the amount of hatred between the forces, only destruction of the enemy is acceptable. Victory points are scored equal to the BV of destroyed units plus one half the BV of crippled units. (Units that cannot affect the battle will be counted as destroyed and removed from the board.)
Special Rules: With a few exceptions, only Total Warfare rules will be used.
• Initiative will be done two units at a time, rather than one.
• There is no “edge of the world.†If a mech is up against a map edge, the three hexes that would be surrounding the mech off the board are now legal hexes for movement.
• The following rules from Tactical Operations will be used: Floating Crits, Sprinting, Evading, Careful Stand, Firing When Down.