My problem with the "Oh, it produces less heat so it's fine" thought is that 'Mechs can dissipate 10 heat to start with (which just happens to be the amount needed for a PPC or Large Laser), and the 'Mechs that can't push their heat envelope lack options. Not to mention that a 'Mech so equipped with a PPC/LL instead of an AC/5 has (at least) 2/4 more tons to devote to heat sinks, if the designer so chooses, making secondary weapons and movement that much easier to use without overheating.
I think the flaw with this line of thought is that you assume that I have nothing else I want to devote that 10 HS towards.
Like say a 2nd PPC, or a ML battery.
The AC5 can add in firepower to either of those situations where the PPC can not.
If you assume a PPC & 3 MLs...and 9 spare tons...how would you spend that last 9 tons, a PPC and 2 HS ? or an AC5 and ammo ? I'm going AC5 if given the choice.
Where the AC5 is flawed is being used as the only "sniper" weapon on a platform that has room for other options.
Even then the Clint example is accurate above.......a PPC can NOT combine JJ's w/ the PPC even if it does get 2 extra HS.
The issue with the Rifleman for example isn't the AC5s, IMHO, its the Twin LL's and lack of armor & HS.
Would removing an AC5 help ? Yes, but so would removing a LL.
The Grand Dragon and Zeus-6T are perfect examples of what I'm talking about here: they can choose to remain heat-neutral by only firing their main gun(s) while moving, can add the LRMs to achieve more damage at range with minimal heat, can forgo their main gun(s) in favor of secondary guns to lower heat, or can alpha strike without threatening an immediate shutdown or ammo explosion.
My issue with the 6T/S is you can alpha at range every round with the AC5 model but the PPC model suddenly has to choose to only fire 2 of the 3 long guns.
For that matter, in close, say 5 hexes, it can fire the LL/AC5/MLs w/o any heat, not true the PPC version.
Grand Dragon has less weapons over all and then sticks in another ML instead of more HS.
Had it dropped some ammo from the LRM for another HS so it can actually shoot the PPC WITH either the LRM or ML w/o building heat I might have liked it more.
Instead it took an alpha baby (with medium damage) and made it a bracket fighter (with medium damage). If anything I think the Grand Dragon might have been better suited to using a LL and packing in 2 more HS than the PPC model.
The Clint, I will agree, is an OK user of the AC/5, though I'd like to note that by swapping it out for a large laser you have the essence of a 40-ton Phoenix Hawk ...........
the 3xAC/5 version of the Marauder is... interesting, but a Marauder-3D can outdamage it at ranges over 9 with no appreciable heat burden, has no ammo to explode, and can (once again!) alpha strike viciously, an ability your variant lacks - sorry, dude, I still do not approve.
Try that with a PPC and TWO AC5's and 2 less HS.......assuming you are talking custom.
Otherwise the Mad-M I mentioned is 2 LL and an AC5 with 20 HS to run and alpha at range all day.
To get a true sense of how wretched it is, let's take something like, oh... the Scorpion. Classic ICE light tank, great user of the AC/5 right? Well, rip that AC/5 out and replace it with a Medium Laser and an LRM-5. Still the same damage at long range and short range, has a 'money spot' where you might actually deal 10 damage, and even after the heatsinks and power amps STILL has two tons more to play with! SRM-2 anyone? Or another LRM-5?
Well I would point out that the LRM5 is NOT the same damage as the AC5, its 60% on average, earning it the nickname "AC3" at our game table.
But really, that is a bad example IMHO, the way heat is handled in tanks it makes ANY weapon other than Missile Launchers to be a complete waste of tonnage.
Tanks should use all LRM/SRM/MMLs if ICE and all LRM/SRM/MMLs with a brace of MLs if SFE.
However, in further rumination while utterly bored at work today, I think my bitterest gripe against the AC/5 is its presence on the Shadow Hawk. All the other AC/5 users I can either ignore with dignity or use a variant design, but the Shadow Hawk is... one of my favorite designs, is completely classic in all ways, and yet is wholly inadequate on the battlefield and is absolutely hobbled by its friggin' AC/5. I make no joke when I say that the second thing I did with the design rules, way back when I started playing over twenty years ago, was make a 1xLL, 1xLRM-10, 1xSRM-4, 1xML version that has remained almost unchanged on my table since.
Personally, I would have gone LRM15, SRM4, and 3 MLs myself, but that is me.
I agree with you though, its not a great machine, but it is a nice support unit, able to add in small damage at any range and mostly get ignored as not being worth the effort to kill....much like a Jaggermech.
To me the Shad is a training tool for different weapon ranges, its not a front line combat machine.
I tend to use the 2K myself........ as a Griffin.......while using the 1S Griffin as a Wolverine......but I'm unconventional that way. :D