Author Topic: Falchion's Hive - Where Art Goes To Die  (Read 152985 times)

Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #330 on: 31 May 2012, 00:51:00 »
A bit of battle armor for something:

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shadow3514

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #331 on: 31 May 2012, 05:07:43 »
I really like this one.

Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #332 on: 03 June 2012, 22:16:18 »
Added some color and shading to it:



Still a POS, but a dusty-colored POS. Camo tests coming soon.
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SteelViperSohlama

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #333 on: 04 June 2012, 02:39:36 »
Very nice! Looking forward to seeing the finished version.

ColBosch

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #334 on: 06 June 2012, 16:53:42 »
Looks a bit like Ogre's Battlesuits...only better.
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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #335 on: 24 June 2012, 23:21:20 »
Working on Something New:

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Orin J.

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #336 on: 01 July 2012, 21:43:35 »
Armored coveralls! that sounds much better than just a vest!

nice shading on the face.
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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #337 on: 01 July 2012, 23:13:08 »
Not overalls, just plates:

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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #338 on: 20 July 2012, 22:15:11 »
Slowly colorizing. I still need to fix up the armor to look suitably worn.

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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #339 on: 23 July 2012, 22:36:56 »
Just some silhouettes as I mull some stuff over:

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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #340 on: 04 August 2012, 23:29:40 »
Throwing something together:

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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #341 on: 06 August 2012, 20:40:55 »
Armor design:

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IAMCLANWOLF

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #342 on: 13 August 2012, 15:11:35 »
Love that city-scape. Looks like a great start.

Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #343 on: 14 August 2012, 02:00:19 »
Funny you should mention that:



Ah, the miracles of using images on overlay layers in conjunction with regular painting...
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Demon55

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #344 on: 17 August 2012, 00:43:06 »
I agree with you Falchion.  Overlays can really make things easier. 

Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #345 on: 27 August 2012, 00:14:05 »
Speedpaint of sorts:

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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #346 on: 30 August 2012, 00:52:23 »
Anyone here? Anyone want to try statting this?



I call it the Hellephant.
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Fireangel

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #347 on: 30 August 2012, 07:33:13 »
Anyone here? Anyone want to try statting this?

I call it the Hellephant.

Would be cool to make it even more badass-looking... then stat it up as being four inches at the shoulder...  :D


Seriously, I'd love to show this to one of the local chupacabra nuts and tell him it's a local sighting, then sit back and watch how they evolve it.  [watch]

Orin J.

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #348 on: 30 August 2012, 18:55:04 »
Anyone here? Anyone want to try statting this?


I call it the Hellephant.

depends...statting it for what system?
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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #349 on: 31 August 2012, 18:34:57 »
Would be cool to make it even more badass-looking... then stat it up as being four inches at the shoulder...  :D


Seriously, I'd love to show this to one of the local chupacabra nuts and tell him it's a local sighting, then sit back and watch how they evolve it.  [watch]

Well, it's actually for a project that I'm working on with someone, but I'm sure I can do something equally amusing for your plan.

depends...statting it for what system?

It's a head taller than an adult African elephant, is carnivorous, and spits incendiary acidic neurotoxin. I figure it can fit in just about any system.
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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #350 on: 01 September 2012, 15:29:40 »
Working on another environmental. Very mecha-ish when I'm done:

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ShadowRaven

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #351 on: 01 September 2012, 18:06:51 »
It's a head taller than an adult African elephant, is carnivorous, and spits incendiary acidic neurotoxin. I figure it can fit in just about any system.

hmmm. Sounds like something to unleash upon a hapless group of adventurers.....
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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #352 on: 23 September 2012, 16:37:46 »
WIP for a generic-ish infantry kit:

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ShadowRaven

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #353 on: 23 September 2012, 23:45:27 »
I'm seeing flexible body armor, standard knee pads. Both good things. Is that a gas mask he's got on, If so, I hope this is for a future where either such things are a constant need, or they have been improved over modern. If not, poor guy's gonna be an unhappy camper if he has to run any
We are Clan Snow Raven. Masters of the void, and reapers of your souls

befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #354 on: 24 September 2012, 00:04:00 »
Have a much more finished product:

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iior

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #355 on: 24 September 2012, 09:03:27 »
Looks good.  :)
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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #356 on: 29 September 2012, 02:04:48 »
Coloring it in:

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iior

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #357 on: 29 September 2012, 04:00:23 »
Sweet.
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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #358 on: 16 October 2012, 16:43:50 »
Working on BA for someone:

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ShadowRaven

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #359 on: 16 October 2012, 16:46:44 »
from what it looks like, you are crossing a classic Toad with an Atlas and creating frightening evil. I like it O0
We are Clan Snow Raven. Masters of the void, and reapers of your souls

befriend (v.): to use mecha-class beam weaponry to inflict grievous bodily harm on a target in the process of proving the validity of your belief system.
— From a post on rpg.net

 

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