Author Topic: The Crazy Hits Thread - Reborn!  (Read 225974 times)

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1140 on: 06 May 2023, 11:20:40 »
Anyone care to do the math on this one?

Code: [Select]
Weapons fire for Dragon DRG-1N (Draconis Combine Primary Opfor)
    AC/5 at Highlander IIC (Standard) #2 (401st Provisional Trinary);  needs 7, rolls 6 : misses


    Medium Laser at Highlander IIC (Standard) #2 (401st Provisional Trinary);  needs 11, rolls 11 : hits  LA (critical)
       
Highlander IIC (Standard) #2 (401st Provisional Trinary) takes hit at RL (critical), but it is rerolled with edge.
       
Highlander IIC (Standard) #2 (401st Provisional Trinary) has 0 edge remaining.
        Highlander IIC (Standard) #2 (401st Provisional Trinary) takes 5 damage to LA (critical).
            25 Armor remaining.
            Critical hit on LA. Roll is 12; 2 locations.
            CRITICAL HIT on Streak SRM 6.
            CRITICAL HIT on Upper Arm.

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BATTLEMASTER

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Re: The Crazy Hits Thread - Reborn!
« Reply #1141 on: 06 May 2023, 11:51:24 »
I'm not sure that was reported right.  Shouldn't a roll of 12 be a blown-off result?
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1142 on: 06 May 2023, 12:20:52 »
I'm not sure that was reported right.  Shouldn't a roll of 12 be a blown-off result?

Optional rules from TacOps, "Advanced Determining Critical Hits".  Slightly different table, with 15+ being blown off limb, and modifiers based on attack damage value.
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Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #1143 on: 29 May 2023, 08:22:08 »
Didn't want those arms anyway.


Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #1144 on: 29 May 2023, 17:18:57 »
MASC. Never even once.

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pokefan548

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Re: The Crazy Hits Thread - Reborn!
« Reply #1145 on: 29 May 2023, 18:29:20 »
MASC. Never even once.

<image>
Never forget the guy at my local whose supercharger failed on turn 1, and then his MASC failed on turn 2.
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1146 on: 31 May 2023, 18:07:30 »
Some days Princess just needs a time out:

Code: [Select]
Weapons fire for Trebuchet TBT-5N (Draconis Combine Primary Opfor)
    LRM 15 (Narc-capable ammo) at Talon TLN-5W (401st Provisional Trinary);  needs 10, rolls 10 : 15 missile(s) hit.

        Talon TLN-5W (401st Provisional Trinary) takes 5 damage to RL.
            11 Armor remaining.

        Talon TLN-5W (401st Provisional Trinary) takes 5 damage to LL.
            11 Armor remaining.

        Talon TLN-5W (401st Provisional Trinary) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Talon TLN-5W (401st Provisional Trinary) "Jeremy" takes 1 damage (1 total hits).
        Pilot of Talon TLN-5W (401st Provisional Trinary) "Jeremy" needs a 3 to stay conscious. Rolls 8 : successful!


    LRM 15 (Narc-capable ammo) at Talon TLN-5W (401st Provisional Trinary);  needs 10, rolls 11 : 15 missile(s) hit.

        Talon TLN-5W (401st Provisional Trinary) takes 5 damage to LL.
            6 Armor remaining.

        Talon TLN-5W (401st Provisional Trinary) takes 5 damage to LA.
            7 Armor remaining.

        Talon TLN-5W (401st Provisional Trinary) takes 5 damage to LT.
        Needs 7+ to destroy Searchlight, rolls 8.
        Searchlight destroyed!
            7 Armor remaining.
Think about it.  It's what we do.
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Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #1147 on: 01 June 2023, 13:59:35 »
1st turn of the game, the enemy artillery fires. Brilliant double headshot on their own unit. The pilot manages to eject, but is still cought in the explosion.
They have 3 more thumpers, but none of them hit anything.

Code: [Select]
Weapons fire for Thumper Artillery Vehicle (Standard) #4 (Pirate Opfor Artillery Garrison)
    Thumper at Hex: 3323 (Artillery) needs 11, rolls 3 : misses and scatters to hex 2519.
        Hex 2519: terrain takes 30 damage.
 Stinger STG-5R (Pirate Primary Opfor) hit (using Rear table) for 15 damage.
        Stinger STG-5R (Pirate Primary Opfor) takes 5 damage to HD.
            2 Armor remaining.

        Pilot of Stinger STG-5R (Pirate Primary Opfor) "Vinzenz Dehmer" takes 1 damage (1 total hits).
        Pilot of Stinger STG-5R (Pirate Primary Opfor) "Vinzenz Dehmer" needs a 3 to stay conscious. Rolls 8 : successful!
        Stinger STG-5R (Pirate Primary Opfor) takes 5 damage to LA.
            0 Armor remaining.
        Stinger STG-5R (Pirate Primary Opfor) takes 5 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
 *** Stinger STG-5R (Pirate Primary Opfor) DESTROYED by damage! ***
         >Stinger STG-5R (Pirate Primary Opfor) suffers catastrophic damage, but the autoeject system was engaged.
    
 Stinger STG-5R (Pirate Primary Opfor) must make a piloting skill check (Bad Weather).
    Needs 8 [4 (ejecting) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain) + 2 (Bad Weather)], rolls 9 : succeeds.
            The pilot ejects safely!

        Pilot of Pilot Vinzenz Dehmer (Pirate Primary Opfor) "Vinzenz Dehmer" takes 4 damage (5 total hits).
            Critical hit on HD. Roll is 3; no effect.

         Pilot of Stinger STG-5R (Pirate Primary Opfor) "Vinzenz Dehmer" has ejected, so no damage is dealt!
Pilot Vinzenz Dehmer (Pirate Primary Opfor) hit (using Right Side table) for 10 damage.
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Infantry platoon caught in the open!!! Damage doubled.
        Pilot Vinzenz Dehmer (Pirate Primary Opfor) takes 20 damage to TPRS.
             PLATOON KILLED,
*** Pilot Vinzenz Dehmer (Pirate Primary Opfor) DESTROYED by damage! ***
        Infantry is hit by area-effect artillery!!! Damage doubled.
        Pilot Vinzenz Dehmer (Pirate Primary Opfor) takes 10 damage to TPRS.
        Hex 2520: terrain takes 10 damage.
        Hex 2419: terrain takes 10 damage.


dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1148 on: 09 June 2023, 00:32:24 »
Code: [Select]

    ???? at ???? needs 2, rolls ???? : ????????hit????.

        Hardened Building Building #240028 absorbs 6 points of damage.
            126 CF remaining.
            Elemental Medium BA [MG] (Point) #3(401st Provisional Trinary) affected on a 5+, roll is 5
            Elemental Medium BA [MG] (Point) #3(401st Provisional Trinary) affected on a 5+, roll is 6
            Elemental Medium BA [MG] (Point) #3(401st Provisional Trinary) affected on a 5+, roll is 6
                        CRITICAL HIT on Trooper 5 (critical).
                        Elemental Medium BA [MG] (Point) #3 (401st Provisional Trinary) takes 11 damage to Trooper 5 (critical).
                            Armor destroyed.
                             TROOPER KILLED,


Weapons fire for Firestarter FS9-H #2 (Draconis Combine Primary Opfor)
    Medium Laser at Hex 2530 of Building #250028 (Collapse) needs 2, rolls 8 : hits.

        Heavy Building Building #250028 absorbs 5 points of damage.
            79 CF remaining.
            1 damage is passed on to Elemental Medium BA [MG] (Point) #3 (401st Provisional Trinary).
        Elemental Medium BA [MG] (Point) #3 (401st Provisional Trinary) takes 1 damage to Trooper 1.
            9 Armor remaining.

    Machine Gun at Hex 2530 of Building #250028 (Collapse) needs 4, rolls 7 : hits.

        Heavy Building Building #250028 absorbs 2 points of damage.
            77 CF remaining.
            1 damage is passed on to Elemental Medium BA [MG] (Point) #3 (401st Provisional Trinary).
        Elemental Medium BA [MG] (Point) #3 (401st Provisional Trinary) takes 1 damage to Trooper 4.
            9 Armor remaining.

    Machine Gun at Hex 2530 of Building #250028 (Collapse) needs 4, rolls 10 : hits.

        Heavy Building Building #250028 absorbs 2 points of damage.
            75 CF remaining.
            1 damage is passed on to Elemental Medium BA [MG] (Point) #3 (401st Provisional Trinary).
        CRITICAL HIT on Trooper 1 (critical).
        Elemental Medium BA [MG] (Point) #3 (401st Provisional Trinary) takes 10 damage to Trooper 1 (critical).
            Armor destroyed.
             TROOPER KILLED,

Weapons fire for Stinger STG-3R (Draconis Combine Primary Opfor)
    Medium Laser at Hex 2530 of Building #250028 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 9 : hits.

        Heavy Building Building #250028 absorbs 6 points of damage.
            69 CF remaining.
            2 damage is passed on to Elemental Medium BA [MG] (Point) #3 (401st Provisional Trinary).
        CRITICAL HIT on Trooper 3 (critical).
        Elemental Medium BA [MG] (Point) #3 (401st Provisional Trinary) takes 11 damage to Trooper 3 (critical).
            Armor destroyed.
             TROOPER KILLED,

... OK, time to turn off BA critical hits.  It's supposed to balance out how tough BA is, but this is just getting stupid.
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1149 on: 24 June 2023, 23:02:09 »
Every physical attack has a role to play:

Code: [Select]

Physical attacks for Vulcan VL-5T (Houston's Cowboys)
    Pushing Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor); needs 9, rolls 12 : succeeds: target is pushed into hex 0427.

Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) must make a piloting skill check (entering Depth 1 Water).
Needs 4 [4 (Base piloting skill) + 1 (Heavy Rain) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
    Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) is displaced into hex 0427.


Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) must make 1 piloting skill roll(s) (was pushed).
The base target is 7 [4 (Base piloting skill) + 1 (Heavy Rain) + 2 (Rapids)].
    Roll #1, (4 (Base piloting skill) + 1 (Heavy Rain) + 2 (Rapids) + 0 (was pushed) + 0 (weight class modifier 0)); needs 7, rolls 4 : falls.
    Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) falls on its left side, suffering 2 damage.
        Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) takes 2 damage to CT.
        Needs 7+ to destroy Searchlight, rolls 6.
            21 Armor remaining.
            Possible breach on CT. Roll is 7: no breach.

Pilot of Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) "Shirin Wiesner" must roll 7 to avoid damage; rolls 3 : fails.
        Pilot of Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) "Shirin Wiesner" takes 1 damage (1 total hits).
        Pilot of Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) "Shirin Wiesner" needs a 3 to stay conscious. Rolls 4 : successful!

Code: [Select]
Movement Phase
-------------------

Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) must make a piloting skill check (Rapids).
Needs 7 [4 (Base piloting skill) + 1 (Heavy Rain) + 0 (getting up) + 2 (Rapids)], rolls 6 : falls.
Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) goes back to the hull down position instead of falling to the ground.

Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) must make a piloting skill check (Rapids).
Needs 7 [4 (Base piloting skill) + 1 (Heavy Rain) + 0 (getting up) + 2 (Rapids)], rolls 3 : falls.
Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) goes back to the hull down position instead of falling to the ground.

Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) must make a piloting skill check (Rapids).
Needs 7 [4 (Base piloting skill) + 1 (Heavy Rain) + 0 (getting up) + 2 (Rapids)], rolls 6 : falls.
Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) goes back to the hull down position instead of falling to the ground.

Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) must make a piloting skill check (Rapids).
Needs 7 [4 (Base piloting skill) + 1 (Heavy Rain) + 0 (getting up) + 2 (Rapids)], rolls 2 : falls.
Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) goes back to the hull down position instead of falling to the ground.

Weapons fire for Vulcan VL-5T (Houston's Cowboys)
    Medium Laser at Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor);  needs 7, rolls 5 : misses


    Medium Laser at Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor);  needs 7, rolls 7 : hits  (using Rear Partial cover (horizontal 50%) table) RTR
        Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) takes 5 damage to RTR.
        Needs 7+ to destroy Searchlight, rolls 3.
            Armor destroyed.
             10 Internal Structure remaining.
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on Jump Jet.
            CRITICAL HIT on Jump Jet.


    Medium Laser at Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor);  needs 7, rolls 7 : hits  (using Rear Partial cover (horizontal 50%) table) RA (critical)
        Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) takes 5 damage to RA (critical).
            5 Armor remaining.
            Critical hit on RA. Roll is 7; no effect.

Physical attacks for Vulcan VL-5T (Houston's Cowboys)
    Pushing Griffin GRF-1N (Lyran Commonwealth Primary Opfor); needs 7, rolls 7 : succeeds: target is pushed into hex 0328.

Griffin GRF-1N (Lyran Commonwealth Primary Opfor) must make a piloting skill check (entering Depth 1 Water).
Needs 6 [6 (Base piloting skill) + 1 (Heavy Rain) - 1 (entering Depth 1 Water)], rolls 7 : succeeds.
    Griffin GRF-1N (Lyran Commonwealth Primary Opfor) is displaced into hex 0328.


Griffin GRF-1N (Lyran Commonwealth Primary Opfor) must make 1 piloting skill roll(s) (was pushed).
The base target is 9 [6 (Base piloting skill) + 1 (Heavy Rain) + 2 (Rapids)].
    Roll #1, (6 (Base piloting skill) + 1 (Heavy Rain) + 2 (Rapids) + 0 (was pushed) + 0 (weight class modifier 0)); needs 9, rolls 6 : falls.
    Griffin GRF-1N (Lyran Commonwealth Primary Opfor) falls on its rear, suffering 3 damage.
        Griffin GRF-1N (Lyran Commonwealth Primary Opfor) takes 3 damage to HD.
            6 Armor remaining.
            Possible breach on HD. Roll is 6: no breach.

        Pilot of Griffin GRF-1N (Lyran Commonwealth Primary Opfor) "Ryan Hodges" takes 1 damage (1 total hits).
        Pilot of Griffin GRF-1N (Lyran Commonwealth Primary Opfor) "Ryan Hodges" needs a 3 to stay conscious. Rolls 4 : successful!

Pilot of Griffin GRF-1N (Lyran Commonwealth Primary Opfor) "Ryan Hodges" must roll 9 to avoid damage; rolls 9 : succeeds.

Code: [Select]
???? (????) must make a piloting skill check (????).
Needs ???? [????], rolls ???? : falls.
    ???? (????) falls on its ????, suffering ???? damage.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: no breach.

???? of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : succeeds.


???? (????) must make a piloting skill check (????).
Needs ???? [????], rolls ???? : falls.
    ???? (????) falls on its ????, suffering ???? damage.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: no breach.

???? of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : fails.
        ???? of ???? (????) "????" takes ???? damage (???? total hits).
        ???? of ???? (????) "????" needs a ???? to stay conscious. Rolls ???? : successful!


???? (????) must make a piloting skill check (????).
Needs ???? [????], rolls ???? : falls.
    ???? (????) falls on its ????, suffering ???? damage.
        ???? (????) takes ???? damage to ????.
        Needs ???? to destroy ????, rolls ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: Breach! ???? ???? BREACHED
*** ???? (????) DESTROYED by ????! ***
           
???? has abandoned ???? (????).

???? of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : fails.
        Pilot of ???? (????) "????" has ejected, so no damage is dealt!


Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) must make a piloting skill check (Rapids).
Needs 7 [4 (Base piloting skill) + 1 (Heavy Rain) + 0 (getting up) + 2 (Rapids)], rolls 5 : falls.
Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) goes back to the hull down position instead of falling to the ground.

Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) must make a piloting skill check (Rapids).
Needs 7 [4 (Base piloting skill) + 1 (Heavy Rain) + 0 (getting up) + 2 (Rapids)], rolls 5 : falls.
Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) goes back to the hull down position instead of falling to the ground.

Phoenix Hawk PXH-1 (Lyran Commonwealth Primary Opfor) must make a piloting skill check (Rapids).
Needs 7 [4 (Base piloting skill) + 1 (Heavy Rain) + 0 (getting up) + 2 (Rapids)], rolls 10 : succeeds.

That's a 3/6 pilot (Griffin) out of the fight, and a 3/4 pilot (PHawk) in bad condition.
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1150 on: 25 June 2023, 18:05:18 »
Does anyone else's Princess allies do this on a regular basis, but not when it's the OpFor?
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1151 on: 12 July 2023, 11:53:31 »
Not suspicious.  Not suspicious at all:

Cristina   Lomelini   Dependent   ComStar   Terra
Louise   Behramoglu   Dependent   ComStar   Terra
Libuše   Prachar   Dependent   ComStar   Terra
Sarah   Husam   Dependent   ComStar   Terra
Takiyah   Zilabamuzale   Dependent   ComStar   Terra
Willette   McErlean   Dependent   ComStar   Herakleion
Firdose   Higashi   Dependent   ComStar   Terra
Seyran   Besikci   Dependent   ComStar   Herakleion
Dzevat   Sánchez   Dependent   ComStar   Terra
Catline   Stuart   Dependent   ComStar   Terra
Jarrod   Hrdina   Dependent   ComStar   Terra
Grady   Gazonas   Dependent   ComStar   Terra
Jonathan   Kahangi   Dependent   ComStar   Terra
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #1152 on: 12 July 2023, 18:25:17 »
Good thing the CASE II saved him!



...oh


Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

johnboyjjb

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Re: The Crazy Hits Thread - Reborn!
« Reply #1153 on: 30 July 2023, 23:42:26 »
Code: [Select]
Weapons fire for Foot Platoon (MG) (Draconis Combine Primary Opfor)
     Machine Gun (Portable) at Merkava Heavy Tank BS2 #2 (BS Concepts);  needs 8, rolls 12 :  - Direct Blow - 17 troopers hit, causing 9 damage.
        Merkava Heavy Tank BS2 #2 (BS Concepts) takes 2 damage to LS.
        Needs 7+ to destroy Searchlight, rolls 6.
            28 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.

        Merkava Heavy Tank BS2 #2 (BS Concepts) takes 2 damage to TU.
            28 Armor remaining.

        Merkava Heavy Tank BS2 #2 (BS Concepts) takes 2 damage to LS.
        Needs 7+ to destroy Searchlight, rolls 7.
        Searchlight destroyed!
            26 Armor remaining.
            Chance for motive system damage. Roll is 10; (w/ +0 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.

        Merkava Heavy Tank BS2 #2 (BS Concepts) takes 2 damage to TU (critical).
            26 Armor remaining.
            Critical hit on TU. Roll is (7+1) = 8; SRM 6 malfunctions.

        Merkava Heavy Tank BS2 #2 (BS Concepts) takes 1 damage to LS.
            25 Armor remaining.
            Chance for motive system damage. Roll is 5; (w/ +0 bonus)
             no effect.

johnboyjjb

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Re: The Crazy Hits Thread - Reborn!
« Reply #1154 on: 31 July 2023, 14:42:34 »
Brand new:
Code: [Select]
Machine Gun at Merkava Heavy Tank BS2 #8 (BS Concepts);  needs 5, rolls 12 :  - Direct Blow - hits  (using Left Side table) LS
        Merkava Heavy Tank BS2 #8 (BS Concepts) takes 4 damage to LS.
        Needs 7+ to destroy Searchlight, rolls 6.
            26 Armor remaining.
            Chance for motive system damage. Roll is 12; (w/ +0 bonus)
             Major damage, vehicle immobile.


     Flamer (Vehicle) at Merkava Heavy Tank BS2 #8 (BS Concepts);  needs 5, rolls 8 :  - Direct Blow - hits  (using Left Side table) LS
        Merkava Heavy Tank BS2 #8 (BS Concepts) takes 3 damage to LS.
        Needs 7+ to destroy Searchlight, rolls 9.
        Searchlight destroyed!
            23 Armor remaining.


     Machine Gun at Merkava Heavy Tank BS2 #8 (BS Concepts);  needs 5, rolls 11 :  - Direct Blow - hits  (using Left Side table) TU (critical)
        Merkava Heavy Tank BS2 #8 (BS Concepts) takes 4 damage to TU (critical).
            26 Armor remaining.
            Critical hit on TU. Roll is (6+2) = 8; SRM 6 malfunctions.

Colt Ward

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Re: The Crazy Hits Thread - Reborn!
« Reply #1155 on: 02 August 2023, 04:48:21 »
When you find yourself 5 hexes away from that assault mech on a cliff edge but have only been knicked up by battle armor-

Colt Ward
Clan Invasion Backer #149, Leviathans #104

"We come in peace, please ignore the bloodstains."

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Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #1156 on: 12 September 2023, 04:34:56 »
No more leg days for you!

Code: [Select]
Trebuchet TBT-5N (Lyran Commonwealth Primary Opfor) must make a piloting skill check (used more MPs than at 1G possible).
Needs 5 [5 (Base piloting skill) + 0 (used more MPs than at 1G possible)], rolls 3 : fails.
        Trebuchet TBT-5N (Lyran Commonwealth Primary Opfor) takes 3 damage to Internal Structure of RL.
             9 Internal Structure remaining.
            Critical hit on RL. Roll is 12;LIMB BLOWN OFF Right Leg blown off.

        Trebuchet TBT-5N (Lyran Commonwealth Primary Opfor) takes 3 damage to Internal Structure of LL.
             9 Internal Structure remaining.
            Critical hit on LL. Roll is 12;LIMB BLOWN OFF Left Leg blown off.

pokefan548

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Re: The Crazy Hits Thread - Reborn!
« Reply #1157 on: 12 September 2023, 14:43:56 »
No more leg days for you!

Code: [Select]
Trebuchet TBT-5N (Lyran Commonwealth Primary Opfor) must make a piloting skill check (used more MPs than at 1G possible).
Needs 5 [5 (Base piloting skill) + 0 (used more MPs than at 1G possible)], rolls 3 : fails.
        Trebuchet TBT-5N (Lyran Commonwealth Primary Opfor) takes 3 damage to Internal Structure of RL.
             9 Internal Structure remaining.
            Critical hit on RL. Roll is 12;LIMB BLOWN OFF Right Leg blown off.

        Trebuchet TBT-5N (Lyran Commonwealth Primary Opfor) takes 3 damage to Internal Structure of LL.
             9 Internal Structure remaining.
            Critical hit on LL. Roll is 12;LIMB BLOWN OFF Left Leg blown off.
Hot diggity. Accounting for location and crit rolls, that's approximately a 1 in 67,184 chance. Talk about crazy hits!
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Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #1158 on: 13 September 2023, 10:00:55 »
I am pretty sure location is not rolled but is always legs in this case.

pokefan548

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Re: The Crazy Hits Thread - Reborn!
« Reply #1159 on: 13 September 2023, 10:27:43 »
I am pretty sure location is not rolled but is always legs in this case.
Ah, right, didn't pay attention; it's a 1g overspeed roll. Still, less than one in a thousand—impressive in its own right.
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"Poke is just a figment of our imagination really." - Siam
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johnboyjjb

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Re: The Crazy Hits Thread - Reborn!
« Reply #1160 on: 16 September 2023, 06:12:48 »
Only noteworthy because of the back to back nature of unlikely misses for my guys and unlikely hits for them.
Code: [Select]
Weapons fire for Merkava Heavy Tank BS2 ID:1 (Princess)
     PPC at Javelin JVN-10F 'Fire Javelin' ID:12 (Princess1);  needs 6, rolls 5 : misses


     SRM 6 at Javelin JVN-10F 'Fire Javelin' ID:12 (Princess1);  needs 8, rolls 3 : misses


     LRM 15 at Javelin JVN-10F 'Fire Javelin' ID:12 (Princess1);  needs 7, rolls 5 : misses


 Weapons fire for Javelin JVN-10F 'Fire Javelin' ID:25 (Princess1)
     Medium Laser at Merkava Heavy Tank BS2 ID:1 (Princess);  needs 10, rolls 12 : hits  (using Left Side table) LS
        Merkava Heavy Tank BS2 ID:1 (Princess) takes 5 damage to LS.
        Needs 7+ to destroy Searchlight, rolls 8.
        Searchlight destroyed!
            25 Armor remaining.


     Medium Laser at Merkava Heavy Tank BS2 ID:1 (Princess);  needs 10, rolls 10 : hits  (using Left Side table) TU
        Merkava Heavy Tank BS2 ID:1 (Princess) takes 5 damage to TU.
            25 Armor remaining.


     Medium Laser at Merkava Heavy Tank BS2 ID:1 (Princess);  needs 10, rolls 11 : hits  (using Left Side table) TU
        Merkava Heavy Tank BS2 ID:1 (Princess) takes 5 damage to TU.
            20 Armor remaining.


     Medium Laser at Merkava Heavy Tank BS2 ID:1 (Princess);  needs 10, rolls 12 : hits  (using Left Side table) LS
        Merkava Heavy Tank BS2 ID:1 (Princess) takes 5 damage to LS.
            20 Armor remaining.

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1161 on: 19 September 2023, 22:14:28 »
Oh, hey, that looks like a nice pointy stick...

Code: [Select]

ForestryMech ED-X3 (Convoy) needs to avoid critical damage due to falling 1 levels.
            Critical hit on HD. Roll is (11+3) = 14; 3 locations.
            CRITICAL HIT on Sensors.
            CRITICAL HIT on Industrial Cockpit.

*** ForestryMech ED-X3 (Convoy) DESTROYED by pilot death! ***
            CRITICAL HIT on Life Support.
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johnboyjjb

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Re: The Crazy Hits Thread - Reborn!
« Reply #1162 on: 21 September 2023, 17:26:36 »
Code: [Select]
        Merkava Heavy Tank BS2 ID:2 (TestedUnit) takes 1 damage to TU (critical).
            29 Armor remaining.
            Critical hit on TU. Roll is 11; Ammunition Hit!
*** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 105 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
*** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
        Merkava Heavy Tank BS2 ID:2 (TestedUnit) takes 705 damage to TU.
             SECTION DESTROYED.

S2pidiT

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Re: The Crazy Hits Thread - Reborn!
« Reply #1163 on: 22 September 2023, 08:58:41 »
Code: [Select]
        Merkava Heavy Tank BS2 ID:2 (TestedUnit) takes 1 damage to TU (critical).
            29 Armor remaining.
            Critical hit on TU. Roll is 11; Ammunition Hit!
*** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 105 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
*** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
        Merkava Heavy Tank BS2 ID:2 (TestedUnit) takes 705 damage to TU.
             SECTION DESTROYED.
Was Stackpole overseeing that game? :cheesy:

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #1164 on: 23 September 2023, 00:39:29 »
someone left the top hatch open

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #1165 on: 23 September 2023, 03:34:40 »
And the winner of todays turret toss tournament is ...

Code: [Select]
        Merkava Heavy Tank BS2 ID:2 (TestedUnit) takes 1 damage to TU (critical).
            29 Armor remaining.
            Critical hit on TU. Roll is 11; Ammunition Hit!
*** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 105 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
*** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
        Merkava Heavy Tank BS2 ID:2 (TestedUnit) takes 705 damage to TU.
             SECTION DESTROYED.

johnboyjjb

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Re: The Crazy Hits Thread - Reborn!
« Reply #1166 on: 27 September 2023, 18:39:22 »
Took two with me this time:
Code: [Select]
Weapons fire for Heavy Hover APC ID:74 (TargetUnit)
     Machine Gun at Merkava Heavy Tank BS2 ID:33 (TestedUnit);  needs 8, rolls 5 : misses

     Machine Gun at Merkava Heavy Tank BS2 ID:33 (TestedUnit);  needs 8, rolls 11 :  - Direct Blow - hits  (using Right Side table) TU (critical)
        Merkava Heavy Tank BS2 ID:33 (TestedUnit) takes 3 damage to TU (critical).
            27 Armor remaining.
            Critical hit on TU. Roll is (10+1) = 11; Ammunition Hit!
*** SRM 6 Ammo EXPLODES! 168 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
*** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
        Merkava Heavy Tank BS2 ID:33 (TestedUnit) takes 708 damage to TU.
             SECTION DESTROYED.
 *** Merkava Heavy Tank BS2 ID:33 (TestedUnit) DESTROYED by damage! ***
            Critical hit on TU. Roll is 4; no effect.

         Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) is hit for 35 damage!
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 9.
        Searchlight destroyed!
            34 Armor remaining.
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to FR.
            29 Armor remaining.
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to LS.
            25 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to TU.
            25 Armor remaining.
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to FR.
            24 Armor remaining.
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to TU (critical).
            20 Armor remaining.
            Critical hit on TU. Roll is 6; Stabilizer destroyed!
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to FR.
            19 Armor remaining.

        Heavy Hover APC ID:74 (TargetUnit) is hit for 35 damage!
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 4.
            15 Armor remaining.
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 2.
            10 Armor remaining.
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to LS.
        Needs 7+ to destroy Searchlight, rolls 5.
            8 Armor remaining.
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 6.
            5 Armor remaining.
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 4.
            0 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 5.
             SECTION DESTROYED.
 *** Heavy Hover APC ID:74 (TargetUnit) DESTROYED by damage! ***
            Critical hit on FR. Roll is 11;Critical hit on Machine Gun.
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 8.
        Searchlight destroyed!

        Heavy Hover APC ID:106 (TargetUnit) is hit for 35 damage!
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 9.
        Searchlight destroyed!
            15 Armor remaining.
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to FR.
            10 Armor remaining.
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to LS.
            8 Armor remaining.
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to LS.
            3 Armor remaining.
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to LS.
            Armor destroyed.
             SECTION DESTROYED.
 *** Heavy Hover APC ID:106 (TargetUnit) DESTROYED by damage! ***
            Critical hit on LS. Roll is 9; Engine destroyed. Immobile.
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to FR.
            5 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to FR.
            0 Armor remaining.


        End Secondary Damage Report.

pokefan548

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Re: The Crazy Hits Thread - Reborn!
« Reply #1167 on: 28 September 2023, 07:52:49 »
Took two with me this time:
Code: [Select]
Weapons fire for Heavy Hover APC ID:74 (TargetUnit)
     Machine Gun at Merkava Heavy Tank BS2 ID:33 (TestedUnit);  needs 8, rolls 5 : misses

     Machine Gun at Merkava Heavy Tank BS2 ID:33 (TestedUnit);  needs 8, rolls 11 :  - Direct Blow - hits  (using Right Side table) TU (critical)
        Merkava Heavy Tank BS2 ID:33 (TestedUnit) takes 3 damage to TU (critical).
            27 Armor remaining.
            Critical hit on TU. Roll is (10+1) = 11; Ammunition Hit!
*** SRM 6 Ammo EXPLODES! 168 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
*** SRM 6 Ammo EXPLODES! 180 DAMAGE! ***
*** LRM 15 Ammo EXPLODES! 120 DAMAGE! ***
        Merkava Heavy Tank BS2 ID:33 (TestedUnit) takes 708 damage to TU.
             SECTION DESTROYED.
 *** Merkava Heavy Tank BS2 ID:33 (TestedUnit) DESTROYED by damage! ***
            Critical hit on TU. Roll is 4; no effect.

         Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) is hit for 35 damage!
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 9.
        Searchlight destroyed!
            34 Armor remaining.
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to FR.
            29 Armor remaining.
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to LS.
            25 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to TU.
            25 Armor remaining.
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to FR.
            24 Armor remaining.
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to TU (critical).
            20 Armor remaining.
            Critical hit on TU. Roll is 6; Stabilizer destroyed!
        Merkava Heavy Tank BS2 ID:46 (TestedUnit) takes 5 damage to FR.
            19 Armor remaining.

        Heavy Hover APC ID:74 (TargetUnit) is hit for 35 damage!
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 4.
            15 Armor remaining.
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 2.
            10 Armor remaining.
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to LS.
        Needs 7+ to destroy Searchlight, rolls 5.
            8 Armor remaining.
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 6.
            5 Armor remaining.
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 4.
            0 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 5.
             SECTION DESTROYED.
 *** Heavy Hover APC ID:74 (TargetUnit) DESTROYED by damage! ***
            Critical hit on FR. Roll is 11;Critical hit on Machine Gun.
        Heavy Hover APC ID:74 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 8.
        Searchlight destroyed!

        Heavy Hover APC ID:106 (TargetUnit) is hit for 35 damage!
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to FR.
        Needs 7+ to destroy Searchlight, rolls 9.
        Searchlight destroyed!
            15 Armor remaining.
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to FR.
            10 Armor remaining.
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to LS.
            8 Armor remaining.
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to LS.
            3 Armor remaining.
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to LS.
            Armor destroyed.
             SECTION DESTROYED.
 *** Heavy Hover APC ID:106 (TargetUnit) DESTROYED by damage! ***
            Critical hit on LS. Roll is 9; Engine destroyed. Immobile.
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to FR.
            5 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Heavy Hover APC ID:106 (TargetUnit) takes 5 damage to FR.
            0 Armor remaining.


        End Secondary Damage Report.
"If I'm going down..."
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"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!" - Sawtooth
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Sir Chaos

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Re: The Crazy Hits Thread - Reborn!
« Reply #1168 on: 28 September 2023, 09:14:14 »
"If I'm going down..."

"... I´m sending everyone else into orbit with the shockwave."

We´re all gonna die one day. May as well make it a spectacle.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1169 on: 29 September 2023, 11:49:44 »
Someone just had a REALLY bad day.  Check out the critical rolls at the end:

Code: [Select]
???? (????) must make a piloting skill check (????).
Needs ???? [????], rolls ???? : falls.
    ???? (????) falls on its ????, suffering ???? damage.
        ???? (????) takes ???? damage to ????.
             ???? Internal Structure remaining.
            Critical hit on ????. Roll is ????; 1 location.
            CRITICAL HIT on ????.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.

???? of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : fails.
        ???? of ???? (????) "????" takes ???? damage (???? total hits).
        ???? of ???? (????) "????" needs a ???? to stay conscious. Rolls ???? : successful!


???? (????) must make a piloting skill check (????).
Needs ???? [????], rolls ???? : falls.
    ???? (????) falls on its ????, suffering ???? damage.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.

???? of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : succeeds.


???? (????) must make a piloting skill check (????).
Needs ???? [????], rolls ???? : falls.
    ???? (????) falls on its ????, suffering ???? damage.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
        ???? (????) takes ???? damage to ????.
             ???? Internal Structure remaining.
            Critical hit on ????. Roll is ????; 1 location.
            CRITICAL HIT on ????.
            *** ???? EXPLODES! ???? DAMAGE! ***
        ???? of ???? (????) "????" takes ???? damage (???? total hits).
        ???? of ???? (????) "????" needs a ???? to stay conscious. Rolls ???? : blacks out.

                >???? (????) suffers catastrophic damage, but the autoeject system was engaged.
           
???? (????) must make a piloting skill check (????).
            Needs ???? [????], rolls ???? : fails.

                ???? of ???? (????) "????" takes ???? damage, killing the pilot (???? total hits).
        *** ???? (????) DESTROYED by ????! ***
                ???? (????) takes ???? damage to ????.
                     SECTION DESTROYED.
                ???? damage transfers to ????.
                    Critical hit on ????.         Roll is ????;         3 locations.
                    CRITICAL HIT on ????.
                    CRITICAL HIT on ????.
                    CRITICAL HIT on ????.
                ???? (????) takes ???? damage to ????.
                     SECTION DESTROYED.
                ???? damage transfers to ????.
                    Critical hit on ????.         Roll is ????;         3 locations.
                    CRITICAL HIT on ????.
                    CRITICAL HIT on ????.
                    CRITICAL HIT on ????.
                ???? (????) takes ???? damage to ????.
                     SECTION DESTROYED.
                    Critical hit on ????.         Roll is ????;         1 location.
                    CRITICAL HIT on ????.


???? of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : succeeds.
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.