Author Topic: The Crazy Hits Thread - Reborn!  (Read 224541 times)

SCC

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Re: The Crazy Hits Thread - Reborn!
« Reply #210 on: 08 January 2013, 17:43:26 »
Was testing out the Hull Down rules, got this
Code: [Select]

Raven RVN-1X (TestBot) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (getting up)], rolls 4 : falls.
    Raven RVN-1X (TestBot) falls on its right side, suffering 4 damage.
        Raven RVN-1X (TestBot) takes 4 damage to LA.
        4 damage transfers to LT.
        Raven RVN-1X (TestBot) takes 4 damage to LT.
        4 damage transfers to CT.
        Raven RVN-1X (TestBot) takes 4 damage to CT.
 SECTION DESTROYED,
*** Raven RVN-1X (TestBot) DESTROYED by damage! ***
            Critical hit on CT. Roll is 6; no effect..
He fell on his right side yet the left takes a chain of damage that destroys the 'Mech

Random

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Re: The Crazy Hits Thread - Reborn!
« Reply #211 on: 16 January 2013, 01:13:09 »
I just had to share this one.

Quote
Weapons fire for Ostscout OTT-9J #2 (The 5th Horseman)
    ER Large Laser at Archer ARC-2R (FreeSkye1); needs 6, rolls 10 : hits  (using Right Side table) HD (critical)
        Archer ARC-2R (FreeSkye1) takes 8 damage to HD (critical).
            1 Armor remaining.
            Critical hit on HD. Roll is 12;HEAD BLOWN OFF Head blown off.

*** Archer ARC-2R (FreeSkye1) DESTROYED by pilot death! ***


dragonkid11

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Re: The Crazy Hits Thread - Reborn!
« Reply #212 on: 25 January 2013, 07:07:43 »
The headshot God DEMANDS HEADSHOT.
Code: [Select]
Weapons fire for Annihilator ANH-1G (Dragonkid11)
    Gauss Rifle at Guillotine GLT-6WB (Bondsmen); needs 1, rolls 9 : hits  HD
        Guillotine GLT-6WB (Bondsmen) takes 15 damage to HD.
            Armor destroyed, SECTION DESTROYED,
*** Guillotine GLT-6WB (Bondsmen) DESTROYED by damage! ***
            Critical hit on HD. Roll is 6; no effect.




Weapons fire for Guillotine GLT-6WB (Bondsmen)
    ER Medium Laser at Annihilator ANH-1G (Dragonkid11); needs 7, rolls 8 : hits  (using Rear table) CTR (critical)
        Annihilator ANH-1G (Dragonkid11) takes 5 damage to CTR (critical).
            6 Armor remaining.
            Critical hit on CT. Roll is 10; 2 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.

    ER Medium Laser at Annihilator ANH-1G (Dragonkid11); needs 7, rolls 7 : hits  (using Rear table) HD
        Annihilator ANH-1G (Dragonkid11) takes 5 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on Sensors.
            CRITICAL HIT on Standard Cockpit.

*** Annihilator ANH-1G (Dragonkid11) DESTROYED by pilot death! ***


    Heavy PPC at Annihilator ANH-1G (Dragonkid11); needs 7, rolls 6 : misses.

Headshots,everyone died.
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dragonkid11

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Re: The Crazy Hits Thread - Reborn!
« Reply #213 on: 26 January 2013, 00:47:21 »
Here's another
Code: [Select]

Physical attacks for Naginata NG-C3A (DRACONIS COMBINE)
    Kick (Left leg) at Marauder MAD-5M (Dragonkid11); needs 5, rolls 5 : hits (using Kick table) LL
        Marauder MAD-5M (Dragonkid11) takes 19 damage to LL.
 SECTION DESTROYED,
        9 damage transfers to LT.
            Critical hit on LL. Roll is 11; 2 locations.
            CRITICAL HIT on Jump Jet.
            CRITICAL HIT on Lower Leg.
        Marauder MAD-5M (Dragonkid11) takes 9 damage to LT.
            6 Armor remaining.


Physical attacks for Marauder MAD-5M (Dragonkid11)
    Charging Naginata NG-C3A (DRACONIS COMBINE); needs 5, rolls 7 :
    Attacker takes 10 damage.
        Marauder MAD-5M (Dragonkid11) takes 5 damage to CT.
            25 Armor remaining.
        Marauder MAD-5M (Dragonkid11) takes 5 damage to LA.
 3 Internal Structure remaining
            Critical hit on LA. Roll is 10; 2 locations.
            CRITICAL HIT on Shoulder.
            CRITICAL HIT on Lower Arm.
    Defender takes 23 damage .
        Naginata NG-C3A (DRACONIS COMBINE) takes 5 damage to RA.
            9 Armor remaining.
        Naginata NG-C3A (DRACONIS COMBINE) takes 5 damage to CT.
            3 Armor remaining.
        Naginata NG-C3A (DRACONIS COMBINE) takes 5 damage to RA.
            4 Armor remaining.
        Naginata NG-C3A (DRACONIS COMBINE) takes 5 damage to LT.
            Armor destroyed, 18 Internal Structure remaining
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on C3 Master with TAG.
        Naginata NG-C3A (DRACONIS COMBINE) takes 3 damage to LT.
 15 Internal Structure remaining
            Critical hit on LT. Roll is 4; no effect.

    Naginata NG-C3A (DRACONIS COMBINE) is displaced into hex 2307.
    Marauder MAD-5M (Dragonkid11) is displaced into hex 2206.


Marauder MAD-5M (Dragonkid11) must make 5 piloting skill roll(s) (leg/foot actuator hit; leg destroyed; was kicked; charging; 20+ damage).
The base target is 5 [4 (Base piloting skill) + 1 (Left Leg Foot Actuator destroyed)].
    Roll #1, (leg destroyed); automatically fails.
    Marauder MAD-5M (Dragonkid11) falls on its right side, suffering 8 damage.
        Marauder MAD-5M (Dragonkid11) takes 5 damage to RL.
            11 Armor remaining.
        Marauder MAD-5M (Dragonkid11) takes 3 damage to LT.
            3 Armor remaining.

Pilot of Marauder MAD-5M (Dragonkid11) "Corporal Matolo Lai" must roll 14 to avoid damage; rolls 9 : fails.
        Pilot of Marauder MAD-5M (Dragonkid11) "Corporal Matolo Lai" takes 1 damage.       
Pilot of Marauder MAD-5M (Dragonkid11) "Corporal Matolo Lai" needs a 3 to stay conscious.  Rolls 8 : successful!


Naginata NG-C3A (DRACONIS COMBINE) must make 3 piloting skill roll(s) (was charged; 20+ damage; lost buoyancy).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (lost buoyancy); automatically fails.
    Naginata NG-C3A (DRACONIS COMBINE) falls on its left side, suffering 5 damage when hitting the water surface and 10 when hitting the ground.
        Naginata NG-C3A (DRACONIS COMBINE) takes 5 damage to CT.
            Armor destroyed, 28 Internal Structure remaining
 Naginata NG-C3A CT BREACHED*** Naginata NG-C3A (DRACONIS COMBINE) DESTROYED by hull breach! ***
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
        Naginata NG-C3A (DRACONIS COMBINE) takes 5 damage to RA.
            Armor destroyed, 15 Internal Structure remaining
 Naginata NG-C3A RA BREACHED            Critical hit on RA. Roll is 9; 1 location.
            CRITICAL HIT on Shoulder.
        Naginata NG-C3A (DRACONIS COMBINE) takes 5 damage to RT.
            Armor destroyed, 18 Internal Structure remaining
 Naginata NG-C3A RT BREACHED            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on x LRM 15.
 Naginata NG-C3A LT BREACHED Naginata NG-C3A LA BREACHED Naginata NG-C3A LL BREACHED
Pilot of Naginata NG-C3A (DRACONIS COMBINE) "Engeltje-Ann Negus" must roll 8 to avoid damage; rolls 4 : fails.
        Pilot of Naginata NG-C3A (DRACONIS COMBINE) "Engeltje-Ann Negus" takes 1 damage.

What do you mean my leg is gone?CONTINUE CHARGING
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Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #214 on: 26 January 2013, 05:50:48 »
One hit on a pristine Zeus. Of course, one hit is all it takes...

Code: [Select]
Weapons fire for Daikyu DAI-01 (Reject)
    Ultra AC/5 at Zeus ZEU-9T (PrincessPrettyPants); needs 9, rolls 6 : misses.

    ER PPC at Zeus ZEU-9T (PrincessPrettyPants); needs 9, rolls 9 : hits  (using Partial cover table) HD
        Zeus ZEU-9T (PrincessPrettyPants) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 10; 2 locations.
            CRITICAL HIT on Standard Cockpit.

*** Zeus ZEU-9T (PrincessPrettyPants) DESTROYED by pilot death! ***
            CRITICAL HIT on Life Support.


    Ultra AC/5 at Zeus ZEU-9T (PrincessPrettyPants); needs 9, rolls 3 : misses.

    LRM 5 at Zeus ZEU-9T (PrincessPrettyPants); needs 9, rolls 7 : misses.
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Foxx Ital

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Re: The Crazy Hits Thread - Reborn!
« Reply #215 on: 01 February 2013, 21:33:44 »
Weapons fire for Kirghiz A (Foxx)
    Large Pulse Laser (4) at Heavy Hover APC (Aleksandr); needs 7, rolls 6 : misses.

    LB 2-X AC (2) at Heavy Hover APC (Aleksandr); needs 8, rolls 10 : 2 pellet(s) hit (using Rear table) (w/ +1 bonus).

        Heavy Hover APC (Aleksandr) takes 1 damage to RR.
            9 Armor remaining.

        Heavy Hover APC (Aleksandr) takes 1 damage to LS.
            12 Armor remaining.
            Critical hit on movement system. Roll is 12; (w/ +4 bonus)
             Major damage, vehicle immobile.
*** Heavy Hover APC (Aleksandr) DESTROYED by a watery grave! ***
*** ???? (????) was trapped in the wreckage. ***
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silver96camaro

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Re: The Crazy Hits Thread - Reborn!
« Reply #216 on: 05 February 2013, 17:43:23 »
here's a little more wtf-ness...




Sandslice

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Re: The Crazy Hits Thread - Reborn!
« Reply #217 on: 05 February 2013, 18:52:18 »
here's a little more wtf-ness...



That seems like a bug; and if it's a feature, then swarm attacks are absolutely not recommended under any circumstance.

Jayof9s

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Re: The Crazy Hits Thread - Reborn!
« Reply #218 on: 05 February 2013, 19:40:52 »
Hm, did you have double blind on? It seems like something is missing from the report, though it is hard to say what exactly.

silver96camaro

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Re: The Crazy Hits Thread - Reborn!
« Reply #219 on: 06 February 2013, 11:05:20 »
Hm, did you have double blind on? It seems like something is missing from the report, though it is hard to say what exactly.

yes, i did have double blind on. that's kinda what i figured it was especially seeing as how there were only 3 units left on the board. the enemy imp, the battlearmor swarming it, and another friendly battle armor unit on the other side of the map well hidden from line of sight. i can't figure out how it happened either but i still have the game auto save file from a turn or two after that and the game log file if you'd like to try and solve the mystery.

edit: mystery solved. the imp fell. i'm curious why it didn't show that part. technically the unit was alive and had LoS until it was dislodged and killied.
« Last Edit: 06 February 2013, 11:12:50 by silver96camaro »

Sabelkatten

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Re: The Crazy Hits Thread - Reborn!
« Reply #220 on: 06 February 2013, 11:16:01 »
The first part looks like it could be a bug with damage transfers (the program might look at the transfered damage as a new attack and "forget" it's caused by the swarmers). I have no idea why they would be dislodged afterwards, thought.

Alternatively it's a display bug and the first part of the "Imp... falls" report disappeared somehow. That would be consistent with the damage and dislodging.

jbaird1

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Re: The Crazy Hits Thread - Reborn!
« Reply #221 on: 07 February 2013, 12:31:22 »
It has been awhile since this happened, so I don't have the turn log anymore.  The bot and I had smashed each other up pretty good.  I had only a Spider remaining from a company and the bot had a Grasshopper left from a mixed battalion of mechs and tanks.  The Spider was stripped of most armor and had both lasers criticalled, but otherwise alright. It had fallen the turn before.  The Bot jumped directly behind the Spider with the Grasshopper.  This placed the Grasshopper beside a 3 level drop to a lake.  I manage to stand the Spider up facing the Grasshopper which precedes to alpha and miss with every laser.  My Spider gives the Grasshopper a little push which falls three stories into water and floods the engine.  I couldn't have been happier with that Spider as I was sure I was toast.

SCC

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Re: The Crazy Hits Thread - Reborn!
« Reply #222 on: 07 February 2013, 16:53:36 »
The first part looks like it could be a bug with damage transfers (the program might look at the transfered damage as a new attack and "forget" it's caused by the swarmers). I have no idea why they would be dislodged afterwards, thought.

Alternatively it's a display bug and the first part of the "Imp... falls" report disappeared somehow. That would be consistent with the damage and dislodging.
Take a look, the crit transferred so it's a display problem

Savage Coyote

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Re: The Crazy Hits Thread - Reborn!
« Reply #223 on: 14 February 2013, 21:49:05 »
Code: [Select]
Weapons fire for Salamander Battle Armor #4 (Ross)
    Flamer at Atlas AS8-D (TestBot), the shot is an automatic hit (Attack during swarm.), rolls 9 : hits  (using Swarm table) HD (critical)
        Atlas AS8-D (TestBot) takes 12 damage to HD (critical). Armor destroyed, SECTION DESTROYED,
*** Atlas AS8-D (TestBot) DESTROYED by damage! ***

Just like the fiction right?

Savage Coyote

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Re: The Crazy Hits Thread - Reborn!
« Reply #224 on: 14 February 2013, 21:57:39 »
Code: [Select]
  Physical attacks for Savage Coyote J (Ross)
    Kick (Left leg) at Wight WGT-2LAWC3 (TestBot); needs 1, rolls 8 : hits HD
        Wight WGT-2LAWC3 (TestBot) takes 17 damage to HD. Armor destroyed, SECTION DESTROYED,
*** Wight WGT-2LAWC3 (TestBot) DESTROYED by damage! ***
         Critical hit on HD. Roll is 5; no effect.

Nothing like a mercy killing to save a Wight pilot from 4 points of pissed off Salamanders and one point of annoying Sylphs

dragonkid11

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Re: The Crazy Hits Thread - Reborn!
« Reply #225 on: 17 February 2013, 04:59:02 »
How the heck do you kick so high. :D

Did you rolled the impossible number or something? :P
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ralgith

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Re: The Crazy Hits Thread - Reborn!
« Reply #226 on: 17 February 2013, 08:40:32 »
How the heck do you kick so high. :D

Did you rolled the impossible number or something? :P

I assume the Wight was prone :P

Erkki

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Re: The Crazy Hits Thread - Reborn!
« Reply #227 on: 22 February 2013, 03:34:17 »
This enemy Caesar was 100% intact. The only reason it was shot was because woods blocked LOS to more important targets. All it took was an LB-X pellet...


Weapons fire for Icarus II ICR-2S ID:12 (7th Free Worlds Legionnaires)
    LB 10-X AC at Caesar CES-4S ID:4 (1st Skye Jaegers); needs 8, rolls 10 : 6 pellet(s) hit.

        Caesar CES-4S ID:4 (1st Skye Jaegers) takes 1 damage to CT (critical).
            22 Armor remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on +Heavy Gauss Rifle.
            *** Heavy Gauss Rifle EXPLODES!  25 DAMAGE! ***        Caesar CES-4S ID:4 (1st Skye Jaegers) takes 25 damage to CT.
 SECTION DESTROYED,
        Caesar CES-4S ID:4 (1st Skye Jaegers) has taken 6 engine hits this phase.
        Checking for engine explosion on 10, roll is 6.
        Engine safety systems remain in place.
*** Caesar CES-4S ID:4 (1st Skye Jaegers) DESTROYED by damage! ***
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.

            Location has no more hittable critical slots.

        Caesar CES-4S ID:4 (1st Skye Jaegers) takes 1 damage to LA.
            5 Armor remaining.

        Caesar CES-4S ID:4 (1st Skye Jaegers) takes 1 damage to LA.
            4 Armor remaining.

        Caesar CES-4S ID:4 (1st Skye Jaegers) takes 1 damage to CT.

        Caesar CES-4S ID:4 (1st Skye Jaegers) takes 1 damage to RL.
            8 Armor remaining.

        Caesar CES-4S ID:4 (1st Skye Jaegers) takes 1 damage to RA.
            18 Armor remaining.

    Medium Pulse Laser at Caesar CES-4S ID:4 (1st Skye Jaegers); needs 11, rolls 7 : misses.

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #228 on: 22 February 2013, 17:49:51 »
Ceasars are made of explosions.
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epic

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Re: The Crazy Hits Thread - Reborn!
« Reply #229 on: 24 February 2013, 00:27:11 »
Lawn Dart friendly fire!  They shot me down... but killed one of their own mechwarriors in the crash.
 
Lucifer LCF-R15 #2 (Weapon Prime) must make 1 control roll(s) (damage threshold exceeded).
The base target is 6 [5 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (damage threshold exceeded)].
    Roll #1, (damage threshold exceeded); needs 6, rolls 4 : out of control
 *Lucifer LCF-R15 #2 (Weapon Prime) loses 6 elevation*    
Lucifer LCF-R15 #2 (Weapon Prime) crashes, suffering 80 damage!
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to NOS.
            53 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to NOS.
            43 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to NOS.
            33 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to NOS.
            23 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 2 : no effect.
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to RWG.
            17 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Heat Sink destroyed!
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to NOS.
            13 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to LWG.
            28 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 3 : no effect.
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to NOS.
            3 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
    
MechWarrior Recruit Masinisan Wandaba (Brinton Defence) must roll a 3 or lower to avoid 40 damage, rolls a 6: hit by crash!
        Infantry platoon caught in the open!!!  Damage doubled.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 10 damage to MEN.
 PLATOON KILLED,
*** MechWarrior Recruit Masinisan Wandaba (Brinton Defence) DESTROYED by damage! ***
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.
Agent # 703

dragonkid11

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Re: The Crazy Hits Thread - Reborn!
« Reply #230 on: 25 February 2013, 05:18:35 »
Lawn Dart friendly fire!  They shot me down... but killed one of their own mechwarriors in the crash.
 
Lucifer LCF-R15 #2 (Weapon Prime) must make 1 control roll(s) (damage threshold exceeded).
The base target is 6 [5 (Base piloting skill) + 2 (Atmospheric operations) - 1 (fighter/small craft) + 0 (damage threshold exceeded)].
    Roll #1, (damage threshold exceeded); needs 6, rolls 4 : out of control
 *Lucifer LCF-R15 #2 (Weapon Prime) loses 6 elevation*   
Lucifer LCF-R15 #2 (Weapon Prime) crashes, suffering 80 damage!
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to NOS.
            53 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to NOS.
            43 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to NOS.
            33 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 5 : no effect.
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to NOS.
            23 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 2 : no effect.
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to RWG.
            17 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 9 : Heat Sink destroyed!
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to NOS.
            13 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 7 : no effect.
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to LWG.
            28 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 3 : no effect.
        Lucifer LCF-R15 #2 (Weapon Prime) takes 10 damage to NOS.
            3 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 6 : no effect.
   
MechWarrior Recruit Masinisan Wandaba (Brinton Defence) must roll a 3 or lower to avoid 40 damage, rolls a 6: hit by crash!
        Infantry platoon caught in the open!!!  Damage doubled.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 10 damage to MEN.
 PLATOON KILLED,
*** MechWarrior Recruit Masinisan Wandaba (Brinton Defence) DESTROYED by damage! ***
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.
        MechWarrior Recruit Masinisan Wandaba (Brinton Defence) takes 5 damage to MEN.

Man,that must have suck

Ejected out of his own mech and get hit by a aerospacefighter that came out of nowhere.

The fighter survived too!!!
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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mighty midget

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Re: The Crazy Hits Thread - Reborn!
« Reply #231 on: 25 February 2013, 16:29:54 »
Need some help to calculate the probabilities of all these hits occurring in one turn.  All the mechs involved were fresh at the beginning of the turn.

Code: [Select]
Weapons fire for Kodiak 3 (3rd Raven Aux)
    LB 20-X AC at Berserker BRZ-C3 Mk II (4th Davion Guards); needs 4, rolls 11 : hits  LA

        The wooded hex absorbs 2 damage.        Berserker BRZ-C3 Mk II (4th Davion Guards) takes 18 damage to LA.
            16 Armor remaining.

    ER Medium Laser at Berserker BRZ-C3 Mk II (4th Davion Guards); needs 4, rolls 12 : hits  RL

        The wooded hex absorbs 2 damage.        Berserker BRZ-C3 Mk II (4th Davion Guards) takes 5 damage to RL.
            33 Armor remaining.

    LB 20-X AC at Berserker BRZ-C3 Mk II (4th Davion Guards); needs 4, rolls 9 : hits  HD

        The wooded hex absorbs 2 damage.        Berserker BRZ-C3 Mk II (4th Davion Guards) takes 18 damage to HD.
            Armor destroyed, SECTION DESTROYED,
*** Berserker BRZ-C3 Mk II (4th Davion Guards) DESTROYED by damage! ***

        Pilot of Berserker BRZ-C3 Mk II (4th Davion Guards) "Captain Waluyo Kawilarang" takes 5 damage.        
Pilot of Berserker BRZ-C3 Mk II (4th Davion Guards) "Captain Waluyo Kawilarang" needs a 3 to stay conscious.  Rolls 10 : successful!
        
Pilot of Berserker BRZ-C3 Mk II (4th Davion Guards) "Captain Waluyo Kawilarang" needs a 5 to stay conscious.  Rolls 7 : successful!
        
Pilot of Berserker BRZ-C3 Mk II (4th Davion Guards) "Captain Waluyo Kawilarang" needs a 7 to stay conscious.  Rolls 7 : successful!
        
Pilot of Berserker BRZ-C3 Mk II (4th Davion Guards) "Captain Waluyo Kawilarang" needs a 10 to stay conscious.  Rolls 7 : blacks out.
        >Berserker BRZ-C3 Mk II (4th Davion Guards) suffers catastrophic damage, but the autoeject system was engaged.
    
Berserker BRZ-C3 Mk II (4th Davion Guards) must make a piloting skill check (landing in clear terrain).
    Needs 4 [0 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) + 2 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 8 : succeeds.
                    The pilot ejects safely!
            Critical hit on HD. Roll is (10+3) = 13; 3 locations.
            CRITICAL HIT on +ER Flamer.
            CRITICAL HIT on Standard Cockpit.

            CRITICAL HIT on Life Support.

Weapons fire for Gunslinger GUN-2ERD Mk III (4th Davion Guards)
    Gauss Rifle at Kodiak 3 (3rd Raven Aux); needs 2, rolls 6 : hits  HD
        Kodiak 3 (3rd Raven Aux) takes 15 damage to HD.
            Armor destroyed, SECTION DESTROYED,
*** Kodiak 3 (3rd Raven Aux) DESTROYED by damage! ***

        Pilot of Kodiak 3 (3rd Raven Aux) "Rudko Tadic" takes 4 damage.        
Pilot of Kodiak 3 (3rd Raven Aux) "Rudko Tadic" needs a 5 to stay conscious.  Rolls 9 : successful!
        
Pilot of Kodiak 3 (3rd Raven Aux) "Rudko Tadic" needs a 7 to stay conscious.  Rolls 8 : successful!
        
Pilot of Kodiak 3 (3rd Raven Aux) "Rudko Tadic" needs a 10 to stay conscious.  Rolls 6 : blacks out.
        >Kodiak 3 (3rd Raven Aux) suffers catastrophic damage, but the autoeject system was engaged.
    
Kodiak 3 (3rd Raven Aux) must make a piloting skill check (landing in clear terrain).
    Needs 6 [2 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) + 2 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 3 : fails.

        Pilot of ???? (????) "????" takes ???? damage.*** ???? (????) DESTROYED by ????! ***
            Critical hit on HD. Roll is (9+2) = 11; 2 locations.
            CRITICAL HIT on Sensors.
            CRITICAL HIT on Sensors.

    Gauss Rifle at Kodiak 3 (3rd Raven Aux); needs 2, rolls 8 : hits  HD
        Kodiak 3 (3rd Raven Aux) takes 15 damage to HD.

Gunslingers, when you're not sure one gauss round to the face is enough.
Slavish adherance to formal ritual is a sign that one has nothing better to think about.

Stormwolf

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Re: The Crazy Hits Thread - Reborn!
« Reply #232 on: 01 March 2013, 16:37:11 »
Stormcrow Prime vs Marauder MAD-5S Round 1:

Code: [Select]
Weapon Attack Phase
-------------------


Weapons fire for Ryoken (Stormcrow) Prime (Stormwolf)
    ER Large Laser at Marauder MAD-5S (Princess); needs 5, rolls 6 : hits  RT
        Marauder MAD-5S (Princess) takes 10 damage to RT.
            7 Armor remaining.

    ER Medium Laser at Marauder MAD-5S (Princess); needs 5, rolls 11 :  - Direct Blow - hits  RL
        Marauder MAD-5S (Princess) takes 9 damage to RL.
            9 Armor remaining.

    ER Large Laser at Marauder MAD-5S (Princess); needs 5, rolls 11 :  - Direct Blow - hits  RT
        Marauder MAD-5S (Princess) takes 12 damage to RT.
            Armor destroyed, 11 Internal Structure remaining
            Critical hit on RT. Roll is (5+4) = 9; 1 location.
            CRITICAL HIT on Gauss Rifle.
            *** Gauss Rifle EXPLODES!  20 DAMAGE! ***        Marauder MAD-5S (Princess) takes 20 damage to RT.
 SECTION DESTROYED,
LIMB BLOWN OFF Right Arm blown off.
            remaining 9 damage prevented by CASE.
            Critical hit on RT. Roll is (6+3) = 9; 1 location.
            CRITICAL HIT on Gauss Rifle.
*** Marauder MAD-5S (Princess) DESTROYED by engine destruction! ***

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Marauder MAD-5S (Princess) is hit for 2 damage!
        Marauder MAD-5S (Princess) takes 2 damage to HD.
            7 Armor remaining.

        Pilot of Marauder MAD-5S (Princess) "Joeli Ghafadarian" takes 1 damage.

        End Secondary Damage Report.

        Pilot of Marauder MAD-5S (Princess) "Joeli Ghafadarian" takes 2 damage.

    ER Medium Laser at Marauder MAD-5S (Princess); needs 5, rolls 7 : hits  CT
        Marauder MAD-5S (Princess) takes 7 damage to CT.
            28 Armor remaining.

    ER Medium Laser at Marauder MAD-5S (Princess); needs 5, rolls 12 :  - Direct Blow - hits  RT
        Marauder MAD-5S (Princess) takes 9 damage to RT.
        9 damage transfers to CT.
        Marauder MAD-5S (Princess) takes 9 damage to CT.
            19 Armor remaining.


Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #233 on: 01 March 2013, 23:21:57 »
First shot of the game, of course.

Code: [Select]

Weapons fire for Pariah (Septicemia) Prime (ZombieClonePrincess)
    HAG/40 at Locust IIC 5 (Zogster); needs 10, rolls 11 : 24 projectiles hit (w/ -2 malus).

        Locust IIC 5 (Zogster) takes 5 damage to CT.
            5 Armor remaining.

        Locust IIC 5 (Zogster) takes 5 damage to LT.
            3 Armor remaining.

        Locust IIC 5 (Zogster) takes 5 damage to CT.
            0 Armor remaining.

        Locust IIC 5 (Zogster) takes 5 damage to LT.
            Armor destroyed, 4 Internal Structure remaining
            Critical hit on LT. Roll is 7; no effect.

        Locust IIC 5 (Zogster) takes 4 damage to CT (critical).
 4 Internal Structure remaining
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
*** Locust IIC 5 (Zogster) DESTROYED by engine destruction! ***
            CRITICAL HIT on Standard Gyro.

    ER Large Laser at Locust IIC 5 (Zogster); needs 10, rolls 8 : misses.
Author of BattleCorps stories Grand Theft Agro and Zero Signal



How to Draw MegaMek Icons the Deadborder Way. Over 9000 so far. Determination or madness?

dragonkid11

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Re: The Crazy Hits Thread - Reborn!
« Reply #234 on: 02 March 2013, 00:39:06 »
You got a DOUBLE critical rolls from a THROUGH-ARMOR-CRITICAL that resulted in a DOUBLE critical hits and a TRIPLE critical hits on the FIRST ROUND

....Holy....

That take WAY more luck than headshots...I'm not gonna be surprised if you win a lottery or two lately.
On behalf of the Berserker,
Sure it isn't the most practical 'mech ever designed, but it's a hundred ton axe-murderer. If loving that is wrong I don't wanna be right.

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Savage Coyote

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Re: The Crazy Hits Thread - Reborn!
« Reply #235 on: 02 March 2013, 17:45:35 »
How the heck do you kick so high. :D

Did you rolled the impossible number or something? :P

Yeah, the Wight was on the ground with a bumb gyro... the bot doesn't get much zel tossed it's away as it doesn't know how

Savage Coyote

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Re: The Crazy Hits Thread - Reborn!
« Reply #236 on: 02 March 2013, 17:48:21 »
Code: [Select]
Physical attacks for Roc (Ross)
    Protomech frenzy attack at Phoenix Hawk PXH-1D (TestBot); needs 5, rolls 5 : hits (using Right Side table) HD
        Phoenix Hawk PXH-1D (TestBot) takes 2 damage to HD. SECTION DESTROYED,
*** Phoenix Hawk PXH-1D (TestBot) DESTROYED by damage! ***
         Critical hit on HD. Roll is 6; no effect.

Haha... you put your left foot in, you take your left foot out, an' you shake it all about....

Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #237 on: 09 March 2013, 00:40:16 »
It's time for my big entrance!

Code: [Select]
Hauptmann HA1-OD (Zogster) must make a piloting skill check while moving in hex 0721 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 0 (running & turning on pavement)], rolls 3 : falls.
Hauptmann HA1-OD (Zogster) falls 0 level(s) into hex 0721
    Hauptmann HA1-OD (Zogster) falls on its rear, suffering 10 damage.
        Hauptmann HA1-OD (Zogster) takes 5 damage to LA.
            27 Armor remaining.
        Hauptmann HA1-OD (Zogster) takes 5 damage to RA.
            27 Armor remaining.

Pilot of Hauptmann HA1-OD (Zogster) "The Dude" must roll 5 to avoid damage; rolls 11 : succeeds.
    Skids into hex 0820.
    Skids into hex 0920.
    Hauptmann HA1-OD (Zogster) suffers 10 damage from the skid.
        Hauptmann HA1-OD (Zogster) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Hauptmann HA1-OD (Zogster) "The Dude" takes 1 damage.        
Pilot of Hauptmann HA1-OD (Zogster) "The Dude" needs a 3 to stay conscious.  Rolls 8 : successful!
        Hauptmann HA1-OD (Zogster) takes 5 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 8; 1 location.
            CRITICAL HIT on Life Support.

        Pilot of Hauptmann HA1-OD (Zogster) "The Dude" takes 1 damage.        
Pilot of Hauptmann HA1-OD (Zogster) "The Dude" needs a 5 to stay conscious.  Rolls 3 : blacks out.

    Skid ends.

Good show! Jolly good show!
Author of BattleCorps stories Grand Theft Agro and Zero Signal



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SCC

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Re: The Crazy Hits Thread - Reborn!
« Reply #238 on: 10 March 2013, 04:53:33 »
How can you fall 0 levels?

Sandslice

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Re: The Crazy Hits Thread - Reborn!
« Reply #239 on: 10 March 2013, 13:41:55 »
How can you fall 0 levels?
I move from a height 1 hex to a height 1 hex and fall.  That's a 0-level fall.

 

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