I need some advice. One of my friends, M, is running a game of Werewolf:the Wild West, starting in 1872 Stone Mountain, Geogia. I created a Carpetbagger's Daughter/Iron Rider Galliard, with a backstory that my family is not well liked by the locals, including many of the Sept.
During the first session, the characters are supposed to meet, and the next night form a pack at the Moot. However, another player, L, in the interests of helping to create bonds between characters, gets the other two players to be employees at his family plantation. Thus creating a strong, pre-existing, bond between every player character except mine.
When the pack is to be formed, L proclaims himself Alpha, which is not challenged by anyone. Any a NPC Rite Mistress performs the Totem Rite.
The Totem, Epona, is a part of Stag's Brood, and Stag happens to be the Sept Totem. Our challenge is to catch Epona, in a chase within its Totem Realm, a wooded area, with a stream. L opts for having everyone go in Lupus form, track it, box it in, and bring it down. My character has no Survival, Primal-Urge, and low Stealth and Brawl.
So my character is unable to contribute to the tracking. Makes enough noise to warn the totem. And it is only caught because M thinks that its logical course of action, hearing someone to its left rear, and seeing someone in front of it, is to turn 180, and thus run into L. As opposed to turning 30-45, and running past the player in front of it.
So, I as a player feel that I have contributed exactly nothing to the challenge. Nothing that allows my character to be a part of the victory. My character feels that the PCs, and the Totem, share the general feelings that the majority of NPCs - including L's NPC Uncle, the Sept Elder - have. That the whole thing was done to make her look foolish, and compel her to dishonor herself by leaving.
Session 2, a new player joins, and his character is also an Iron Rider, and between him and L, they can do basically everything my character can, and sometimes better. And M uses the Sledgehammer of Persuasion on my character as we try to give the character a reason to feel otherwise. So looking forward to session 3, I have a character that I am not enjoying. And M has said that he has months of story ideas - all revolving around my character. If I quit, the game dies, and I get blamed for another game dying - because everytime a game dies, and I'm a player, I get blamed for one reason or another, even if I had nothing to do with it. And I'm sick of it.
And discussing it with M is a problem, because he doesn't take criticism well, and tries to avoid conversations if he doesn't like the subject. I'm tempted to get my character killed at the first opportunity, but I suspect that M will not let it happen, since the character is so necessary for his plans, even though the character is not necessary for the pack.
Any suggestions?