Author Topic: (Answered) Link Attributes in TW  (Read 3004 times)

Acolyte

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(Answered) Link Attributes in TW
« on: 16 March 2013, 15:10:06 »
Say you have a gunnery of 3 and a RFL of 7. You roll an 11 for an MOS of 3 (roll 7 + RFL link 1 + skill 3 = 11, 11 - TN 8 = MOS 3).

In TW TN 8 - skill 3 gives gunnery of 5. A roll of 7 gives MOS of 2.

Do you get the attribute link modifiers when you convert to TW? It would seem so if you want to keep the rolls having the same MOS but there's no mention of it (either way) on pg 40.

Likewise, Clan Field Aptitudes are not mentioned.

   - Shane
« Last Edit: 17 March 2013, 15:37:30 by Xotl »
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Paul

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Re: Link Attributes in TW
« Reply #1 on: 16 March 2013, 23:25:29 »
No, you do not consider the Link Attribute or Field Aptitudes when determining your TW Gunnery and Piloting Skills.

"To convert a
character’s relevant Gunnery or Piloting Skill in A Time of War over to Total
Warfare, simply subtract the character’s Skill Level from the Skill’s Base
Target Number as listed on the Basic Action Check Table in this book"

There is no mention of either Link Attributes or any Traits in that instruction.
The solution is just ignore Paul.

Acolyte

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Re: Link Attributes in TW
« Reply #2 on: 17 March 2013, 04:09:48 »
OK, so somehow people get worse in terms of ability when converted to TW? ??? Or do the Link modifiers apply to the roll itself?

Does the Clan Field Aptitude - which lowers the TN by 1 - count?

Not trying to be difficult, here, just trying to find the logic. Thing is that these modifiers are not mentioned at all - neither "yes you add them" nor "no you don't". I was thinking that maybe it was simply an oversite and maybe needs errata?

   - Shane
It is by caffeine alone that I set my mind in motion
It is by the coffee that my thoughts acquire speed
My teeth acquire stains
The stains become a warning
It is by caffeine alone that I set my mind in motion.

HABeas2

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Re: Link Attributes in TW
« Reply #3 on: 17 March 2013, 14:32:01 »
Hello,

No errata is needed. This is a deliberate gray area, left open to GM interpretation. The conversion of AToW Skill Levels to TW Skill Targets already presents the potential for having a base TN of 0 at a Skill level of 8, and a theoretically minimum TN of -2 if you ignore the fact that TW does not recognize TNs lower than 0. This is presuming no Attribute modifiers of any kind (as TW-scale rules are based on what might be considered the universal averages. Rather than codify this matter one way or the other, we chose to say nothing at all, and leave the subject to GM adjudication, per the text on p. 33.

Thank you,

- Herbert Beas

Acolyte

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Re: Link Attributes in TW
« Reply #4 on: 17 March 2013, 15:05:42 »
OK, so adding or not becomes the GM's responsibility? I actually like that a lot.  8)

Also, I can see the point of not wanting a game book the size of the Tax Code by trying to answer every question.

   - Shane
It is by caffeine alone that I set my mind in motion
It is by the coffee that my thoughts acquire speed
My teeth acquire stains
The stains become a warning
It is by caffeine alone that I set my mind in motion.

 

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