Author Topic: TRO 3145--Federated Suns  (Read 187164 times)

Istal_Devalis

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Re: TRO 3145--Federated Suns
« Reply #210 on: 01 June 2013, 10:16:40 »
(I think modular armor is more likely than not, given the fluff about the panels not restricting movement once destroyed sounding exactly like modular armor).
Read the bit of fluff before that. The 'not restricting movement' bit is a response to some critic's worry that damage to the shield like plating would lock up the joint.

Gaiiten

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Re: TRO 3145--Federated Suns
« Reply #211 on: 01 June 2013, 11:05:23 »
IMHO, due the dire situaion they are now in, the FedSun are so interesting as they have not been for years.
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Marwynn

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Re: TRO 3145--Federated Suns
« Reply #212 on: 01 June 2013, 14:42:36 »
But I guess that Black Knigh is sporting an energy weapons battery...   ;)

Luckily, we have reflec too!

I think the AFFS will have the best designs of the bunch.

Atlas3060

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Re: TRO 3145--Federated Suns
« Reply #213 on: 01 June 2013, 15:34:32 »
While we're at it, let's hope for enough ammo to use our new dakka. I rarely run out of ammunition, but sometimes I wanna go full on Predator and level a jungle because I think there's something stealth in there.
Cappie Mech with Stealth armor nearby, gotta level the entire jungle to be safe!  O0
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Lorcan Nagle

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Re: TRO 3145--Federated Suns
« Reply #214 on: 01 June 2013, 15:40:41 »
The first rule of Jungle Warfare is obviously to remove the jungle
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Re: TRO 3145--Federated Suns
« Reply #215 on: 01 June 2013, 15:42:56 »
Cappie Mech with Stealth armor nearby, gotta level the entire jungle to be safe!  O0

Wasn't the first rule of jungle warfare "eliminate the jungle", anyway?

(Granted, I suppose that might depend a bit on exactly which side in that jungle you're on... :D)

The_head_of_Neal

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Re: TRO 3145--Federated Suns
« Reply #216 on: 01 June 2013, 15:50:35 »
I'm waiting until after GenCon to pick these up (too many distractions are keeping me away from my game preps) and I am looking forward to them.  The new Mechs look great.

Pa Weasley

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Re: TRO 3145--Federated Suns
« Reply #217 on: 01 June 2013, 16:32:03 »
Luckily, we have reflec too!

I think the AFFS will have the best designs of the bunch.
Hmm... Black Knight versus Kamakiri. 8)

five_corparty

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Re: TRO 3145--Federated Suns
« Reply #218 on: 01 June 2013, 18:35:13 »
The first rule of Jungle Warfare is obviously to remove the jungle
nice.  stolen as my Qotd.  ;)

SCC

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Re: TRO 3145--Federated Suns
« Reply #219 on: 01 June 2013, 18:43:14 »
Luckily, we have reflec too!
Relfec is easy to deal with, lots of SRM-2's and acid missiles

Kotetsu

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Re: TRO 3145--Federated Suns
« Reply #220 on: 01 June 2013, 18:52:27 »
Really easy to deal with. Hit him with a melee weapon...  >:D

wantec

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Re: TRO 3145--Federated Suns
« Reply #221 on: 01 June 2013, 22:30:30 »
As I pointed out before a RAC-2 is too LIGHT to be that gun
Really? For all we know it could have hardened armor and an XL Engne, or a compact engine and standard armor. There's lots of stuff that can affect the weghit that can't always be seen in a picture.
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YingJanshi

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Re: TRO 3145--Federated Suns
« Reply #222 on: 01 June 2013, 22:32:54 »
And even though there seems to be more dialogue between designer and artist you still can't really go by what the art looks like.

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Marwynn

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Re: TRO 3145--Federated Suns
« Reply #223 on: 01 June 2013, 22:41:00 »
Relfec is easy to deal with, lots of SRM-2's and acid missiles

You want to fly up to a Kamikiri and shoot it with SRM2s?

You can just shoot it with non-energy weapons.

Trajan Helmer

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Re: TRO 3145--Federated Suns
« Reply #224 on: 01 June 2013, 23:55:55 »
And that's a BAD thing?

I really liked the head of the Black Knight.  It was the only thing that made me think, "Knight," about that old design.  Put that head back on and I'll love that art forever.
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StCptMara

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Re: TRO 3145--Federated Suns
« Reply #225 on: 02 June 2013, 00:34:00 »
I really liked the head of the Black Knight.  It was the only thing that made me think, "Knight," about that old design.  Put that head back on and I'll love that art forever.

*hmms* I wonder if the IWM mini will be big enough to chop the head off, and use one of my spare Grey Knight heads?
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SCC

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Re: TRO 3145--Federated Suns
« Reply #226 on: 02 June 2013, 01:57:04 »
You want to fly up to a Kamikiri and shoot it with SRM2s?

You can just shoot it with non-energy weapons.
Acid Missile do bonus damage against all FF derived armors, which includes Reflec, there a good choice in general these days

Coldwyn

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Re: TRO 3145--Federated Suns
« Reply #227 on: 02 June 2013, 02:01:18 »
I really liked the head of the Black Knight.  It was the only thing that made me think, "Knight," about that old design.  Put that head back on and I'll love that art forever.

Hmm. I don´t know. After all those samurai totem mechs, a knight totem mech would turn me off rather quick.
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Re: TRO 3145--Federated Suns
« Reply #228 on: 02 June 2013, 02:02:16 »
Acid Missile do bonus damage against all FF derived armors, which includes Reflec, there a good choice in general these days

Sure, but why specifically SRM 2s? There aren't really that many designs that use those these days, and you can load acid ammo (where available) into any size SRM or MML launcher...

SCC

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Re: TRO 3145--Federated Suns
« Reply #229 on: 02 June 2013, 02:56:03 »
Sure, but why specifically SRM 2s? There aren't really that many designs that use those these days, and you can load acid ammo (where available) into any size SRM or MML launcher...
Acid missiles get a -3 on the cluster hits table, and I specified MULTIPLE launchers

StCptMara

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Re: TRO 3145--Federated Suns
« Reply #230 on: 02 June 2013, 02:57:29 »
Sure, but why specifically SRM 2s? There aren't really that many designs that use those these days, and you can load acid ammo (where available) into any size SRM or MML launcher...

Likely because SRM 2's are less effected by AMS then other sizes of SRMs and MMLs.
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A. Lurker

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Re: TRO 3145--Federated Suns
« Reply #231 on: 02 June 2013, 03:26:01 »
Acid missiles get a -3 on the cluster hits table, and I specified MULTIPLE launchers

-2, and my point still stands -- you're more likely to find designs with larger racks than with specifically multiple twin ones to game the system actually available.

Lorcan Nagle

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Re: TRO 3145--Federated Suns
« Reply #232 on: 02 June 2013, 04:02:18 »
nice.  stolen as my Qotd.  ;)

It's from one of the CCG cards, attributed to a Smoke Jaguar.

(The CCG had so many fantastic quotes)
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Re: TRO 3145--Federated Suns
« Reply #233 on: 02 June 2013, 04:55:16 »
It's from one of the CCG cards, attributed to a Smoke Jaguar.

(The CCG had so many fantastic quotes)

Attributed to a Star Captain Glen Osis on the card "Long Tom Battery", right. I think that may be where I got it from as well, I just didn't remember it at the time.

(It's at times like this that I'm grateful I bothered to jot down the contents of my collection into a text file complete with fluff text and all back then -- if I'd wanted to look it up in the physical cards, that might have taken a bit of digging.)

And yeah, while you'd find your share of kind of lackluster flavor text as well, some of the better quotes are still memorable. But I think that may be finally drifting a bit off topic now. :)

SCC

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Re: TRO 3145--Federated Suns
« Reply #234 on: 02 June 2013, 06:39:16 »
From the Sarna article for the Unlimited version of the card: “The first rule of jungle warfare is, obviously, eliminate the jungle.”   — Star Captain Glen Osis, Clan Smoke Jaguar, Albiero, July 3050

Interestingly Sarna's article on the world indicates there likely isn't much in the way of jungle and that it's more likely the local defenders would have hold up in the planets extensive tunnel network (In single biome planet terms the planet is dug out mine town)

Kitsune413

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Re: TRO 3145--Federated Suns
« Reply #235 on: 02 June 2013, 12:37:43 »
Hmm. I don´t know. After all those samurai totem mechs, a knight totem mech would turn me off rather quick.

Dark Age Mini's that they are statting out had alot of totem mechs.
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Re: TRO 3145--Federated Suns
« Reply #236 on: 02 June 2013, 12:39:39 »
Acid Missile do bonus damage against all FF derived armors, which includes Reflec, there a good choice in general these days

Know what's a better choice?

MOAR DAKKA!  (looks at Rotary Autocannons).

Trajan Helmer

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Re: TRO 3145--Federated Suns
« Reply #237 on: 02 June 2013, 14:53:25 »
Dark Age Mini's that they are statting out had alot of totem mechs.

Yeah, it's all the rage in the 'Sphere.
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MarauderD

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Re: TRO 3145--Federated Suns
« Reply #238 on: 02 June 2013, 15:29:10 »
WTB: iRAC-10. You tell me what an improved RAC-10 looks like!

SCC

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Re: TRO 3145--Federated Suns
« Reply #239 on: 02 June 2013, 15:41:36 »
Know what's a better choice?

MOAR DAKKA!  (looks at Rotary Autocannons).
But isn't the DC also using a new armor type called Ballistic Reinforced Armor, which ones assumes would protect against AC's?