Author Topic: TRO 3145--Federated Suns  (Read 187179 times)

Weirdo

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Re: TRO 3145--Federated Suns
« Reply #510 on: 04 June 2013, 11:30:45 »
My thoughts on these units:

PAB-28: Like the fluff says, not a line combat unit. This thing would be terrifying in an RPG. That said, if you absolutely must take this onto a TW-scale battlefield, it might make a decent ambush unit, going for the swarm on a command 'mech.

Sea Fox: Another suit not meant for line combat, though as the fluff says, it can excel in defensive operations, since you'll only deploy it where it would be useful. The 1-hex jump is interesting, though I'm not yet sure where it'd be most useful. Leaping out of shallow water, perhaps? Would definitely be nice in a RPG, where it can jump decently without the noise and light of jets. Do note that the presence of the cutting torch and LMG together makes this a VERY good boarding suit. Use them to defend the undersea command posts the Davions are fond of, or to try and take some of those large naval vessels Kurita has fielded. (I now want to play an RP where a Sea Fox team must board and neutralize a Subcapital Triton before it can move into position to blast attacking forces in a Davion counterattack.)

Fusilier: As the fluff says, this isn't a shiny suit(reflec armor notwithstanding). It reminds me of the Ravager, another one that focues on armor at the expense of mobility or firepower. With that in mind, I would definitely use this as a defensive suit, anchoring a strong point or defending Haurberk squads while Grenadiers, Cavaliers, and Pumas do the offensive jobs. Might also be a good unit to attach to the Destrier, in order to protect it while it does its work.

Kruger: It's an armored car, no more and no less. Reading up on tactics used in North Africa in WWII teaches you how to use this. Heck, it kinda looks like an Sd Kfz 232, and should be used in a similar role. It's a strategic scout instead of a tactical one. It doesn't find hidden ambushes with probes, it patrols the countryside until it finds enemy formations, and then sneaks off to report their position. If it finds a light target of opportunity, it can attack. Could also make a decent support unit for infantry, having the range and speed to add a bit of 'oomph' to a conventional company or a battlesuited platoon. Much like the Capellan TRO, this unit has inspired me to step outside my usual faction for a bit and try and built a light guerilla force. I think anyone involved would approve of such a group of 'Desert Foxes'. ;)

Marten: Like the Kruger, this is a strategis recon asset instead of a tactical one, though the remote sensors can be quite useful on a tactical basttlefield, especially when placed by something this fast. I want to attack a lance of these to a force of Ant Lions, and drive people absolutely mad. >:D

JI2A1: I'm gonna call this a 'Jitoo' for the sake of my tongue. Fast, decent cargo bay without getting excessive, missile-based support armament...what's not to like? I'm sold. 8)

Hasek: Okay, I'm usually one of those who prefer fluffy or challenging units over the optimized stuff, but this thing is just TOO good. It covers every weakness of infantry while still having transport ability? [drool]


Sortek: DAMN, that thing looks goofy. ;D Looks like a good unit for harassing conventional forces, either rapidly wearing down battlesuit squads or parking tanks. I suspect that Sortek crews have a one-word vocabulary when in combat, either on the attack or during withdrawal: AAAAAAAAAHHHH!!!! :D

Zibler: Yup, it's an IS Epona. Yup, it's awesome. Yup, my RAF gets it. Aw, yeah... 8)

Hanse: Despite the lack of turret, I kinda like this thing. It's a superheavy tank destroyer, not an MBT. Use it as such, and you'll do fine, especially against other conventional units.

Sniper: Combination Artillery and Mobile HQ, with amphibious ability. Sold. My favorite part is actually the comm gear, which gives your force an initiative bonus and lets you monitor large numbers of remote sensors(see the Marten) to spot for your own shots. Win!

Paladin: By the Pantsless Ones...TWO full-sized Long Toms on a turret?! Only now do I truly understand the term 'awe-inspiring'. [drool]

Destrier: Those magnificent bastards, they finally did it. They built the Land Battleship Excessive! AHAHAHAHAHAAA!!! [wildandcrazy]

Prey Seeker: Yet another strategic scout(Davion are big on seeing the big picture, it seems. I see nothing to complain about.), when not doing far recon, this thing has one target, as quoted directly from the TRO: Soft rear areas. As with all other scout/recon units, keep this thing focused on that goal, and you'll do fine.

Gunsmith: Another crazy fast raider. If any of you Davion fans have gotten this far, seen all these scouts and raiders, and aren't thinking evil thoughts about what you can do to make life hell for Kurita or Liao occupiers....you're doing it wrong. }:)

Hollander III: Okay, this one isn't a guerilla fighter. It's a line combat unit, provided you remember that it is a light line combat unit. Use it to stiffen light formations, or act as an escort for heavier fire support units. Might also make a good infantry support 'mech, where that cannon can help make short work of buildings or enemy battlesuits, to say nothing of enemy IFVs.
Scarecrow: Mmmm....war crimes on legs... {>{> Yet another raider(pay attention, Davvie fans!), this thing is very clear in its role as the terror in the night. This. Is. BatMech.

Antlion: Finally, a decent Mortar 'Mech! O0 This is very clearly a support and harassment unit, meant to fire indirectly either with data from its own remote sensors(or from someone else), or from a physical spotter. Remember that Mortars do have an S-G ammo type; keep a TAGger handy. Also, is anyone other htan me absolutely convinced that these things are derived from the Blue Flame's chassis?

Centurion: A trooper Omni that's a solid combatant in every configuration. I think we can definitely call this one a win for the Feddies. My only complaint is that most of the stock confurations are too genral-combat, and we're not seeing any of the specialized configs that can truly make use of the Omni ability.

Vulpes: Despite the fluff, I would not use this to fight at range. Instead I'd use the armor to safely close, using a single laser to keep enemies honest. Once you get to a decent medium range, drop the stealth and unleash heavy volleys from your warload. If/when you get hot, hold your fire for a turn or two, using the stealth armor again to keep you safe while you cool down. At no point should you get into pointblank range.

Black Knight: Damn, this thing's a monster. FedSun fans wanted a stalwart defender of the realm, allowing none to pass? You got it right here. O0

Templar III: Another rock-solid line combat design. I wanna see a B catch a Shiro with that whip and see just how long that hardened armor will last under an assault-weight hatchet. }:)

Atlas III: Like it's been said before, this thing is a command 'mech, not an assault 'mech. It doesn't dish out damage, it keeps the pilot alive. And DAMN, does it do a good job of that.

Rondel: While I imagine many FedSun players were outright pissed when they lost the Dagger production line, I think they've more than made up for it with this. Fast, powerful, and ridiculously tough(Seriously, a Clan PPC won't threshold that nose!), I think House Davionhas air superiority covered.

Cutlass: Like others have said, it's a leaner, meaner Stuka. I espeically like the elctronics, making this an absolute terror in space combat.
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Re: TRO 3145--Federated Suns
« Reply #511 on: 04 June 2013, 11:46:15 »
Psycho hit the nail on the head above. I was trying to figure out what was bothering me about the new Templar. While I like the idea of a Light Engine, the extra weight of that and the heavy duty gyro make it an up-armored Warhammer 8D. The 8D is an awesome mech that I use all the time. But if you are on a wartime footing, and an 8D is around 8 million cbills, and the T-3 comes in around what, 28 million cbills? I'll take the lance of warhammers instead of the single Templar and some spare parts every time.

Hmmm... 

The Templar III has the same armor factor as the original Templar and uses a light engine instead of an XL and a heavy duty gyro.  It's going to be in the field a hell of a lot longer than the original.  How does the firepower stack up, though?

The Templar III Prime lacks the head-capping Gauss rifle of the original Templar Prime, but otherwise the weaponry is far better focused than the original, which was all point-blank weaponry with the Gauss Rifle the token sniping weapon.
The Templar III A is similar but reverses the armament mix.

The Battletech construction rules have always required trade-offs.  Obviously, what is an acceptable balance of firepower to protection is going to vary from player to player, but I've seen a lot of Templars go down to ammo explosions in my day.  At least with the canon configs, I feel like the better focus with the Templar III configs makes the drop in firepower very minor, and potentially well-worth the added survivability.

Dragon Cat

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Re: TRO 3145--Federated Suns
« Reply #512 on: 04 June 2013, 11:52:09 »
1 comment I'd make the Sniper Artillery seems like a general Inner Sphere unit instead of a Federated Suns one, even the fluff states its built all over the place to me I'd have said it belonged in a General TRO3145
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

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MadCapellan

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Re: TRO 3145--Federated Suns
« Reply #513 on: 04 June 2013, 11:54:25 »
1 comment I'd make the Sniper Artillery seems like a general Inner Sphere unit instead of a Federated Suns one, even the fluff states its built all over the place to me I'd have said it belonged in a General TRO3145

If you go through all the TROs, despite them being stated as for the titular faction, all of them include faction bleed.

Atlas3060

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Re: TRO 3145--Federated Suns
« Reply #514 on: 04 June 2013, 11:57:12 »
Quote
Atlas III: Like it's been said before, this thing is a command 'mech, not an assault 'mech. It doesn't dish out damage, it keeps the pilot alive. And DAMN, does it do a good job of that.
Though I don't care much of the look, I do like the fact this Atlas is the "Come at me Bro!" version.
He'll take your pain, your shots, and his buddies will shoot right back with damage.

In RPG Trinity terms, here's your tank. This and possibly the Black Knight.
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

Mecha-Anchovy

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Re: TRO 3145--Federated Suns
« Reply #515 on: 04 June 2013, 12:18:12 »
Black Knight: Damn, this thing's a monster. FedSun fans wanted a stalwart defender of the realm, allowing none to pass? You got it right here. O0

I would just like to say that the Black Knight is a beautiful, beautiful 'mech.

Plus it reminds me of Schezar's 'mech in Escaflowne, and I'm all over that.

The Templar III and Atlas III are pretty stylish as well, which helps make up for... well, everything lighter than them. I want to like the Vulpes, I really do, but does it have to look so much like a chicken? The Centurion is fine as well, but I find most of the lighter 'mechs a bit too ugly for me to want to use.

Welshman

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Re: TRO 3145--Federated Suns
« Reply #516 on: 04 June 2013, 12:21:16 »
Destrier: Those magnificent bastards, they finally did it. They built the Land Battleship Excessive! AHAHAHAHAHAAA!!! [wildandcrazy]

Best summation I've seen to date on the Destrier
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RyuWanderfalke

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Re: TRO 3145--Federated Suns
« Reply #517 on: 04 June 2013, 12:24:28 »
Hah, anybody else noticed? There are only a few head-capper units available to the Davionista in this TRO.
Not exactly an HPPC, Clan ERPPC, Gauss or AC20 love fest.
Just sayin' :P
« Last Edit: 04 June 2013, 12:27:10 by RyuWanderfalke »

Weirdo

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Re: TRO 3145--Federated Suns
« Reply #518 on: 04 June 2013, 12:26:16 »
I'm trying to think up a good scenario for it right now. In fact, I'm trying to work up some scenarios for each FedSuns front using only 3145 units(or the vast majority that way). I'll post them when they're ready.
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ColBosch

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Re: TRO 3145--Federated Suns
« Reply #519 on: 04 June 2013, 12:28:33 »
Best summation I've seen to date on the Destrier

I went right for a Paneuropean Fencer-B, myself. I mean, two great big guns in a turret up front, missiles behind, and bristling with "keep away" guns? Yeah, Fencer through-and-through.
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Weirdo

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Re: TRO 3145--Federated Suns
« Reply #520 on: 04 June 2013, 12:30:10 »
...I didn't even look at the Ogre angle. Shame on me. :-[
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ColBosch

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Re: TRO 3145--Federated Suns
« Reply #521 on: 04 June 2013, 12:38:31 »
...I didn't even look at the Ogre angle. Shame on me. :-[

It's like I don't even know you anymore. Come on over here so I can spit in your eye. >:(
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Atlas3060

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Re: TRO 3145--Federated Suns
« Reply #522 on: 04 June 2013, 12:40:57 »
...I didn't even look at the Ogre angle. Shame on me. :-[
You slipped up son!
Go sit in the Destrier and think about what you did.
*facepalms*
I may have accidentally caused the destruction of half this board now that he has access to that beast.
I'm so sorry everyone.
It's not about winning or losing, no it's all about how many chapters have you added to the rule books after your crazy antics.

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Re: TRO 3145--Federated Suns
« Reply #523 on: 04 June 2013, 12:44:19 »
Destrier: Those magnificent bastards, they finally did it. They built the Land Battleship Excessive! AHAHAHAHAHAAA!!! [wildandcrazy]

Rommel you Magnificent bastard!

Haha. I feel like thats mostly what the Suns are up to in this TRO. Losing, but at least they are being jerks about it. Especially with things like the Sea Fox.
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ColBosch

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Re: TRO 3145--Federated Suns
« Reply #524 on: 04 June 2013, 12:46:34 »
Haha. I feel like thats mostly what the Suns are up to in this TRO. Losing, but at least they are being jerks about it. Especially with things like the Sea Fox.

I believe it's technically called "trying not to lose."
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Weirdo

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Re: TRO 3145--Federated Suns
« Reply #525 on: 04 June 2013, 12:47:44 »
Go sit in the Destrier and think about what you did.

Will do... [brew]
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Re: TRO 3145--Federated Suns
« Reply #526 on: 04 June 2013, 12:55:26 »
I want to like the Vulpes, I really do, but does it have to look so much like a chicken?

Yeah, seriously. With that fat torso and pea-brain head, it reminds me a lot of a  pigeon.


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Re: TRO 3145--Federated Suns
« Reply #527 on: 04 June 2013, 12:55:37 »
The moment I started reading about the Vulpes, I just knew it would end up best used as a close to medium ranged critseeking ambusher.

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Re: TRO 3145--Federated Suns
« Reply #528 on: 04 June 2013, 12:55:59 »
Hah, anybody else noticed? There are only a few head-capper units available to the Davionista in this TRO.
Not exactly an HPPC, Clan ERPPC, Gauss or AC20 love fest.
Just sayin' :P

The FS have never really been known for having a lot of big bore guns. Light to medium dakka' has always been their 'shtick.' We will plink crit you to death. At least, in my experience anyway.

Steiner obviously, would be just the opposite.


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Re: TRO 3145--Federated Suns
« Reply #529 on: 04 June 2013, 12:57:25 »
Will do... [brew]

Oh dice gods, please protect us from whatever horrible unspeakable unholy abomination he is going to unleash on us...

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Re: TRO 3145--Federated Suns
« Reply #530 on: 04 June 2013, 12:59:26 »
I believe it's technically called "trying not to lose."

I think that guys in underwater suits blowing up technical crews and street sweepers with their one SRM qualify as something more than trying not to lose. There is quite a bit of Schadenfreude happening. Haha.
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Re: TRO 3145--Federated Suns
« Reply #531 on: 04 June 2013, 13:00:43 »
The FS have never really been known for having a lot of big bore guns. Light to medium dakka' has always been their 'shtick.' We will plink crit you to death. At least, in my experience anyway.

Steiner obviously, would be just the opposite.

Eight units with headcappers, not counting Long Tom Copperheads or Arrow IV Homing.  It's not a huge amount, but it doesn't strike me as a serious shortcoming. 

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Re: TRO 3145--Federated Suns
« Reply #532 on: 04 June 2013, 13:09:45 »
8? What the heck?
Gonna count myself. :P

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Re: TRO 3145--Federated Suns
« Reply #533 on: 04 June 2013, 13:14:20 »
8? What the heck?
Gonna count myself. :P

Yet again, look at the record sheets, not just the entries.
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Re: TRO 3145--Federated Suns
« Reply #534 on: 04 June 2013, 13:15:19 »
Hm, alright 9 actually... however. The head-capping Hollander II seems to be only exported to the LC, one is not a ground unit, two are actually just different omni configs for the Centurion, the Black Knight also counts for two, at least here it's a different variant...
Mehr, whatevs. It's about alright, I guess. Forget that I brought it up. :)

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Re: TRO 3145--Federated Suns
« Reply #535 on: 04 June 2013, 13:19:15 »
Never. We will harp on it until the day you die  :P

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Re: TRO 3145--Federated Suns
« Reply #536 on: 04 June 2013, 13:23:09 »
Hmmm...since the Black Knight already has a Clan tech PPC what's stopping me from replacing the standards on the Templar over to Clan tech versions... }:)
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Re: TRO 3145--Federated Suns
« Reply #537 on: 04 June 2013, 13:24:35 »
Hmmm...since the Black Knight already has a Clan tech PPC what's stopping me from replacing the standards on the Templar over to Clan tech versions... }:)

Canon snobs. Me, I say go for it.
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Re: TRO 3145--Federated Suns
« Reply #538 on: 04 June 2013, 13:27:55 »
I prefer having at least one head capper on my assault mechs, especially one as well known as the Templar.
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Re: TRO 3145--Federated Suns
« Reply #539 on: 04 June 2013, 13:32:02 »
Canon snobs. Me, I say go for it.

Me too.  Especially with Omnis, these are the common configurations, not every configuration in use.  Every regiment may not have the pull to get enough Clan ER PPCs for their Templar IIIs, but yours might!

 

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