Author Topic: TRO 3145--Federated Suns  (Read 187178 times)

Marwynn

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Re: TRO 3145--Federated Suns
« Reply #870 on: 06 June 2013, 10:44:29 »
Wonder if the Combine still has the Hatamoto-Kaeru around. Finally, a use for that thing!

Weirdo

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Re: TRO 3145--Federated Suns
« Reply #871 on: 06 June 2013, 10:45:13 »
Yes! Frog fight! ;D
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RyuWanderfalke

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Re: TRO 3145--Federated Suns
« Reply #872 on: 06 June 2013, 10:46:46 »
And thus we learn why the Rätte was doomed to failure :\


Anywho....  Is it odd that the Sea Fox doesn't really seem to be designed for under water combat? no torpedos, no energy weapons etc et al.

Well, actually "Ratte" has no Umlaut in it, so don't blame it on the spelling, but rather those stupid streets and bridges that couldn't properly support that little additional weight. :P
Not to mention those stupid German engineers that could provide a more powerful and more efficient engine at that time. ;)

MarauderD

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Re: TRO 3145--Federated Suns
« Reply #873 on: 06 June 2013, 11:13:17 »
Anywho....  Is it odd that the Sea Fox doesn't really seem to be designed for under water combat? no torpedos, no energy weapons etc et al.

I was thinking Sea foxes and with Sorteks and Ziblers would make one hell of a river/delta/oceanic raiding force. Just hit the material and the barracks and then get the heck out of there. Good RP material.

Captain Jonah

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Re: TRO 3145--Federated Suns
« Reply #874 on: 06 June 2013, 11:20:20 »
Seriously!  Do you know how icy the streets are in Saso?  I nearly broke my neck shaking my thing out there!  Spend some money on some road salt, ya damn Haseks!   ;D

The tourist board has issued a warning to those unexpected visitors who arrived recently. We have been doing all we can to make them welcome.

Due to vandals shooting out the street lights and causing problems with the power grids we have been leaving large piles of burning metal in the streets so our visitors can see.

We have also been loading special warming SRMs into our left arm single tubes to help stave off the cold weather while our visitors enjoy the free SRM 6 fire work displays we are providing free of charge.

For those who wish to explore the city on foot we have several squads with Recoilless rifles for yet more free fire work displays and Flamers to warm up visitors on those long cold nights.

Finally those visitors who are wearing the latest fashion in battle armour will be met by our band who love to play a lively tune with King Dave’s heavy metal sound.

All in all I feel we are doing a good job of dealing with any surprise visitors who wander the streets unannounced. Of course if they announce themselves we do lay on a special performance but that’s a bit hard on the surrounding buildings so we try to avoid that one.

This message bought to you by the New Syrtis Tourist Board, sponsored by the Hasek family who want you to know they are very passionate about unexpected visitors and are always willing to make the extra effort to make sure they never leave.   ;)


On a separate note. The Fusilier Battle Armour. A handy place to assign those new troopers who lack potential. A trooper with potential and a good aggressive attitude goes to the Grenadiers for some nice close in action. A trooper with potential and patience goes to the Hauberks for that long range sniper type fire support. A trooper with potential and some training or experience in regular infantry goes to the Cavaliers. This left us with no place for the recruits who had little or no potential or the ability to fire at anything.

Now we have the Fusilier, an Assault grade Battle Armour without the ability to hurt anything but which makes a great blocking force to allow more important and useful units to manoeuvre.


The new high survival command Atlas. A splendid idea. So the mech jock officers who like to lead by wandering into enemy fire get to survive longer to do yet more stupid things. It’s the lack of oxygen they get 30 feet in the air, it rots the brain. Hey mech jocks, its the 32nd century. You don’t need to be able to see the people you are giving orders to. Just think, if Caleb and his invisible best friend had been driving an Atlas instead of a tank he could well be alive and in charge today.


The face hugger. If you see one clamped to the head of an enemy assault mech move away very fast, you do not want to see what comes bursting out of the engine later on.  :o


A final note to address the truly bizarre concept of airdropping Assault Battle Armour. Almost certainly thought up by some armchair generals or civilian scientists sitting safe on New Avalon. Lets take a 2,000Kg Battle Armour, give it a jump pack and drop it out of an aircraft.

The only advantage I can see is that when you hit the ground the suit becomes your coffin and you don’t need anyone to bury you. Assault armour at terminal velocity will put you 6 feet under on impact. Let the light and medium suits do the stupid stuff like that.

Assault troopers, keep your feet on the ground. O0

Weirdo

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Re: TRO 3145--Federated Suns
« Reply #875 on: 06 June 2013, 11:27:11 »
Due to vandals shooting out the street lights and causing problems with the power grids we have been leaving large piles of burning metal in the streets so our visitors can see.

Vandals, or LI-O Vandals? :D
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jayhawk

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Re: TRO 3145--Federated Suns
« Reply #876 on: 06 June 2013, 11:27:40 »
Prey Stealer:
Major T.J. "King" Kong:
"Well, boys, I reckon this is it - nuclear combat toe to toe with the Roosskies. Now look, boys, I 'aint much of a hand at makin' speeches, but I got a pretty fair idea that something doggone important is goin' on back there. And I got a fair idea the kinda personal emotions that some of you fellas may be thinkin'. Heck, I reckon you wouldn't even be human bein's if you didn't have some pretty strong personal feelin's about nuclear combat.

Coldwyn

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Re: TRO 3145--Federated Suns
« Reply #877 on: 06 June 2013, 11:31:07 »
Dear Captain Jonah, may I introduce you to Zahn? Zahn, this is Jonah, say hallo. Now I´ll leave you two alone for a while, enjoy your BBQ.
it´s not necessarily that i´m immoral of character, i just don´t take great stock in the morality of others, that´s all

marauder648

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Re: TRO 3145--Federated Suns
« Reply #878 on: 06 June 2013, 11:33:15 »
Sorry if this is a repost but folks might want to take a look at this.


http://www.deviantart.com/messages/#/art/TRO-3145-Davion-376186977?hf=1



The mech at the back looks very much like the Black Knight from the Mechwarrior game.
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Gaiiten

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Re: TRO 3145--Federated Suns
« Reply #879 on: 06 June 2013, 11:41:31 »
Great TRO, fantastic art (new level you achieved, Boys!!!!) and well-designed Units. I love it!
   O0
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Fallen_Raven

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Re: TRO 3145--Federated Suns
« Reply #880 on: 06 June 2013, 11:43:40 »
Sorry if this is a repost but folks might want to take a look at this.


The mech at the back looks very much like the Black Knight from the Mechwarrior game.

That sound you hear is hundreds of heads hitting desks.

The 'mech in question is the Black Knight that everyone is talking about. The art is based of the MW:4 artwork.
Subtlety is for those who lack a bigger gun.

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Welshman

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Re: TRO 3145--Federated Suns
« Reply #881 on: 06 June 2013, 11:54:08 »
A final note to address the truly bizarre concept of airdropping Assault Battle Armour. Almost certainly thought up by some armchair generals or civilian scientists sitting safe on New Avalon. Lets take a 2,000Kg Battle Armour, give it a jump pack and drop it out of an aircraft.

The only advantage I can see is that when you hit the ground the suit becomes your coffin and you don’t need anyone to bury you. Assault armour at terminal velocity will put you 6 feet under on impact. Let the light and medium suits do the stupid stuff like that.

Assault troopers, keep your feet on the ground. O0

The Black Torrent Special Operations Unit of the RAF (See opening fiction, FM3085) would like to take exception to this. You just need the right kind of equipment and a certain level of mental instability.

If you're not tough enough though, that's okay, we understand.

 >:D
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Istal_Devalis

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Re: TRO 3145--Federated Suns
« Reply #882 on: 06 June 2013, 12:12:17 »
Of course, if you want to see truly terrifying firepower, park a Dig Lord behind the Black Knight, and hose it down with coolant. By the time anything gets close to that combo and survives, they'll be easy meat for the Dig Lord switching to acid ammo. }:)
Which reminds me of that 'Project Icicle' test I read from the archived Linknet articles....

RogueK

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Re: TRO 3145--Federated Suns
« Reply #883 on: 06 June 2013, 12:23:15 »
While I don´t disagree with everything you say, I would like to point out what me, personally, irked about the end of the FWL.

It wasn´t a huge crotchkick that killed us. The FWL died with a whimper, not a big bang. (no pun intended) It was a bad death.

If anything the end of the League was a huge facepalm. Our leader a fraud, our vaunted fleet ridden with treason, our industrial might useless, our allies, everyone was expecting to fool us, fooled us, our enemies, everyone expected to fall upon us, fell upon us, the grugdingly accepted mainstreaming for the sake of power not stopping the dissolution at all (quite to the contrary!) and worst of all, no dignity to be found anywhere.
On top of that we were the only ones loosing our faction. At the start I was quite intrigued about the petty kingdom scenario after the Jihad until I realized it wasn´t a general tendency, no new way for the whole setting, but just the shortest straw in the Inner Sphere.

What I liked though, was the dirty and petty search for a scapegoat. Considering how shameful and stupid the end of the League was it was only a fitting eulogy. It was fun.
And we all know the Mariks, true and false alike, were to blame. It is known!O0

Okay really can't argue with that. It seems a trend that if you got a real powerful nation in BT it's taken down by treachery not direct force.

With a little luck the new FWL will pick up the pieces and get most those loose worlds still unaligned signing up with them (Or be signed up with them on gunpoint. I'm not picky).

Adam Vagus

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Re: TRO 3145--Federated Suns
« Reply #884 on: 06 June 2013, 12:27:44 »
Sorry if this is a repost but folks might want to take a look at this.


The mech at the back looks very much like the Black Knight from the Mechwarrior game.

I wonder if the Atlas pilot likes to play 'Pull My Finger'?  :D

False Son

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Re: TRO 3145--Federated Suns
« Reply #885 on: 06 June 2013, 12:34:42 »
It wasn´t a huge crotchkick that killed us. The FWL died with a whimper, not a big bang. (no pun intended) It was a bad death.

No way.  The FWL had the best death of any faction in BT.  It voted itself out of existence.
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Adrian Gideon

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Re: TRO 3145--Federated Suns
« Reply #886 on: 06 June 2013, 12:56:04 »
No way.  The FWL had the best death of any faction in BT.  It voted itself out of existence.
It just copycat'ed that from both Star Leagues.  ;D
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False Son

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Re: TRO 3145--Federated Suns
« Reply #887 on: 06 June 2013, 13:02:31 »
It just copycat'ed that from both Star Leagues.  ;D

All Leagues.... coincidence?  No.
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Prince of Darkness

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Re: TRO 3145--Federated Suns
« Reply #888 on: 06 June 2013, 13:05:10 »
Which reminds me of that 'Project Icicle' test I read from the archived Linknet articles....

Project Icicle?
Cowdragon:
I'm going to type up your response, print it, fold it in half, and look at it like a I would a centerfold. THAT's how sexy your answer was.

Jayof9s

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Re: TRO 3145--Federated Suns
« Reply #889 on: 06 June 2013, 13:37:31 »
No way.  The FWL had the best death of any faction in BT.  It voted itself out of existence.

And in my opinion it was a very fitting death for a nation that spent its entire history tripping over itself. The FWL floundered around for 800 years of the member-states fighting their political enemies inside the FWL so much that the League could barely fight their external enemies, despite having a better military and/or industrial base in most cases.

False Son

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Re: TRO 3145--Federated Suns
« Reply #890 on: 06 June 2013, 13:59:26 »
And in my opinion it was a very fitting death for a nation that spent its entire history tripping over itself. The FWL floundered around for 800 years of the member-states fighting their political enemies inside the FWL so much that the League could barely fight their external enemies, despite having a better military and/or industrial base in most cases.

You say that like it is a bad thing.  As a FWL fan, i'm proud we voted ourselves to death before anyone could kill us off.  In some ways it was the most FWL moment of the entire FWL.

Now, let's get back to those pesky Feddies.
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Istal_Devalis

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Re: TRO 3145--Federated Suns
« Reply #891 on: 06 June 2013, 14:20:22 »
Project Icicle?

http://bg.battletech.com/download/DarkAge_3135_PDA_Journals.pdf
Page 64

"The Icicle system flushed the coolant from the Zeus‘s heat sinks but, due to the technician‘s error, did not replace the missing coolant, causing a complete lack of coolant in the BattleMech‘s heat sinks. This apparently caused the BattleMech to experience an above-critical level of heat, resulting in the catastrophic detonation of onboard munitions. The resulting explosion destroyed the Project vehicle and personnel, and prevented the retrieval of [The Pilot]‘s body."

Looks like someone was fooling around with an advanced coolant truck idea. Guessing it's a leadup to the Radical Heat Sink technology.

MarauderD

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Re: TRO 3145--Federated Suns
« Reply #892 on: 06 June 2013, 14:20:42 »
Stuck the Rokurokubi and Titotsume Kozo into Megamek and played around with them a bit. Hardened Armor may be the wave of the future. FedSuns lance of three lights and a heavy versus three Rokus (two LACs and a ERPPC) and a Titotsume.

Both when I played as the Kuritan lance and when I played against them, I noticed a couple things.

1. They fall down a lot. Especially when they get focused fired. However, unless the pilot takes a lot of hits, they get right back up.

2. Definitely noticed how hard to kill they were.

3. Seems like kicking is better than using the sword on the Rokus. While cool looking, it just doesn't do much damage.

4. Not even burst fire rules and precision ammo make the LAC5 worth it over the ERPPC. It was only about a 5 game sample, but the LACs were just pinging away at stuff. It was the kicking and hacking that actually hurt things.

5. 22 point hatchet hits with TSM fired up on the Hitotsume were pretty dope.

All in all, the Rokus are really tough to kill and I'm still impressed by them. Not fun to be a Valkyrie or Osiris driver facing off against them.

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Re: TRO 3145--Federated Suns
« Reply #893 on: 06 June 2013, 14:34:15 »
While never especially fond of Vees, i admit to being partial to that J12A1 APC.

It manages to look how i've always imagined BA transport units to look, and also
in delighful keeping with other Johnson designed vehicles as well.
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sillybrit

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Re: TRO 3145--Federated Suns
« Reply #894 on: 06 June 2013, 14:36:13 »
Anywho....  Is it odd that the Sea Fox doesn't really seem to be designed for under water combat? no torpedos, no energy weapons etc et al.

Battle armor can load torpedo rounds into normal missile launchers, which means the SRM provides a token underwater attack, although obviously it would then be incapable of use againts ground targets. The Clans as always have better technology and can use a dual-mode round.

As for energy weapons, there simply isn't the mass given the size of the suit and the other requirements. In addition, the lightest energy weapon that can be used underwater is Clantech. The mass issue is also true for larger/multi-shot missile launchers, with space being a limit too.

Besides that, its role isn't underwater combat as such, instead it exploits bodies of water to be able to infiltrate enemy lines, board targets, etc; basic it's a spec ops suit, not a front line combatant. Also note that. as well as being the best range/damage combination available within the remaining mass budget - the Firedrake was another possibility - the LMG provides a bonus to the Sea Foxes' Marine Boarding Value.

Earlier versions were more combat capable and did I look at making it a medium at one point (basically a marine version of the Infiltrator Mk II is where is started), but in the end we decided on light and the final movement profile, which pretty much dictated the rest of the design.

EDIT: I think you just sold me on making the Sea Fox the subject of the BAotW article for TRO3145 FedSuns. I had planned to do the Fusilier instead, but I might switch. Of course, jymset will probably bully me into doing both. LOL
« Last Edit: 06 June 2013, 14:38:35 by sillybrit »

False Son

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Re: TRO 3145--Federated Suns
« Reply #895 on: 06 June 2013, 14:39:23 »
3. Seems like kicking is better than using the sword on the Rokus. While cool looking, it just doesn't do much damage.

It provides the same to-hit bonus.  But the sword does not cause a fall down check at +1 if it misses. 
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jymset

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Re: TRO 3145--Federated Suns
« Reply #896 on: 06 June 2013, 15:19:49 »
Of course, jymset will probably bully me into doing both. LOL

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Re: TRO 3145--Federated Suns
« Reply #897 on: 06 June 2013, 15:28:37 »
It provides the same to-hit bonus.  But the sword does not cause a fall down check at +1 if it misses. 

And you can take a +4 to-hit penalty and choose to hit on the punch table
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Re: TRO 3145--Federated Suns
« Reply #898 on: 06 June 2013, 15:39:39 »
After scrounging up enough money, I purchased this. And I was happy to see a new manufacture in Avalon Arms. Then again, I also like that the Firgrove Military Academy which I figure started life as Greenock Flight Academy spun off their aerospace manufacturing portion to create Greenock Aero Manufacturing.

The art was awesome as well with Black Knight being particularly awesome.

Plus, it's neat that the Periphery Guards are now up to at least five units.

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Re: TRO 3145--Federated Suns
« Reply #899 on: 06 June 2013, 15:56:14 »
Don't worry. The cowardly Duke Marsin will be shot before this is all over, Harlock :D New and Loyal Dukes all around!

Anywho, Am I the only one thinking about stripping the Vulpes' MASC in exchange for a 300XL? If it were kept to Clan Tech, the Vulpes could survive an ammo explosion. Either that or drop a half ton of armor to bring the CASE up to CASE II.
 
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