Author Topic: TRO 3145--Federated Suns  (Read 188337 times)

Youngblood

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Re: TRO 3145--Federated Suns
« Reply #1050 on: 09 June 2013, 10:33:46 »
The RE-Laser just seems to be very niche and simply not worth its costs for its benifit  Its a Light PPC without any of the advantages, just a heavy bulky thing.

And that's where the developers get ya with Blue Shield.

A. Lurker

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Re: TRO 3145--Federated Suns
« Reply #1051 on: 09 June 2013, 10:46:39 »
And that's where the developers get ya with Blue Shield.

Just that something works as a magic bullet against a magic bullet against a third magic bullet doesn't automatically make that original thing particularly good in any way. ;)

But I'll reserve judgment until I have more hard facts. We don't yet know what all else that laser might (or, admittedly, might not) end up doing that's just not the kind of detail to easily make it into TRO writeups.

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Re: TRO 3145--Federated Suns
« Reply #1052 on: 09 June 2013, 11:28:55 »
I'm kinda disappointed in Atlas III being...bit undergunned for my tastes.  It has nifty Clan enhanced variant, but its bit undergunned for me. 

Will the Steiners have their own Atlas?  When Duke Brewer was running around his Atlas which was built at Hesperus II it didn't seem like had this kinda load out.   Atlas III exclusive to then FedSuns? (now Draconis Combine)
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Rainbow 6

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Re: TRO 3145--Federated Suns
« Reply #1053 on: 09 June 2013, 12:31:22 »
I'm kinda disappointed in Atlas III being...bit undergunned for my tastes.  It has nifty Clan enhanced variant, but its bit undergunned for me. 

Will the Steiners have their own Atlas?  When Duke Brewer was running around his Atlas which was built at Hesperus II it didn't seem like had this kinda load out.   Atlas III exclusive to then FedSuns? (now Draconis Combine)

Only the Robinson line is now in the Combine the New Valencia one is still in the Suns (for now).

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Re: TRO 3145--Federated Suns
« Reply #1054 on: 09 June 2013, 12:39:09 »
I'm kinda disappointed in Atlas III being...bit undergunned for my tastes.  It has nifty Clan enhanced variant, but its bit undergunned for me. 

Will the Steiners have their own Atlas?  When Duke Brewer was running around his Atlas which was built at Hesperus II it didn't seem like had this kinda load out.   Atlas III exclusive to then FedSuns? (now Draconis Combine)

Steiner had their Atlas in TRO 3085 (which didn't impress me much, to be honest though).

Nahuris

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Re: TRO 3145--Federated Suns
« Reply #1055 on: 09 June 2013, 13:01:46 »
Did a quick game with a couple of friends, where I grudgingly fielded Davion forces, and found that 3 Krugers and a couple of hovers, running around as ankle biters can be a good tactic. You just need to have something heavy to keep the opponent from focusing on them, but they can be surprisingly effective.....

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Re: TRO 3145--Federated Suns
« Reply #1056 on: 09 June 2013, 13:13:58 »
I'm kinda disappointed in Atlas III being...bit undergunned for my tastes.  It has nifty Clan enhanced variant, but its bit undergunned for me. 

Will the Steiners have their own Atlas?  When Duke Brewer was running around his Atlas which was built at Hesperus II it didn't seem like had this kinda load out.   Atlas III exclusive to then FedSuns? (now Draconis Combine)

 The Word of Blake built an Atlas II line on Hesperus II during their occupation.  No word if the lines on New Kyoto or Furillo can build it, but they have 'mechs close to it so I wouldn't doubt it.  We also have the new sucky one from TRO: 3085.

Not disagreeing with you, since we know the Sea Fox is doing that sort of work, as well, but: How do you figure?

I think it's because its so expensive and tech-heavy for such a simple job.  After all, something that carries CLPS, bloodhound, and twin arrayed clan LMGs?  Catalyst as usual, says "Sure, it's for infantry" winking a nudging the whole time.
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Re: TRO 3145--Federated Suns
« Reply #1057 on: 09 June 2013, 14:41:56 »
I think it's because its so expensive and tech-heavy for such a simple job.  After all, something that carries CLPS, bloodhound, and twin arrayed clan LMGs?  Catalyst as usual, says "Sure, it's for infantry" winking a nudging the whole time.

Thats pretty much it. Killing Infantry in job-lots is easy, childs play even. 3025 Tech makes it easy. SRMs with Inferno Warheads and Flamers. Infantry are dead.

Youngblood

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Re: TRO 3145--Federated Suns
« Reply #1058 on: 09 June 2013, 14:52:25 »
@ all the Atlas II/III discussion: Still the only true successor to the design is designated AS8-D.  cmon guys amirite AMIRITE?!?

Just that something works as a magic bullet against a magic bullet against a third magic bullet doesn't automatically make that original thing particularly good in any way. ;)

But I'll reserve judgment until I have more hard facts. We don't yet know what all else that laser might (or, admittedly, might not) end up doing that's just not the kind of detail to easily make it into TRO writeups.

That's when you put BOTH magic bullets up against any would-be opposing magic bullet and subsequently not have enough tonnage or space for a good weapons loadout!

I'm surprised nobody's really done an empirical study of the number of new designs published since 2010 with advanced armor types and come up with any observations as to changes in the metagame (or any in-character perception thereof within the Sphere).

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Re: TRO 3145--Federated Suns
« Reply #1059 on: 09 June 2013, 15:00:09 »
Hail Davion folks.

Does Atlas III, Black Knight, Vulpes, Vulpes sound like a good hammer and anvil combo for a lance on lance game?

Limits are tonnage = 300,  mechs must be from a 3145 TRO, custom configs are allowed for omnis.

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Re: TRO 3145--Federated Suns
« Reply #1060 on: 09 June 2013, 15:03:00 »
Looks pretty good to me. O0
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Wolflord

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Re: TRO 3145--Federated Suns
« Reply #1061 on: 09 June 2013, 15:13:11 »
Looks pretty good to me. O0

Was hoping someone would say that as I'm normally play wolves. Next weekend is round robin play lance on lance. Not looking forward to facing 4x Savage Wolf (Mad Cat IV). Third player has yet to choose CCAF or DCMS.

FedSunsBorn

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Re: TRO 3145--Federated Suns
« Reply #1062 on: 09 June 2013, 15:30:56 »
4 Savage Wolves.... [skull]

And, yeah, that FS lance looks rocking in my book. Good Luck.  O0
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Re: TRO 3145--Federated Suns
« Reply #1063 on: 09 June 2013, 15:47:54 »
Just that something works as a magic bullet against a magic bullet against a third magic bullet doesn't automatically make that original thing particularly good in any way. ;)

But I'll reserve judgment until I have more hard facts. We don't yet know what all else that laser might (or, admittedly, might not) end up doing that's just not the kind of detail to easily make it into TRO writeups.

The usefulness of Re-engineered lasers is directly proportional to the amount of reflective armor used by the bad guy.  TRO:Kurita shows that there's a good bit of it across their battle-armor, so there's at least that.

Gus

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Re: TRO 3145--Federated Suns
« Reply #1064 on: 09 June 2013, 18:40:12 »
The usefulness of Re-engineered lasers is directly proportional to the amount of reflective armor used by the bad guy.  TRO:Kurita shows that there's a good bit of it across their battle-armor, so there's at least that.

True. However, RE lasers need to do some else beyond just their normal damage to reflective armour to be competitive. If that is all they do, then, for example, spending an equivalent amount of tonnage of standard medium lasers is more efficient than RE medium lasers.

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Re: TRO 3145--Federated Suns
« Reply #1065 on: 09 June 2013, 19:51:39 »
True. However, RE lasers need to do some else beyond just their normal damage to reflective armour to be competitive. If that is all they do, then, for example, spending an equivalent amount of tonnage of standard medium lasers is more efficient than RE medium lasers.

Not quite.  At least not against reflective armor.  Assuming RE-lasers treat Reflective armor as normal, then 2 RE-lasers at 5 tons generate 14 heat and do 12 damage to reflective armor.  5 ML at 5 tons generate 15 heat (1 more than the RE-lasers), and do 10 damage to reflective armor (2 less than RE-lasers)

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Re: TRO 3145--Federated Suns
« Reply #1066 on: 09 June 2013, 20:31:40 »
Not quite.  At least not against reflective armor.  Assuming RE-lasers treat Reflective armor as normal, then 2 RE-lasers at 5 tons generate 14 heat and do 12 damage to reflective armor.  5 ML at 5 tons generate 15 heat (1 more than the RE-lasers), and do 10 damage to reflective armor (2 less than RE-lasers)

Aboslutely correct, but given the advantages of 5 ML against standard armour, I'd take the MLs on a fixed-configuration unit.

If the assumption that RE lasers treat reflective armour as normal is correct, then they're very much a niche weapon for units designed to take on reflective-armoured opponents. Or for omnimech configurations designed to do the same eg. the Templar III D with four RE Meds.

I think there might be more to RE lasers than this assumption. Given that in MW:AOD, RE lasers ignored reflective, hardened and heavy armour, wouldn't it be interesting if they had advantages over not just reflective armour, but Hardened and Ferro-Lamellor?  :D

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Re: TRO 3145--Federated Suns
« Reply #1067 on: 09 June 2013, 21:19:43 »
Steiner had their Atlas in TRO 3085 (which didn't impress me much, to be honest though).
I'm not really big fan of the Football Player version of the Atlas, but only its appearance. Stats wise it and its variant (originally from the old MWDA Record Book 1) is pretty solid to me.  Its how it looks thats the problem.  However, it is main variant of the era.  I was under the impression that the HockeyMask Atlas was suppose to be bruiser with possible omni-pods in it.  There was old fluff somewhere alleging it, but i'm uncertain if still exists now.

Era Report: 3145 had Atlas jumping down.  It look remarkably better than the 3085 image, i hope that one will show up in the Lyran Commonwealth edition of the TROs.
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Weirdo

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Re: TRO 3145--Federated Suns
« Reply #1068 on: 09 June 2013, 21:59:51 »
Era Report: 3145 had Atlas jumping down.  It look remarkably better than the 3085 image, i hope that one will show up in the Lyran Commonwealth edition of the TROs.

Actually, that looks exactly like a 3085 Atlas to me, with either a detachable jump pack, or disposable drop jets attached.
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Re: TRO 3145--Federated Suns
« Reply #1069 on: 09 June 2013, 22:55:48 »
Actually, that looks exactly like a 3085 Atlas to me, with either a detachable jump pack, or disposable drop jets attached.
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Re: TRO 3145--Federated Suns
« Reply #1070 on: 09 June 2013, 23:27:52 »
I would guess Steiners have plenty of Atlas II's, AS7-K2's, AS7-K3's and AS7-S's to go around.   
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Re: TRO 3145--Federated Suns
« Reply #1071 on: 10 June 2013, 00:23:42 »
I think there might be more to RE lasers than this assumption. Given that in MW:AOD, RE lasers ignored reflective, hardened and heavy armour, wouldn't it be interesting if they had advantages over not just reflective armour, but Hardened and Ferro-Lamellor?  :D

Considering what an absolute pain it is to put down even a 35 ton Roku with hardened armor, that would be a godsend if it turned out to be true.

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Re: TRO 3145--Federated Suns
« Reply #1072 on: 10 June 2013, 04:42:35 »
I'm kinda disappointed in Atlas III being...bit undergunned for my tastes.  It has nifty Clan enhanced variant, but its bit undergunned for me. 

Will the Steiners have their own Atlas?  When Duke Brewer was running around his Atlas which was built at Hesperus II it didn't seem like had this kinda load out.   Atlas III exclusive to then FedSuns? (now Draconis Combine)

You know that the "current" Dark Age units have been being described since TRO3075 right? TRO3145 is just the latest and greatest to fill in the holes. You aren't expected to fill out your regiment purely with TRO3145.

RyuWanderfalke

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Re: TRO 3145--Federated Suns
« Reply #1073 on: 10 June 2013, 04:53:16 »
I would guess Steiners have plenty of Atlas II's, AS7-K2's, AS7-K3's and AS7-S's to go around.

hooray...


edit: I hope those AS7-S's are at least AS7-S2's...
« Last Edit: 10 June 2013, 06:03:14 by RyuWanderfalke »

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Re: TRO 3145--Federated Suns
« Reply #1074 on: 10 June 2013, 06:33:47 »
Quote from: Weirdo
Actually, that looks exactly like a 3085 Atlas to me, with either a detachable jump pack, or disposable drop jets attached.
Then the artist improved the image over the original cartoonish version shown in 3085 then. Good for him, i hope they maintain it.  O0

You know that the "current" Dark Age units have been being described since TRO3075 right? TRO3145 is just the latest and greatest to fill in the holes. You aren't expected to fill out your regiment purely with TRO3145.
I do know that.  Allot Jihad units became the norm in the Dark Age.  The cover version of the Atlas appearance is big improvement over the one that showed up in 3085.  I guess it effects who draws it.
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Re: TRO 3145--Federated Suns
« Reply #1075 on: 10 June 2013, 09:10:10 »
I've been trying to put together an independent unit ala the Fox's teeth (Who are AFAIK as of this era defunct) using as much material from 3145 as possible.

A small but elite unit tasked to go behind enemy lines for purpose of disrupting the enemy offensive, weakening enemy morale, acquire intelligence, and boost friendly morale.

Or summarized: To pillage, burn and look good doing it.

Allowing myself one unit from each Capcon and Drac TROs (salvage), and a couple of Sea Fox sold items from mercenaries.

Here's what I have so far

Prelim name: Fox Teeth Restored

Battle/Command
BLK-NT-5H Black Knight
TN-10-O Tenshi
TLR2-O Templar III
AS7-D2 Atlas III

Cav lance
Vulture IV
VLP-1D Vulpes
CN-11-O Centurion Omni
Mad Cat IV

Raider/Scout
UCU-F4 scarecrow
RVN-5X Raven II
GH11-NG Gunsmith
OSR-5D Osiris

Comments? Suggestions to make it more fluffy?

I'm not sure about the Osiris myself. The Osiris was picked more for lack of finding a unit that fit what I wanted for the last slot. A fast light mech with either good firepower and/or good electronics, preferrably something older than 3145.

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Re: TRO 3145--Federated Suns
« Reply #1076 on: 10 June 2013, 10:15:46 »
Finally finished reading this TRO. A very impressive product with lots of nice units. Product history and notable pilots gave lots of info an state of the AFFS. I can see why Julian and Harrison were concerned about the training levels of the AFFS. Too much complacey sneaked in. A bastardize version of the lyran social general. Which they were unable to correct before harrison's death and the rise of Caleb. But to be fair they followed the peace dividend a little too much. Forgetting about history a little too much.

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Re: TRO 3145--Federated Suns
« Reply #1077 on: 10 June 2013, 10:38:03 »
Really loving the Vulpes after playing them a lot this weekend, but with that heat scale, I want to pull the MASC for a XL and TSM.  Mostly because MASC hates me and I return the favor. About a third the cost, if I estimate correctly. 

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Re: TRO 3145--Federated Suns
« Reply #1078 on: 10 June 2013, 11:17:27 »
Are these Clan Tech equipt vehicles/mechs common?  I keep thinking that its going be on expensive or really hard to replace if these weapons are destroyed in combat.  I know using the Warchest System/Chaos Campaign rules tends to bandaid things bit. but I can't imagine it would be cheap or readily available in 3145.

Side Silly Note:  I wonder if there a combat unit in FedSuns consisting of Gunsmiths named Gunsmith Cats.  ;D
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Re: TRO 3145--Federated Suns
« Reply #1079 on: 10 June 2013, 11:19:46 »
We're not told. But given that most of these clanspec guns are locally produced instead of bought/salvaged from actual Clans, they can be as common or rare as you want them to be.
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